postgresql/src/backend/regex/rege_dfa.c

930 lines
23 KiB
C

/*
* DFA routines
* This file is #included by regexec.c.
*
* Copyright (c) 1998, 1999 Henry Spencer. All rights reserved.
*
* Development of this software was funded, in part, by Cray Research Inc.,
* UUNET Communications Services Inc., Sun Microsystems Inc., and Scriptics
* Corporation, none of whom are responsible for the results. The author
* thanks all of them.
*
* Redistribution and use in source and binary forms -- with or without
* modification -- are permitted for any purpose, provided that
* redistributions in source form retain this entire copyright notice and
* indicate the origin and nature of any modifications.
*
* I'd appreciate being given credit for this package in the documentation
* of software which uses it, but that is not a requirement.
*
* THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
* AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
* HENRY SPENCER BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* src/backend/regex/rege_dfa.c
*
*/
/*
* longest - longest-preferred matching engine
*
* On success, returns match endpoint address. Returns NULL on no match.
* Internal errors also return NULL, with v->err set.
*/
static chr *
longest(struct vars * v,
struct dfa * d,
chr *start, /* where the match should start */
chr *stop, /* match must end at or before here */
int *hitstopp) /* record whether hit v->stop, if non-NULL */
{
chr *cp;
chr *realstop = (stop == v->stop) ? stop : stop + 1;
color co;
struct sset *css;
struct sset *ss;
chr *post;
int i;
struct colormap *cm = d->cm;
/* prevent "uninitialized variable" warnings */
if (hitstopp != NULL)
*hitstopp = 0;
/* initialize */
css = initialize(v, d, start);
if (css == NULL)
return NULL;
cp = start;
/* startup */
FDEBUG(("+++ startup +++\n"));
if (cp == v->start)
{
co = d->cnfa->bos[(v->eflags & REG_NOTBOL) ? 0 : 1];
FDEBUG(("color %ld\n", (long) co));
}
else
{
co = GETCOLOR(cm, *(cp - 1));
FDEBUG(("char %c, color %ld\n", (char) *(cp - 1), (long) co));
}
css = miss(v, d, css, co, cp, start);
if (css == NULL)
return NULL;
css->lastseen = cp;
/*
* This is the main text-scanning loop. It seems worth having two copies
* to avoid the overhead of REG_FTRACE tests here, even in REG_DEBUG
* builds, when you're not actively tracing.
*/
#ifdef REG_DEBUG
if (v->eflags & REG_FTRACE)
{
while (cp < realstop)
{
FDEBUG(("+++ at c%d +++\n", (int) (css - d->ssets)));
co = GETCOLOR(cm, *cp);
FDEBUG(("char %c, color %ld\n", (char) *cp, (long) co));
ss = css->outs[co];
if (ss == NULL)
{
ss = miss(v, d, css, co, cp + 1, start);
if (ss == NULL)
break; /* NOTE BREAK OUT */
}
cp++;
ss->lastseen = cp;
css = ss;
}
}
else
#endif
{
while (cp < realstop)
{
co = GETCOLOR(cm, *cp);
ss = css->outs[co];
if (ss == NULL)
{
ss = miss(v, d, css, co, cp + 1, start);
if (ss == NULL)
break; /* NOTE BREAK OUT */
}
cp++;
ss->lastseen = cp;
css = ss;
}
}
if (ISERR())
return NULL;
/* shutdown */
FDEBUG(("+++ shutdown at c%d +++\n", (int) (css - d->ssets)));
if (cp == v->stop && stop == v->stop)
{
if (hitstopp != NULL)
*hitstopp = 1;
co = d->cnfa->eos[(v->eflags & REG_NOTEOL) ? 0 : 1];
FDEBUG(("color %ld\n", (long) co));
ss = miss(v, d, css, co, cp, start);
if (ISERR())
return NULL;
/* special case: match ended at eol? */
if (ss != NULL && (ss->flags & POSTSTATE))
return cp;
else if (ss != NULL)
ss->lastseen = cp; /* to be tidy */
}
/* find last match, if any */
post = d->lastpost;
for (ss = d->ssets, i = d->nssused; i > 0; ss++, i--)
if ((ss->flags & POSTSTATE) && post != ss->lastseen &&
(post == NULL || post < ss->lastseen))
post = ss->lastseen;
if (post != NULL) /* found one */
return post - 1;
return NULL;
}
/*
* shortest - shortest-preferred matching engine
*
* On success, returns match endpoint address. Returns NULL on no match.
* Internal errors also return NULL, with v->err set.
*/
static chr *
shortest(struct vars * v,
struct dfa * d,
chr *start, /* where the match should start */
chr *min, /* match must end at or after here */
chr *max, /* match must end at or before here */
chr **coldp, /* store coldstart pointer here, if non-NULL */
int *hitstopp) /* record whether hit v->stop, if non-NULL */
{
chr *cp;
chr *realmin = (min == v->stop) ? min : min + 1;
chr *realmax = (max == v->stop) ? max : max + 1;
color co;
struct sset *css;
struct sset *ss;
struct colormap *cm = d->cm;
/* prevent "uninitialized variable" warnings */
if (coldp != NULL)
*coldp = NULL;
if (hitstopp != NULL)
*hitstopp = 0;
/* initialize */
css = initialize(v, d, start);
if (css == NULL)
return NULL;
cp = start;
/* startup */
FDEBUG(("--- startup ---\n"));
if (cp == v->start)
{
co = d->cnfa->bos[(v->eflags & REG_NOTBOL) ? 0 : 1];
FDEBUG(("color %ld\n", (long) co));
}
else
{
co = GETCOLOR(cm, *(cp - 1));
FDEBUG(("char %c, color %ld\n", (char) *(cp - 1), (long) co));
}
css = miss(v, d, css, co, cp, start);
if (css == NULL)
return NULL;
css->lastseen = cp;
ss = css;
/*
* This is the main text-scanning loop. It seems worth having two copies
* to avoid the overhead of REG_FTRACE tests here, even in REG_DEBUG
* builds, when you're not actively tracing.
*/
#ifdef REG_DEBUG
if (v->eflags & REG_FTRACE)
{
while (cp < realmax)
{
FDEBUG(("--- at c%d ---\n", (int) (css - d->ssets)));
co = GETCOLOR(cm, *cp);
FDEBUG(("char %c, color %ld\n", (char) *cp, (long) co));
ss = css->outs[co];
if (ss == NULL)
{
ss = miss(v, d, css, co, cp + 1, start);
if (ss == NULL)
break; /* NOTE BREAK OUT */
}
cp++;
ss->lastseen = cp;
css = ss;
if ((ss->flags & POSTSTATE) && cp >= realmin)
break; /* NOTE BREAK OUT */
}
}
else
#endif
{
while (cp < realmax)
{
co = GETCOLOR(cm, *cp);
ss = css->outs[co];
if (ss == NULL)
{
ss = miss(v, d, css, co, cp + 1, start);
if (ss == NULL)
break; /* NOTE BREAK OUT */
}
cp++;
ss->lastseen = cp;
css = ss;
if ((ss->flags & POSTSTATE) && cp >= realmin)
break; /* NOTE BREAK OUT */
}
}
if (ss == NULL)
return NULL;
if (coldp != NULL) /* report last no-progress state set, if any */
*coldp = lastcold(v, d);
if ((ss->flags & POSTSTATE) && cp > min)
{
assert(cp >= realmin);
cp--;
}
else if (cp == v->stop && max == v->stop)
{
co = d->cnfa->eos[(v->eflags & REG_NOTEOL) ? 0 : 1];
FDEBUG(("color %ld\n", (long) co));
ss = miss(v, d, css, co, cp, start);
/* match might have ended at eol */
if ((ss == NULL || !(ss->flags & POSTSTATE)) && hitstopp != NULL)
*hitstopp = 1;
}
if (ss == NULL || !(ss->flags & POSTSTATE))
return NULL;
return cp;
}
/*
* matchuntil - incremental matching engine
*
* This is meant for use with a search-style NFA (that is, the pattern is
* known to act as though it had a leading .*). We determine whether a
* match exists starting at v->start and ending at probe. Multiple calls
* require only O(N) time not O(N^2) so long as the probe values are
* nondecreasing. *lastcss and *lastcp must be initialized to NULL before
* starting a series of calls.
*
* Returns 1 if a match exists, 0 if not.
* Internal errors also return 0, with v->err set.
*/
static int
matchuntil(struct vars * v,
struct dfa * d,
chr *probe, /* we want to know if a match ends here */
struct sset ** lastcss, /* state storage across calls */
chr **lastcp) /* state storage across calls */
{
chr *cp = *lastcp;
color co;
struct sset *css = *lastcss;
struct sset *ss;
struct colormap *cm = d->cm;
/* initialize and startup, or restart, if necessary */
if (cp == NULL || cp > probe)
{
cp = v->start;
css = initialize(v, d, cp);
if (css == NULL)
return 0;
FDEBUG((">>> startup >>>\n"));
co = d->cnfa->bos[(v->eflags & REG_NOTBOL) ? 0 : 1];
FDEBUG(("color %ld\n", (long) co));
css = miss(v, d, css, co, cp, v->start);
if (css == NULL)
return 0;
css->lastseen = cp;
}
else if (css == NULL)
{
/* we previously found that no match is possible beyond *lastcp */
return 0;
}
ss = css;
/*
* This is the main text-scanning loop. It seems worth having two copies
* to avoid the overhead of REG_FTRACE tests here, even in REG_DEBUG
* builds, when you're not actively tracing.
*/
#ifdef REG_DEBUG
if (v->eflags & REG_FTRACE)
{
while (cp < probe)
{
FDEBUG((">>> at c%d >>>\n", (int) (css - d->ssets)));
co = GETCOLOR(cm, *cp);
FDEBUG(("char %c, color %ld\n", (char) *cp, (long) co));
ss = css->outs[co];
if (ss == NULL)
{
ss = miss(v, d, css, co, cp + 1, v->start);
if (ss == NULL)
break; /* NOTE BREAK OUT */
}
cp++;
ss->lastseen = cp;
css = ss;
}
}
else
#endif
{
while (cp < probe)
{
co = GETCOLOR(cm, *cp);
ss = css->outs[co];
if (ss == NULL)
{
ss = miss(v, d, css, co, cp + 1, v->start);
if (ss == NULL)
break; /* NOTE BREAK OUT */
}
cp++;
ss->lastseen = cp;
css = ss;
}
}
*lastcss = ss;
*lastcp = cp;
if (ss == NULL)
return 0; /* impossible match, or internal error */
/* We need to process one more chr, or the EOS symbol, to check match */
if (cp < v->stop)
{
FDEBUG((">>> at c%d >>>\n", (int) (css - d->ssets)));
co = GETCOLOR(cm, *cp);
FDEBUG(("char %c, color %ld\n", (char) *cp, (long) co));
ss = css->outs[co];
if (ss == NULL)
ss = miss(v, d, css, co, cp + 1, v->start);
}
else
{
assert(cp == v->stop);
co = d->cnfa->eos[(v->eflags & REG_NOTEOL) ? 0 : 1];
FDEBUG(("color %ld\n", (long) co));
ss = miss(v, d, css, co, cp, v->start);
}
if (ss == NULL || !(ss->flags & POSTSTATE))
return 0;
return 1;
}
/*
* lastcold - determine last point at which no progress had been made
*/
static chr * /* endpoint, or NULL */
lastcold(struct vars * v,
struct dfa * d)
{
struct sset *ss;
chr *nopr;
int i;
nopr = d->lastnopr;
if (nopr == NULL)
nopr = v->start;
for (ss = d->ssets, i = d->nssused; i > 0; ss++, i--)
if ((ss->flags & NOPROGRESS) && nopr < ss->lastseen)
nopr = ss->lastseen;
return nopr;
}
/*
* newdfa - set up a fresh DFA
*/
static struct dfa *
newdfa(struct vars * v,
struct cnfa * cnfa,
struct colormap * cm,
struct smalldfa * sml) /* preallocated space, may be NULL */
{
struct dfa *d;
size_t nss = cnfa->nstates * 2;
int wordsper = (cnfa->nstates + UBITS - 1) / UBITS;
struct smalldfa *smallwas = sml;
assert(cnfa != NULL && cnfa->nstates != 0);
if (nss <= FEWSTATES && cnfa->ncolors <= FEWCOLORS)
{
assert(wordsper == 1);
if (sml == NULL)
{
sml = (struct smalldfa *) MALLOC(sizeof(struct smalldfa));
if (sml == NULL)
{
ERR(REG_ESPACE);
return NULL;
}
}
d = &sml->dfa;
d->ssets = sml->ssets;
d->statesarea = sml->statesarea;
d->work = &d->statesarea[nss];
d->outsarea = sml->outsarea;
d->incarea = sml->incarea;
d->cptsmalloced = 0;
d->mallocarea = (smallwas == NULL) ? (char *) sml : NULL;
}
else
{
d = (struct dfa *) MALLOC(sizeof(struct dfa));
if (d == NULL)
{
ERR(REG_ESPACE);
return NULL;
}
d->ssets = (struct sset *) MALLOC(nss * sizeof(struct sset));
d->statesarea = (unsigned *) MALLOC((nss + WORK) * wordsper *
sizeof(unsigned));
d->work = &d->statesarea[nss * wordsper];
d->outsarea = (struct sset **) MALLOC(nss * cnfa->ncolors *
sizeof(struct sset *));
d->incarea = (struct arcp *) MALLOC(nss * cnfa->ncolors *
sizeof(struct arcp));
d->cptsmalloced = 1;
d->mallocarea = (char *) d;
if (d->ssets == NULL || d->statesarea == NULL ||
d->outsarea == NULL || d->incarea == NULL)
{
freedfa(d);
ERR(REG_ESPACE);
return NULL;
}
}
d->nssets = (v->eflags & REG_SMALL) ? 7 : nss;
d->nssused = 0;
d->nstates = cnfa->nstates;
d->ncolors = cnfa->ncolors;
d->wordsper = wordsper;
d->cnfa = cnfa;
d->cm = cm;
d->lastpost = NULL;
d->lastnopr = NULL;
d->search = d->ssets;
/* initialization of sset fields is done as needed */
return d;
}
/*
* freedfa - free a DFA
*/
static void
freedfa(struct dfa * d)
{
if (d->cptsmalloced)
{
if (d->ssets != NULL)
FREE(d->ssets);
if (d->statesarea != NULL)
FREE(d->statesarea);
if (d->outsarea != NULL)
FREE(d->outsarea);
if (d->incarea != NULL)
FREE(d->incarea);
}
if (d->mallocarea != NULL)
FREE(d->mallocarea);
}
/*
* hash - construct a hash code for a bitvector
*
* There are probably better ways, but they're more expensive.
*/
static unsigned
hash(unsigned *uv,
int n)
{
int i;
unsigned h;
h = 0;
for (i = 0; i < n; i++)
h ^= uv[i];
return h;
}
/*
* initialize - hand-craft a cache entry for startup, otherwise get ready
*/
static struct sset *
initialize(struct vars * v,
struct dfa * d,
chr *start)
{
struct sset *ss;
int i;
/* is previous one still there? */
if (d->nssused > 0 && (d->ssets[0].flags & STARTER))
ss = &d->ssets[0];
else
{ /* no, must (re)build it */
ss = getvacant(v, d, start, start);
if (ss == NULL)
return NULL;
for (i = 0; i < d->wordsper; i++)
ss->states[i] = 0;
BSET(ss->states, d->cnfa->pre);
ss->hash = HASH(ss->states, d->wordsper);
assert(d->cnfa->pre != d->cnfa->post);
ss->flags = STARTER | LOCKED | NOPROGRESS;
/* lastseen dealt with below */
}
for (i = 0; i < d->nssused; i++)
d->ssets[i].lastseen = NULL;
ss->lastseen = start; /* maybe untrue, but harmless */
d->lastpost = NULL;
d->lastnopr = NULL;
return ss;
}
/*
* miss - handle a stateset cache miss
*
* css is the current stateset, co is the color of the current input character,
* cp points to the character after that (which is where we may need to test
* LACONs). start does not affect matching behavior but is needed for pickss'
* heuristics about which stateset cache entry to replace.
*
* Ordinarily, returns the address of the next stateset (the one that is
* valid after consuming the input character). Returns NULL if no valid
* NFA states remain, ie we have a certain match failure.
* Internal errors also return NULL, with v->err set.
*/
static struct sset *
miss(struct vars * v,
struct dfa * d,
struct sset * css,
pcolor co,
chr *cp, /* next chr */
chr *start) /* where the attempt got started */
{
struct cnfa *cnfa = d->cnfa;
int i;
unsigned h;
struct carc *ca;
struct sset *p;
int ispost;
int noprogress;
int gotstate;
int dolacons;
int sawlacons;
/* for convenience, we can be called even if it might not be a miss */
if (css->outs[co] != NULL)
{
FDEBUG(("hit\n"));
return css->outs[co];
}
FDEBUG(("miss\n"));
/*
* Checking for operation cancel in the inner text search loop seems
* unduly expensive. As a compromise, check during cache misses.
*/
if (CANCEL_REQUESTED(v->re))
{
ERR(REG_CANCEL);
return NULL;
}
/*
* What set of states would we end up in after consuming the co character?
* We first consider PLAIN arcs that consume the character, and then look
* to see what LACON arcs could be traversed after consuming it.
*/
for (i = 0; i < d->wordsper; i++)
d->work[i] = 0; /* build new stateset bitmap in d->work */
ispost = 0;
noprogress = 1;
gotstate = 0;
for (i = 0; i < d->nstates; i++)
if (ISBSET(css->states, i))
for (ca = cnfa->states[i]; ca->co != COLORLESS; ca++)
if (ca->co == co)
{
BSET(d->work, ca->to);
gotstate = 1;
if (ca->to == cnfa->post)
ispost = 1;
if (!(cnfa->stflags[ca->to] & CNFA_NOPROGRESS))
noprogress = 0;
FDEBUG(("%d -> %d\n", i, ca->to));
}
if (!gotstate)
return NULL; /* character cannot reach any new state */
dolacons = (cnfa->flags & HASLACONS);
sawlacons = 0;
/* outer loop handles transitive closure of reachable-by-LACON states */
while (dolacons)
{
dolacons = 0;
for (i = 0; i < d->nstates; i++)
if (ISBSET(d->work, i))
for (ca = cnfa->states[i]; ca->co != COLORLESS; ca++)
{
if (ca->co < cnfa->ncolors)
continue; /* not a LACON arc */
if (ISBSET(d->work, ca->to))
continue; /* arc would be a no-op anyway */
sawlacons = 1; /* this LACON affects our result */
if (!lacon(v, cnfa, cp, ca->co))
{
if (ISERR())
return NULL;
continue; /* LACON arc cannot be traversed */
}
if (ISERR())
return NULL;
BSET(d->work, ca->to);
dolacons = 1;
if (ca->to == cnfa->post)
ispost = 1;
if (!(cnfa->stflags[ca->to] & CNFA_NOPROGRESS))
noprogress = 0;
FDEBUG(("%d :> %d\n", i, ca->to));
}
}
h = HASH(d->work, d->wordsper);
/* Is this stateset already in the cache? */
for (p = d->ssets, i = d->nssused; i > 0; p++, i--)
if (HIT(h, d->work, p, d->wordsper))
{
FDEBUG(("cached c%d\n", (int) (p - d->ssets)));
break; /* NOTE BREAK OUT */
}
if (i == 0)
{ /* nope, need a new cache entry */
p = getvacant(v, d, cp, start);
if (p == NULL)
return NULL;
assert(p != css);
for (i = 0; i < d->wordsper; i++)
p->states[i] = d->work[i];
p->hash = h;
p->flags = (ispost) ? POSTSTATE : 0;
if (noprogress)
p->flags |= NOPROGRESS;
/* lastseen to be dealt with by caller */
}
/*
* Link new stateset to old, unless a LACON affected the result, in which
* case we don't create the link. That forces future transitions across
* this same arc (same prior stateset and character color) to come through
* miss() again, so that we can recheck the LACON(s), which might or might
* not pass since context will be different.
*/
if (!sawlacons)
{
FDEBUG(("c%d[%d]->c%d\n",
(int) (css - d->ssets), co, (int) (p - d->ssets)));
css->outs[co] = p;
css->inchain[co] = p->ins;
p->ins.ss = css;
p->ins.co = (color) co;
}
return p;
}
/*
* lacon - lookaround-constraint checker for miss()
*/
static int /* predicate: constraint satisfied? */
lacon(struct vars * v,
struct cnfa * pcnfa, /* parent cnfa */
chr *cp,
pcolor co) /* "color" of the lookaround constraint */
{
int n;
struct subre *sub;
struct dfa *d;
chr *end;
int satisfied;
/* Since this is recursive, it could be driven to stack overflow */
if (STACK_TOO_DEEP(v->re))
{
ERR(REG_ETOOBIG);
return 0;
}
n = co - pcnfa->ncolors;
assert(n > 0 && n < v->g->nlacons && v->g->lacons != NULL);
FDEBUG(("=== testing lacon %d\n", n));
sub = &v->g->lacons[n];
d = getladfa(v, n);
if (d == NULL)
return 0;
if (LATYPE_IS_AHEAD(sub->subno))
{
/* used to use longest() here, but shortest() could be much cheaper */
end = shortest(v, d, cp, cp, v->stop,
(chr **) NULL, (int *) NULL);
satisfied = LATYPE_IS_POS(sub->subno) ? (end != NULL) : (end == NULL);
}
else
{
/*
* To avoid doing O(N^2) work when repeatedly testing a lookbehind
* constraint in an N-character string, we use matchuntil() which can
* cache the DFA state across calls. We only need to restart if the
* probe point decreases, which is not common. The NFA we're using is
* a search NFA, so it doesn't mind scanning over stuff before the
* nominal match.
*/
satisfied = matchuntil(v, d, cp, &v->lblastcss[n], &v->lblastcp[n]);
if (!LATYPE_IS_POS(sub->subno))
satisfied = !satisfied;
}
FDEBUG(("=== lacon %d satisfied %d\n", n, satisfied));
return satisfied;
}
/*
* getvacant - get a vacant state set
*
* This routine clears out the inarcs and outarcs, but does not otherwise
* clear the innards of the state set -- that's up to the caller.
*/
static struct sset *
getvacant(struct vars * v,
struct dfa * d,
chr *cp,
chr *start)
{
int i;
struct sset *ss;
struct sset *p;
struct arcp ap;
color co;
ss = pickss(v, d, cp, start);
if (ss == NULL)
return NULL;
assert(!(ss->flags & LOCKED));
/* clear out its inarcs, including self-referential ones */
ap = ss->ins;
while ((p = ap.ss) != NULL)
{
co = ap.co;
FDEBUG(("zapping c%d's %ld outarc\n", (int) (p - d->ssets), (long) co));
p->outs[co] = NULL;
ap = p->inchain[co];
p->inchain[co].ss = NULL; /* paranoia */
}
ss->ins.ss = NULL;
/* take it off the inarc chains of the ssets reached by its outarcs */
for (i = 0; i < d->ncolors; i++)
{
p = ss->outs[i];
assert(p != ss); /* not self-referential */
if (p == NULL)
continue; /* NOTE CONTINUE */
FDEBUG(("del outarc %d from c%d's in chn\n", i, (int) (p - d->ssets)));
if (p->ins.ss == ss && p->ins.co == i)
p->ins = ss->inchain[i];
else
{
struct arcp lastap = {NULL, 0};
assert(p->ins.ss != NULL);
for (ap = p->ins; ap.ss != NULL &&
!(ap.ss == ss && ap.co == i);
ap = ap.ss->inchain[ap.co])
lastap = ap;
assert(ap.ss != NULL);
lastap.ss->inchain[lastap.co] = ss->inchain[i];
}
ss->outs[i] = NULL;
ss->inchain[i].ss = NULL;
}
/* if ss was a success state, may need to remember location */
if ((ss->flags & POSTSTATE) && ss->lastseen != d->lastpost &&
(d->lastpost == NULL || d->lastpost < ss->lastseen))
d->lastpost = ss->lastseen;
/* likewise for a no-progress state */
if ((ss->flags & NOPROGRESS) && ss->lastseen != d->lastnopr &&
(d->lastnopr == NULL || d->lastnopr < ss->lastseen))
d->lastnopr = ss->lastseen;
return ss;
}
/*
* pickss - pick the next stateset to be used
*/
static struct sset *
pickss(struct vars * v,
struct dfa * d,
chr *cp,
chr *start)
{
int i;
struct sset *ss;
struct sset *end;
chr *ancient;
/* shortcut for cases where cache isn't full */
if (d->nssused < d->nssets)
{
i = d->nssused;
d->nssused++;
ss = &d->ssets[i];
FDEBUG(("new c%d\n", i));
/* set up innards */
ss->states = &d->statesarea[i * d->wordsper];
ss->flags = 0;
ss->ins.ss = NULL;
ss->ins.co = WHITE; /* give it some value */
ss->outs = &d->outsarea[i * d->ncolors];
ss->inchain = &d->incarea[i * d->ncolors];
for (i = 0; i < d->ncolors; i++)
{
ss->outs[i] = NULL;
ss->inchain[i].ss = NULL;
}
return ss;
}
/* look for oldest, or old enough anyway */
if (cp - start > d->nssets * 2 / 3) /* oldest 33% are expendable */
ancient = cp - d->nssets * 2 / 3;
else
ancient = start;
for (ss = d->search, end = &d->ssets[d->nssets]; ss < end; ss++)
if ((ss->lastseen == NULL || ss->lastseen < ancient) &&
!(ss->flags & LOCKED))
{
d->search = ss + 1;
FDEBUG(("replacing c%d\n", (int) (ss - d->ssets)));
return ss;
}
for (ss = d->ssets, end = d->search; ss < end; ss++)
if ((ss->lastseen == NULL || ss->lastseen < ancient) &&
!(ss->flags & LOCKED))
{
d->search = ss + 1;
FDEBUG(("replacing c%d\n", (int) (ss - d->ssets)));
return ss;
}
/* nobody's old enough?!? -- something's really wrong */
FDEBUG(("cannot find victim to replace!\n"));
ERR(REG_ASSERT);
return NULL;
}