/*------------------------------------------------------------------------- * * checksum_impl.h * Checksum implementation for data pages. * * This file exists for the benefit of external programs that may wish to * check Postgres page checksums. They can #include this to get the code * referenced by storage/checksum.h. (Note: you may need to redefine * Assert() as empty to compile this successfully externally.) * * Portions Copyright (c) 1996-2023, PostgreSQL Global Development Group * Portions Copyright (c) 1994, Regents of the University of California * * src/include/storage/checksum_impl.h * *------------------------------------------------------------------------- */ /* * The algorithm used to checksum pages is chosen for very fast calculation. * Workloads where the database working set fits into OS file cache but not * into shared buffers can read in pages at a very fast pace and the checksum * algorithm itself can become the largest bottleneck. * * The checksum algorithm itself is based on the FNV-1a hash (FNV is shorthand * for Fowler/Noll/Vo). The primitive of a plain FNV-1a hash folds in data 1 * byte at a time according to the formula: * * hash = (hash ^ value) * FNV_PRIME * * FNV-1a algorithm is described at http://www.isthe.com/chongo/tech/comp/fnv/ * * PostgreSQL doesn't use FNV-1a hash directly because it has bad mixing of * high bits - high order bits in input data only affect high order bits in * output data. To resolve this we xor in the value prior to multiplication * shifted right by 17 bits. The number 17 was chosen because it doesn't * have common denominator with set bit positions in FNV_PRIME and empirically * provides the fastest mixing for high order bits of final iterations quickly * avalanche into lower positions. For performance reasons we choose to combine * 4 bytes at a time. The actual hash formula used as the basis is: * * hash = (hash ^ value) * FNV_PRIME ^ ((hash ^ value) >> 17) * * The main bottleneck in this calculation is the multiplication latency. To * hide the latency and to make use of SIMD parallelism multiple hash values * are calculated in parallel. The page is treated as a 32 column two * dimensional array of 32 bit values. Each column is aggregated separately * into a partial checksum. Each partial checksum uses a different initial * value (offset basis in FNV terminology). The initial values actually used * were chosen randomly, as the values themselves don't matter as much as that * they are different and don't match anything in real data. After initializing * partial checksums each value in the column is aggregated according to the * above formula. Finally two more iterations of the formula are performed with * value 0 to mix the bits of the last value added. * * The partial checksums are then folded together using xor to form a single * 32-bit checksum. The caller can safely reduce the value to 16 bits * using modulo 2^16-1. That will cause a very slight bias towards lower * values but this is not significant for the performance of the * checksum. * * The algorithm choice was based on what instructions are available in SIMD * instruction sets. This meant that a fast and good algorithm needed to use * multiplication as the main mixing operator. The simplest multiplication * based checksum primitive is the one used by FNV. The prime used is chosen * for good dispersion of values. It has no known simple patterns that result * in collisions. Test of 5-bit differentials of the primitive over 64bit keys * reveals no differentials with 3 or more values out of 100000 random keys * colliding. Avalanche test shows that only high order bits of the last word * have a bias. Tests of 1-4 uncorrelated bit errors, stray 0 and 0xFF bytes, * overwriting page from random position to end with 0 bytes, and overwriting * random segments of page with 0x00, 0xFF and random data all show optimal * 2e-16 false positive rate within margin of error. * * Vectorization of the algorithm requires 32bit x 32bit -> 32bit integer * multiplication instruction. As of 2013 the corresponding instruction is * available on x86 SSE4.1 extensions (pmulld) and ARM NEON (vmul.i32). * Vectorization requires a compiler to do the vectorization for us. For recent * GCC versions the flags -msse4.1 -funroll-loops -ftree-vectorize are enough * to achieve vectorization. * * The optimal amount of parallelism to use depends on CPU specific instruction * latency, SIMD instruction width, throughput and the amount of registers * available to hold intermediate state. Generally, more parallelism is better * up to the point that state doesn't fit in registers and extra load-store * instructions are needed to swap values in/out. The number chosen is a fixed * part of the algorithm because changing the parallelism changes the checksum * result. * * The parallelism number 32 was chosen based on the fact that it is the * largest state that fits into architecturally visible x86 SSE registers while * leaving some free registers for intermediate values. For future processors * with 256bit vector registers this will leave some performance on the table. * When vectorization is not available it might be beneficial to restructure * the computation to calculate a subset of the columns at a time and perform * multiple passes to avoid register spilling. This optimization opportunity * is not used. Current coding also assumes that the compiler has the ability * to unroll the inner loop to avoid loop overhead and minimize register * spilling. For less sophisticated compilers it might be beneficial to * manually unroll the inner loop. */ #include "storage/bufpage.h" /* number of checksums to calculate in parallel */ #define N_SUMS 32 /* prime multiplier of FNV-1a hash */ #define FNV_PRIME 16777619 /* Use a union so that this code is valid under strict aliasing */ typedef union { PageHeaderData phdr; uint32 data[BLCKSZ / (sizeof(uint32) * N_SUMS)][N_SUMS]; } PGChecksummablePage; /* * Base offsets to initialize each of the parallel FNV hashes into a * different initial state. */ static const uint32 checksumBaseOffsets[N_SUMS] = { 0x5B1F36E9, 0xB8525960, 0x02AB50AA, 0x1DE66D2A, 0x79FF467A, 0x9BB9F8A3, 0x217E7CD2, 0x83E13D2C, 0xF8D4474F, 0xE39EB970, 0x42C6AE16, 0x993216FA, 0x7B093B5D, 0x98DAFF3C, 0xF718902A, 0x0B1C9CDB, 0xE58F764B, 0x187636BC, 0x5D7B3BB1, 0xE73DE7DE, 0x92BEC979, 0xCCA6C0B2, 0x304A0979, 0x85AA43D4, 0x783125BB, 0x6CA8EAA2, 0xE407EAC6, 0x4B5CFC3E, 0x9FBF8C76, 0x15CA20BE, 0xF2CA9FD3, 0x959BD756 }; /* * Calculate one round of the checksum. */ #define CHECKSUM_COMP(checksum, value) \ do { \ uint32 __tmp = (checksum) ^ (value); \ (checksum) = __tmp * FNV_PRIME ^ (__tmp >> 17); \ } while (0) /* * Block checksum algorithm. The page must be adequately aligned * (at least on 4-byte boundary). */ static uint32 pg_checksum_block(const PGChecksummablePage *page) { uint32 sums[N_SUMS]; uint32 result = 0; uint32 i, j; /* ensure that the size is compatible with the algorithm */ Assert(sizeof(PGChecksummablePage) == BLCKSZ); /* initialize partial checksums to their corresponding offsets */ memcpy(sums, checksumBaseOffsets, sizeof(checksumBaseOffsets)); /* main checksum calculation */ for (i = 0; i < (uint32) (BLCKSZ / (sizeof(uint32) * N_SUMS)); i++) for (j = 0; j < N_SUMS; j++) CHECKSUM_COMP(sums[j], page->data[i][j]); /* finally add in two rounds of zeroes for additional mixing */ for (i = 0; i < 2; i++) for (j = 0; j < N_SUMS; j++) CHECKSUM_COMP(sums[j], 0); /* xor fold partial checksums together */ for (i = 0; i < N_SUMS; i++) result ^= sums[i]; return result; } /* * Compute the checksum for a Postgres page. * * The page must be adequately aligned (at least on a 4-byte boundary). * Beware also that the checksum field of the page is transiently zeroed. * * The checksum includes the block number (to detect the case where a page is * somehow moved to a different location), the page header (excluding the * checksum itself), and the page data. */ uint16 pg_checksum_page(char *page, BlockNumber blkno) { PGChecksummablePage *cpage = (PGChecksummablePage *) page; uint16 save_checksum; uint32 checksum; /* We only calculate the checksum for properly-initialized pages */ Assert(!PageIsNew((Page) page)); /* * Save pd_checksum and temporarily set it to zero, so that the checksum * calculation isn't affected by the old checksum stored on the page. * Restore it after, because actually updating the checksum is NOT part of * the API of this function. */ save_checksum = cpage->phdr.pd_checksum; cpage->phdr.pd_checksum = 0; checksum = pg_checksum_block(cpage); cpage->phdr.pd_checksum = save_checksum; /* Mix in the block number to detect transposed pages */ checksum ^= blkno; /* * Reduce to a uint16 (to fit in the pd_checksum field) with an offset of * one. That avoids checksums of zero, which seems like a good idea. */ return (uint16) ((checksum % 65535) + 1); }