Short-circuit AllocSetReset if nothing has been palloc'd in the memory

context since the previous AllocSetReset.  Original patch by Atsushi Ogawa,
editorialized on a little bit by Tom Lane.
This commit is contained in:
Tom Lane 2005-09-01 18:15:42 +00:00
parent 91a21b532d
commit a635ab46be
1 changed files with 35 additions and 13 deletions

View File

@ -11,7 +11,7 @@
* Portions Copyright (c) 1994, Regents of the University of California
*
* IDENTIFICATION
* $PostgreSQL: pgsql/src/backend/utils/mmgr/aset.c,v 1.62 2005/06/04 22:57:22 momjian Exp $
* $PostgreSQL: pgsql/src/backend/utils/mmgr/aset.c,v 1.63 2005/09/01 18:15:42 tgl Exp $
*
* NOTE:
* This is a new (Feb. 05, 1999) implementation of the allocation set
@ -123,6 +123,12 @@ typedef void *AllocPointer;
/*
* AllocSetContext is our standard implementation of MemoryContext.
*
* Note: isReset means there is nothing for AllocSetReset to do. This is
* different from the aset being physically empty (empty blocks list) because
* we may still have a keeper block. It's also different from the set being
* logically empty, because we don't attempt to detect pfree'ing the last
* active chunk.
*/
typedef struct AllocSetContext
{
@ -130,6 +136,7 @@ typedef struct AllocSetContext
/* Info about storage allocated in this context: */
AllocBlock blocks; /* head of list of blocks in this set */
AllocChunk freelist[ALLOCSET_NUM_FREELISTS]; /* free chunk lists */
bool isReset; /* T = no space alloced since last reset */
/* Allocation parameters for this context: */
Size initBlockSize; /* initial block size */
Size maxBlockSize; /* maximum block size */
@ -347,6 +354,8 @@ AllocSetContextCreate(MemoryContext parent,
context->keeper = block;
}
context->isReset = true;
return (MemoryContext) context;
}
@ -386,26 +395,28 @@ static void
AllocSetReset(MemoryContext context)
{
AllocSet set = (AllocSet) context;
AllocBlock block = set->blocks;
AllocBlock block;
AssertArg(AllocSetIsValid(set));
/* Nothing to do if no pallocs since startup or last reset */
if (set->isReset)
return;
#ifdef MEMORY_CONTEXT_CHECKING
/* Check for corruption and leaks before freeing */
AllocSetCheck(context);
#endif
/* Nothing to do if context has never contained any data */
if (block == NULL)
return;
/* Clear chunk freelists */
MemSetAligned(set->freelist, 0, sizeof(set->freelist));
block = set->blocks;
/* New blocks list is either empty or just the keeper block */
set->blocks = set->keeper;
do
while (block != NULL)
{
AllocBlock next = block->next;
@ -432,7 +443,8 @@ AllocSetReset(MemoryContext context)
}
block = next;
}
while (block != NULL);
set->isReset = true;
}
/*
@ -538,6 +550,8 @@ AllocSetAlloc(MemoryContext context, Size size)
set->blocks = block;
}
set->isReset = false;
AllocAllocInfo(set, chunk);
return AllocChunkGetPointer(chunk);
}
@ -576,6 +590,9 @@ AllocSetAlloc(MemoryContext context, Size size)
((char *) AllocChunkGetPointer(chunk))[size] = 0x7E;
#endif
/* isReset must be false already */
Assert(!set->isReset);
AllocAllocInfo(set, chunk);
return AllocChunkGetPointer(chunk);
}
@ -748,6 +765,8 @@ AllocSetAlloc(MemoryContext context, Size size)
((char *) AllocChunkGetPointer(chunk))[size] = 0x7E;
#endif
set->isReset = false;
AllocAllocInfo(set, chunk);
return AllocChunkGetPointer(chunk);
}
@ -846,6 +865,9 @@ AllocSetRealloc(MemoryContext context, void *pointer, Size size)
set->header.name, chunk);
#endif
/* isReset must be false already */
Assert(!set->isReset);
/*
* Chunk sizes are aligned to power of 2 in AllocSetAlloc(). Maybe the
* allocated area already is >= the new size. (In particular, we
@ -1009,12 +1031,12 @@ AllocSetIsEmpty(MemoryContext context)
AllocSet set = (AllocSet) context;
/*
* For now, we say "empty" only if the context never contained any
* space at all. We could examine the freelists to determine if all
* space has been freed, but it's not really worth the trouble for
* present uses of this functionality.
* For now, we say "empty" only if the context is new or just reset.
* We could examine the freelists to determine if all space has been
* freed, but it's not really worth the trouble for present uses of
* this functionality.
*/
if (set->blocks == NULL)
if (set->isReset)
return true;
return false;
}