mirror of
https://github.com/go-gitea/gitea.git
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Use [chi](https://github.com/go-chi/chi) instead of the forked [macaron](https://gitea.com/macaron/macaron). Since macaron and chi have conflicts with session share, this big PR becomes a have-to thing. According my previous idea, we can replace macaron step by step but I'm wrong. :( Below is a list of big changes on this PR. - [x] Define `context.ResponseWriter` interface with an implementation `context.Response`. - [x] Use chi instead of macaron, and also a customize `Route` to wrap chi so that the router usage is similar as before. - [x] Create different routers for `web`, `api`, `internal` and `install` so that the codes will be more clear and no magic . - [x] Use https://github.com/unrolled/render instead of macaron's internal render - [x] Use https://github.com/NYTimes/gziphandler instead of https://gitea.com/macaron/gzip - [x] Use https://gitea.com/go-chi/session which is a modified version of https://gitea.com/macaron/session and removed `nodb` support since it will not be maintained. **BREAK** - [x] Use https://gitea.com/go-chi/captcha which is a modified version of https://gitea.com/macaron/captcha - [x] Use https://gitea.com/go-chi/cache which is a modified version of https://gitea.com/macaron/cache - [x] Use https://gitea.com/go-chi/binding which is a modified version of https://gitea.com/macaron/binding - [x] Use https://github.com/go-chi/cors instead of https://gitea.com/macaron/cors - [x] Dropped https://gitea.com/macaron/i18n and make a new one in `code.gitea.io/gitea/modules/translation` - [x] Move validation form structs from `code.gitea.io/gitea/modules/auth` to `code.gitea.io/gitea/modules/forms` to avoid dependency cycle. - [x] Removed macaron log service because it's not need any more. **BREAK** - [x] All form structs have to be get by `web.GetForm(ctx)` in the route function but not as a function parameter on routes definition. - [x] Move Git HTTP protocol implementation to use routers directly. - [x] Fix the problem that chi routes don't support trailing slash but macaron did. - [x] `/api/v1/swagger` now will be redirect to `/api/swagger` but not render directly so that `APIContext` will not create a html render. Notices: - Chi router don't support request with trailing slash - Integration test `TestUserHeatmap` maybe mysql version related. It's failed on my macOS(mysql 5.7.29 installed via brew) but succeed on CI. Co-authored-by: 6543 <6543@obermui.de>
506 lines
13 KiB
Go
Vendored
506 lines
13 KiB
Go
Vendored
// Copyright 2013 Beego Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License"): you may
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// not use this file except in compliance with the License. You may obtain
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// a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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// License for the specific language governing permissions and limitations
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// under the License.
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package captcha
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import (
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"bytes"
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"image"
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"image/color"
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"image/png"
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"io"
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"math"
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)
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const (
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fontWidth = 11
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fontHeight = 18
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blackChar = 1
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// Standard width and height of a captcha image.
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stdWidth = 240
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stdHeight = 80
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// Maximum absolute skew factor of a single digit.
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maxSkew = 0.7
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// Number of background circles.
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circleCount = 20
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)
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var font = [][]byte{
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{ // 0
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0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0,
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0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0,
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0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0,
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0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0,
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1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0,
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1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
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1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
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1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
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1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
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1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
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1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
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1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
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1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
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1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1,
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0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0,
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0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0,
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0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0,
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0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0,
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},
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{ // 1
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0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
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0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0,
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0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0,
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0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0,
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0, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0,
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0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
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0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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},
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{ // 2
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0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0,
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0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0,
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1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0,
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0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0,
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0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0,
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0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0,
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0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
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0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0,
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0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0,
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0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0,
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0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0,
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0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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},
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{ // 3
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0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0,
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1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0,
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0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0,
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0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0,
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0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
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0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1,
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1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0,
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0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0,
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},
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{ // 4
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0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0,
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0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0,
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0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0,
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0, 0, 0, 0, 0, 1, 0, 1, 1, 0, 0,
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0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 0,
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0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0,
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0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0,
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0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0,
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0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0,
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0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0,
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1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0,
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1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0,
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},
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{ // 5
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0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0,
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0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0,
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0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0,
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0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
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0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1,
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1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0,
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0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0,
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},
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{ // 6
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0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0,
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0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0,
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0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0,
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0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0,
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1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0,
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1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 0,
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1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1,
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1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
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1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
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1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
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1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
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0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1,
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0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0,
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0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0,
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0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0,
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},
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{ // 7
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1,
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1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0,
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0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0,
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0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0,
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0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0,
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0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0,
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0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
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0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0,
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0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0,
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0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0,
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0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0,
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0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0,
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},
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{ // 8
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0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0,
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0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0,
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0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1,
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0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1,
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0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1,
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0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1,
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0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0,
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0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0,
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0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0,
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0, 0, 1, 1, 1, 0, 1, 1, 1, 0, 0,
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0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0,
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1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1,
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1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
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1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
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1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
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1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0,
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0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0,
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0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0,
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},
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{ // 9
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0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0,
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0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0,
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0, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0,
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1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0,
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1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
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1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
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1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
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1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1,
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0, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1,
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0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1,
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0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
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0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0,
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0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0,
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0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0,
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0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0,
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0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0,
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},
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}
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type Image struct {
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*image.Paletted
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numWidth int
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numHeight int
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dotSize int
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}
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var prng = &siprng{}
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// randIntn returns a pseudorandom non-negative int in range [0, n).
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func randIntn(n int) int {
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return prng.Intn(n)
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}
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// randInt returns a pseudorandom int in range [from, to].
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func randInt(from, to int) int {
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return prng.Intn(to+1-from) + from
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}
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// randFloat returns a pseudorandom float64 in range [from, to].
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func randFloat(from, to float64) float64 {
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return (to-from)*prng.Float64() + from
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}
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func randomPalette(primary color.Palette) color.Palette {
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p := make([]color.Color, circleCount+1)
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// Transparent color.
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p[0] = color.RGBA{0xFF, 0xFF, 0xFF, 0x00}
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// Primary color.
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var prim color.RGBA
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if len(primary) == 0 {
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prim = color.RGBA{
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uint8(randIntn(129)),
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uint8(randIntn(129)),
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uint8(randIntn(129)),
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0xFF,
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}
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} else {
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r, g, b, a := primary[randIntn(len(primary)-1)].RGBA()
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prim = color.RGBA{uint8(r), uint8(g), uint8(b), uint8(a)}
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}
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p[1] = prim
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// Circle colors.
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for i := 2; i <= circleCount; i++ {
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p[i] = randomBrightness(prim, 255)
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}
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return p
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}
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// NewImage returns a new captcha image of the given width and height with the
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// given digits, where each digit must be in range 0-9. The digit's color is
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// chosen by random from the colorPalette.
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func NewImage(digits []byte, width, height int, colorPalette color.Palette) *Image {
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m := new(Image)
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m.Paletted = image.NewPaletted(image.Rect(0, 0, width, height), randomPalette(colorPalette))
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m.calculateSizes(width, height, len(digits))
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// Randomly position captcha inside the image.
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maxx := width - (m.numWidth+m.dotSize)*len(digits) - m.dotSize
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maxy := height - m.numHeight - m.dotSize*2
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var border int
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if width > height {
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border = height / 5
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} else {
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border = width / 5
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}
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x := randInt(border, maxx-border)
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y := randInt(border, maxy-border)
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// Draw digits.
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for _, n := range digits {
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m.drawDigit(font[n], x, y)
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x += m.numWidth + m.dotSize
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}
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// Draw strike-through line.
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m.strikeThrough()
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// Apply wave distortion.
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|
m.distort(randFloat(5, 10), randFloat(100, 200))
|
|
// Fill image with random circles.
|
|
m.fillWithCircles(circleCount, m.dotSize)
|
|
return m
|
|
}
|
|
|
|
// encodedPNG encodes an image to PNG and returns
|
|
// the result as a byte slice.
|
|
func (m *Image) encodedPNG() []byte {
|
|
var buf bytes.Buffer
|
|
if err := png.Encode(&buf, m.Paletted); err != nil {
|
|
panic(err.Error())
|
|
}
|
|
return buf.Bytes()
|
|
}
|
|
|
|
// WriteTo writes captcha image in PNG format into the given writer.
|
|
func (m *Image) WriteTo(w io.Writer) (int64, error) {
|
|
n, err := w.Write(m.encodedPNG())
|
|
return int64(n), err
|
|
}
|
|
|
|
func (m *Image) calculateSizes(width, height, ncount int) {
|
|
// Goal: fit all digits inside the image.
|
|
var border int
|
|
if width > height {
|
|
border = height / 4
|
|
} else {
|
|
border = width / 4
|
|
}
|
|
// Convert everything to floats for calculations.
|
|
w := float64(width - border*2)
|
|
h := float64(height - border*2)
|
|
// fw takes into account 1-dot spacing between digits.
|
|
fw := float64(fontWidth + 1)
|
|
fh := float64(fontHeight)
|
|
nc := float64(ncount)
|
|
// Calculate the width of a single digit taking into account only the
|
|
// width of the image.
|
|
nw := w / nc
|
|
// Calculate the height of a digit from this width.
|
|
nh := nw * fh / fw
|
|
// Digit too high?
|
|
if nh > h {
|
|
// Fit digits based on height.
|
|
nh = h
|
|
nw = fw / fh * nh
|
|
}
|
|
// Calculate dot size.
|
|
m.dotSize = int(nh / fh)
|
|
// Save everything, making the actual width smaller by 1 dot to account
|
|
// for spacing between digits.
|
|
m.numWidth = int(nw) - m.dotSize
|
|
m.numHeight = int(nh)
|
|
}
|
|
|
|
func (m *Image) drawHorizLine(fromX, toX, y int, colorIdx uint8) {
|
|
for x := fromX; x <= toX; x++ {
|
|
m.SetColorIndex(x, y, colorIdx)
|
|
}
|
|
}
|
|
|
|
func (m *Image) drawCircle(x, y, radius int, colorIdx uint8) {
|
|
f := 1 - radius
|
|
dfx := 1
|
|
dfy := -2 * radius
|
|
xo := 0
|
|
yo := radius
|
|
|
|
m.SetColorIndex(x, y+radius, colorIdx)
|
|
m.SetColorIndex(x, y-radius, colorIdx)
|
|
m.drawHorizLine(x-radius, x+radius, y, colorIdx)
|
|
|
|
for xo < yo {
|
|
if f >= 0 {
|
|
yo--
|
|
dfy += 2
|
|
f += dfy
|
|
}
|
|
xo++
|
|
dfx += 2
|
|
f += dfx
|
|
m.drawHorizLine(x-xo, x+xo, y+yo, colorIdx)
|
|
m.drawHorizLine(x-xo, x+xo, y-yo, colorIdx)
|
|
m.drawHorizLine(x-yo, x+yo, y+xo, colorIdx)
|
|
m.drawHorizLine(x-yo, x+yo, y-xo, colorIdx)
|
|
}
|
|
}
|
|
|
|
func (m *Image) fillWithCircles(n, maxradius int) {
|
|
maxx := m.Bounds().Max.X
|
|
maxy := m.Bounds().Max.Y
|
|
for i := 0; i < n; i++ {
|
|
colorIdx := uint8(randInt(1, circleCount-1))
|
|
r := randInt(1, maxradius)
|
|
m.drawCircle(randInt(r, maxx-r), randInt(r, maxy-r), r, colorIdx)
|
|
}
|
|
}
|
|
|
|
func (m *Image) strikeThrough() {
|
|
maxx := m.Bounds().Max.X
|
|
maxy := m.Bounds().Max.Y
|
|
y := randInt(maxy/3, maxy-maxy/3)
|
|
amplitude := randFloat(5, 20)
|
|
period := randFloat(80, 180)
|
|
dx := 2.0 * math.Pi / period
|
|
for x := 0; x < maxx; x++ {
|
|
xo := amplitude * math.Cos(float64(y)*dx)
|
|
yo := amplitude * math.Sin(float64(x)*dx)
|
|
for yn := 0; yn < m.dotSize; yn++ {
|
|
r := randInt(0, m.dotSize)
|
|
m.drawCircle(x+int(xo), y+int(yo)+(yn*m.dotSize), r/2, 1)
|
|
}
|
|
}
|
|
}
|
|
|
|
func (m *Image) drawDigit(digit []byte, x, y int) {
|
|
skf := randFloat(-maxSkew, maxSkew)
|
|
xs := float64(x)
|
|
r := m.dotSize / 2
|
|
y += randInt(-r, r)
|
|
for yo := 0; yo < fontHeight; yo++ {
|
|
for xo := 0; xo < fontWidth; xo++ {
|
|
if digit[yo*fontWidth+xo] != blackChar {
|
|
continue
|
|
}
|
|
m.drawCircle(x+xo*m.dotSize, y+yo*m.dotSize, r, 1)
|
|
}
|
|
xs += skf
|
|
x = int(xs)
|
|
}
|
|
}
|
|
|
|
func (m *Image) distort(amplude float64, period float64) {
|
|
w := m.Bounds().Max.X
|
|
h := m.Bounds().Max.Y
|
|
|
|
oldm := m.Paletted
|
|
newm := image.NewPaletted(image.Rect(0, 0, w, h), oldm.Palette)
|
|
|
|
dx := 2.0 * math.Pi / period
|
|
for x := 0; x < w; x++ {
|
|
for y := 0; y < h; y++ {
|
|
xo := amplude * math.Sin(float64(y)*dx)
|
|
yo := amplude * math.Cos(float64(x)*dx)
|
|
newm.SetColorIndex(x, y, oldm.ColorIndexAt(x+int(xo), y+int(yo)))
|
|
}
|
|
}
|
|
m.Paletted = newm
|
|
}
|
|
|
|
func randomBrightness(c color.RGBA, max uint8) color.RGBA {
|
|
minc := min3(c.R, c.G, c.B)
|
|
maxc := max3(c.R, c.G, c.B)
|
|
if maxc > max {
|
|
return c
|
|
}
|
|
n := randIntn(int(max-maxc)) - int(minc)
|
|
return color.RGBA{
|
|
uint8(int(c.R) + n),
|
|
uint8(int(c.G) + n),
|
|
uint8(int(c.B) + n),
|
|
uint8(c.A),
|
|
}
|
|
}
|
|
|
|
func min3(x, y, z uint8) (m uint8) {
|
|
m = x
|
|
if y < m {
|
|
m = y
|
|
}
|
|
if z < m {
|
|
m = z
|
|
}
|
|
return
|
|
}
|
|
|
|
func max3(x, y, z uint8) (m uint8) {
|
|
m = x
|
|
if y > m {
|
|
m = y
|
|
}
|
|
if z > m {
|
|
m = z
|
|
}
|
|
return
|
|
}
|