character encodings that doesn't involve calling lower(). This should
cure the performance regression in this case complained of by Guillaume
Smet. It still leaves the horrid performance for multi-byte encodings
introduced in 8.2, but there's no obvious solution for that in sight.
to not cause needless copying of text datums that have 1-byte headers.
Greg Stark, in response to performance gripe from Guillaume Smet and
ITAGAKI Takahiro.
and most especially for UTF8. Remove unnecessary special cases for bytea
processing and single-byte charset ILIKE. a ILIKE b is now processed as
lower(a) LIKE lower(b) in all cases. The code is now considerably simpler. All
comparisons are now performed byte-wise, and the text and pattern are also
advanced byte-wise where it is safe to do so - essentially where a wildcard is
not being matched.
Andrew Dunstan, from an original patch by ITAGAKI Takahiro, with ideas from
Tom Lane and Mark Mielke.
Get rid of VARATT_SIZE and VARATT_DATA, which were simply redundant with
VARSIZE and VARDATA, and as a consequence almost no code was using the
longer names. Rename the length fields of struct varlena and various
derived structures to catch anyplace that was accessing them directly;
and clean up various places so caught. In itself this patch doesn't
change any behavior at all, but it is necessary infrastructure if we hope
to play any games with the representation of varlena headers.
Greg Stark and Tom Lane
Also performed an initial run through of upgrading our Copyright date to
extend to 2005 ... first run here was very simple ... change everything
where: grep 1996-2004 && the word 'Copyright' ... scanned through the
generated list with 'less' first, and after, to make sure that I only
picked up the right entries ...