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The previous coding first generated a uniform random value between 0.0 and 1.0, then converted that to an integer between 1 and 10000, and divided that again by 10000. Those conversions are unnecessary; we can use the double value that pg_erand48() returns directly. While we're at it, put the logic into a helper function, getPoissonRand(). The largest delay generated by the old coding was about 9.2 times the average, because of the way the uniformly distributed value used for the calculation was truncated to 1/10000 granularity. The new coding doesn't have such clamping. With my laptop's DBL_MIN value, the maximum delay with the new coding is about 700x the average. That seems acceptable - any reasonable pgbench session should last long enough to average that out. Backpatch to 9.4. |
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