gitea/vendor/github.com/couchbase/gomemcached
2019-12-18 21:03:26 -05:00
..
client chore: update github.com/couchbase/gomemcached and github.com/couchbase/go-couchbase (#9419) 2019-12-18 21:03:26 -05:00
.gitignore Use Go1.11 module (#5743) 2019-03-27 19:15:23 +08:00
flexibleFraming.go chore: update github.com/couchbase/gomemcached and github.com/couchbase/go-couchbase (#9419) 2019-12-18 21:03:26 -05:00
LICENSE
mc_constants.go chore: update github.com/couchbase/gomemcached and github.com/couchbase/go-couchbase (#9419) 2019-12-18 21:03:26 -05:00
mc_req.go chore: update github.com/couchbase/gomemcached and github.com/couchbase/go-couchbase (#9419) 2019-12-18 21:03:26 -05:00
mc_res.go chore: update github.com/couchbase/gomemcached and github.com/couchbase/go-couchbase (#9419) 2019-12-18 21:03:26 -05:00
README.markdown Use Go1.11 module (#5743) 2019-03-27 19:15:23 +08:00
tap.go

gomemcached

This is a memcached binary protocol toolkit in go.

It provides client and server functionality as well as a little sample server showing how I might make a server if I valued purity over performance.

Server Design

overview

The basic design can be seen in gocache. A storage server is run as a goroutine that receives a MCRequest on a channel, and then issues an MCResponse to a channel contained within the request.

Each connection is a separate goroutine, of course, and is responsible for all IO for that connection until the connection drops or the dataServer decides it's stupid and sends a fatal response back over the channel.

There is currently no work at all in making the thing perform (there are specific areas I know need work). This is just my attempt to learn the language somewhat.