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Change all license headers to comply with REUSE specification. Fix #16132 Co-authored-by: flynnnnnnnnnn <flynnnnnnnnnn@github> Co-authored-by: John Olheiser <john.olheiser@gmail.com>
52 lines
1.6 KiB
Go
52 lines
1.6 KiB
Go
// Copyright 2022 The Gitea Authors. All rights reserved.
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// SPDX-License-Identifier: MIT
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package i18n
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import (
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"io"
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)
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var DefaultLocales = NewLocaleStore()
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type Locale interface {
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// Tr translates a given key and arguments for a language
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Tr(trKey string, trArgs ...interface{}) string
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// Has reports if a locale has a translation for a given key
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Has(trKey string) bool
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}
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// LocaleStore provides the functions common to all locale stores
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type LocaleStore interface {
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io.Closer
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// Tr translates a given key and arguments for a language
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Tr(lang, trKey string, trArgs ...interface{}) string
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// Has reports if a locale has a translation for a given key
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Has(lang, trKey string) bool
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// SetDefaultLang sets the default language to fall back to
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SetDefaultLang(lang string)
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// ListLangNameDesc provides paired slices of language names to descriptors
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ListLangNameDesc() (names, desc []string)
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// Locale return the locale for the provided language or the default language if not found
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Locale(langName string) (Locale, bool)
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// HasLang returns whether a given language is present in the store
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HasLang(langName string) bool
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// AddLocaleByIni adds a new language to the store
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AddLocaleByIni(langName, langDesc string, source, moreSource []byte) error
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}
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// ResetDefaultLocales resets the current default locales
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// NOTE: this is not synchronized
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func ResetDefaultLocales() {
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if DefaultLocales != nil {
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_ = DefaultLocales.Close()
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}
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DefaultLocales = NewLocaleStore()
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}
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// GetLocales returns the locale from the default locales
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func GetLocale(lang string) (Locale, bool) {
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return DefaultLocales.Locale(lang)
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}
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