/* ---------- * pg_lzcompress.c - * * $PostgreSQL: pgsql/src/backend/utils/adt/pg_lzcompress.c,v 1.22 2006/07/14 05:28:28 tgl Exp $ * * This is an implementation of LZ compression for PostgreSQL. * It uses a simple history table and generates 2-3 byte tags * capable of backward copy information for 3-273 bytes with * an offset of max. 4095. * * Entry routines: * * int * pglz_compress(char *source, int slen, PGLZ_Header *dest, * PGLZ_Strategy *strategy); * * source is the input data to be compressed. * * slen is the length of the input data. * * dest is the output area for the compressed result. * It must be big enough to hold the worst case of * compression failure and can be computed by the * macro PGLZ_MAX_OUTPUT(slen). Don't be surprised, * it is larger than the input data size. * * strategy is a pointer to some information controlling * the compression algorithm. If NULL, the compiled * in default strategy is used. * * The return value is the size of bytes written to buff. * * int * pglz_decompress(PGLZ_Header *source, char *dest) * * source is the compressed input. * * dest is the area where the uncompressed data will be * written to. It is the callers responsibility to * provide enough space. The required amount can be * obtained with the macro PGLZ_RAW_SIZE(source). * * The data is written to buff exactly as it was handed * to pglz_compress(). No terminating zero byte is added. * * The return value is the size of bytes written to buff. * Obviously the same as PGLZ_RAW_SIZE() returns. * * The decompression algorithm and internal data format: * * PGLZ_Header is defined as * * typedef struct PGLZ_Header { * int32 varsize; * int32 rawsize; * } * * The header is followed by the compressed data itself. * * The data representation is easiest explained by describing * the process of decompression. * * If varsize == rawsize + sizeof(PGLZ_Header), then the data * is stored uncompressed as plain bytes. Thus, the decompressor * simply copies rawsize bytes from the location after the * header to the destination. * * Otherwise the first byte after the header tells what to do * the next 8 times. We call this the control byte. * * An unset bit in the control byte means, that one uncompressed * byte follows, which is copied from input to output. * * A set bit in the control byte means, that a tag of 2-3 bytes * follows. A tag contains information to copy some bytes, that * are already in the output buffer, to the current location in * the output. Let's call the three tag bytes T1, T2 and T3. The * position of the data to copy is coded as an offset from the * actual output position. * * The offset is in the upper nibble of T1 and in T2. * The length is in the lower nibble of T1. * * So the 16 bits of a 2 byte tag are coded as * * 7---T1--0 7---T2--0 * OOOO LLLL OOOO OOOO * * This limits the offset to 1-4095 (12 bits) and the length * to 3-18 (4 bits) because 3 is always added to it. To emit * a tag of 2 bytes with a length of 2 only saves one control * bit. But we lose one byte in the possible length of a tag. * * In the actual implementation, the 2 byte tag's length is * limited to 3-17, because the value 0xF in the length nibble * has special meaning. It means, that the next following * byte (T3) has to be added to the length value of 18. That * makes total limits of 1-4095 for offset and 3-273 for length. * * Now that we have successfully decoded a tag. We simply copy * the output that occurred bytes back to the current * output location in the specified . Thus, a * sequence of 200 spaces (think about bpchar fields) could be * coded in 4 bytes. One literal space and a three byte tag to * copy 199 bytes with a -1 offset. Whow - that's a compression * rate of 98%! Well, the implementation needs to save the * original data size too, so we need another 4 bytes for it * and end up with a total compression rate of 96%, what's still * worth a Whow. * * The compression algorithm * * The following uses numbers used in the default strategy. * * The compressor works best for attributes of a size between * 1K and 1M. For smaller items there's not that much chance of * redundancy in the character sequence (except for large areas * of identical bytes like trailing spaces) and for bigger ones * our 4K maximum look-back distance is too small. * * The compressor creates a table for 8192 lists of positions. * For each input position (except the last 3), a hash key is * built from the 4 next input bytes and the position remembered * in the appropriate list. Thus, the table points to linked * lists of likely to be at least in the first 4 characters * matching strings. This is done on the fly while the input * is compressed into the output area. Table entries are only * kept for the last 4096 input positions, since we cannot use * back-pointers larger than that anyway. * * For each byte in the input, it's hash key (built from this * byte and the next 3) is used to find the appropriate list * in the table. The lists remember the positions of all bytes * that had the same hash key in the past in increasing backward * offset order. Now for all entries in the used lists, the * match length is computed by comparing the characters from the * entries position with the characters from the actual input * position. * * The compressor starts with a so called "good_match" of 128. * It is a "prefer speed against compression ratio" optimizer. * So if the first entry looked at already has 128 or more * matching characters, the lookup stops and that position is * used for the next tag in the output. * * For each subsequent entry in the history list, the "good_match" * is lowered by 10%. So the compressor will be more happy with * short matches the farer it has to go back in the history. * Another "speed against ratio" preference characteristic of * the algorithm. * * Thus there are 3 stop conditions for the lookup of matches: * * - a match >= good_match is found * - there are no more history entries to look at * - the next history entry is already too far back * to be coded into a tag. * * Finally the match algorithm checks that at least a match * of 3 or more bytes has been found, because thats the smallest * amount of copy information to code into a tag. If so, a tag * is omitted and all the input bytes covered by that are just * scanned for the history add's, otherwise a literal character * is omitted and only his history entry added. * * Acknowledgements: * * Many thanks to Adisak Pochanayon, who's article about SLZ * inspired me to write the PostgreSQL compression this way. * * Jan Wieck * ---------- */ #include "postgres.h" #include #include #include "utils/pg_lzcompress.h" /* ---------- * Local definitions * ---------- */ #define PGLZ_HISTORY_LISTS 8192 /* must be power of 2 */ #define PGLZ_HISTORY_MASK (PGLZ_HISTORY_LISTS - 1) #define PGLZ_HISTORY_SIZE 4096 #define PGLZ_MAX_MATCH 273 /* ---------- * PGLZ_HistEntry - * * Linked list for the backward history lookup * * All the entries sharing a hash key are linked in a doubly linked list. * This makes it easy to remove an entry when it's time to recycle it * (because it's more than 4K positions old). * ---------- */ typedef struct PGLZ_HistEntry { struct PGLZ_HistEntry *next; /* links for my hash key's list */ struct PGLZ_HistEntry *prev; int hindex; /* my current hash key */ char *pos; /* my input position */ } PGLZ_HistEntry; /* ---------- * The provided standard strategies * ---------- */ static PGLZ_Strategy strategy_default_data = { 256, /* Data chunks smaller 256 bytes are not * compressed */ 6144, /* Data chunks greater equal 6K force * compression */ /* except compressed result is greater uncompressed data */ 20, /* Compression rates below 20% mean fallback * to uncompressed */ /* storage except compression is forced by previous parameter */ 128, /* Stop history lookup if a match of 128 bytes * is found */ 10 /* Lower good match size by 10% at every * lookup loop iteration. */ }; PGLZ_Strategy *PGLZ_strategy_default = &strategy_default_data; static PGLZ_Strategy strategy_always_data = { 0, /* Chunks of any size are compressed */ 0, /* */ 0, /* We want to save at least one single byte */ 128, /* Stop history lookup if a match of 128 bytes * is found */ 6 /* Look harder for a good match. */ }; PGLZ_Strategy *PGLZ_strategy_always = &strategy_always_data; static PGLZ_Strategy strategy_never_data = { 0, /* */ 0, /* */ 0, /* */ 0, /* Zero indicates "store uncompressed always" */ 0 /* */ }; PGLZ_Strategy *PGLZ_strategy_never = &strategy_never_data; /* ---------- * Statically allocated work arrays for history * ---------- */ static PGLZ_HistEntry *hist_start[PGLZ_HISTORY_LISTS]; static PGLZ_HistEntry hist_entries[PGLZ_HISTORY_SIZE]; /* ---------- * pglz_hist_idx - * * Computes the history table slot for the lookup by the next 4 * characters in the input. * * NB: because we use the next 4 characters, we are not guaranteed to * find 3-character matches; they very possibly will be in the wrong * hash list. This seems an acceptable tradeoff for spreading out the * hash keys more. * ---------- */ #define pglz_hist_idx(_s,_e) ( \ ((((_e) - (_s)) < 4) ? (int) (_s)[0] : \ (((_s)[0] << 9) ^ ((_s)[1] << 6) ^ \ ((_s)[2] << 3) ^ (_s)[3])) & (PGLZ_HISTORY_MASK) \ ) /* ---------- * pglz_hist_add - * * Adds a new entry to the history table. * * If _recycle is true, then we are recycling a previously used entry, * and must first delink it from its old hashcode's linked list. * * NOTE: beware of multiple evaluations of macro's arguments, and note that * _hn and _recycle are modified in the macro. * ---------- */ #define pglz_hist_add(_hs,_he,_hn,_recycle,_s,_e) \ do { \ int __hindex = pglz_hist_idx((_s),(_e)); \ PGLZ_HistEntry **__myhsp = &(_hs)[__hindex]; \ PGLZ_HistEntry *__myhe = &(_he)[_hn]; \ if (_recycle) { \ if (__myhe->prev == NULL) \ (_hs)[__myhe->hindex] = __myhe->next; \ else \ __myhe->prev->next = __myhe->next; \ if (__myhe->next != NULL) \ __myhe->next->prev = __myhe->prev; \ } \ __myhe->next = *__myhsp; \ __myhe->prev = NULL; \ __myhe->hindex = __hindex; \ __myhe->pos = (_s); \ if (*__myhsp != NULL) \ (*__myhsp)->prev = __myhe; \ *__myhsp = __myhe; \ if (++(_hn) >= PGLZ_HISTORY_SIZE) { \ (_hn) = 0; \ (_recycle) = true; \ } \ } while (0) /* ---------- * pglz_out_ctrl - * * Outputs the last and allocates a new control byte if needed. * ---------- */ #define pglz_out_ctrl(__ctrlp,__ctrlb,__ctrl,__buf) \ do { \ if ((__ctrl & 0xff) == 0) \ { \ *(__ctrlp) = __ctrlb; \ __ctrlp = (__buf)++; \ __ctrlb = 0; \ __ctrl = 1; \ } \ } while (0) /* ---------- * pglz_out_literal - * * Outputs a literal byte to the destination buffer including the * appropriate control bit. * ---------- */ #define pglz_out_literal(_ctrlp,_ctrlb,_ctrl,_buf,_byte) \ do { \ pglz_out_ctrl(_ctrlp,_ctrlb,_ctrl,_buf); \ *(_buf)++ = (unsigned char)(_byte); \ _ctrl <<= 1; \ } while (0) /* ---------- * pglz_out_tag - * * Outputs a backward reference tag of 2-4 bytes (depending on * offset and length) to the destination buffer including the * appropriate control bit. * ---------- */ #define pglz_out_tag(_ctrlp,_ctrlb,_ctrl,_buf,_len,_off) \ do { \ pglz_out_ctrl(_ctrlp,_ctrlb,_ctrl,_buf); \ _ctrlb |= _ctrl; \ _ctrl <<= 1; \ if (_len > 17) \ { \ (_buf)[0] = (unsigned char)((((_off) & 0xf00) >> 4) | 0x0f); \ (_buf)[1] = (unsigned char)(((_off) & 0xff)); \ (_buf)[2] = (unsigned char)((_len) - 18); \ (_buf) += 3; \ } else { \ (_buf)[0] = (unsigned char)((((_off) & 0xf00) >> 4) | ((_len) - 3)); \ (_buf)[1] = (unsigned char)((_off) & 0xff); \ (_buf) += 2; \ } \ } while (0) /* ---------- * pglz_find_match - * * Lookup the history table if the actual input stream matches * another sequence of characters, starting somewhere earlier * in the input buffer. * ---------- */ static inline int pglz_find_match(PGLZ_HistEntry **hstart, char *input, char *end, int *lenp, int *offp, int good_match, int good_drop) { PGLZ_HistEntry *hent; int32 len = 0; int32 off = 0; /* * Traverse the linked history list until a good enough match is found. */ hent = hstart[pglz_hist_idx(input, end)]; while (hent) { char *ip = input; char *hp = hent->pos; int32 thisoff; int32 thislen; /* * Stop if the offset does not fit into our tag anymore. */ thisoff = ip - hp; if (thisoff >= 0x0fff) break; /* * Determine length of match. A better match must be larger than the * best so far. And if we already have a match of 16 or more bytes, * it's worth the call overhead to use memcmp() to check if this match * is equal for the same size. After that we must fallback to * character by character comparison to know the exact position where * the diff occurred. */ thislen = 0; if (len >= 16) { if (memcmp(ip, hp, len) == 0) { thislen = len; ip += len; hp += len; while (ip < end && *ip == *hp && thislen < PGLZ_MAX_MATCH) { thislen++; ip++; hp++; } } } else { while (ip < end && *ip == *hp && thislen < PGLZ_MAX_MATCH) { thislen++; ip++; hp++; } } /* * Remember this match as the best (if it is) */ if (thislen > len) { len = thislen; off = thisoff; } /* * Advance to the next history entry */ hent = hent->next; /* * Be happy with lesser good matches the more entries we visited. But * no point in doing calculation if we're at end of list. */ if (hent) { if (len >= good_match) break; good_match -= (good_match * good_drop) / 100; } } /* * Return match information only if it results at least in one byte * reduction. */ if (len > 2) { *lenp = len; *offp = off; return 1; } return 0; } /* ---------- * pglz_compress - * * Compresses source into dest using strategy. * ---------- */ int pglz_compress(char *source, int32 slen, PGLZ_Header *dest, PGLZ_Strategy *strategy) { unsigned char *bp = ((unsigned char *) dest) + sizeof(PGLZ_Header); unsigned char *bstart = bp; int hist_next = 0; bool hist_recycle = false; char *dp = source; char *dend = source + slen; unsigned char ctrl_dummy = 0; unsigned char *ctrlp = &ctrl_dummy; unsigned char ctrlb = 0; unsigned char ctrl = 0; int32 match_len; int32 match_off; int32 good_match; int32 good_drop; int32 do_compress = 1; int32 result_size = -1; int32 result_max; int32 need_rate; /* * Our fallback strategy is the default. */ if (strategy == NULL) strategy = PGLZ_strategy_default; /* * Save the original source size in the header. */ dest->rawsize = slen; /* * If the strategy forbids compression (at all or if source chunk too * small), copy input to output without compression. */ if (strategy->match_size_good == 0) { memcpy(bstart, source, slen); return (dest->varsize = slen + sizeof(PGLZ_Header)); } else { if (slen < strategy->min_input_size) { memcpy(bstart, source, slen); return (dest->varsize = slen + sizeof(PGLZ_Header)); } } /* * Limit the match size to the maximum implementation allowed value */ if ((good_match = strategy->match_size_good) > PGLZ_MAX_MATCH) good_match = PGLZ_MAX_MATCH; if (good_match < 17) good_match = 17; if ((good_drop = strategy->match_size_drop) < 0) good_drop = 0; if (good_drop > 100) good_drop = 100; /* * Initialize the history lists to empty. We do not need to zero the * hist_entries[] array; its entries are initialized as they are used. */ memset((void *) hist_start, 0, sizeof(hist_start)); /* * Compute the maximum result size allowed by the strategy. If the input * size exceeds force_input_size, the max result size is the input size * itself. Otherwise, it is the input size minus the minimum wanted * compression rate. */ if (slen >= strategy->force_input_size) result_max = slen; else { need_rate = strategy->min_comp_rate; if (need_rate < 0) need_rate = 0; else if (need_rate > 99) need_rate = 99; result_max = slen - ((slen * need_rate) / 100); } /* * Compress the source directly into the output buffer. */ while (dp < dend) { /* * If we already exceeded the maximum result size, set no compression * flag and stop this. But don't check too often. */ if (bp - bstart >= result_max) { do_compress = 0; break; } /* * Try to find a match in the history */ if (pglz_find_match(hist_start, dp, dend, &match_len, &match_off, good_match, good_drop)) { /* * Create the tag and add history entries for all matched * characters. */ pglz_out_tag(ctrlp, ctrlb, ctrl, bp, match_len, match_off); while (match_len--) { pglz_hist_add(hist_start, hist_entries, hist_next, hist_recycle, dp, dend); dp++; /* Do not do this ++ in the line above! */ /* The macro would do it four times - Jan. */ } } else { /* * No match found. Copy one literal byte. */ pglz_out_literal(ctrlp, ctrlb, ctrl, bp, *dp); pglz_hist_add(hist_start, hist_entries, hist_next, hist_recycle, dp, dend); dp++; /* Do not do this ++ in the line above! */ /* The macro would do it four times - Jan. */ } } /* * If we are still in compressing mode, write out the last control byte * and determine if the compression gained the rate requested by the * strategy. */ if (do_compress) { *ctrlp = ctrlb; result_size = bp - bstart; if (result_size >= result_max) do_compress = 0; } /* * Done - if we successfully compressed and matched the strategy's * constraints, return the compressed result. Otherwise copy the original * source over it and return the original length. */ if (do_compress) { dest->varsize = result_size + sizeof(PGLZ_Header); return VARATT_SIZE(dest); } else { memcpy(((char *) dest) + sizeof(PGLZ_Header), source, slen); dest->varsize = slen + sizeof(PGLZ_Header); return VARATT_SIZE(dest); } } /* ---------- * pglz_decompress - * * Decompresses source into dest. * ---------- */ int pglz_decompress(PGLZ_Header *source, char *dest) { unsigned char *dp; unsigned char *dend; unsigned char *bp; unsigned char ctrl; int32 ctrlc; int32 len; int32 off; dp = ((unsigned char *) source) + sizeof(PGLZ_Header); dend = ((unsigned char *) source) + VARATT_SIZE(source); bp = (unsigned char *) dest; if (VARATT_SIZE(source) == source->rawsize + sizeof(PGLZ_Header)) { memcpy(dest, dp, source->rawsize); return source->rawsize; } while (dp < dend) { /* * Read one control byte and process the next 8 items. */ ctrl = *dp++; for (ctrlc = 0; ctrlc < 8 && dp < dend; ctrlc++) { if (ctrl & 1) { /* * Otherwise it contains the match length minus 3 and the * upper 4 bits of the offset. The next following byte * contains the lower 8 bits of the offset. If the length is * coded as 18, another extension tag byte tells how much * longer the match really was (0-255). */ len = (dp[0] & 0x0f) + 3; off = ((dp[0] & 0xf0) << 4) | dp[1]; dp += 2; if (len == 18) len += *dp++; /* * Now we copy the bytes specified by the tag from OUTPUT to * OUTPUT. It is dangerous and platform dependent to use * memcpy() here, because the copied areas could overlap * extremely! */ while (len--) { *bp = bp[-off]; bp++; } } else { /* * An unset control bit means LITERAL BYTE. So we just copy * one from INPUT to OUTPUT. */ *bp++ = *dp++; } /* * Advance the control bit */ ctrl >>= 1; } } /* * That's it. */ return (char *) bp - dest; } /* ---------- * pglz_get_next_decomp_char_from_lzdata - * * Reads the next character from a decompression state if the * input data to pglz_decomp_init() was in compressed format. * ---------- */ int pglz_get_next_decomp_char_from_lzdata(PGLZ_DecompState *dstate) { unsigned char retval; if (dstate->tocopy > 0) { /* * Copy one byte from output to output until we did it for the length * specified by the last tag. Return that byte. */ dstate->tocopy--; return (*(dstate->cp_out++) = *(dstate->cp_copy++)); } if (dstate->ctrl_count == 0) { /* * Get the next control byte if we need to, but check for EOF before. */ if (dstate->cp_in == dstate->cp_end) return EOF; /* * This decompression method saves time only, if we stop near the * beginning of the data (maybe because we're called by a comparison * function and a difference occurs early). Otherwise, all the checks, * needed here, cause too much overhead. * * Thus we decompress the entire rest at once into the temporary * buffer and change the decomp state to return the prepared data from * the buffer by the more simple calls to * pglz_get_next_decomp_char_from_plain(). */ if (dstate->cp_out - dstate->temp_buf >= 256) { unsigned char *cp_in = dstate->cp_in; unsigned char *cp_out = dstate->cp_out; unsigned char *cp_end = dstate->cp_end; unsigned char *cp_copy; unsigned char ctrl; int off; int len; int i; while (cp_in < cp_end) { ctrl = *cp_in++; for (i = 0; i < 8; i++) { if (cp_in == cp_end) break; if (ctrl & 0x01) { len = (cp_in[0] & 0x0f) + 3; off = ((cp_in[0] & 0xf0) << 4) | cp_in[1]; cp_in += 2; if (len == 18) len += *cp_in++; cp_copy = cp_out - off; while (len--) *cp_out++ = *cp_copy++; } else *cp_out++ = *cp_in++; ctrl >>= 1; } } dstate->cp_in = dstate->cp_out; dstate->cp_end = cp_out; dstate->next_char = pglz_get_next_decomp_char_from_plain; return (int) (*(dstate->cp_in++)); } /* * Not yet, get next control byte into decomp state. */ dstate->ctrl = (unsigned char) (*(dstate->cp_in++)); dstate->ctrl_count = 8; } /* * Check for EOF in tag/literal byte data. */ if (dstate->cp_in == dstate->cp_end) return EOF; /* * Handle next control bit. */ dstate->ctrl_count--; if (dstate->ctrl & 0x01) { /* * Bit is set, so tag is following. Setup copy information and do the * copy for the first byte as above. */ int off; dstate->tocopy = (dstate->cp_in[0] & 0x0f) + 3; off = ((dstate->cp_in[0] & 0xf0) << 4) | dstate->cp_in[1]; dstate->cp_in += 2; if (dstate->tocopy == 18) dstate->tocopy += *(dstate->cp_in++); dstate->cp_copy = dstate->cp_out - off; dstate->tocopy--; retval = (*(dstate->cp_out++) = *(dstate->cp_copy++)); } else { /* * Bit is unset, so literal byte follows. */ retval = (int) (*(dstate->cp_out++) = *(dstate->cp_in++)); } dstate->ctrl >>= 1; return (int) retval; } /* ---------- * pglz_get_next_decomp_char_from_plain - * * The input data to pglz_decomp_init() was stored in uncompressed * format. So we don't have a temporary output buffer and simply * return bytes from the input until EOF. * ---------- */ int pglz_get_next_decomp_char_from_plain(PGLZ_DecompState *dstate) { if (dstate->cp_in >= dstate->cp_end) return EOF; return (int) (*(dstate->cp_in++)); }