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* Dropped unused codekit config * Integrated dynamic and static bindata for public * Ignore public bindata * Add a general generate make task * Integrated flexible public assets into web command * Updated vendoring, added all missiong govendor deps * Made the linter happy with the bindata and dynamic code * Moved public bindata definition to modules directory * Ignoring the new bindata path now * Updated to the new public modules import path * Updated public bindata command and drop the new prefix
23 lines
299 B
Go
23 lines
299 B
Go
package themis
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import "github.com/juju/errors"
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func errorEqual(err1, err2 error) bool {
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if err1 == err2 {
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return true
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}
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e1 := errors.Cause(err1)
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e2 := errors.Cause(err2)
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if e1 == e2 {
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return true
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}
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if e1 == nil || e2 == nil {
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return e1 == e2
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}
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return e1.Error() == e2.Error()
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}
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