Subject: [HACKERS] password authentication
This patch adds support for plaintext password authentication. To use
it, you add a line like
host all 0.0.0.0 0.0.0.0 password pg_pwd.conf
to your pg_hba.conf, where 'pg_pwd.conf' is the name of a file containing
the usernames and password hashes in the format of the first two fields
of a Unix /etc/passwd file. (Of course, you can use a specific database
name or IP instead.)
Then, to connect with a password through libpq, you use the PQconnectdb()
function, specifying the "password=" tag in the connect string and also
adding the tag "authtype=password".
I also added a command-line switch '-u' to psql that tells it to prompt
for a username and password and use password authentication.
Subject: [HACKERS] linux/alpha patches
These patches lay the groundwork for a Linux/Alpha port. The port doesn't
actually work unless you tweak the linker to put all the pointers in the
first 32 bits of the address space, but it's at least a start. It
implements the test-and-set instruction in Alpha assembly, and also fixes
a lot of pointer-to-integer conversions, which is probably good anyway.
Subject: [HACKERS] better access control error messages
This patch replaces the 'no such class or insufficient privilege' with
distinct error messages that tell you whether the table really doesn't
exist or whether access was denied.
The following patches add to the backend a new debugging flag -K which prints
a debug trace of all locking operations on user relations (those with oid
greater than 20000). The code is compiled only if LOCK_MGR_DEBUG is defined,
so the patch should be harmless if not explicitly enabled.
I'm using the code to trace deadlock conditions caused by application queries
using the command "$POSTMASTER -D $PGDATA -o '-d 1 -K 1'.
The patches are for version 6.0 dated 970126.
Patches from: aoki@CS.Berkeley.EDU (Paul M. Aoki)
i gave jolly my btree bulkload code a long, long time ago but never
gave him a bunch of my bugfixes. here's a diff against the 6.0
baseline.
for some reason, this code has slowed down somewhat relative to the
insertion-build code on very small tables. don't know why -- it used
to be within about 10%. anyway, here are some (highly unscientific!)
timings on a dec 3000/300 for synthetic tables with 10k, 100k and
1000k tuples (basically, 1mb, 10mb and 100mb heaps). 'c' means
clustered (pre-sorted) inputs and 'u' means unclustered (randomly
ordered) inputs. the 10k table basically fits in the buffer pool, but
the 100k and 1000k tables don't. as you can see, insertion build is
fine if you've sorted your heaps on your index key or if your heap
fits in core, but is absolutely horrible on unordered data (yes,
that's 7.5 hours to index 100mb of data...) because of the zillions of
random i/os.
if it doesn't work for you for whatever reason, you can always turn it
back off by flipping the FastBuild flag in nbtree.c. i don't have
time to maintain it.
good luck!
baseline code:
time psql -c 'create index c10 on k10 using btree (c int4_ops)' bttest
real 8.6
time psql -c 'create index u10 on k10 using btree (b int4_ops)' bttest
real 9.1
time psql -c 'create index c100 on k100 using btree (c int4_ops)' bttest
real 59.2
time psql -c 'create index u100 on k100 using btree (b int4_ops)' bttest
real 652.4
time psql -c 'create index c1000 on k1000 using btree (c int4_ops)' bttest
real 636.1
time psql -c 'create index u1000 on k1000 using btree (b int4_ops)' bttest
real 26772.9
bulkloading code:
time psql -c 'create index c10 on k10 using btree (c int4_ops)' bttest
real 11.3
time psql -c 'create index u10 on k10 using btree (b int4_ops)' bttest
real 10.4
time psql -c 'create index c100 on k100 using btree (c int4_ops)' bttest
real 59.5
time psql -c 'create index u100 on k100 using btree (b int4_ops)' bttest
real 63.5
time psql -c 'create index c1000 on k1000 using btree (c int4_ops)' bttest
real 636.9
time psql -c 'create index u1000 on k1000 using btree (b int4_ops)' bttest
real 701.0
Essentially, config.h now includes an 'os.h', which is created via
configure by linking a "port.h" file from the port directory to the
include directory.
Going to try to merge backend/port in similar ways