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* Dropped unused codekit config * Integrated dynamic and static bindata for public * Ignore public bindata * Add a general generate make task * Integrated flexible public assets into web command * Updated vendoring, added all missiong govendor deps * Made the linter happy with the bindata and dynamic code * Moved public bindata definition to modules directory * Ignoring the new bindata path now * Updated to the new public modules import path * Updated public bindata command and drop the new prefix
94 lines
2.3 KiB
Go
94 lines
2.3 KiB
Go
package llrb
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type ItemIterator func(i Item) bool
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//func (t *Tree) Ascend(iterator ItemIterator) {
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// t.AscendGreaterOrEqual(Inf(-1), iterator)
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//}
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func (t *LLRB) AscendRange(greaterOrEqual, lessThan Item, iterator ItemIterator) {
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t.ascendRange(t.root, greaterOrEqual, lessThan, iterator)
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}
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func (t *LLRB) ascendRange(h *Node, inf, sup Item, iterator ItemIterator) bool {
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if h == nil {
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return true
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}
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if !less(h.Item, sup) {
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return t.ascendRange(h.Left, inf, sup, iterator)
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}
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if less(h.Item, inf) {
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return t.ascendRange(h.Right, inf, sup, iterator)
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}
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if !t.ascendRange(h.Left, inf, sup, iterator) {
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return false
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}
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if !iterator(h.Item) {
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return false
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}
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return t.ascendRange(h.Right, inf, sup, iterator)
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}
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// AscendGreaterOrEqual will call iterator once for each element greater or equal to
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// pivot in ascending order. It will stop whenever the iterator returns false.
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func (t *LLRB) AscendGreaterOrEqual(pivot Item, iterator ItemIterator) {
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t.ascendGreaterOrEqual(t.root, pivot, iterator)
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}
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func (t *LLRB) ascendGreaterOrEqual(h *Node, pivot Item, iterator ItemIterator) bool {
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if h == nil {
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return true
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}
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if !less(h.Item, pivot) {
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if !t.ascendGreaterOrEqual(h.Left, pivot, iterator) {
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return false
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}
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if !iterator(h.Item) {
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return false
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}
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}
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return t.ascendGreaterOrEqual(h.Right, pivot, iterator)
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}
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func (t *LLRB) AscendLessThan(pivot Item, iterator ItemIterator) {
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t.ascendLessThan(t.root, pivot, iterator)
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}
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func (t *LLRB) ascendLessThan(h *Node, pivot Item, iterator ItemIterator) bool {
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if h == nil {
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return true
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}
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if !t.ascendLessThan(h.Left, pivot, iterator) {
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return false
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}
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if !iterator(h.Item) {
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return false
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}
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if less(h.Item, pivot) {
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return t.ascendLessThan(h.Left, pivot, iterator)
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}
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return true
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}
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// DescendLessOrEqual will call iterator once for each element less than the
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// pivot in descending order. It will stop whenever the iterator returns false.
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func (t *LLRB) DescendLessOrEqual(pivot Item, iterator ItemIterator) {
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t.descendLessOrEqual(t.root, pivot, iterator)
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}
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func (t *LLRB) descendLessOrEqual(h *Node, pivot Item, iterator ItemIterator) bool {
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if h == nil {
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return true
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}
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if less(h.Item, pivot) || !less(pivot, h.Item) {
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if !t.descendLessOrEqual(h.Right, pivot, iterator) {
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return false
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}
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if !iterator(h.Item) {
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return false
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}
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}
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return t.descendLessOrEqual(h.Left, pivot, iterator)
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}
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