handle multiple 'formats' for data I/O. Restructure CommandDest and
DestReceiver stuff one more time (it's finally starting to look a bit
clean though). Code now matches latest 3.0 protocol document as far
as message formats go --- but there is no support for binary I/O yet.
DestReceiver pointers instead of just CommandDest values. The DestReceiver
is made at the point where the destination is selected, rather than
deep inside the executor. This cleans up the original kluge implementation
of tstoreReceiver.c, and makes it easy to support retrieving results
from utility statements inside portals. Thus, you can now do fun things
like Bind and Execute a FETCH or EXPLAIN command, and it'll all work
as expected (e.g., you can Describe the portal, or use Execute's count
parameter to suspend the output partway through). Implementation involves
stuffing the utility command's output into a Tuplestore, which would be
kind of annoying for huge output sets, but should be quite acceptable
for typical uses of utility commands.
a per-query memory context created by CreateExecutorState --- and destroyed
by FreeExecutorState. This provides a final solution to the longstanding
problem of memory leaked by various ExecEndNode calls.
to plan nodes, not vice-versa. All executor state nodes now inherit from
struct PlanState. Copying of plan trees has been simplified by not
storing a list of SubPlans in Plan nodes (eliminating duplicate links).
The executor still needs such a list, but it can build it during
ExecutorStart since it has to scan the plan tree anyway.
No initdb forced since no stored-on-disk structures changed, but you
will need a full recompile because of node-numbering changes.
are now both invoked once per received SQL command (raw parsetree) from
pg_exec_query_string. BeginCommand is actually just an empty routine
at the moment --- all its former operations have been pushed into tuple
receiver setup routines in printtup.c. This makes for a clean distinction
between BeginCommand/EndCommand (once per command) and the tuple receiver
setup/teardown routines (once per ExecutorRun call), whereas the old code
was quite ad hoc. Along the way, clean up the calling conventions for
ExecutorRun a little bit.