#include #include "header.h" extern struct SN_env * SN_create_env(int S_size, int I_size, int B_size) { struct SN_env *z = (struct SN_env *) calloc(1, sizeof(struct SN_env)); struct SN_env *z2 = z; if (!z) return z; z->p = create_s(); if (!z->p) z = NULL; if (z && S_size) { if ((z->S = (symbol * *) calloc(S_size, sizeof(symbol *)))) { int i; for (i = 0; i < S_size; i++) { if (!(z->S[i] = create_s())) { z = NULL; break; } } z2->S_size = i; } else z = NULL; } if (z && I_size) { z->I = (int *) calloc(I_size, sizeof(int)); if (z->I) z->I_size = I_size; else z = NULL; } if (z && B_size) { z->B = (symbol *) calloc(B_size, sizeof(symbol)); if (z->B) z->B_size = B_size; else z = NULL; } if (!z) SN_close_env(z2); return z; } extern void SN_close_env(struct SN_env * z) { if (z->S && z->S_size) { { int i; for (i = 0; i < z->S_size; i++) lose_s(z->S[i]); } free(z->S); } if (z->I_size) free(z->I); if (z->B_size) free(z->B); if (z->p) lose_s(z->p); free(z); } extern void SN_set_current(struct SN_env * z, int size, const symbol * s) { replace_s(z, 0, z->l, size, s); z->c = 0; }