Improve performance in freeing memory contexts

The single linked list of memory contexts could result in O(N^2)
performance to free a set of contexts if they were not freed in
reverse order of creation.  In many cases the reverse order was
used, but there were some significant exceptions that caused real-
world performance problems.  Rather than requiring all callers to
care about the order in which contexts were freed, and hunting down
and changing all existing cases where the wrong order was used, we
add one pointer per memory context so that the implementation
details are not so visible.

Jan Wieck
This commit is contained in:
Kevin Grittner 2015-12-08 17:32:49 -06:00
parent 521f0458dc
commit 25c5392330
2 changed files with 15 additions and 12 deletions

View File

@ -331,21 +331,16 @@ MemoryContextSetParent(MemoryContext context, MemoryContext new_parent)
{
MemoryContext parent = context->parent;
if (context == parent->firstchild)
parent->firstchild = context->nextchild;
if (context->prevchild != NULL)
context->prevchild->nextchild = context->nextchild;
else
{
MemoryContext child;
for (child = parent->firstchild; child; child = child->nextchild)
{
if (context == child->nextchild)
{
child->nextchild = context->nextchild;
break;
}
}
Assert(parent->firstchild == context);
parent->firstchild = context->nextchild;
}
if (context->nextchild != NULL)
context->nextchild->prevchild = context->prevchild;
}
/* And relink */
@ -353,12 +348,16 @@ MemoryContextSetParent(MemoryContext context, MemoryContext new_parent)
{
AssertArg(MemoryContextIsValid(new_parent));
context->parent = new_parent;
context->prevchild = NULL;
context->nextchild = new_parent->firstchild;
if (new_parent->firstchild != NULL)
new_parent->firstchild->prevchild = context;
new_parent->firstchild = context;
}
else
{
context->parent = NULL;
context->prevchild = NULL;
context->nextchild = NULL;
}
}
@ -714,6 +713,7 @@ MemoryContextCreate(NodeTag tag, Size size,
node->methods = methods;
node->parent = NULL; /* for the moment */
node->firstchild = NULL;
node->prevchild = NULL;
node->nextchild = NULL;
node->isReset = true;
node->name = ((char *) node) + size;
@ -728,6 +728,8 @@ MemoryContextCreate(NodeTag tag, Size size,
{
node->parent = parent;
node->nextchild = parent->firstchild;
if (parent->firstchild != NULL)
parent->firstchild->prevchild = node;
parent->firstchild = node;
/* inherit allowInCritSection flag from parent */
node->allowInCritSection = parent->allowInCritSection;

View File

@ -79,6 +79,7 @@ typedef struct MemoryContextData
MemoryContextMethods *methods; /* virtual function table */
MemoryContext parent; /* NULL if no parent (toplevel context) */
MemoryContext firstchild; /* head of linked list of children */
MemoryContext prevchild; /* previous child of same parent */
MemoryContext nextchild; /* next child of same parent */
char *name; /* context name (just for debugging) */
MemoryContextCallback *reset_cbs; /* list of reset/delete callbacks */