In walsender, don't sleep if there's outstanding WAL waiting to be sent,

otherwise we effectively rate-limit the streaming as pointed out by
Simon Riggs. Also, send the WAL in smaller chunks, to respond to signals
more promptly.
This commit is contained in:
Heikki Linnakangas 2010-05-26 22:21:33 +00:00
parent 4ed4b6c54e
commit ea5516081d
1 changed files with 102 additions and 91 deletions

View File

@ -30,7 +30,7 @@
* *
* *
* IDENTIFICATION * IDENTIFICATION
* $PostgreSQL: pgsql/src/backend/replication/walsender.c,v 1.20 2010/05/09 18:11:55 tgl Exp $ * $PostgreSQL: pgsql/src/backend/replication/walsender.c,v 1.21 2010/05/26 22:21:33 heikki Exp $
* *
*------------------------------------------------------------------------- *-------------------------------------------------------------------------
*/ */
@ -100,13 +100,19 @@ static void InitWalSnd(void);
static void WalSndHandshake(void); static void WalSndHandshake(void);
static void WalSndKill(int code, Datum arg); static void WalSndKill(int code, Datum arg);
static void XLogRead(char *buf, XLogRecPtr recptr, Size nbytes); static void XLogRead(char *buf, XLogRecPtr recptr, Size nbytes);
static bool XLogSend(StringInfo outMsg); static bool XLogSend(StringInfo outMsg, bool *caughtup);
static void CheckClosedConnection(void); static void CheckClosedConnection(void);
/* /*
* How much WAL to send in one message? Must be >= XLOG_BLCKSZ. * How much WAL to send in one message? Must be >= XLOG_BLCKSZ.
*
* We don't have a good idea of what a good value would be; there's some
* overhead per message in both walsender and walreceiver, but on the other
* hand sending large batches makes walsender less responsive to signals
* because signals are checked only between messages. 128kB seems like
* a reasonable guess for now.
*/ */
#define MAX_SEND_SIZE (XLOG_SEG_SIZE / 2) #define MAX_SEND_SIZE (128 * 1024)
/* Main entry point for walsender process */ /* Main entry point for walsender process */
int int
@ -360,6 +366,7 @@ static int
WalSndLoop(void) WalSndLoop(void)
{ {
StringInfoData output_message; StringInfoData output_message;
bool caughtup = false;
initStringInfo(&output_message); initStringInfo(&output_message);
@ -387,7 +394,7 @@ WalSndLoop(void)
*/ */
if (ready_to_stop) if (ready_to_stop)
{ {
XLogSend(&output_message); XLogSend(&output_message, &caughtup);
shutdown_requested = true; shutdown_requested = true;
} }
@ -402,31 +409,32 @@ WalSndLoop(void)
} }
/* /*
* Nap for the configured time or until a message arrives. * If we had sent all accumulated WAL in last round, nap for the
* configured time before retrying.
* *
* On some platforms, signals won't interrupt the sleep. To ensure we * On some platforms, signals won't interrupt the sleep. To ensure we
* respond reasonably promptly when someone signals us, break down the * respond reasonably promptly when someone signals us, break down the
* sleep into NAPTIME_PER_CYCLE increments, and check for * sleep into NAPTIME_PER_CYCLE increments, and check for
* interrupts after each nap. * interrupts after each nap.
*/ */
if (caughtup)
{
remain = WalSndDelay * 1000L; remain = WalSndDelay * 1000L;
while (remain > 0) while (remain > 0)
{ {
/* Check for interrupts */
if (got_SIGHUP || shutdown_requested || ready_to_stop) if (got_SIGHUP || shutdown_requested || ready_to_stop)
break; break;
/* /* Sleep and check that the connection is still alive */
* Check to see whether a message from the standby or an interrupt
* from other processes has arrived.
*/
pg_usleep(remain > NAPTIME_PER_CYCLE ? NAPTIME_PER_CYCLE : remain); pg_usleep(remain > NAPTIME_PER_CYCLE ? NAPTIME_PER_CYCLE : remain);
CheckClosedConnection(); CheckClosedConnection();
remain -= NAPTIME_PER_CYCLE; remain -= NAPTIME_PER_CYCLE;
} }
}
/* Attempt to send the log once every loop */ /* Attempt to send the log once every loop */
if (!XLogSend(&output_message)) if (!XLogSend(&output_message, &caughtup))
goto eof; goto eof;
} }
@ -623,15 +631,20 @@ XLogRead(char *buf, XLogRecPtr recptr, Size nbytes)
} }
/* /*
* Read all WAL that's been written (and flushed) since last cycle, and send * Read up to MAX_SEND_SIZE bytes of WAL that's been written (and flushed),
* it to client. * but not yet sent to the client, and send it. If there is no unsent WAL,
* *caughtup is set to true and nothing is sent, otherwise *caughtup is set
* to false.
* *
* Returns true if OK, false if trouble. * Returns true if OK, false if trouble.
*/ */
static bool static bool
XLogSend(StringInfo outMsg) XLogSend(StringInfo outMsg, bool *caughtup)
{ {
XLogRecPtr SendRqstPtr; XLogRecPtr SendRqstPtr;
XLogRecPtr startptr;
XLogRecPtr endptr;
Size nbytes;
char activitymsg[50]; char activitymsg[50];
/* use volatile pointer to prevent code rearrangement */ /* use volatile pointer to prevent code rearrangement */
@ -642,18 +655,17 @@ XLogSend(StringInfo outMsg)
/* Quick exit if nothing to do */ /* Quick exit if nothing to do */
if (!XLByteLT(sentPtr, SendRqstPtr)) if (!XLByteLT(sentPtr, SendRqstPtr))
return true;
/*
* We gather multiple records together by issuing just one XLogRead() of a
* suitable size, and send them as one CopyData message. Repeat until
* we've sent everything we can.
*/
while (XLByteLT(sentPtr, SendRqstPtr))
{ {
XLogRecPtr startptr; *caughtup = true;
XLogRecPtr endptr; return true;
Size nbytes; }
/*
* Otherwise let the caller know that we're not fully caught up. Unless
* there's a huge backlog, we'll be caught up to the current WriteRecPtr
* after we've sent everything below, but more WAL could accumulate while
* we're busy sending.
*/
*caughtup = false;
/* /*
* Figure out how much to send in one message. If there's less than * Figure out how much to send in one message. If there's less than
@ -719,7 +731,6 @@ XLogSend(StringInfo outMsg)
pq_putmessage('d', outMsg->data, outMsg->len); pq_putmessage('d', outMsg->data, outMsg->len);
resetStringInfo(outMsg); resetStringInfo(outMsg);
}
/* Update shared memory status */ /* Update shared memory status */
SpinLockAcquire(&walsnd->mutex); SpinLockAcquire(&walsnd->mutex);