postgresql/src/backend/storage/ipc/sinval.c

206 lines
6.0 KiB
C

/*-------------------------------------------------------------------------
*
* sinval.c
* POSTGRES shared cache invalidation communication code.
*
* Portions Copyright (c) 1996-2023, PostgreSQL Global Development Group
* Portions Copyright (c) 1994, Regents of the University of California
*
*
* IDENTIFICATION
* src/backend/storage/ipc/sinval.c
*
*-------------------------------------------------------------------------
*/
#include "postgres.h"
#include "access/xact.h"
#include "commands/async.h"
#include "miscadmin.h"
#include "storage/ipc.h"
#include "storage/proc.h"
#include "storage/sinvaladt.h"
#include "utils/inval.h"
uint64 SharedInvalidMessageCounter;
/*
* Because backends sitting idle will not be reading sinval events, we
* need a way to give an idle backend a swift kick in the rear and make
* it catch up before the sinval queue overflows and forces it to go
* through a cache reset exercise. This is done by sending
* PROCSIG_CATCHUP_INTERRUPT to any backend that gets too far behind.
*
* The signal handler will set an interrupt pending flag and will set the
* processes latch. Whenever starting to read from the client, or when
* interrupted while doing so, ProcessClientReadInterrupt() will call
* ProcessCatchupEvent().
*/
volatile sig_atomic_t catchupInterruptPending = false;
/*
* SendSharedInvalidMessages
* Add shared-cache-invalidation message(s) to the global SI message queue.
*/
void
SendSharedInvalidMessages(const SharedInvalidationMessage *msgs, int n)
{
SIInsertDataEntries(msgs, n);
}
/*
* ReceiveSharedInvalidMessages
* Process shared-cache-invalidation messages waiting for this backend
*
* We guarantee to process all messages that had been queued before the
* routine was entered. It is of course possible for more messages to get
* queued right after our last SIGetDataEntries call.
*
* NOTE: it is entirely possible for this routine to be invoked recursively
* as a consequence of processing inside the invalFunction or resetFunction.
* Furthermore, such a recursive call must guarantee that all outstanding
* inval messages have been processed before it exits. This is the reason
* for the strange-looking choice to use a statically allocated buffer array
* and counters; it's so that a recursive call can process messages already
* sucked out of sinvaladt.c.
*/
void
ReceiveSharedInvalidMessages(void (*invalFunction) (SharedInvalidationMessage *msg),
void (*resetFunction) (void))
{
#define MAXINVALMSGS 32
static SharedInvalidationMessage messages[MAXINVALMSGS];
/*
* We use volatile here to prevent bugs if a compiler doesn't realize that
* recursion is a possibility ...
*/
static volatile int nextmsg = 0;
static volatile int nummsgs = 0;
/* Deal with any messages still pending from an outer recursion */
while (nextmsg < nummsgs)
{
SharedInvalidationMessage msg = messages[nextmsg++];
SharedInvalidMessageCounter++;
invalFunction(&msg);
}
do
{
int getResult;
nextmsg = nummsgs = 0;
/* Try to get some more messages */
getResult = SIGetDataEntries(messages, MAXINVALMSGS);
if (getResult < 0)
{
/* got a reset message */
elog(DEBUG4, "cache state reset");
SharedInvalidMessageCounter++;
resetFunction();
break; /* nothing more to do */
}
/* Process them, being wary that a recursive call might eat some */
nextmsg = 0;
nummsgs = getResult;
while (nextmsg < nummsgs)
{
SharedInvalidationMessage msg = messages[nextmsg++];
SharedInvalidMessageCounter++;
invalFunction(&msg);
}
/*
* We only need to loop if the last SIGetDataEntries call (which might
* have been within a recursive call) returned a full buffer.
*/
} while (nummsgs == MAXINVALMSGS);
/*
* We are now caught up. If we received a catchup signal, reset that
* flag, and call SICleanupQueue(). This is not so much because we need
* to flush dead messages right now, as that we want to pass on the
* catchup signal to the next slowest backend. "Daisy chaining" the
* catchup signal this way avoids creating spikes in system load for what
* should be just a background maintenance activity.
*/
if (catchupInterruptPending)
{
catchupInterruptPending = false;
elog(DEBUG4, "sinval catchup complete, cleaning queue");
SICleanupQueue(false, 0);
}
}
/*
* HandleCatchupInterrupt
*
* This is called when PROCSIG_CATCHUP_INTERRUPT is received.
*
* We used to directly call ProcessCatchupEvent directly when idle. These days
* we just set a flag to do it later and notify the process of that fact by
* setting the process's latch.
*/
void
HandleCatchupInterrupt(void)
{
/*
* Note: this is called by a SIGNAL HANDLER. You must be very wary what
* you do here.
*/
catchupInterruptPending = true;
/* make sure the event is processed in due course */
SetLatch(MyLatch);
}
/*
* ProcessCatchupInterrupt
*
* The portion of catchup interrupt handling that runs outside of the signal
* handler, which allows it to actually process pending invalidations.
*/
void
ProcessCatchupInterrupt(void)
{
while (catchupInterruptPending)
{
/*
* What we need to do here is cause ReceiveSharedInvalidMessages() to
* run, which will do the necessary work and also reset the
* catchupInterruptPending flag. If we are inside a transaction we
* can just call AcceptInvalidationMessages() to do this. If we
* aren't, we start and immediately end a transaction; the call to
* AcceptInvalidationMessages() happens down inside transaction start.
*
* It is awfully tempting to just call AcceptInvalidationMessages()
* without the rest of the xact start/stop overhead, and I think that
* would actually work in the normal case; but I am not sure that
* things would clean up nicely if we got an error partway through.
*/
if (IsTransactionOrTransactionBlock())
{
elog(DEBUG4, "ProcessCatchupEvent inside transaction");
AcceptInvalidationMessages();
}
else
{
elog(DEBUG4, "ProcessCatchupEvent outside transaction");
StartTransactionCommand();
CommitTransactionCommand();
}
}
}