postgresql/src/backend/utils/adt/pg_lzcompress.c

910 lines
24 KiB
C

/* ----------
* pg_lzcompress.c -
*
* $Header: /cvsroot/pgsql/src/backend/utils/adt/pg_lzcompress.c,v 1.8 2000/07/20 14:23:28 wieck Exp $
*
* This is an implementation of LZ compression for PostgreSQL.
* It uses a simple history table and generates 2-3 byte tags
* capable of backward copy information for 3-273 bytes with
* an offset of max. 4095.
*
* Entry routines:
*
* int
* pglz_compress(char *source, int slen, PGLZ_Header *dest,
* PGLZ_Strategy *strategy);
*
* source is the input data to be compressed.
*
* slen is the length of the input data.
*
* dest is the output area for the compressed result.
* It must be big enough to hold the worst case of
* compression failure and can be computed by the
* macro PGLZ_MAX_OUTPUT(slen). Don't be surprised,
* it is larger than the input data size.
*
* strategy is a pointer to some information controlling
* the compression algorithm. If NULL, the compiled
* in default strategy is used.
*
* The return value is the size of bytes written to buff.
*
* int
* pglz_decompress(PGLZ_Header *source, char *dest)
*
* source is the compressed input.
*
* dest is the area where the uncompressed data will be
* written to. It is the callers responsibility to
* provide enough space. The required amount can be
* obtained with the macro PGLZ_RAW_SIZE(source).
*
* The data is written to buff exactly as it was handed
* to pglz_compress(). No terminating zero byte is added.
*
* The return value is the size of bytes written to buff.
* Obviously the same as PGLZ_RAW_SIZE() returns.
*
* The decompression algorithm and internal data format:
*
* PGLZ_Header is defined as
*
* typedef struct PGLZ_Header {
* int32 varsize;
* int32 rawsize;
* }
*
* The header is followed by the compressed data itself.
*
* The data representation is easiest explained by describing
* the process of decompression.
*
* If varsize == rawsize + sizeof(PGLZ_Header), then the data
* is stored uncompressed as plain bytes. Thus, the decompressor
* simply copies rawsize bytes from the location after the
* header to the destination.
*
* Otherwise the first byte after the header tells what to do
* the next 8 times. We call this the control byte.
*
* An unset bit in the control byte means, that one uncompressed
* byte follows, which is copied from input to output.
*
* A set bit in the control byte means, that a tag of 2-3 bytes
* follows. A tag contains information to copy some bytes, that
* are already in the output buffer, to the current location in
* the output. Let's call the three tag bytes T1, T2 and T3. The
* position of the data to copy is coded as an offset from the
* actual output position.
*
* The offset is in the upper nibble of T1 and in T2.
* The length is in the lower nibble of T1.
*
* So the 16 bits of a 2 byte tag are coded as
*
* 7---T1--0 7---T2--0
* OOOO LLLL OOOO OOOO
*
* This limits the offset to 1-4095 (12 bits) and the length
* to 3-18 (4 bits) because 3 is allways added to it. To emit
* a tag of 2 bytes with a length of 2 only saves one control
* bit. But we loose one byte in the possible length of a tag.
*
* In the actual implementation, the 2 byte tag's length is
* limited to 3-17, because the value 0xF in the length nibble
* has special meaning. It means, that the next following
* byte (T3) has to be added to the length value of 18. That
* makes total limits of 1-4095 for offset and 3-273 for length.
*
* Now that we have successfully decoded a tag. We simply copy
* the output that occured <offset> bytes back to the current
* output location in the specified <length>. Thus, a
* sequence of 200 spaces (think about bpchar fields) could be
* coded in 4 bytes. One literal space and a three byte tag to
* copy 199 bytes with a -1 offset. Whow - that's a compression
* rate of 98%! Well, the implementation needs to save the
* original data size too, so we need another 4 bytes for it
* and end up with a total compression rate of 96%, what's still
* worth a Whow.
*
* The compression algorithm
*
* The following uses numbers used in the default strategy.
*
* The compressor works best for attributes of a size between
* 1K and 1M. For smaller items there's not that much chance of
* redundancy in the character sequence (except for large areas
* of identical bytes like trailing spaces) and for bigger ones
* the allocation of the history table is expensive (it needs
* 8 times the size of the input!).
*
* The compressor creates a table for 8192 lists of positions.
* For each input position (except the last 3), a hash key is
* built from the 4 next input bytes and the posiiton remembered
* in the appropriate list. Thus, the table points to linked
* lists of likely to be at least in the first 4 characters
* matching strings. This is done on the fly while the input
* is compressed into the output area.
*
* For each byte in the input, it's hash key (built from this
* byte and the next 3) is used to find the appropriate list
* in the table. The lists remember the positions of all bytes
* that had the same hash key in the past in increasing backward
* offset order. Now for all entries in the used lists, the
* match length is computed by comparing the characters from the
* entries position with the characters from the actual input
* position.
*
* The compressor starts with a so called "good_match" of 128.
* It is a "prefer speed against compression ratio" optimizer.
* So if the first entry looked at already has 128 or more
* matching characters, the lookup stops and that position is
* used for the next tag in the output.
*
* For each subsequent entry in the history list, the "good_match"
* is lowered by 10%. So the compressor will be more happy with
* short matches the farer it has to go back in the history.
* Another "speed against ratio" preference characteristic of
* the algorithm.
*
* Thus there are 3 stop conditions for the lookup of matches:
*
* - a match >= good_match is found
* - there are no more history entries to look at
* - the next history entry is already too far back
* to be coded into a tag.
*
* Finally the match algorithm checks that at least a match
* of 3 or more bytes has been found, because thats the smallest
* amount of copy information to code into a tag. If so, a tag
* is omitted and all the input bytes covered by that are just
* scanned for the history add's, otherwise a literal character
* is omitted and only his history entry added.
*
* Acknowledgements:
*
* Many thanks to Adisak Pochanayon, who's article about SLZ
* inspired me to write the PostgreSQL compression this way.
*
* Jan Wieck
* ----------
*/
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <fcntl.h>
#include <string.h>
#include <errno.h>
#include "postgres.h"
#include "utils/pg_lzcompress.h"
/* ----------
* Local definitions
* ----------
*/
#define PGLZ_HISTORY_LISTS 8192
#define PGLZ_HISTORY_MASK 0x1fff
#define PGLZ_HISTORY_SIZE 4096
#define PGLZ_MAX_MATCH 273
/* ----------
* PGLZ_HistEntry -
*
* Linked list for the backward history lookup
* ----------
*/
typedef struct PGLZ_HistEntry
{
struct PGLZ_HistEntry *next;
struct PGLZ_HistEntry *prev;
char *pos;
} PGLZ_HistEntry;
/* ----------
* The provided standard strategies
* ----------
*/
static PGLZ_Strategy strategy_default_data = {
256, /* Data chunks smaller 256 bytes are not
* compressed */
6144, /* Data chunks greater equal 6K force
* compression */
/* except compressed result is greater uncompressed data */
20, /* Compression rates below 20% mean
* fallback to uncompressed */
/* storage except compression is forced by previous parameter */
128, /* Stop history lookup if a match of 128
* bytes is found */
10 /* Lower good match size by 10% at every
* lookup loop iteration. */
};
PGLZ_Strategy *PGLZ_strategy_default = &strategy_default_data;
static PGLZ_Strategy strategy_allways_data = {
0, /* Chunks of any size are compressed */
0, /* */
0, /* We want to save at least one single
* byte */
128, /* Stop history lookup if a match of 128
* bytes is found */
6 /* Look harder for a good match. */
};
PGLZ_Strategy *PGLZ_strategy_allways = &strategy_allways_data;
static PGLZ_Strategy strategy_never_data = {
0, /* */
0, /* */
0, /* */
0, /* Zero indicates "store uncompressed
* allways" */
0 /* */
};
PGLZ_Strategy *PGLZ_strategy_never = &strategy_never_data;
/* ----------
* Global arrays for history
* ----------
*/
static PGLZ_HistEntry *hist_start[PGLZ_HISTORY_LISTS];
static PGLZ_HistEntry hist_entries[PGLZ_HISTORY_SIZE];
/* ----------
* pglz_hist_idx -
*
* Computes the history table slot for the lookup by the next 4
* characters in the input.
* ----------
*/
#if 1
#define pglz_hist_idx(_s,_e) ( \
(((_e) - (_s)) < 4) ? 0 : \
((((_s)[0] << 9) ^ ((_s)[1] << 6) ^ \
((_s)[2] << 3) ^ (_s)[3]) & (PGLZ_HISTORY_MASK)) \
)
#else
#define pglz_hist_idx(_s,_e) ( \
(((_e) - (_s)) < 2) ? 0 : \
((((_s)[0] << 8) ^ (_s)[1]) & (PGLZ_HISTORY_MASK)) \
)
#endif
/* ----------
* pglz_hist_add -
*
* Adds a new entry to the history table.
* ----------
*/
#define pglz_hist_add(_hs,_he,_hn,_s,_e) { \
int __hindex = pglz_hist_idx((_s),(_e)); \
if ((_he)[(_hn)].prev == NULL) { \
(_hs)[__hindex] = (_he)[(_hn)].next; \
} else { \
(_he)[(_hn)].prev->next = (_he)[(_hn)].next; \
} \
if ((_he)[(_hn)].next != NULL) { \
(_he)[(_hn)].next->prev = (_he)[(_hn)].prev; \
} \
(_he)[(_hn)].next = (_hs)[__hindex]; \
(_he)[(_hn)].prev = NULL; \
(_he)[(_hn)].pos = (_s); \
if ((_hs)[__hindex] != NULL) { \
(_hs)[__hindex]->prev = &((_he)[(_hn)]); \
} \
(_hs)[__hindex] = &((_he)[(_hn)]); \
if (++(_hn) >= PGLZ_HISTORY_SIZE) { \
(_hn) = 0; \
} \
}
/* ----------
* pglz_out_ctrl -
*
* Outputs the last and allocates a new control byte if needed.
* ----------
*/
#define pglz_out_ctrl(__ctrlp,__ctrlb,__ctrl,__buf) { \
if ((__ctrl & 0xff) == 0) \
{ \
*__ctrlp = __ctrlb; \
__ctrlp = __buf++; \
__ctrlb = 0; \
__ctrl = 1; \
} \
}
/* ----------
* pglz_out_literal -
*
* Outputs a literal byte to the destination buffer including the
* appropriate control bit.
* ----------
*/
#define pglz_out_literal(_ctrlp,_ctrlb,_ctrl,_buf,_byte) { \
pglz_out_ctrl(_ctrlp,_ctrlb,_ctrl,_buf); \
*_buf++ = (unsigned char)(_byte); \
_ctrl <<= 1; \
}
/* ----------
* pglz_out_tag -
*
* Outputs a backward reference tag of 2-4 bytes (depending on
* offset and length) to the destination buffer including the
* appropriate control bit.
* ----------
*/
#define pglz_out_tag(_ctrlp,_ctrlb,_ctrl,_buf,_len,_off) { \
pglz_out_ctrl(_ctrlp,_ctrlb,_ctrl,_buf); \
_ctrlb |= _ctrl; \
_ctrl <<= 1; \
if (_len > 17) \
{ \
_buf[0] = (unsigned char)((((_off) & 0xf00) >> 4) | 0x0f); \
_buf[1] = (unsigned char)((_off & 0xff)); \
_buf[2] = (unsigned char)((_len) - 18); \
_buf += 3; \
} else { \
_buf[0] = (unsigned char)((((_off) & 0xf00) >> 4) | (_len - 3)); \
_buf[1] = (unsigned char)((_off) & 0xff); \
_buf += 2; \
} \
}
/* ----------
* pglz_find_match -
*
* Lookup the history table if the actual input stream matches
* another sequence of characters, starting somewhere earlier
* in the input buffer.
* ----------
*/
static inline int
pglz_find_match(PGLZ_HistEntry **hstart, char *input, char *end,
int *lenp, int *offp, int good_match, int good_drop)
{
PGLZ_HistEntry *hent;
int32 len = 0;
int32 off = 0;
int32 thislen;
int32 thisoff;
char *ip;
char *hp;
/* ----------
* Traverse the linked history list until a good enough
* match is found.
* ----------
*/
hent = hstart[pglz_hist_idx(input, end)];
while (hent && len < good_match)
{
/* ----------
* Be happy with lesser good matches the more entries we visited.
* ----------
*/
good_match -= (good_match * good_drop) / 100;
/* ----------
* Stop if the offset does not fit into our tag anymore.
* ----------
*/
thisoff = (ip = input) - (hp = hent->pos);
if (thisoff >= 0x0fff)
break;
/* ----------
* Determine length of match. A better match must be larger than
* the best so far. And if we already have a match of 16 or more
* bytes, it's worth the call overhead to use memcmp() to check
* if this match is equal for the same size. After that we must
* fallback to character by character comparision to know the
* exact position where the diff occured.
* ----------
*/
if (len >= 16)
{
if (memcmp(ip, hp, len) != 0)
{
hent = hent->next;
continue;
}
thislen = len;
ip += len;
hp += len;
}
else
thislen = 0;
while (ip < end && *ip == *hp && thislen < PGLZ_MAX_MATCH)
{
thislen++;
ip++;
hp++;
}
/* ----------
* Remember this match as the best (if it is)
* ----------
*/
if (thislen > len)
{
len = thislen;
off = thisoff;
}
/* ----------
* Advance to the next history entry
* ----------
*/
hent = hent->next;
}
/* ----------
* Return match information only if it results at least in one
* byte reduction.
* ----------
*/
if (len > 2)
{
*lenp = len;
*offp = off;
return 1;
}
return 0;
}
/* ----------
* pglz_compress -
*
* Compresses source into dest using strategy.
* ----------
*/
int
pglz_compress(char *source, int slen, PGLZ_Header *dest, PGLZ_Strategy *strategy)
{
int hist_next = 0;
unsigned char *bp = ((unsigned char *) dest) + sizeof(PGLZ_Header);
unsigned char *bstart = bp;
char *dp = source;
char *dend = source + slen;
unsigned char ctrl_dummy = 0;
unsigned char *ctrlp = &ctrl_dummy;
unsigned char ctrlb = 0;
unsigned char ctrl = 0;
int32 match_len;
int32 match_off;
int32 good_match;
int32 good_drop;
int32 do_compress = 1;
int32 result_size = -1;
int32 result_max;
int32 need_rate;
/* ----------
* Our fallback strategy is the default.
* ----------
*/
if (strategy == NULL)
strategy = PGLZ_strategy_default;
/* ----------
* Save the original source size in the header.
* ----------
*/
dest->rawsize = slen;
/* ----------
* If the strategy forbids compression (at all or if source chunk too
* small), copy input to output without compression.
* ----------
*/
if (strategy->match_size_good == 0)
{
memcpy(bstart, source, slen);
return (dest->varsize = slen + sizeof(PGLZ_Header));
}
else
{
if (slen < strategy->min_input_size)
{
memcpy(bstart, source, slen);
return (dest->varsize = slen + sizeof(PGLZ_Header));
}
}
/* ----------
* Limit the match size to the maximum implementation allowed value
* ----------
*/
if ((good_match = strategy->match_size_good) > PGLZ_MAX_MATCH)
good_match = PGLZ_MAX_MATCH;
if (good_match < 17)
good_match = 17;
if ((good_drop = strategy->match_size_drop) < 0)
good_drop = 0;
if (good_drop > 100)
good_drop = 100;
/* ----------
* Initialize the history tables. For inputs smaller than
* PGLZ_HISTORY_SIZE, we already have a big enough history
* table on the stack frame.
* ----------
*/
memset((void *) hist_start, 0, sizeof(hist_start));
memset((void *) hist_entries, 0, sizeof(hist_entries));
/* ----------
* Compute the maximum result size allowed by the strategy.
* If the input size exceeds force_input_size, the max result size
* is the input size itself.
* Otherwise, it is the input size minus the minimum wanted
* compression rate.
* ----------
*/
if (slen >= strategy->force_input_size)
result_max = slen;
else
{
need_rate = strategy->min_comp_rate;
if (need_rate < 0)
need_rate = 0;
else if (need_rate > 99)
need_rate = 99;
result_max = slen - ((slen * need_rate) / 100);
}
/* ----------
* Compress the source directly into the output buffer.
* ----------
*/
while (dp < dend)
{
/* ----------
* If we already exceeded the maximum result size, set no compression
* flag and stop this. But don't check too often.
* ----------
*/
if (bp - bstart >= result_max)
{
do_compress = 0;
break;
}
/* ----------
* Try to find a match in the history
* ----------
*/
if (pglz_find_match(hist_start, dp, dend, &match_len,
&match_off, good_match, good_drop))
{
/* ----------
* Create the tag and add history entries for
* all matched characters.
* ----------
*/
pglz_out_tag(ctrlp, ctrlb, ctrl, bp, match_len, match_off);
while (match_len--)
{
pglz_hist_add(hist_start, hist_entries, hist_next, dp, dend);
dp++; /* Do not do this ++ in the line above! */
/* The macro would do it four times - Jan. */
}
}
else
{
/* ----------
* No match found. Copy one literal byte.
* ----------
*/
pglz_out_literal(ctrlp, ctrlb, ctrl, bp, *dp);
pglz_hist_add(hist_start, hist_entries, hist_next, dp, dend);
dp++; /* Do not do this ++ in the line above! */
/* The macro would do it four times - Jan. */
}
}
/* ----------
* If we are still in compressing mode, write out the last
* control byte and determine if the compression gained the
* rate requested by the strategy.
* ----------
*/
if (do_compress)
{
*ctrlp = ctrlb;
result_size = bp - bstart;
if (result_size >= result_max)
do_compress = 0;
}
/* ----------
* Done - if we successfully compressed and matched the
* strategy's constraints, return the compressed result.
* Otherwise copy the original source over it and return
* the original length.
* ----------
*/
if (do_compress)
{
dest->varsize = result_size + sizeof(PGLZ_Header);
return VARATT_SIZE(dest);
}
else
{
memcpy(((char *) dest) + sizeof(PGLZ_Header), source, slen);
dest->varsize = slen + sizeof(PGLZ_Header);
return VARATT_SIZE(dest);
}
}
/* ----------
* pglz_decompress -
*
* Decompresses source into dest.
* ----------
*/
int
pglz_decompress(PGLZ_Header *source, char *dest)
{
unsigned char *dp;
unsigned char *dend;
unsigned char *bp;
unsigned char ctrl;
int32 ctrlc;
int32 len;
int32 off;
dp = ((unsigned char *) source) + sizeof(PGLZ_Header);
dend = ((unsigned char *) source) + VARATT_SIZE(source);
bp = (unsigned char *) dest;
if (VARATT_SIZE(source) == source->rawsize + sizeof(PGLZ_Header))
{
memcpy(dest, dp, source->rawsize);
return source->rawsize;
}
while (dp < dend)
{
/* ----------
* Read one control byte and process the next 8 items.
* ----------
*/
ctrl = *dp++;
for (ctrlc = 0; ctrlc < 8 && dp < dend; ctrlc++)
{
if (ctrl & 1)
{
/* ----------
* Otherwise it contains the match length minus 3
* and the upper 4 bits of the offset. The next following
* byte contains the lower 8 bits of the offset. If
* the length is coded as 18, another extension tag byte
* tells how much longer the match really was (0-255).
* ----------
*/
len = (dp[0] & 0x0f) + 3;
off = ((dp[0] & 0xf0) << 4) | dp[1];
dp += 2;
if (len == 18)
len += *dp++;
/* ----------
* Now we copy the bytes specified by the tag from
* OUTPUT to OUTPUT. It is dangerous and platform
* dependant to use memcpy() here, because the copied
* areas could overlap extremely!
* ----------
*/
while (len--)
{
*bp = bp[-off];
bp++;
}
}
else
{
/* ----------
* An unset control bit means LITERAL BYTE. So we
* just copy one from INPUT to OUTPUT.
* ----------
*/
*bp++ = *dp++;
}
/* ----------
* Advance the control bit
* ----------
*/
ctrl >>= 1;
}
}
/* ----------
* That's it.
* ----------
*/
return (char *) bp - dest;
}
/* ----------
* pglz_get_next_decomp_char_from_lzdata -
*
* Reads the next character from a decompression state if the
* input data to pglz_decomp_init() was in compressed format.
* ----------
*/
int
pglz_get_next_decomp_char_from_lzdata(PGLZ_DecompState *dstate)
{
unsigned char retval;
if (dstate->tocopy > 0)
{
/* ----------
* Copy one byte from output to output until we did it
* for the length specified by the last tag. Return that
* byte.
* ----------
*/
dstate->tocopy--;
return (*(dstate->cp_out++) = *(dstate->cp_copy++));
}
if (dstate->ctrl_count == 0)
{
/* ----------
* Get the next control byte if we need to, but check
* for EOF before.
* ----------
*/
if (dstate->cp_in == dstate->cp_end)
return EOF;
/* ----------
* This decompression method saves time only, if we stop near
* the beginning of the data (maybe because we're called by a
* comparision function and a difference occurs early). Otherwise,
* all the checks, needed here, cause too much overhead.
*
* Thus we decompress the entire rest at once into the temporary
* buffer and change the decomp state to return the prepared
* data from the buffer by the more simple calls to
* pglz_get_next_decomp_char_from_plain().
* ----------
*/
if (dstate->cp_out - dstate->temp_buf >= 256)
{
unsigned char *cp_in = dstate->cp_in;
unsigned char *cp_out = dstate->cp_out;
unsigned char *cp_end = dstate->cp_end;
unsigned char *cp_copy;
unsigned char ctrl;
int off;
int len;
int i;
while (cp_in < cp_end)
{
ctrl = *cp_in++;
for (i = 0; i < 8; i++)
{
if (cp_in == cp_end)
break;
if (ctrl & 0x01)
{
len = (cp_in[0] & 0x0f) + 3;
off = ((cp_in[0] & 0xf0) << 4) | cp_in[1];
cp_in += 2;
if (len == 18)
len += *cp_in++;
cp_copy = cp_out - off;
while (len--)
*cp_out++ = *cp_copy++;
}
else
*cp_out++ = *cp_in++;
ctrl >>= 1;
}
}
dstate->cp_in = dstate->cp_out;
dstate->cp_end = cp_out;
dstate->next_char = pglz_get_next_decomp_char_from_plain;
return (int) (*(dstate->cp_in++));
}
/* ----------
* Not yet, get next control byte into decomp state.
* ----------
*/
dstate->ctrl = (unsigned char) (*(dstate->cp_in++));
dstate->ctrl_count = 8;
}
/* ----------
* Check for EOF in tag/literal byte data.
* ----------
*/
if (dstate->cp_in == dstate->cp_end)
return EOF;
/* ----------
* Handle next control bit.
* ----------
*/
dstate->ctrl_count--;
if (dstate->ctrl & 0x01)
{
/* ----------
* Bit is set, so tag is following. Setup copy information
* and do the copy for the first byte as above.
* ----------
*/
int off;
dstate->tocopy = (dstate->cp_in[0] & 0x0f) + 3;
off = ((dstate->cp_in[0] & 0xf0) << 4) | dstate->cp_in[1];
dstate->cp_in += 2;
if (dstate->tocopy == 18)
dstate->tocopy += *(dstate->cp_in++);
dstate->cp_copy = dstate->cp_out - off;
dstate->tocopy--;
retval = (*(dstate->cp_out++) = *(dstate->cp_copy++));
}
else
{
/* ----------
* Bit is unset, so literal byte follows.
* ----------
*/
retval = (int) (*(dstate->cp_out++) = *(dstate->cp_in++));
}
dstate->ctrl >>= 1;
return (int) retval;
}
/* ----------
* pglz_get_next_decomp_char_from_plain -
*
* The input data to pglz_decomp_init() was stored in uncompressed
* format. So we don't have a temporary output buffer and simply
* return bytes from the input until EOF.
* ----------
*/
int
pglz_get_next_decomp_char_from_plain(PGLZ_DecompState *dstate)
{
if (dstate->cp_in >= dstate->cp_end)
return EOF;
return (int) (*(dstate->cp_in++));
}