Add WL_SOCKET_ACCEPT event to WaitEventSet API.

To be able to handle incoming connections on a server socket with
the WaitEventSet API, we'll need a new kind of event to indicate that
the the socket is ready to accept a connection.

On Unix, it's just the same as WL_SOCKET_READABLE, but on Windows there
is a different underlying kernel event that we need to map our
abstraction to.

No user yet, but a proposed patch would use this.

Reviewed-by: Andres Freund <andres@anarazel.de>
Discussion: https://postgr.es/m/CA%2BhUKG%2BZ-HpOj1JsO9eWUP%2Bar7npSVinsC_npxSy%2BjdOMsx%3DGg%40mail.gmail.com
This commit is contained in:
Thomas Munro 2022-12-23 20:21:47 +13:00
parent f4f2f2b84a
commit 30829e52ff
2 changed files with 19 additions and 1 deletions

View File

@ -864,6 +864,9 @@ FreeWaitEventSet(WaitEventSet *set)
* - WL_SOCKET_CONNECTED: Wait for socket connection to be established,
* can be combined with other WL_SOCKET_* events (on non-Windows
* platforms, this is the same as WL_SOCKET_WRITEABLE)
* - WL_SOCKET_ACCEPT: Wait for new connection to a server socket,
* can be combined with other WL_SOCKET_* events (on non-Windows
* platforms, this is the same as WL_SOCKET_READABLE)
* - WL_SOCKET_CLOSED: Wait for socket to be closed by remote peer.
* - WL_EXIT_ON_PM_DEATH: Exit immediately if the postmaster dies
*
@ -874,7 +877,7 @@ FreeWaitEventSet(WaitEventSet *set)
* i.e. it must be a process-local latch initialized with InitLatch, or a
* shared latch associated with the current process by calling OwnLatch.
*
* In the WL_SOCKET_READABLE/WRITEABLE/CONNECTED cases, EOF and error
* In the WL_SOCKET_READABLE/WRITEABLE/CONNECTED/ACCEPT cases, EOF and error
* conditions cause the socket to be reported as readable/writable/connected,
* so that the caller can deal with the condition.
*
@ -1312,6 +1315,8 @@ WaitEventAdjustWin32(WaitEventSet *set, WaitEvent *event)
flags |= FD_WRITE;
if (event->events & WL_SOCKET_CONNECTED)
flags |= FD_CONNECT;
if (event->events & WL_SOCKET_ACCEPT)
flags |= FD_ACCEPT;
if (*handle == WSA_INVALID_EVENT)
{
@ -2067,6 +2072,12 @@ WaitEventSetWaitBlock(WaitEventSet *set, int cur_timeout,
/* connected */
occurred_events->events |= WL_SOCKET_CONNECTED;
}
if ((cur_event->events & WL_SOCKET_ACCEPT) &&
(resEvents.lNetworkEvents & FD_ACCEPT))
{
/* incoming connection could be accepted */
occurred_events->events |= WL_SOCKET_ACCEPT;
}
if (resEvents.lNetworkEvents & FD_CLOSE)
{
/* EOF/error, so signal all caller-requested socket flags */

View File

@ -135,9 +135,16 @@ typedef struct Latch
#define WL_SOCKET_CONNECTED WL_SOCKET_WRITEABLE
#endif
#define WL_SOCKET_CLOSED (1 << 7)
#ifdef WIN32
#define WL_SOCKET_ACCEPT (1 << 8)
#else
/* avoid having to deal with case on platforms not requiring it */
#define WL_SOCKET_ACCEPT WL_SOCKET_READABLE
#endif
#define WL_SOCKET_MASK (WL_SOCKET_READABLE | \
WL_SOCKET_WRITEABLE | \
WL_SOCKET_CONNECTED | \
WL_SOCKET_ACCEPT | \
WL_SOCKET_CLOSED)
typedef struct WaitEvent