34 lines
1014 B
C
34 lines
1014 B
C
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/* This implements a sort of variable repository. One could also think of it
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* as cheap version of an associative array. In each one of these
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* datastructures you can store name/value pairs.
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*
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* All functions (should) follow the Shit-In-Shit-Out (SISO) principle, i.e.,
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* you can pass them NULL pointers and the like and they will return something
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* appropriate.
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*/
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#ifndef VARIABLES_H
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#define VARIABLES_H
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#include <c.h>
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#define VALID_VARIABLE_CHARS "abcdefghijklmnopqrstuvwxyz0123456789_"
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struct _variable {
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char * name;
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char * value;
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struct _variable * next;
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};
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typedef struct _variable * VariableSpace;
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VariableSpace CreateVariableSpace(void);
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const char * GetVariable(VariableSpace space, const char * name);
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bool GetVariableBool(VariableSpace space, const char * name);
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bool SetVariable(VariableSpace space, const char * name, const char * value);
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bool DeleteVariable(VariableSpace space, const char * name);
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void DestroyVariableSpace(VariableSpace space);
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#endif /* VARIABLES_H */
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