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* use certmagic for more extensible/robust ACME cert handling * accept TOS based on config option Signed-off-by: Andrew Thornton <art27@cantab.net> Co-authored-by: zeripath <art27@cantab.net> Co-authored-by: Lauris BH <lauris@nix.lv>
188 lines
4.8 KiB
Go
Vendored
188 lines
4.8 KiB
Go
Vendored
package certmagic
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import (
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"context"
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"errors"
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"log"
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"runtime"
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"sync"
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"time"
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"go.uber.org/zap"
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)
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var jm = &jobManager{maxConcurrentJobs: 1000}
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type jobManager struct {
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mu sync.Mutex
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maxConcurrentJobs int
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activeWorkers int
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queue []namedJob
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names map[string]struct{}
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}
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type namedJob struct {
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name string
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job func() error
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logger *zap.Logger
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}
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// Submit enqueues the given job with the given name. If name is non-empty
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// and a job with the same name is already enqueued or running, this is a
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// no-op. If name is empty, no duplicate prevention will occur. The job
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// manager will then run this job as soon as it is able.
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func (jm *jobManager) Submit(logger *zap.Logger, name string, job func() error) {
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jm.mu.Lock()
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defer jm.mu.Unlock()
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if jm.names == nil {
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jm.names = make(map[string]struct{})
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}
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if name != "" {
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// prevent duplicate jobs
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if _, ok := jm.names[name]; ok {
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return
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}
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jm.names[name] = struct{}{}
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}
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jm.queue = append(jm.queue, namedJob{name, job, logger})
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if jm.activeWorkers < jm.maxConcurrentJobs {
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jm.activeWorkers++
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go jm.worker()
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}
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}
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func (jm *jobManager) worker() {
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defer func() {
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if err := recover(); err != nil {
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buf := make([]byte, stackTraceBufferSize)
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buf = buf[:runtime.Stack(buf, false)]
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log.Printf("panic: certificate worker: %v\n%s", err, buf)
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}
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}()
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for {
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jm.mu.Lock()
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if len(jm.queue) == 0 {
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jm.activeWorkers--
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jm.mu.Unlock()
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return
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}
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next := jm.queue[0]
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jm.queue = jm.queue[1:]
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jm.mu.Unlock()
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if err := next.job(); err != nil {
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if next.logger != nil {
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next.logger.Error("job failed", zap.Error(err))
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}
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}
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if next.name != "" {
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jm.mu.Lock()
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delete(jm.names, next.name)
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jm.mu.Unlock()
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}
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}
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}
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func doWithRetry(ctx context.Context, log *zap.Logger, f func(context.Context) error) error {
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var attempts int
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ctx = context.WithValue(ctx, AttemptsCtxKey, &attempts)
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// the initial intervalIndex is -1, signaling
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// that we should not wait for the first attempt
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start, intervalIndex := time.Now(), -1
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var err error
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for time.Since(start) < maxRetryDuration {
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var wait time.Duration
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if intervalIndex >= 0 {
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wait = retryIntervals[intervalIndex]
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}
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timer := time.NewTimer(wait)
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select {
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case <-ctx.Done():
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timer.Stop()
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return context.Canceled
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case <-timer.C:
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err = f(ctx)
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attempts++
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if err == nil || errors.Is(err, context.Canceled) {
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return err
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}
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var errNoRetry ErrNoRetry
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if errors.As(err, &errNoRetry) {
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return err
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}
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if intervalIndex < len(retryIntervals)-1 {
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intervalIndex++
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}
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if time.Since(start) < maxRetryDuration {
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if log != nil {
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log.Error("will retry",
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zap.Error(err),
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zap.Int("attempt", attempts),
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zap.Duration("retrying_in", retryIntervals[intervalIndex]),
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zap.Duration("elapsed", time.Since(start)),
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zap.Duration("max_duration", maxRetryDuration))
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}
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} else {
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if log != nil {
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log.Error("final attempt; giving up",
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zap.Error(err),
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zap.Int("attempt", attempts),
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zap.Duration("elapsed", time.Since(start)),
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zap.Duration("max_duration", maxRetryDuration))
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}
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return nil
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}
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}
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}
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return err
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}
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// ErrNoRetry is an error type which signals
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// to stop retries early.
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type ErrNoRetry struct{ Err error }
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// Unwrap makes it so that e wraps e.Err.
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func (e ErrNoRetry) Unwrap() error { return e.Err }
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func (e ErrNoRetry) Error() string { return e.Err.Error() }
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type retryStateCtxKey struct{}
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// AttemptsCtxKey is the context key for the value
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// that holds the attempt counter. The value counts
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// how many times the operation has been attempted.
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// A value of 0 means first attempt.
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var AttemptsCtxKey retryStateCtxKey
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// retryIntervals are based on the idea of exponential
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// backoff, but weighed a little more heavily to the
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// front. We figure that intermittent errors would be
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// resolved after the first retry, but any errors after
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// that would probably require at least a few minutes
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// to clear up: either for DNS to propagate, for the
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// administrator to fix their DNS or network properties,
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// or some other external factor needs to change. We
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// chose intervals that we think will be most useful
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// without introducing unnecessary delay. The last
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// interval in this list will be used until the time
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// of maxRetryDuration has elapsed.
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var retryIntervals = []time.Duration{
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1 * time.Minute,
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2 * time.Minute,
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2 * time.Minute,
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5 * time.Minute, // elapsed: 10 min
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10 * time.Minute,
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20 * time.Minute,
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20 * time.Minute, // elapsed: 1 hr
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30 * time.Minute,
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30 * time.Minute, // elapsed: 2 hr
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1 * time.Hour,
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3 * time.Hour, // elapsed: 6 hr
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6 * time.Hour, // for up to maxRetryDuration
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}
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// maxRetryDuration is the maximum duration to try
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// doing retries using the above intervals.
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const maxRetryDuration = 24 * time.Hour * 30
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