Redesign parallel dump/restore's wait-for-workers logic.

The ListenToWorkers/ReapWorkerStatus APIs were messy and hard to use.
Instead, make DispatchJobForTocEntry register a callback function that
will take care of state cleanup, doing whatever had been done by the caller
of ReapWorkerStatus in the old design.  (This callback is essentially just
the old mark_work_done function in the restore case, and a trivial test for
worker failure in the dump case.)  Then we can have ListenToWorkers call
the callback immediately on receipt of a status message, and return the
worker to WRKR_IDLE state; so the WRKR_FINISHED state goes away.

This allows us to design a unified wait-for-worker-messages loop:
WaitForWorkers replaces EnsureIdleWorker and EnsureWorkersFinished as well
as the mess in restore_toc_entries_parallel.  Also, we no longer need the
fragile API spec that the caller of DispatchJobForTocEntry is responsible
for ensuring there's an idle worker, since DispatchJobForTocEntry can just
wait until there is one.

In passing, I got rid of the ParallelArgs struct, which was a net negative
in terms of notational verboseness, and didn't seem to be providing any
noticeable amount of abstraction either.

Tom Lane, reviewed by Kevin Grittner

Discussion: <1188.1464544443@sss.pgh.pa.us>
This commit is contained in:
Tom Lane 2016-09-27 13:22:39 -04:00
parent f31a931fad
commit b7b8cc0cfc
6 changed files with 224 additions and 232 deletions

View File

@ -35,9 +35,11 @@
* the required action (dump or restore) and returns a malloc'd status string.
* The status string is passed back to the master where it is interpreted by
* AH->MasterEndParallelItemPtr, another format-specific routine. That
* function can update state or catalog information on the master's side,
* function can update format-specific information on the master's side,
* depending on the reply from the worker process. In the end it returns a
* status code, which is 0 for successful execution.
* status code, which we pass to the ParallelCompletionPtr callback function
* that was passed to DispatchJobForTocEntry(). The callback function does
* state updating for the master control logic in pg_backup_archiver.c.
*
* Remember that we have forked off the workers only after we have read in
* the catalog. That's why our worker processes can also access the catalog
@ -48,13 +50,8 @@
* In the master process, the workerStatus field for each worker has one of
* the following values:
* WRKR_IDLE: it's waiting for a command
* WRKR_WORKING: it's been sent a command
* WRKR_FINISHED: it's returned a result
* WRKR_WORKING: it's working on a command
* WRKR_TERMINATED: process ended
* The FINISHED state indicates that the worker is idle, but we've not yet
* dealt with the status code it returned from the prior command.
* ReapWorkerStatus() extracts the unhandled command status value and sets
* the workerStatus back to WRKR_IDLE.
*/
#include "postgres_fe.h"
@ -79,6 +76,8 @@
#define PIPE_READ 0
#define PIPE_WRITE 1
#define NO_SLOT (-1) /* Failure result for GetIdleWorker() */
#ifdef WIN32
/*
@ -175,9 +174,12 @@ static void setup_cancel_handler(void);
static void set_cancel_pstate(ParallelState *pstate);
static void set_cancel_slot_archive(ParallelSlot *slot, ArchiveHandle *AH);
static void RunWorker(ArchiveHandle *AH, ParallelSlot *slot);
static int GetIdleWorker(ParallelState *pstate);
static bool HasEveryWorkerTerminated(ParallelState *pstate);
static void lockTableForWorker(ArchiveHandle *AH, TocEntry *te);
static void WaitForCommands(ArchiveHandle *AH, int pipefd[2]);
static bool ListenToWorkers(ArchiveHandle *AH, ParallelState *pstate,
bool do_wait);
static char *getMessageFromMaster(int pipefd[2]);
static void sendMessageToMaster(int pipefd[2], const char *str);
static int select_loop(int maxFd, fd_set *workerset);
@ -349,8 +351,8 @@ archive_close_connection(int code, void *arg)
* fail to detect it because there would be no EOF condition on
* the other end of the pipe.)
*/
if (slot->args->AH)
DisconnectDatabase(&(slot->args->AH->public));
if (slot->AH)
DisconnectDatabase(&(slot->AH->public));
#ifdef WIN32
closesocket(slot->pipeRevRead);
@ -407,7 +409,7 @@ ShutdownWorkersHard(ParallelState *pstate)
EnterCriticalSection(&signal_info_lock);
for (i = 0; i < pstate->numWorkers; i++)
{
ArchiveHandle *AH = pstate->parallelSlot[i].args->AH;
ArchiveHandle *AH = pstate->parallelSlot[i].AH;
char errbuf[1];
if (AH != NULL && AH->connCancel != NULL)
@ -634,7 +636,7 @@ consoleHandler(DWORD dwCtrlType)
for (i = 0; i < signal_info.pstate->numWorkers; i++)
{
ParallelSlot *slot = &(signal_info.pstate->parallelSlot[i]);
ArchiveHandle *AH = slot->args->AH;
ArchiveHandle *AH = slot->AH;
HANDLE hThread = (HANDLE) slot->hThread;
/*
@ -789,7 +791,7 @@ set_cancel_slot_archive(ParallelSlot *slot, ArchiveHandle *AH)
EnterCriticalSection(&signal_info_lock);
#endif
slot->args->AH = AH;
slot->AH = AH;
#ifdef WIN32
LeaveCriticalSection(&signal_info_lock);
@ -935,9 +937,10 @@ ParallelBackupStart(ArchiveHandle *AH)
strerror(errno));
slot->workerStatus = WRKR_IDLE;
slot->args = (ParallelArgs *) pg_malloc(sizeof(ParallelArgs));
slot->args->AH = NULL;
slot->args->te = NULL;
slot->AH = NULL;
slot->te = NULL;
slot->callback = NULL;
slot->callback_data = NULL;
/* master's ends of the pipes */
slot->pipeRead = pipeWM[PIPE_READ];
@ -1071,20 +1074,28 @@ ParallelBackupEnd(ArchiveHandle *AH, ParallelState *pstate)
}
/*
* Dispatch a job to some free worker (caller must ensure there is one!)
* Dispatch a job to some free worker.
*
* te is the TocEntry to be processed, act is the action to be taken on it.
* callback is the function to call on completion of the job.
*
* If no worker is currently available, this will block, and previously
* registered callback functions may be called.
*/
void
DispatchJobForTocEntry(ArchiveHandle *AH, ParallelState *pstate, TocEntry *te,
T_Action act)
DispatchJobForTocEntry(ArchiveHandle *AH,
ParallelState *pstate,
TocEntry *te,
T_Action act,
ParallelCompletionPtr callback,
void *callback_data)
{
int worker;
char *arg;
/* our caller makes sure that at least one worker is idle */
worker = GetIdleWorker(pstate);
Assert(worker != NO_SLOT);
/* Get a worker, waiting if none are idle */
while ((worker = GetIdleWorker(pstate)) == NO_SLOT)
WaitForWorkers(AH, pstate, WFW_ONE_IDLE);
/* Construct and send command string */
arg = (AH->MasterStartParallelItemPtr) (AH, te, act);
@ -1095,14 +1106,16 @@ DispatchJobForTocEntry(ArchiveHandle *AH, ParallelState *pstate, TocEntry *te,
/* Remember worker is busy, and which TocEntry it's working on */
pstate->parallelSlot[worker].workerStatus = WRKR_WORKING;
pstate->parallelSlot[worker].args->te = te;
pstate->parallelSlot[worker].te = te;
pstate->parallelSlot[worker].callback = callback;
pstate->parallelSlot[worker].callback_data = callback_data;
}
/*
* Find an idle worker and return its slot number.
* Return NO_SLOT if none are idle.
*/
int
static int
GetIdleWorker(ParallelState *pstate)
{
int i;
@ -1274,17 +1287,16 @@ WaitForCommands(ArchiveHandle *AH, int pipefd[2])
* immediately if there is none available.
*
* When we get a status message, we let MasterEndParallelItemPtr process it,
* then save the resulting status code and switch the worker's state to
* WRKR_FINISHED. Later, caller must call ReapWorkerStatus() to verify
* that the status was "OK" and push the worker back to IDLE state.
* then pass the resulting status code to the callback function that was
* specified to DispatchJobForTocEntry, then reset the worker status to IDLE.
*
* XXX Rube Goldberg would be proud of this API, but no one else should be.
* Returns true if we collected a status message, else false.
*
* XXX is it worth checking for more than one status message per call?
* It seems somewhat unlikely that multiple workers would finish at exactly
* the same time.
*/
void
static bool
ListenToWorkers(ArchiveHandle *AH, ParallelState *pstate, bool do_wait)
{
int worker;
@ -1298,34 +1310,39 @@ ListenToWorkers(ArchiveHandle *AH, ParallelState *pstate, bool do_wait)
/* If do_wait is true, we must have detected EOF on some socket */
if (do_wait)
exit_horribly(modulename, "a worker process died unexpectedly\n");
return;
return false;
}
/* Process it and update our idea of the worker's status */
if (messageStartsWith(msg, "OK "))
{
TocEntry *te = pstate->parallelSlot[worker].args->te;
ParallelSlot *slot = &pstate->parallelSlot[worker];
TocEntry *te = slot->te;
char *statusString;
int status;
if (messageStartsWith(msg, "OK RESTORE "))
{
statusString = msg + strlen("OK RESTORE ");
pstate->parallelSlot[worker].status =
status =
(AH->MasterEndParallelItemPtr)
(AH, te, statusString, ACT_RESTORE);
slot->callback(AH, te, status, slot->callback_data);
}
else if (messageStartsWith(msg, "OK DUMP "))
{
statusString = msg + strlen("OK DUMP ");
pstate->parallelSlot[worker].status =
status =
(AH->MasterEndParallelItemPtr)
(AH, te, statusString, ACT_DUMP);
slot->callback(AH, te, status, slot->callback_data);
}
else
exit_horribly(modulename,
"invalid message received from worker: \"%s\"\n",
msg);
pstate->parallelSlot[worker].workerStatus = WRKR_FINISHED;
slot->workerStatus = WRKR_IDLE;
slot->te = NULL;
}
else
exit_horribly(modulename,
@ -1334,110 +1351,79 @@ ListenToWorkers(ArchiveHandle *AH, ParallelState *pstate, bool do_wait)
/* Free the string returned from getMessageFromWorker */
free(msg);
return true;
}
/*
* Check to see if any worker is in WRKR_FINISHED state. If so,
* return its command status code into *status, reset it to IDLE state,
* and return its slot number. Otherwise return NO_SLOT.
* Check for status results from workers, waiting if necessary.
*
* This function is executed in the master process.
*/
int
ReapWorkerStatus(ParallelState *pstate, int *status)
{
int i;
for (i = 0; i < pstate->numWorkers; i++)
{
if (pstate->parallelSlot[i].workerStatus == WRKR_FINISHED)
{
*status = pstate->parallelSlot[i].status;
pstate->parallelSlot[i].status = 0;
pstate->parallelSlot[i].workerStatus = WRKR_IDLE;
return i;
}
}
return NO_SLOT;
}
/*
* Wait, if necessary, until we have at least one idle worker.
* Reap worker status as necessary to move FINISHED workers to IDLE state.
* Available wait modes are:
* WFW_NO_WAIT: reap any available status, but don't block
* WFW_GOT_STATUS: wait for at least one more worker to finish
* WFW_ONE_IDLE: wait for at least one worker to be idle
* WFW_ALL_IDLE: wait for all workers to be idle
*
* We assume that no extra processing is required when reaping a finished
* command, except for checking that the status was OK (zero).
* Caution: that assumption means that this function can only be used in
* parallel dump, not parallel restore, because the latter has a more
* complex set of rules about handling status.
* Any received results are passed to MasterEndParallelItemPtr and then
* to the callback specified to DispatchJobForTocEntry.
*
* This function is executed in the master process.
*/
void
EnsureIdleWorker(ArchiveHandle *AH, ParallelState *pstate)
WaitForWorkers(ArchiveHandle *AH, ParallelState *pstate, WFW_WaitOption mode)
{
int ret_worker;
int work_status;
bool do_wait = false;
/*
* In GOT_STATUS mode, always block waiting for a message, since we can't
* return till we get something. In other modes, we don't block the first
* time through the loop.
*/
if (mode == WFW_GOT_STATUS)
{
/* Assert that caller knows what it's doing */
Assert(!IsEveryWorkerIdle(pstate));
do_wait = true;
}
for (;;)
{
int nTerm = 0;
while ((ret_worker = ReapWorkerStatus(pstate, &work_status)) != NO_SLOT)
/*
* Check for status messages, even if we don't need to block. We do
* not try very hard to reap all available messages, though, since
* there's unlikely to be more than one.
*/
if (ListenToWorkers(AH, pstate, do_wait))
{
if (work_status != 0)
exit_horribly(modulename, "error processing a parallel work item\n");
nTerm++;
/*
* If we got a message, we are done by definition for GOT_STATUS
* mode, and we can also be certain that there's at least one idle
* worker. So we're done in all but ALL_IDLE mode.
*/
if (mode != WFW_ALL_IDLE)
return;
}
/*
* We need to make sure that we have an idle worker before dispatching
* the next item. If nTerm > 0 we already have that (quick check).
*/
if (nTerm > 0)
return;
/* Check whether we must wait for new status messages */
switch (mode)
{
case WFW_NO_WAIT:
return; /* never wait */
case WFW_GOT_STATUS:
Assert(false); /* can't get here, because we waited */
break;
case WFW_ONE_IDLE:
if (GetIdleWorker(pstate) != NO_SLOT)
return;
break;
case WFW_ALL_IDLE:
if (IsEveryWorkerIdle(pstate))
return;
break;
}
/* explicit check for an idle worker */
if (GetIdleWorker(pstate) != NO_SLOT)
return;
/*
* If we have no idle worker, read the result of one or more workers
* and loop the loop to call ReapWorkerStatus() on them
*/
ListenToWorkers(AH, pstate, true);
}
}
/*
* Wait for all workers to be idle.
* Reap worker status as necessary to move FINISHED workers to IDLE state.
*
* We assume that no extra processing is required when reaping a finished
* command, except for checking that the status was OK (zero).
* Caution: that assumption means that this function can only be used in
* parallel dump, not parallel restore, because the latter has a more
* complex set of rules about handling status.
*
* This function is executed in the master process.
*/
void
EnsureWorkersFinished(ArchiveHandle *AH, ParallelState *pstate)
{
int work_status;
if (!pstate || pstate->numWorkers == 1)
return;
/* Waiting for the remaining worker processes to finish */
while (!IsEveryWorkerIdle(pstate))
{
if (ReapWorkerStatus(pstate, &work_status) == NO_SLOT)
ListenToWorkers(AH, pstate, true);
else if (work_status != 0)
exit_horribly(modulename,
"error processing a parallel work item\n");
/* Loop back, and this time wait for something to happen */
do_wait = true;
}
}

View File

@ -2,14 +2,11 @@
*
* parallel.h
*
* Parallel support header file for the pg_dump archiver
* Parallel support for pg_dump and pg_restore
*
* Portions Copyright (c) 1996-2016, PostgreSQL Global Development Group
* Portions Copyright (c) 1994, Regents of the University of California
*
* The author is not responsible for loss or damages that may
* result from its use.
*
* IDENTIFICATION
* src/bin/pg_dump/parallel.h
*
@ -21,31 +18,53 @@
#include "pg_backup_archiver.h"
/* Function to call in master process on completion of a worker task */
typedef void (*ParallelCompletionPtr) (ArchiveHandle *AH,
TocEntry *te,
int status,
void *callback_data);
/* Wait options for WaitForWorkers */
typedef enum
{
WFW_NO_WAIT,
WFW_GOT_STATUS,
WFW_ONE_IDLE,
WFW_ALL_IDLE
} WFW_WaitOption;
/* Worker process statuses */
typedef enum
{
WRKR_TERMINATED = 0,
WRKR_IDLE,
WRKR_WORKING,
WRKR_FINISHED
WRKR_TERMINATED
} T_WorkerStatus;
/* Arguments needed for a worker process */
typedef struct ParallelArgs
{
ArchiveHandle *AH;
TocEntry *te;
} ParallelArgs;
/* State for each parallel activity slot */
/*
* Per-parallel-worker state of parallel.c.
*
* Much of this is valid only in the master process (or, on Windows, should
* be touched only by the master thread). But the AH field should be touched
* only by workers. The pipe descriptors are valid everywhere.
*/
typedef struct ParallelSlot
{
ParallelArgs *args;
T_WorkerStatus workerStatus;
int status;
T_WorkerStatus workerStatus; /* see enum above */
/* These fields are valid if workerStatus == WRKR_WORKING: */
TocEntry *te; /* item being worked on */
ParallelCompletionPtr callback; /* function to call on completion */
void *callback_data; /* passthru data for it */
ArchiveHandle *AH; /* Archive data worker is using */
int pipeRead; /* master's end of the pipes */
int pipeWrite;
int pipeRevRead; /* child's end of the pipes */
int pipeRevWrite;
/* Child process/thread identity info: */
#ifdef WIN32
uintptr_t hThread;
unsigned int threadId;
@ -54,12 +73,11 @@ typedef struct ParallelSlot
#endif
} ParallelSlot;
#define NO_SLOT (-1)
/* Overall state for parallel.c */
typedef struct ParallelState
{
int numWorkers;
ParallelSlot *parallelSlot;
int numWorkers; /* allowed number of workers */
ParallelSlot *parallelSlot; /* array of numWorkers slots */
} ParallelState;
#ifdef WIN32
@ -69,17 +87,17 @@ extern DWORD mainThreadId;
extern void init_parallel_dump_utils(void);
extern int GetIdleWorker(ParallelState *pstate);
extern bool IsEveryWorkerIdle(ParallelState *pstate);
extern void ListenToWorkers(ArchiveHandle *AH, ParallelState *pstate, bool do_wait);
extern int ReapWorkerStatus(ParallelState *pstate, int *status);
extern void EnsureIdleWorker(ArchiveHandle *AH, ParallelState *pstate);
extern void EnsureWorkersFinished(ArchiveHandle *AH, ParallelState *pstate);
extern void WaitForWorkers(ArchiveHandle *AH, ParallelState *pstate,
WFW_WaitOption mode);
extern ParallelState *ParallelBackupStart(ArchiveHandle *AH);
extern void DispatchJobForTocEntry(ArchiveHandle *AH,
ParallelState *pstate,
TocEntry *te, T_Action act);
TocEntry *te,
T_Action act,
ParallelCompletionPtr callback,
void *callback_data);
extern void ParallelBackupEnd(ArchiveHandle *AH, ParallelState *pstate);
extern void set_archive_cancel_info(ArchiveHandle *AH, PGconn *conn);

View File

@ -97,9 +97,14 @@ static void par_list_remove(TocEntry *te);
static TocEntry *get_next_work_item(ArchiveHandle *AH,
TocEntry *ready_list,
ParallelState *pstate);
static void mark_work_done(ArchiveHandle *AH, TocEntry *ready_list,
int worker, int status,
ParallelState *pstate);
static void mark_dump_job_done(ArchiveHandle *AH,
TocEntry *te,
int status,
void *callback_data);
static void mark_restore_job_done(ArchiveHandle *AH,
TocEntry *te,
int status,
void *callback_data);
static void fix_dependencies(ArchiveHandle *AH);
static bool has_lock_conflicts(TocEntry *te1, TocEntry *te2);
static void repoint_table_dependencies(ArchiveHandle *AH);
@ -2355,8 +2360,8 @@ WriteDataChunks(ArchiveHandle *AH, ParallelState *pstate)
* If we are in a parallel backup, then we are always the master
* process. Dispatch each data-transfer job to a worker.
*/
EnsureIdleWorker(AH, pstate);
DispatchJobForTocEntry(AH, pstate, te, ACT_DUMP);
DispatchJobForTocEntry(AH, pstate, te, ACT_DUMP,
mark_dump_job_done, NULL);
}
else
WriteDataChunksForTocEntry(AH, te);
@ -2365,9 +2370,32 @@ WriteDataChunks(ArchiveHandle *AH, ParallelState *pstate)
/*
* If parallel, wait for workers to finish.
*/
EnsureWorkersFinished(AH, pstate);
if (pstate && pstate->numWorkers > 1)
WaitForWorkers(AH, pstate, WFW_ALL_IDLE);
}
/*
* Callback function that's invoked in the master process after a step has
* been parallel dumped.
*
* We don't need to do anything except check for worker failure.
*/
static void
mark_dump_job_done(ArchiveHandle *AH,
TocEntry *te,
int status,
void *callback_data)
{
ahlog(AH, 1, "finished item %d %s %s\n",
te->dumpId, te->desc, te->tag);
if (status != 0)
exit_horribly(modulename, "worker process failed: exit code %d\n",
status);
}
void
WriteDataChunksForTocEntry(ArchiveHandle *AH, TocEntry *te)
{
@ -2751,9 +2779,9 @@ _tocEntryRequired(TocEntry *te, teSection curSection, RestoreOptions *ropt)
return 0;
}
if (ropt->schemaExcludeNames.head != NULL
&& te->namespace
&& simple_string_list_member(&ropt->schemaExcludeNames, te->namespace))
if (ropt->schemaExcludeNames.head != NULL &&
te->namespace &&
simple_string_list_member(&ropt->schemaExcludeNames, te->namespace))
return 0;
if (ropt->selTypes)
@ -3769,11 +3797,9 @@ static void
restore_toc_entries_parallel(ArchiveHandle *AH, ParallelState *pstate,
TocEntry *pending_list)
{
int work_status;
bool skipped_some;
TocEntry ready_list;
TocEntry *next_work_item;
int ret_child;
ahlog(AH, 2, "entering restore_toc_entries_parallel\n");
@ -3850,54 +3876,29 @@ restore_toc_entries_parallel(ArchiveHandle *AH, ParallelState *pstate,
par_list_remove(next_work_item);
DispatchJobForTocEntry(AH, pstate, next_work_item, ACT_RESTORE);
DispatchJobForTocEntry(AH, pstate, next_work_item, ACT_RESTORE,
mark_restore_job_done, &ready_list);
}
else
{
/* at least one child is working and we have nothing ready. */
}
for (;;)
{
int nTerm = 0;
/*
* In order to reduce dependencies as soon as possible and
* especially to reap the status of workers who are working on
* items that pending items depend on, we do a non-blocking check
* for ended workers first.
*
* However, if we do not have any other work items currently that
* workers can work on, we do not busy-loop here but instead
* really wait for at least one worker to terminate. Hence we call
* ListenToWorkers(..., ..., do_wait = true) in this case.
*/
ListenToWorkers(AH, pstate, !next_work_item);
while ((ret_child = ReapWorkerStatus(pstate, &work_status)) != NO_SLOT)
{
nTerm++;
mark_work_done(AH, &ready_list, ret_child, work_status, pstate);
}
/*
* We need to make sure that we have an idle worker before
* re-running the loop. If nTerm > 0 we already have that (quick
* check).
*/
if (nTerm > 0)
break;
/* if nobody terminated, explicitly check for an idle worker */
if (GetIdleWorker(pstate) != NO_SLOT)
break;
/*
* If we have no idle worker, read the result of one or more
* workers and loop the loop to call ReapWorkerStatus() on them.
*/
ListenToWorkers(AH, pstate, true);
}
/*
* Before dispatching another job, check to see if anything has
* finished. We should check every time through the loop so as to
* reduce dependencies as soon as possible. If we were unable to
* dispatch any job this time through, wait until some worker finishes
* (and, hopefully, unblocks some pending item). If we did dispatch
* something, continue as soon as there's at least one idle worker.
* Note that in either case, there's guaranteed to be at least one
* idle worker when we return to the top of the loop. This ensures we
* won't block inside DispatchJobForTocEntry, which would be
* undesirable: we'd rather postpone dispatching until we see what's
* been unblocked by finished jobs.
*/
WaitForWorkers(AH, pstate,
next_work_item ? WFW_ONE_IDLE : WFW_GOT_STATUS);
}
ahlog(AH, 1, "finished main parallel loop\n");
@ -4025,9 +4026,11 @@ get_next_work_item(ArchiveHandle *AH, TocEntry *ready_list,
int count = 0;
for (k = 0; k < pstate->numWorkers; k++)
if (pstate->parallelSlot[k].args->te != NULL &&
pstate->parallelSlot[k].args->te->section == SECTION_DATA)
{
if (pstate->parallelSlot[k].workerStatus == WRKR_WORKING &&
pstate->parallelSlot[k].te->section == SECTION_DATA)
count++;
}
if (pstate->numWorkers == 0 || count * 4 < pstate->numWorkers)
pref_non_data = false;
}
@ -4044,13 +4047,13 @@ get_next_work_item(ArchiveHandle *AH, TocEntry *ready_list,
* that a currently running item also needs lock on, or vice versa. If
* so, we don't want to schedule them together.
*/
for (i = 0; i < pstate->numWorkers && !conflicts; i++)
for (i = 0; i < pstate->numWorkers; i++)
{
TocEntry *running_te;
if (pstate->parallelSlot[i].workerStatus != WRKR_WORKING)
continue;
running_te = pstate->parallelSlot[i].args->te;
running_te = pstate->parallelSlot[i].te;
if (has_lock_conflicts(te, running_te) ||
has_lock_conflicts(running_te, te))
@ -4091,10 +4094,8 @@ get_next_work_item(ArchiveHandle *AH, TocEntry *ready_list,
* our work is finished, the master process will assign us a new work item.
*/
int
parallel_restore(ParallelArgs *args)
parallel_restore(ArchiveHandle *AH, TocEntry *te)
{
ArchiveHandle *AH = args->AH;
TocEntry *te = args->te;
int status;
Assert(AH->connection != NULL);
@ -4110,22 +4111,18 @@ parallel_restore(ParallelArgs *args)
/*
* Housekeeping to be done after a step has been parallel restored.
* Callback function that's invoked in the master process after a step has
* been parallel restored.
*
* Clear the appropriate slot, free all the extra memory we allocated,
* update status, and reduce the dependency count of any dependent items.
* Update status and reduce the dependency count of any dependent items.
*/
static void
mark_work_done(ArchiveHandle *AH, TocEntry *ready_list,
int worker, int status,
ParallelState *pstate)
mark_restore_job_done(ArchiveHandle *AH,
TocEntry *te,
int status,
void *callback_data)
{
TocEntry *te = NULL;
te = pstate->parallelSlot[worker].args->te;
if (te == NULL)
exit_horribly(modulename, "could not find slot of finished worker\n");
TocEntry *ready_list = (TocEntry *) callback_data;
ahlog(AH, 1, "finished item %d %s %s\n",
te->dumpId, te->desc, te->tag);

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@ -111,7 +111,6 @@ typedef z_stream *z_streamp;
typedef struct _archiveHandle ArchiveHandle;
typedef struct _tocEntry TocEntry;
struct ParallelArgs;
struct ParallelState;
#define READ_ERROR_EXIT(fd) \
@ -375,7 +374,7 @@ struct _tocEntry
int nLockDeps; /* number of such dependencies */
};
extern int parallel_restore(struct ParallelArgs *args);
extern int parallel_restore(ArchiveHandle *AH, TocEntry *te);
extern void on_exit_close_archive(Archive *AHX);
extern void warn_or_exit_horribly(ArchiveHandle *AH, const char *modulename, const char *fmt,...) pg_attribute_printf(3, 4);

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@ -820,13 +820,9 @@ _WorkerJobRestoreCustom(ArchiveHandle *AH, TocEntry *te)
*/
const int buflen = 64;
char *buf = (char *) pg_malloc(buflen);
ParallelArgs pargs;
int status;
pargs.AH = AH;
pargs.te = te;
status = parallel_restore(&pargs);
status = parallel_restore(AH, te);
snprintf(buf, buflen, "OK RESTORE %d %d %d", te->dumpId, status,
status == WORKER_IGNORED_ERRORS ? AH->public.n_errors : 0);

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@ -826,13 +826,9 @@ _WorkerJobRestoreDirectory(ArchiveHandle *AH, TocEntry *te)
*/
const int buflen = 64;
char *buf = (char *) pg_malloc(buflen);
ParallelArgs pargs;
int status;
pargs.AH = AH;
pargs.te = te;
status = parallel_restore(&pargs);
status = parallel_restore(AH, te);
snprintf(buf, buflen, "OK RESTORE %d %d %d", te->dumpId, status,
status == WORKER_IGNORED_ERRORS ? AH->public.n_errors : 0);