Avoid referencing off the end of subplan_partition_offsets.
Report by buildfarm member skink and Tom Lane. Analysis by me. Patch by Amit Khandekar. Discussion: http://postgr.es/m/CAJ3gD9fVA1iXQYhfqHP5n_TEd4U9=V8TL_cc-oKRnRmxgdvJrQ@mail.gmail.com
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@ -87,6 +87,7 @@ ExecSetupPartitionTupleRouting(ModifyTableState *mtstate,
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num_update_rri = list_length(node->plans);
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proute->subplan_partition_offsets =
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palloc(num_update_rri * sizeof(int));
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proute->num_subplan_partition_offsets = num_update_rri;
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/*
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* We need an additional tuple slot for storing transient tuples that
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@ -481,6 +482,7 @@ ExecCleanupTupleRouting(PartitionTupleRouting *proute)
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* result rels are present in the UPDATE subplans.
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*/
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if (proute->subplan_partition_offsets &&
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subplan_index < proute->num_subplan_partition_offsets &&
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proute->subplan_partition_offsets[subplan_index] == i)
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{
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subplan_index++;
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@ -1812,7 +1812,8 @@ tupconv_map_for_subplan(ModifyTableState *mtstate, int whichplan)
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* If subplan-indexed array is NULL, things should have been arranged
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* to convert the subplan index to partition index.
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*/
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Assert(proute && proute->subplan_partition_offsets != NULL);
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Assert(proute && proute->subplan_partition_offsets != NULL &&
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whichplan < proute->num_subplan_partition_offsets);
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leaf_index = proute->subplan_partition_offsets[whichplan];
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@ -80,6 +80,7 @@ typedef struct PartitionDispatchData *PartitionDispatch;
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* subplan_partition_offsets Integer array ordered by UPDATE subplans. Each
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* element of this array has the index into the
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* corresponding partition in partitions array.
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* num_subplan_partition_offsets Length of 'subplan_partition_offsets' array
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* partition_tuple_slot TupleTableSlot to be used to manipulate any
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* given leaf partition's rowtype after that
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* partition is chosen for insertion by
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@ -96,6 +97,7 @@ typedef struct PartitionTupleRouting
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TupleConversionMap **child_parent_tupconv_maps;
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bool *child_parent_map_not_required;
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int *subplan_partition_offsets;
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int num_subplan_partition_offsets;
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TupleTableSlot *partition_tuple_slot;
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TupleTableSlot *root_tuple_slot;
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} PartitionTupleRouting;
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