Rather than filling a temporary array and then copying values to the
output array, we can generate the required random permutation in-place
using the Fisher-Yates shuffle algorithm. This is shorter as well as
more efficient than before. It's pretty unlikely that anyone would
notice a speed improvement, but shorter code is better.
Nathan Wagner, edited a bit by me
sequence, even when the input "tour" doesn't lead directly to such a sequence.
The stack logic that was added in 2004 only supported cases where relations
that had to be joined to each other (due to join order restrictions) were
adjacent in the tour. However, relying on a random search to figure that out
is tremendously inefficient in large join problems, and could even fail
completely (leading to "failed to make a valid plan" errors) if
random_init_pool ran out of patience. It seems better to make the
tour-to-plan transformation a little bit fuzzier so that every tour can form
a legal plan, even though this means that apparently different tours will
sometimes yield the same plan.
In the same vein, get rid of the logic that knew that tours (a,b,c,d,...)
are the same as tours (b,a,c,d,...), and therefore insisted the latter
are invalid. The chance of generating two tours that differ only in
this way isn't that high, and throwing out 50% of possible tours to
avoid such duplication seems more likely to waste valuable genetic-
refinement generations than to do anything useful.
This leaves us with no cases in which geqo_eval will deem a tour invalid,
so get rid of assorted kluges that tried to deal with such cases, in
particular the undocumented assumption that DBL_MAX is an impossible
plan cost.
This is all per testing of Robert Haas' lets-remove-the-collapse-limits
patch. That idea has crashed and burned, at least for now, but we still
got something useful out of it.
It's possible we should back-patch this change, since the "failed to make a
valid plan" error can happen in existing releases; but I'd rather not until
it has gotten more testing.
random number seed each time. This is how it used to work years ago, but
we got rid of the seed reset because it was resetting the main random()
sequence and thus having undesirable effects on the rest of the system.
To fix, establish a private random number state for each execution of
geqo(), and initialize the state using the new GUC variable geqo_seed.
People who want to experiment with different random searches can do so
by changing geqo_seed, but you'll always get the same plan for the same
value of geqo_seed (if holding all other planner inputs constant, of course).
The new state is kept in PlannerInfo by adding a "void *" field reserved
for use by join_search hooks. Most of the rather bulky code changes in
this commit are just arranging to pass PlannerInfo around to all the GEQO
functions (many of which formerly didn't receive it).
Andres Freund, with some editorialization by Tom
that it's good to join where there are join clauses rather than where there
are not. Also enable it to generate bushy plans at need, so that it doesn't
fail in the presence of multiple IN clauses containing sub-joins. These
changes appear to improve the behavior enough that we can substantially reduce
the default pool size and generations count, thereby decreasing the runtime,
and yet get as good or better plans as we were getting in 7.4. Consequently,
adjust the default GEQO parameters. I also modified the way geqo_effort is
used so that it affects both population size and number of generations;
it's now useful as a single control to adjust the GEQO runtime-vs-plan-quality
tradeoff. Bump geqo_threshold to 12, since even with these changes GEQO
seems to be slower than the regular planner at 11 relations.