Revert "When WalSndCaughtUp, sleep only in WalSndWaitForWal()."

This reverts commit 4216858122.  It caused
idle physical walsenders to busy-wait, as reported by Fujii Masao.

Discussion: https://postgr.es/m/20200417054146.GA1061007@rfd.leadboat.com
This commit is contained in:
Noah Misch 2020-04-25 10:17:26 -07:00
parent d9a4cce29d
commit 72a3dc321d
1 changed files with 13 additions and 8 deletions

View File

@ -1428,10 +1428,8 @@ WalSndWaitForWal(XLogRecPtr loc)
/*
* We only send regular messages to the client for full decoded
* transactions, but a synchronous replication and walsender shutdown
* possibly are waiting for a later location. So, before sleeping, we
* send a ping containing the flush location. If the receiver is
* otherwise idle, this keepalive will trigger a reply. Processing the
* reply will update these MyWalSnd locations.
* possibly are waiting for a later location. So we send pings
* containing the flush location every now and then.
*/
if (MyWalSnd->flush < sentPtr &&
MyWalSnd->write < sentPtr &&
@ -2316,16 +2314,20 @@ WalSndLoop(WalSndSendDataCallback send_data)
WalSndKeepaliveIfNecessary();
/*
* Block if we have unsent data. Let WalSndWaitForWal() handle any
* other blocking; idle receivers need its additional actions.
* We don't block if not caught up, unless there is unsent data
* pending in which case we'd better block until the socket is
* write-ready. This test is only needed for the case where the
* send_data callback handled a subset of the available data but then
* pq_flush_if_writable flushed it all --- we should immediately try
* to send more.
*/
if (pq_is_send_pending())
if ((WalSndCaughtUp && !streamingDoneSending) || pq_is_send_pending())
{
long sleeptime;
int wakeEvents;
wakeEvents = WL_LATCH_SET | WL_EXIT_ON_PM_DEATH | WL_TIMEOUT |
WL_SOCKET_READABLE | WL_SOCKET_WRITEABLE;
WL_SOCKET_READABLE;
/*
* Use fresh timestamp, not last_processing, to reduce the chance
@ -2333,6 +2335,9 @@ WalSndLoop(WalSndSendDataCallback send_data)
*/
sleeptime = WalSndComputeSleeptime(GetCurrentTimestamp());
if (pq_is_send_pending())
wakeEvents |= WL_SOCKET_WRITEABLE;
/* Sleep until something happens or we time out */
(void) WaitLatchOrSocket(MyLatch, wakeEvents,
MyProcPort->sock, sleeptime,