When WalSndCaughtUp, sleep only in WalSndWaitForWal().

Before sleeping, WalSndWaitForWal() sends a keepalive if MyWalSnd->write
< sentPtr.  That is important in logical replication.  When the latest
physical LSN yields no logical replication messages (a common case),
that keepalive elicits a reply, and processing the reply updates
pg_stat_replication.replay_lsn.  WalSndLoop() lacks that; when
WalSndLoop() slept, replay_lsn advancement could stall until
wal_receiver_status_interval elapsed.  This sometimes stalled
src/test/subscription/t/001_rep_changes.pl for up to 10s.

Discussion: https://postgr.es/m/20200406063649.GA3738151@rfd.leadboat.com
This commit is contained in:
Noah Misch 2020-04-11 10:30:00 -07:00
parent 969f9d0b4b
commit 4216858122

View File

@ -1428,8 +1428,10 @@ WalSndWaitForWal(XLogRecPtr loc)
/* /*
* We only send regular messages to the client for full decoded * We only send regular messages to the client for full decoded
* transactions, but a synchronous replication and walsender shutdown * transactions, but a synchronous replication and walsender shutdown
* possibly are waiting for a later location. So we send pings * possibly are waiting for a later location. So, before sleeping, we
* containing the flush location every now and then. * send a ping containing the flush location. If the receiver is
* otherwise idle, this keepalive will trigger a reply. Processing the
* reply will update these MyWalSnd locations.
*/ */
if (MyWalSnd->flush < sentPtr && if (MyWalSnd->flush < sentPtr &&
MyWalSnd->write < sentPtr && MyWalSnd->write < sentPtr &&
@ -2314,20 +2316,16 @@ WalSndLoop(WalSndSendDataCallback send_data)
WalSndKeepaliveIfNecessary(); WalSndKeepaliveIfNecessary();
/* /*
* We don't block if not caught up, unless there is unsent data * Block if we have unsent data. Let WalSndWaitForWal() handle any
* pending in which case we'd better block until the socket is * other blocking; idle receivers need its additional actions.
* write-ready. This test is only needed for the case where the
* send_data callback handled a subset of the available data but then
* pq_flush_if_writable flushed it all --- we should immediately try
* to send more.
*/ */
if ((WalSndCaughtUp && !streamingDoneSending) || pq_is_send_pending()) if (pq_is_send_pending())
{ {
long sleeptime; long sleeptime;
int wakeEvents; int wakeEvents;
wakeEvents = WL_LATCH_SET | WL_EXIT_ON_PM_DEATH | WL_TIMEOUT | wakeEvents = WL_LATCH_SET | WL_EXIT_ON_PM_DEATH | WL_TIMEOUT |
WL_SOCKET_READABLE; WL_SOCKET_READABLE | WL_SOCKET_WRITEABLE;
/* /*
* Use fresh timestamp, not last_processing, to reduce the chance * Use fresh timestamp, not last_processing, to reduce the chance
@ -2335,9 +2333,6 @@ WalSndLoop(WalSndSendDataCallback send_data)
*/ */
sleeptime = WalSndComputeSleeptime(GetCurrentTimestamp()); sleeptime = WalSndComputeSleeptime(GetCurrentTimestamp());
if (pq_is_send_pending())
wakeEvents |= WL_SOCKET_WRITEABLE;
/* Sleep until something happens or we time out */ /* Sleep until something happens or we time out */
(void) WaitLatchOrSocket(MyLatch, wakeEvents, (void) WaitLatchOrSocket(MyLatch, wakeEvents,
MyProcPort->sock, sleeptime, MyProcPort->sock, sleeptime,