gitea/vendor/github.com/hashicorp/go-retryablehttp/client.go
6543 0c6a802731
[Vendor] Update xanzy/go-gitlab v0.31.0 => v0.37.0 (#12701)
* update github.com/xanzy/go-gitlab v0.31.0 => v0.37.0

* vendor

* adapt changes

Co-authored-by: techknowlogick <techknowlogick@gitea.io>
2020-09-06 11:37:53 -04:00

799 lines
25 KiB
Go
Vendored

// Package retryablehttp provides a familiar HTTP client interface with
// automatic retries and exponential backoff. It is a thin wrapper over the
// standard net/http client library and exposes nearly the same public API.
// This makes retryablehttp very easy to drop into existing programs.
//
// retryablehttp performs automatic retries under certain conditions. Mainly, if
// an error is returned by the client (connection errors etc), or if a 500-range
// response is received, then a retry is invoked. Otherwise, the response is
// returned and left to the caller to interpret.
//
// Requests which take a request body should provide a non-nil function
// parameter. The best choice is to provide either a function satisfying
// ReaderFunc which provides multiple io.Readers in an efficient manner, a
// *bytes.Buffer (the underlying raw byte slice will be used) or a raw byte
// slice. As it is a reference type, and we will wrap it as needed by readers,
// we can efficiently re-use the request body without needing to copy it. If an
// io.Reader (such as a *bytes.Reader) is provided, the full body will be read
// prior to the first request, and will be efficiently re-used for any retries.
// ReadSeeker can be used, but some users have observed occasional data races
// between the net/http library and the Seek functionality of some
// implementations of ReadSeeker, so should be avoided if possible.
package retryablehttp
import (
"bytes"
"context"
"crypto/x509"
"fmt"
"io"
"io/ioutil"
"log"
"math"
"math/rand"
"net/http"
"net/url"
"os"
"regexp"
"strconv"
"strings"
"sync"
"time"
cleanhttp "github.com/hashicorp/go-cleanhttp"
)
var (
// Default retry configuration
defaultRetryWaitMin = 1 * time.Second
defaultRetryWaitMax = 30 * time.Second
defaultRetryMax = 4
// defaultLogger is the logger provided with defaultClient
defaultLogger = log.New(os.Stderr, "", log.LstdFlags)
// defaultClient is used for performing requests without explicitly making
// a new client. It is purposely private to avoid modifications.
defaultClient = NewClient()
// We need to consume response bodies to maintain http connections, but
// limit the size we consume to respReadLimit.
respReadLimit = int64(4096)
// A regular expression to match the error returned by net/http when the
// configured number of redirects is exhausted. This error isn't typed
// specifically so we resort to matching on the error string.
redirectsErrorRe = regexp.MustCompile(`stopped after \d+ redirects\z`)
// A regular expression to match the error returned by net/http when the
// scheme specified in the URL is invalid. This error isn't typed
// specifically so we resort to matching on the error string.
schemeErrorRe = regexp.MustCompile(`unsupported protocol scheme`)
)
// ReaderFunc is the type of function that can be given natively to NewRequest
type ReaderFunc func() (io.Reader, error)
// LenReader is an interface implemented by many in-memory io.Reader's. Used
// for automatically sending the right Content-Length header when possible.
type LenReader interface {
Len() int
}
// Request wraps the metadata needed to create HTTP requests.
type Request struct {
// body is a seekable reader over the request body payload. This is
// used to rewind the request data in between retries.
body ReaderFunc
// Embed an HTTP request directly. This makes a *Request act exactly
// like an *http.Request so that all meta methods are supported.
*http.Request
}
// WithContext returns wrapped Request with a shallow copy of underlying *http.Request
// with its context changed to ctx. The provided ctx must be non-nil.
func (r *Request) WithContext(ctx context.Context) *Request {
r.Request = r.Request.WithContext(ctx)
return r
}
// BodyBytes allows accessing the request body. It is an analogue to
// http.Request's Body variable, but it returns a copy of the underlying data
// rather than consuming it.
//
// This function is not thread-safe; do not call it at the same time as another
// call, or at the same time this request is being used with Client.Do.
func (r *Request) BodyBytes() ([]byte, error) {
if r.body == nil {
return nil, nil
}
body, err := r.body()
if err != nil {
return nil, err
}
buf := new(bytes.Buffer)
_, err = buf.ReadFrom(body)
if err != nil {
return nil, err
}
return buf.Bytes(), nil
}
// SetBody allows setting the request body.
//
// It is useful if a new body needs to be set without constructing a new Request.
func (r *Request) SetBody(rawBody interface{}) error {
bodyReader, contentLength, err := getBodyReaderAndContentLength(rawBody)
if err != nil {
return err
}
r.body = bodyReader
r.ContentLength = contentLength
return nil
}
// WriteTo allows copying the request body into a writer.
//
// It writes data to w until there's no more data to write or
// when an error occurs. The return int64 value is the number of bytes
// written. Any error encountered during the write is also returned.
// The signature matches io.WriterTo interface.
func (r *Request) WriteTo(w io.Writer) (int64, error) {
body, err := r.body()
if err != nil {
return 0, err
}
if c, ok := body.(io.Closer); ok {
defer c.Close()
}
return io.Copy(w, body)
}
func getBodyReaderAndContentLength(rawBody interface{}) (ReaderFunc, int64, error) {
var bodyReader ReaderFunc
var contentLength int64
switch body := rawBody.(type) {
// If they gave us a function already, great! Use it.
case ReaderFunc:
bodyReader = body
tmp, err := body()
if err != nil {
return nil, 0, err
}
if lr, ok := tmp.(LenReader); ok {
contentLength = int64(lr.Len())
}
if c, ok := tmp.(io.Closer); ok {
c.Close()
}
case func() (io.Reader, error):
bodyReader = body
tmp, err := body()
if err != nil {
return nil, 0, err
}
if lr, ok := tmp.(LenReader); ok {
contentLength = int64(lr.Len())
}
if c, ok := tmp.(io.Closer); ok {
c.Close()
}
// If a regular byte slice, we can read it over and over via new
// readers
case []byte:
buf := body
bodyReader = func() (io.Reader, error) {
return bytes.NewReader(buf), nil
}
contentLength = int64(len(buf))
// If a bytes.Buffer we can read the underlying byte slice over and
// over
case *bytes.Buffer:
buf := body
bodyReader = func() (io.Reader, error) {
return bytes.NewReader(buf.Bytes()), nil
}
contentLength = int64(buf.Len())
// We prioritize *bytes.Reader here because we don't really want to
// deal with it seeking so want it to match here instead of the
// io.ReadSeeker case.
case *bytes.Reader:
buf, err := ioutil.ReadAll(body)
if err != nil {
return nil, 0, err
}
bodyReader = func() (io.Reader, error) {
return bytes.NewReader(buf), nil
}
contentLength = int64(len(buf))
// Compat case
case io.ReadSeeker:
raw := body
bodyReader = func() (io.Reader, error) {
_, err := raw.Seek(0, 0)
return ioutil.NopCloser(raw), err
}
if lr, ok := raw.(LenReader); ok {
contentLength = int64(lr.Len())
}
// Read all in so we can reset
case io.Reader:
buf, err := ioutil.ReadAll(body)
if err != nil {
return nil, 0, err
}
bodyReader = func() (io.Reader, error) {
return bytes.NewReader(buf), nil
}
contentLength = int64(len(buf))
// No body provided, nothing to do
case nil:
// Unrecognized type
default:
return nil, 0, fmt.Errorf("cannot handle type %T", rawBody)
}
return bodyReader, contentLength, nil
}
// FromRequest wraps an http.Request in a retryablehttp.Request
func FromRequest(r *http.Request) (*Request, error) {
bodyReader, _, err := getBodyReaderAndContentLength(r.Body)
if err != nil {
return nil, err
}
// Could assert contentLength == r.ContentLength
return &Request{bodyReader, r}, nil
}
// NewRequest creates a new wrapped request.
func NewRequest(method, url string, rawBody interface{}) (*Request, error) {
bodyReader, contentLength, err := getBodyReaderAndContentLength(rawBody)
if err != nil {
return nil, err
}
httpReq, err := http.NewRequest(method, url, nil)
if err != nil {
return nil, err
}
httpReq.ContentLength = contentLength
return &Request{bodyReader, httpReq}, nil
}
// Logger interface allows to use other loggers than
// standard log.Logger.
type Logger interface {
Printf(string, ...interface{})
}
// LeveledLogger is an interface that can be implemented by any logger or a
// logger wrapper to provide leveled logging. The methods accept a message
// string and a variadic number of key-value pairs. For log.Printf style
// formatting where message string contains a format specifier, use Logger
// interface.
type LeveledLogger interface {
Error(msg string, keysAndValues ...interface{})
Info(msg string, keysAndValues ...interface{})
Debug(msg string, keysAndValues ...interface{})
Warn(msg string, keysAndValues ...interface{})
}
// hookLogger adapts an LeveledLogger to Logger for use by the existing hook functions
// without changing the API.
type hookLogger struct {
LeveledLogger
}
func (h hookLogger) Printf(s string, args ...interface{}) {
h.Info(fmt.Sprintf(s, args...))
}
// RequestLogHook allows a function to run before each retry. The HTTP
// request which will be made, and the retry number (0 for the initial
// request) are available to users. The internal logger is exposed to
// consumers.
type RequestLogHook func(Logger, *http.Request, int)
// ResponseLogHook is like RequestLogHook, but allows running a function
// on each HTTP response. This function will be invoked at the end of
// every HTTP request executed, regardless of whether a subsequent retry
// needs to be performed or not. If the response body is read or closed
// from this method, this will affect the response returned from Do().
type ResponseLogHook func(Logger, *http.Response)
// CheckRetry specifies a policy for handling retries. It is called
// following each request with the response and error values returned by
// the http.Client. If CheckRetry returns false, the Client stops retrying
// and returns the response to the caller. If CheckRetry returns an error,
// that error value is returned in lieu of the error from the request. The
// Client will close any response body when retrying, but if the retry is
// aborted it is up to the CheckRetry callback to properly close any
// response body before returning.
type CheckRetry func(ctx context.Context, resp *http.Response, err error) (bool, error)
// Backoff specifies a policy for how long to wait between retries.
// It is called after a failing request to determine the amount of time
// that should pass before trying again.
type Backoff func(min, max time.Duration, attemptNum int, resp *http.Response) time.Duration
// ErrorHandler is called if retries are expired, containing the last status
// from the http library. If not specified, default behavior for the library is
// to close the body and return an error indicating how many tries were
// attempted. If overriding this, be sure to close the body if needed.
type ErrorHandler func(resp *http.Response, err error, numTries int) (*http.Response, error)
// Client is used to make HTTP requests. It adds additional functionality
// like automatic retries to tolerate minor outages.
type Client struct {
HTTPClient *http.Client // Internal HTTP client.
Logger interface{} // Customer logger instance. Can be either Logger or LeveledLogger
RetryWaitMin time.Duration // Minimum time to wait
RetryWaitMax time.Duration // Maximum time to wait
RetryMax int // Maximum number of retries
// RequestLogHook allows a user-supplied function to be called
// before each retry.
RequestLogHook RequestLogHook
// ResponseLogHook allows a user-supplied function to be called
// with the response from each HTTP request executed.
ResponseLogHook ResponseLogHook
// CheckRetry specifies the policy for handling retries, and is called
// after each request. The default policy is DefaultRetryPolicy.
CheckRetry CheckRetry
// Backoff specifies the policy for how long to wait between retries
Backoff Backoff
// ErrorHandler specifies the custom error handler to use, if any
ErrorHandler ErrorHandler
loggerInit sync.Once
clientInit sync.Once
}
// NewClient creates a new Client with default settings.
func NewClient() *Client {
return &Client{
HTTPClient: cleanhttp.DefaultPooledClient(),
Logger: defaultLogger,
RetryWaitMin: defaultRetryWaitMin,
RetryWaitMax: defaultRetryWaitMax,
RetryMax: defaultRetryMax,
CheckRetry: DefaultRetryPolicy,
Backoff: DefaultBackoff,
}
}
func (c *Client) logger() interface{} {
c.loggerInit.Do(func() {
if c.Logger == nil {
return
}
switch c.Logger.(type) {
case Logger, LeveledLogger:
// ok
default:
// This should happen in dev when they are setting Logger and work on code, not in prod.
panic(fmt.Sprintf("invalid logger type passed, must be Logger or LeveledLogger, was %T", c.Logger))
}
})
return c.Logger
}
// DefaultRetryPolicy provides a default callback for Client.CheckRetry, which
// will retry on connection errors and server errors.
func DefaultRetryPolicy(ctx context.Context, resp *http.Response, err error) (bool, error) {
// do not retry on context.Canceled or context.DeadlineExceeded
if ctx.Err() != nil {
return false, ctx.Err()
}
if err != nil {
if v, ok := err.(*url.Error); ok {
// Don't retry if the error was due to too many redirects.
if redirectsErrorRe.MatchString(v.Error()) {
return false, nil
}
// Don't retry if the error was due to an invalid protocol scheme.
if schemeErrorRe.MatchString(v.Error()) {
return false, nil
}
// Don't retry if the error was due to TLS cert verification failure.
if _, ok := v.Err.(x509.UnknownAuthorityError); ok {
return false, nil
}
}
// The error is likely recoverable so retry.
return true, nil
}
// 429 Too Many Requests is recoverable. Sometimes the server puts
// a Retry-After response header to indicate when the server is
// available to start processing request from client.
if resp.StatusCode == http.StatusTooManyRequests {
return true, nil
}
// Check the response code. We retry on 500-range responses to allow
// the server time to recover, as 500's are typically not permanent
// errors and may relate to outages on the server side. This will catch
// invalid response codes as well, like 0 and 999.
if resp.StatusCode == 0 || (resp.StatusCode >= 500 && resp.StatusCode != 501) {
return true, nil
}
return false, nil
}
// ErrorPropagatedRetryPolicy is the same as DefaultRetryPolicy, except it
// propagates errors back instead of returning nil. This allows you to inspect
// why it decided to retry or not.
func ErrorPropagatedRetryPolicy(ctx context.Context, resp *http.Response, err error) (bool, error) {
// do not retry on context.Canceled or context.DeadlineExceeded
if ctx.Err() != nil {
return false, ctx.Err()
}
if err != nil {
if v, ok := err.(*url.Error); ok {
// Don't retry if the error was due to too many redirects.
if redirectsErrorRe.MatchString(v.Error()) {
return false, v
}
// Don't retry if the error was due to an invalid protocol scheme.
if schemeErrorRe.MatchString(v.Error()) {
return false, v
}
// Don't retry if the error was due to TLS cert verification failure.
if _, ok := v.Err.(x509.UnknownAuthorityError); ok {
return false, v
}
}
// The error is likely recoverable so retry.
return true, nil
}
// Check the response code. We retry on 500-range responses to allow
// the server time to recover, as 500's are typically not permanent
// errors and may relate to outages on the server side. This will catch
// invalid response codes as well, like 0 and 999.
if resp.StatusCode == 0 || (resp.StatusCode >= 500 && resp.StatusCode != 501) {
return true, fmt.Errorf("unexpected HTTP status %s", resp.Status)
}
return false, nil
}
// DefaultBackoff provides a default callback for Client.Backoff which
// will perform exponential backoff based on the attempt number and limited
// by the provided minimum and maximum durations.
//
// It also tries to parse Retry-After response header when a http.StatusTooManyRequests
// (HTTP Code 429) is found in the resp parameter. Hence it will return the number of
// seconds the server states it may be ready to process more requests from this client.
func DefaultBackoff(min, max time.Duration, attemptNum int, resp *http.Response) time.Duration {
if resp != nil {
if resp.StatusCode == http.StatusTooManyRequests {
if s, ok := resp.Header["Retry-After"]; ok {
if sleep, err := strconv.ParseInt(s[0], 10, 64); err == nil {
return time.Second * time.Duration(sleep)
}
}
}
}
mult := math.Pow(2, float64(attemptNum)) * float64(min)
sleep := time.Duration(mult)
if float64(sleep) != mult || sleep > max {
sleep = max
}
return sleep
}
// LinearJitterBackoff provides a callback for Client.Backoff which will
// perform linear backoff based on the attempt number and with jitter to
// prevent a thundering herd.
//
// min and max here are *not* absolute values. The number to be multiplied by
// the attempt number will be chosen at random from between them, thus they are
// bounding the jitter.
//
// For instance:
// * To get strictly linear backoff of one second increasing each retry, set
// both to one second (1s, 2s, 3s, 4s, ...)
// * To get a small amount of jitter centered around one second increasing each
// retry, set to around one second, such as a min of 800ms and max of 1200ms
// (892ms, 2102ms, 2945ms, 4312ms, ...)
// * To get extreme jitter, set to a very wide spread, such as a min of 100ms
// and a max of 20s (15382ms, 292ms, 51321ms, 35234ms, ...)
func LinearJitterBackoff(min, max time.Duration, attemptNum int, resp *http.Response) time.Duration {
// attemptNum always starts at zero but we want to start at 1 for multiplication
attemptNum++
if max <= min {
// Unclear what to do here, or they are the same, so return min *
// attemptNum
return min * time.Duration(attemptNum)
}
// Seed rand; doing this every time is fine
rand := rand.New(rand.NewSource(int64(time.Now().Nanosecond())))
// Pick a random number that lies somewhere between the min and max and
// multiply by the attemptNum. attemptNum starts at zero so we always
// increment here. We first get a random percentage, then apply that to the
// difference between min and max, and add to min.
jitter := rand.Float64() * float64(max-min)
jitterMin := int64(jitter) + int64(min)
return time.Duration(jitterMin * int64(attemptNum))
}
// PassthroughErrorHandler is an ErrorHandler that directly passes through the
// values from the net/http library for the final request. The body is not
// closed.
func PassthroughErrorHandler(resp *http.Response, err error, _ int) (*http.Response, error) {
return resp, err
}
// Do wraps calling an HTTP method with retries.
func (c *Client) Do(req *Request) (*http.Response, error) {
c.clientInit.Do(func() {
if c.HTTPClient == nil {
c.HTTPClient = cleanhttp.DefaultPooledClient()
}
})
logger := c.logger()
if logger != nil {
switch v := logger.(type) {
case LeveledLogger:
v.Debug("performing request", "method", req.Method, "url", req.URL)
case Logger:
v.Printf("[DEBUG] %s %s", req.Method, req.URL)
}
}
var resp *http.Response
var attempt int
var shouldRetry bool
var doErr, checkErr error
for i := 0; ; i++ {
attempt++
var code int // HTTP response code
// Always rewind the request body when non-nil.
if req.body != nil {
body, err := req.body()
if err != nil {
c.HTTPClient.CloseIdleConnections()
return resp, err
}
if c, ok := body.(io.ReadCloser); ok {
req.Body = c
} else {
req.Body = ioutil.NopCloser(body)
}
}
if c.RequestLogHook != nil {
switch v := logger.(type) {
case LeveledLogger:
c.RequestLogHook(hookLogger{v}, req.Request, i)
case Logger:
c.RequestLogHook(v, req.Request, i)
default:
c.RequestLogHook(nil, req.Request, i)
}
}
// Attempt the request
resp, doErr = c.HTTPClient.Do(req.Request)
if resp != nil {
code = resp.StatusCode
}
// Check if we should continue with retries.
shouldRetry, checkErr = c.CheckRetry(req.Context(), resp, doErr)
if doErr != nil {
switch v := logger.(type) {
case LeveledLogger:
v.Error("request failed", "error", doErr, "method", req.Method, "url", req.URL)
case Logger:
v.Printf("[ERR] %s %s request failed: %v", req.Method, req.URL, doErr)
}
} else {
// Call this here to maintain the behavior of logging all requests,
// even if CheckRetry signals to stop.
if c.ResponseLogHook != nil {
// Call the response logger function if provided.
switch v := logger.(type) {
case LeveledLogger:
c.ResponseLogHook(hookLogger{v}, resp)
case Logger:
c.ResponseLogHook(v, resp)
default:
c.ResponseLogHook(nil, resp)
}
}
}
if !shouldRetry {
break
}
// We do this before drainBody because there's no need for the I/O if
// we're breaking out
remain := c.RetryMax - i
if remain <= 0 {
break
}
// We're going to retry, consume any response to reuse the connection.
if doErr == nil {
c.drainBody(resp.Body)
}
wait := c.Backoff(c.RetryWaitMin, c.RetryWaitMax, i, resp)
desc := fmt.Sprintf("%s %s", req.Method, req.URL)
if code > 0 {
desc = fmt.Sprintf("%s (status: %d)", desc, code)
}
if logger != nil {
switch v := logger.(type) {
case LeveledLogger:
v.Debug("retrying request", "request", desc, "timeout", wait, "remaining", remain)
case Logger:
v.Printf("[DEBUG] %s: retrying in %s (%d left)", desc, wait, remain)
}
}
select {
case <-req.Context().Done():
c.HTTPClient.CloseIdleConnections()
return nil, req.Context().Err()
case <-time.After(wait):
}
// Make shallow copy of http Request so that we can modify its body
// without racing against the closeBody call in persistConn.writeLoop.
httpreq := *req.Request
req.Request = &httpreq
}
// this is the closest we have to success criteria
if doErr == nil && checkErr == nil && !shouldRetry {
return resp, nil
}
defer c.HTTPClient.CloseIdleConnections()
err := doErr
if checkErr != nil {
err = checkErr
}
if c.ErrorHandler != nil {
return c.ErrorHandler(resp, err, attempt)
}
// By default, we close the response body and return an error without
// returning the response
if resp != nil {
c.drainBody(resp.Body)
}
// this means CheckRetry thought the request was a failure, but didn't
// communicate why
if err == nil {
return nil, fmt.Errorf("%s %s giving up after %d attempt(s)",
req.Method, req.URL, attempt)
}
return nil, fmt.Errorf("%s %s giving up after %d attempt(s): %w",
req.Method, req.URL, attempt, err)
}
// Try to read the response body so we can reuse this connection.
func (c *Client) drainBody(body io.ReadCloser) {
defer body.Close()
_, err := io.Copy(ioutil.Discard, io.LimitReader(body, respReadLimit))
if err != nil {
if c.logger() != nil {
switch v := c.logger().(type) {
case LeveledLogger:
v.Error("error reading response body", "error", err)
case Logger:
v.Printf("[ERR] error reading response body: %v", err)
}
}
}
}
// Get is a shortcut for doing a GET request without making a new client.
func Get(url string) (*http.Response, error) {
return defaultClient.Get(url)
}
// Get is a convenience helper for doing simple GET requests.
func (c *Client) Get(url string) (*http.Response, error) {
req, err := NewRequest("GET", url, nil)
if err != nil {
return nil, err
}
return c.Do(req)
}
// Head is a shortcut for doing a HEAD request without making a new client.
func Head(url string) (*http.Response, error) {
return defaultClient.Head(url)
}
// Head is a convenience method for doing simple HEAD requests.
func (c *Client) Head(url string) (*http.Response, error) {
req, err := NewRequest("HEAD", url, nil)
if err != nil {
return nil, err
}
return c.Do(req)
}
// Post is a shortcut for doing a POST request without making a new client.
func Post(url, bodyType string, body interface{}) (*http.Response, error) {
return defaultClient.Post(url, bodyType, body)
}
// Post is a convenience method for doing simple POST requests.
func (c *Client) Post(url, bodyType string, body interface{}) (*http.Response, error) {
req, err := NewRequest("POST", url, body)
if err != nil {
return nil, err
}
req.Header.Set("Content-Type", bodyType)
return c.Do(req)
}
// PostForm is a shortcut to perform a POST with form data without creating
// a new client.
func PostForm(url string, data url.Values) (*http.Response, error) {
return defaultClient.PostForm(url, data)
}
// PostForm is a convenience method for doing simple POST operations using
// pre-filled url.Values form data.
func (c *Client) PostForm(url string, data url.Values) (*http.Response, error) {
return c.Post(url, "application/x-www-form-urlencoded", strings.NewReader(data.Encode()))
}
// StandardClient returns a stdlib *http.Client with a custom Transport, which
// shims in a *retryablehttp.Client for added retries.
func (c *Client) StandardClient() *http.Client {
return &http.Client{
Transport: &RoundTripper{Client: c},
}
}