postgresql/src/backend/postmaster/checkpointer.c

1343 lines
41 KiB
C

/*-------------------------------------------------------------------------
*
* checkpointer.c
*
* The checkpointer is new as of Postgres 9.2. It handles all checkpoints.
* Checkpoints are automatically dispatched after a certain amount of time has
* elapsed since the last one, and it can be signaled to perform requested
* checkpoints as well. (The GUC parameter that mandates a checkpoint every
* so many WAL segments is implemented by having backends signal when they
* fill WAL segments; the checkpointer itself doesn't watch for the
* condition.)
*
* Normal termination is by SIGUSR2, which instructs the checkpointer to
* execute a shutdown checkpoint and then exit(0). (All backends must be
* stopped before SIGUSR2 is issued!) Emergency termination is by SIGQUIT;
* like any backend, the checkpointer will simply abort and exit on SIGQUIT.
*
* If the checkpointer exits unexpectedly, the postmaster treats that the same
* as a backend crash: shared memory may be corrupted, so remaining backends
* should be killed by SIGQUIT and then a recovery cycle started. (Even if
* shared memory isn't corrupted, we have lost information about which
* files need to be fsync'd for the next checkpoint, and so a system
* restart needs to be forced.)
*
*
* Portions Copyright (c) 1996-2024, PostgreSQL Global Development Group
*
*
* IDENTIFICATION
* src/backend/postmaster/checkpointer.c
*
*-------------------------------------------------------------------------
*/
#include "postgres.h"
#include <sys/time.h>
#include <time.h>
#include "access/xlog.h"
#include "access/xlog_internal.h"
#include "access/xlogrecovery.h"
#include "libpq/pqsignal.h"
#include "miscadmin.h"
#include "pgstat.h"
#include "postmaster/auxprocess.h"
#include "postmaster/bgwriter.h"
#include "postmaster/interrupt.h"
#include "replication/syncrep.h"
#include "storage/bufmgr.h"
#include "storage/condition_variable.h"
#include "storage/fd.h"
#include "storage/ipc.h"
#include "storage/lwlock.h"
#include "storage/proc.h"
#include "storage/procsignal.h"
#include "storage/shmem.h"
#include "storage/smgr.h"
#include "storage/spin.h"
#include "utils/guc.h"
#include "utils/memutils.h"
#include "utils/resowner.h"
/*----------
* Shared memory area for communication between checkpointer and backends
*
* The ckpt counters allow backends to watch for completion of a checkpoint
* request they send. Here's how it works:
* * At start of a checkpoint, checkpointer reads (and clears) the request
* flags and increments ckpt_started, while holding ckpt_lck.
* * On completion of a checkpoint, checkpointer sets ckpt_done to
* equal ckpt_started.
* * On failure of a checkpoint, checkpointer increments ckpt_failed
* and sets ckpt_done to equal ckpt_started.
*
* The algorithm for backends is:
* 1. Record current values of ckpt_failed and ckpt_started, and
* set request flags, while holding ckpt_lck.
* 2. Send signal to request checkpoint.
* 3. Sleep until ckpt_started changes. Now you know a checkpoint has
* begun since you started this algorithm (although *not* that it was
* specifically initiated by your signal), and that it is using your flags.
* 4. Record new value of ckpt_started.
* 5. Sleep until ckpt_done >= saved value of ckpt_started. (Use modulo
* arithmetic here in case counters wrap around.) Now you know a
* checkpoint has started and completed, but not whether it was
* successful.
* 6. If ckpt_failed is different from the originally saved value,
* assume request failed; otherwise it was definitely successful.
*
* ckpt_flags holds the OR of the checkpoint request flags sent by all
* requesting backends since the last checkpoint start. The flags are
* chosen so that OR'ing is the correct way to combine multiple requests.
*
* The requests array holds fsync requests sent by backends and not yet
* absorbed by the checkpointer.
*
* Unlike the checkpoint fields, requests related fields are protected by
* CheckpointerCommLock.
*----------
*/
typedef struct
{
SyncRequestType type; /* request type */
FileTag ftag; /* file identifier */
} CheckpointerRequest;
typedef struct
{
pid_t checkpointer_pid; /* PID (0 if not started) */
slock_t ckpt_lck; /* protects all the ckpt_* fields */
int ckpt_started; /* advances when checkpoint starts */
int ckpt_done; /* advances when checkpoint done */
int ckpt_failed; /* advances when checkpoint fails */
int ckpt_flags; /* checkpoint flags, as defined in xlog.h */
ConditionVariable start_cv; /* signaled when ckpt_started advances */
ConditionVariable done_cv; /* signaled when ckpt_done advances */
int num_requests; /* current # of requests */
int max_requests; /* allocated array size */
CheckpointerRequest requests[FLEXIBLE_ARRAY_MEMBER];
} CheckpointerShmemStruct;
static CheckpointerShmemStruct *CheckpointerShmem;
/* interval for calling AbsorbSyncRequests in CheckpointWriteDelay */
#define WRITES_PER_ABSORB 1000
/*
* GUC parameters
*/
int CheckPointTimeout = 300;
int CheckPointWarning = 30;
double CheckPointCompletionTarget = 0.9;
/*
* Private state
*/
static bool ckpt_active = false;
/* these values are valid when ckpt_active is true: */
static pg_time_t ckpt_start_time;
static XLogRecPtr ckpt_start_recptr;
static double ckpt_cached_elapsed;
static pg_time_t last_checkpoint_time;
static pg_time_t last_xlog_switch_time;
/* Prototypes for private functions */
static void HandleCheckpointerInterrupts(void);
static void CheckArchiveTimeout(void);
static bool IsCheckpointOnSchedule(double progress);
static bool ImmediateCheckpointRequested(void);
static bool CompactCheckpointerRequestQueue(void);
static void UpdateSharedMemoryConfig(void);
/* Signal handlers */
static void ReqCheckpointHandler(SIGNAL_ARGS);
/*
* Main entry point for checkpointer process
*
* This is invoked from AuxiliaryProcessMain, which has already created the
* basic execution environment, but not enabled signals yet.
*/
void
CheckpointerMain(char *startup_data, size_t startup_data_len)
{
sigjmp_buf local_sigjmp_buf;
MemoryContext checkpointer_context;
Assert(startup_data_len == 0);
MyBackendType = B_CHECKPOINTER;
AuxiliaryProcessMainCommon();
CheckpointerShmem->checkpointer_pid = MyProcPid;
/*
* Properly accept or ignore signals the postmaster might send us
*
* Note: we deliberately ignore SIGTERM, because during a standard Unix
* system shutdown cycle, init will SIGTERM all processes at once. We
* want to wait for the backends to exit, whereupon the postmaster will
* tell us it's okay to shut down (via SIGUSR2).
*/
pqsignal(SIGHUP, SignalHandlerForConfigReload);
pqsignal(SIGINT, ReqCheckpointHandler); /* request checkpoint */
pqsignal(SIGTERM, SIG_IGN); /* ignore SIGTERM */
/* SIGQUIT handler was already set up by InitPostmasterChild */
pqsignal(SIGALRM, SIG_IGN);
pqsignal(SIGPIPE, SIG_IGN);
pqsignal(SIGUSR1, procsignal_sigusr1_handler);
pqsignal(SIGUSR2, SignalHandlerForShutdownRequest);
/*
* Reset some signals that are accepted by postmaster but not here
*/
pqsignal(SIGCHLD, SIG_DFL);
/*
* Initialize so that first time-driven event happens at the correct time.
*/
last_checkpoint_time = last_xlog_switch_time = (pg_time_t) time(NULL);
/*
* Write out stats after shutdown. This needs to be called by exactly one
* process during a normal shutdown, and since checkpointer is shut down
* very late...
*
* Walsenders are shut down after the checkpointer, but currently don't
* report stats. If that changes, we need a more complicated solution.
*/
before_shmem_exit(pgstat_before_server_shutdown, 0);
/*
* Create a memory context that we will do all our work in. We do this so
* that we can reset the context during error recovery and thereby avoid
* possible memory leaks. Formerly this code just ran in
* TopMemoryContext, but resetting that would be a really bad idea.
*/
checkpointer_context = AllocSetContextCreate(TopMemoryContext,
"Checkpointer",
ALLOCSET_DEFAULT_SIZES);
MemoryContextSwitchTo(checkpointer_context);
/*
* If an exception is encountered, processing resumes here.
*
* You might wonder why this isn't coded as an infinite loop around a
* PG_TRY construct. The reason is that this is the bottom of the
* exception stack, and so with PG_TRY there would be no exception handler
* in force at all during the CATCH part. By leaving the outermost setjmp
* always active, we have at least some chance of recovering from an error
* during error recovery. (If we get into an infinite loop thereby, it
* will soon be stopped by overflow of elog.c's internal state stack.)
*
* Note that we use sigsetjmp(..., 1), so that the prevailing signal mask
* (to wit, BlockSig) will be restored when longjmp'ing to here. Thus,
* signals other than SIGQUIT will be blocked until we complete error
* recovery. It might seem that this policy makes the HOLD_INTERRUPTS()
* call redundant, but it is not since InterruptPending might be set
* already.
*/
if (sigsetjmp(local_sigjmp_buf, 1) != 0)
{
/* Since not using PG_TRY, must reset error stack by hand */
error_context_stack = NULL;
/* Prevent interrupts while cleaning up */
HOLD_INTERRUPTS();
/* Report the error to the server log */
EmitErrorReport();
/*
* These operations are really just a minimal subset of
* AbortTransaction(). We don't have very many resources to worry
* about in checkpointer, but we do have LWLocks, buffers, and temp
* files.
*/
LWLockReleaseAll();
ConditionVariableCancelSleep();
pgstat_report_wait_end();
UnlockBuffers();
ReleaseAuxProcessResources(false);
AtEOXact_Buffers(false);
AtEOXact_SMgr();
AtEOXact_Files(false);
AtEOXact_HashTables(false);
/* Warn any waiting backends that the checkpoint failed. */
if (ckpt_active)
{
SpinLockAcquire(&CheckpointerShmem->ckpt_lck);
CheckpointerShmem->ckpt_failed++;
CheckpointerShmem->ckpt_done = CheckpointerShmem->ckpt_started;
SpinLockRelease(&CheckpointerShmem->ckpt_lck);
ConditionVariableBroadcast(&CheckpointerShmem->done_cv);
ckpt_active = false;
}
/*
* Now return to normal top-level context and clear ErrorContext for
* next time.
*/
MemoryContextSwitchTo(checkpointer_context);
FlushErrorState();
/* Flush any leaked data in the top-level context */
MemoryContextReset(checkpointer_context);
/* Now we can allow interrupts again */
RESUME_INTERRUPTS();
/*
* Sleep at least 1 second after any error. A write error is likely
* to be repeated, and we don't want to be filling the error logs as
* fast as we can.
*/
pg_usleep(1000000L);
}
/* We can now handle ereport(ERROR) */
PG_exception_stack = &local_sigjmp_buf;
/*
* Unblock signals (they were blocked when the postmaster forked us)
*/
sigprocmask(SIG_SETMASK, &UnBlockSig, NULL);
/*
* Ensure all shared memory values are set correctly for the config. Doing
* this here ensures no race conditions from other concurrent updaters.
*/
UpdateSharedMemoryConfig();
/*
* Advertise our latch that backends can use to wake us up while we're
* sleeping.
*/
ProcGlobal->checkpointerLatch = &MyProc->procLatch;
/*
* Loop forever
*/
for (;;)
{
bool do_checkpoint = false;
int flags = 0;
pg_time_t now;
int elapsed_secs;
int cur_timeout;
bool chkpt_or_rstpt_requested = false;
bool chkpt_or_rstpt_timed = false;
/* Clear any already-pending wakeups */
ResetLatch(MyLatch);
/*
* Process any requests or signals received recently.
*/
AbsorbSyncRequests();
HandleCheckpointerInterrupts();
/*
* Detect a pending checkpoint request by checking whether the flags
* word in shared memory is nonzero. We shouldn't need to acquire the
* ckpt_lck for this.
*/
if (((volatile CheckpointerShmemStruct *) CheckpointerShmem)->ckpt_flags)
{
do_checkpoint = true;
chkpt_or_rstpt_requested = true;
}
/*
* Force a checkpoint if too much time has elapsed since the last one.
* Note that we count a timed checkpoint in stats only when this
* occurs without an external request, but we set the CAUSE_TIME flag
* bit even if there is also an external request.
*/
now = (pg_time_t) time(NULL);
elapsed_secs = now - last_checkpoint_time;
if (elapsed_secs >= CheckPointTimeout)
{
if (!do_checkpoint)
chkpt_or_rstpt_timed = true;
do_checkpoint = true;
flags |= CHECKPOINT_CAUSE_TIME;
}
/*
* Do a checkpoint if requested.
*/
if (do_checkpoint)
{
bool ckpt_performed = false;
bool do_restartpoint;
/* Check if we should perform a checkpoint or a restartpoint. */
do_restartpoint = RecoveryInProgress();
/*
* Atomically fetch the request flags to figure out what kind of a
* checkpoint we should perform, and increase the started-counter
* to acknowledge that we've started a new checkpoint.
*/
SpinLockAcquire(&CheckpointerShmem->ckpt_lck);
flags |= CheckpointerShmem->ckpt_flags;
CheckpointerShmem->ckpt_flags = 0;
CheckpointerShmem->ckpt_started++;
SpinLockRelease(&CheckpointerShmem->ckpt_lck);
ConditionVariableBroadcast(&CheckpointerShmem->start_cv);
/*
* The end-of-recovery checkpoint is a real checkpoint that's
* performed while we're still in recovery.
*/
if (flags & CHECKPOINT_END_OF_RECOVERY)
do_restartpoint = false;
if (chkpt_or_rstpt_timed)
{
chkpt_or_rstpt_timed = false;
if (do_restartpoint)
PendingCheckpointerStats.restartpoints_timed++;
else
PendingCheckpointerStats.num_timed++;
}
if (chkpt_or_rstpt_requested)
{
chkpt_or_rstpt_requested = false;
if (do_restartpoint)
PendingCheckpointerStats.restartpoints_requested++;
else
PendingCheckpointerStats.num_requested++;
}
/*
* We will warn if (a) too soon since last checkpoint (whatever
* caused it) and (b) somebody set the CHECKPOINT_CAUSE_XLOG flag
* since the last checkpoint start. Note in particular that this
* implementation will not generate warnings caused by
* CheckPointTimeout < CheckPointWarning.
*/
if (!do_restartpoint &&
(flags & CHECKPOINT_CAUSE_XLOG) &&
elapsed_secs < CheckPointWarning)
ereport(LOG,
(errmsg_plural("checkpoints are occurring too frequently (%d second apart)",
"checkpoints are occurring too frequently (%d seconds apart)",
elapsed_secs,
elapsed_secs),
errhint("Consider increasing the configuration parameter max_wal_size.")));
/*
* Initialize checkpointer-private variables used during
* checkpoint.
*/
ckpt_active = true;
if (do_restartpoint)
ckpt_start_recptr = GetXLogReplayRecPtr(NULL);
else
ckpt_start_recptr = GetInsertRecPtr();
ckpt_start_time = now;
ckpt_cached_elapsed = 0;
/*
* Do the checkpoint.
*/
if (!do_restartpoint)
{
CreateCheckPoint(flags);
ckpt_performed = true;
}
else
ckpt_performed = CreateRestartPoint(flags);
/*
* After any checkpoint, free all smgr objects. Otherwise we
* would never do so for dropped relations, as the checkpointer
* does not process shared invalidation messages or call
* AtEOXact_SMgr().
*/
smgrdestroyall();
/*
* Indicate checkpoint completion to any waiting backends.
*/
SpinLockAcquire(&CheckpointerShmem->ckpt_lck);
CheckpointerShmem->ckpt_done = CheckpointerShmem->ckpt_started;
SpinLockRelease(&CheckpointerShmem->ckpt_lck);
ConditionVariableBroadcast(&CheckpointerShmem->done_cv);
if (ckpt_performed)
{
/*
* Note we record the checkpoint start time not end time as
* last_checkpoint_time. This is so that time-driven
* checkpoints happen at a predictable spacing.
*/
last_checkpoint_time = now;
if (do_restartpoint)
PendingCheckpointerStats.restartpoints_performed++;
}
else
{
/*
* We were not able to perform the restartpoint (checkpoints
* throw an ERROR in case of error). Most likely because we
* have not received any new checkpoint WAL records since the
* last restartpoint. Try again in 15 s.
*/
last_checkpoint_time = now - CheckPointTimeout + 15;
}
ckpt_active = false;
/* We may have received an interrupt during the checkpoint. */
HandleCheckpointerInterrupts();
}
/* Check for archive_timeout and switch xlog files if necessary. */
CheckArchiveTimeout();
/* Report pending statistics to the cumulative stats system */
pgstat_report_checkpointer();
pgstat_report_wal(true);
/*
* If any checkpoint flags have been set, redo the loop to handle the
* checkpoint without sleeping.
*/
if (((volatile CheckpointerShmemStruct *) CheckpointerShmem)->ckpt_flags)
continue;
/*
* Sleep until we are signaled or it's time for another checkpoint or
* xlog file switch.
*/
now = (pg_time_t) time(NULL);
elapsed_secs = now - last_checkpoint_time;
if (elapsed_secs >= CheckPointTimeout)
continue; /* no sleep for us ... */
cur_timeout = CheckPointTimeout - elapsed_secs;
if (XLogArchiveTimeout > 0 && !RecoveryInProgress())
{
elapsed_secs = now - last_xlog_switch_time;
if (elapsed_secs >= XLogArchiveTimeout)
continue; /* no sleep for us ... */
cur_timeout = Min(cur_timeout, XLogArchiveTimeout - elapsed_secs);
}
(void) WaitLatch(MyLatch,
WL_LATCH_SET | WL_TIMEOUT | WL_EXIT_ON_PM_DEATH,
cur_timeout * 1000L /* convert to ms */ ,
WAIT_EVENT_CHECKPOINTER_MAIN);
}
}
/*
* Process any new interrupts.
*/
static void
HandleCheckpointerInterrupts(void)
{
if (ProcSignalBarrierPending)
ProcessProcSignalBarrier();
if (ConfigReloadPending)
{
ConfigReloadPending = false;
ProcessConfigFile(PGC_SIGHUP);
/*
* Checkpointer is the last process to shut down, so we ask it to hold
* the keys for a range of other tasks required most of which have
* nothing to do with checkpointing at all.
*
* For various reasons, some config values can change dynamically so
* the primary copy of them is held in shared memory to make sure all
* backends see the same value. We make Checkpointer responsible for
* updating the shared memory copy if the parameter setting changes
* because of SIGHUP.
*/
UpdateSharedMemoryConfig();
}
if (ShutdownRequestPending)
{
/*
* From here on, elog(ERROR) should end with exit(1), not send control
* back to the sigsetjmp block above
*/
ExitOnAnyError = true;
/*
* Close down the database.
*
* Since ShutdownXLOG() creates restartpoint or checkpoint, and
* updates the statistics, increment the checkpoint request and flush
* out pending statistic.
*/
PendingCheckpointerStats.num_requested++;
ShutdownXLOG(0, 0);
pgstat_report_checkpointer();
pgstat_report_wal(true);
/* Normal exit from the checkpointer is here */
proc_exit(0); /* done */
}
/* Perform logging of memory contexts of this process */
if (LogMemoryContextPending)
ProcessLogMemoryContextInterrupt();
}
/*
* CheckArchiveTimeout -- check for archive_timeout and switch xlog files
*
* This will switch to a new WAL file and force an archive file write if
* meaningful activity is recorded in the current WAL file. This includes most
* writes, including just a single checkpoint record, but excludes WAL records
* that were inserted with the XLOG_MARK_UNIMPORTANT flag being set (like
* snapshots of running transactions). Such records, depending on
* configuration, occur on regular intervals and don't contain important
* information. This avoids generating archives with a few unimportant
* records.
*/
static void
CheckArchiveTimeout(void)
{
pg_time_t now;
pg_time_t last_time;
XLogRecPtr last_switch_lsn;
if (XLogArchiveTimeout <= 0 || RecoveryInProgress())
return;
now = (pg_time_t) time(NULL);
/* First we do a quick check using possibly-stale local state. */
if ((int) (now - last_xlog_switch_time) < XLogArchiveTimeout)
return;
/*
* Update local state ... note that last_xlog_switch_time is the last time
* a switch was performed *or requested*.
*/
last_time = GetLastSegSwitchData(&last_switch_lsn);
last_xlog_switch_time = Max(last_xlog_switch_time, last_time);
/* Now we can do the real checks */
if ((int) (now - last_xlog_switch_time) >= XLogArchiveTimeout)
{
/*
* Switch segment only when "important" WAL has been logged since the
* last segment switch (last_switch_lsn points to end of segment
* switch occurred in).
*/
if (GetLastImportantRecPtr() > last_switch_lsn)
{
XLogRecPtr switchpoint;
/* mark switch as unimportant, avoids triggering checkpoints */
switchpoint = RequestXLogSwitch(true);
/*
* If the returned pointer points exactly to a segment boundary,
* assume nothing happened.
*/
if (XLogSegmentOffset(switchpoint, wal_segment_size) != 0)
elog(DEBUG1, "write-ahead log switch forced (archive_timeout=%d)",
XLogArchiveTimeout);
}
/*
* Update state in any case, so we don't retry constantly when the
* system is idle.
*/
last_xlog_switch_time = now;
}
}
/*
* Returns true if an immediate checkpoint request is pending. (Note that
* this does not check the *current* checkpoint's IMMEDIATE flag, but whether
* there is one pending behind it.)
*/
static bool
ImmediateCheckpointRequested(void)
{
volatile CheckpointerShmemStruct *cps = CheckpointerShmem;
/*
* We don't need to acquire the ckpt_lck in this case because we're only
* looking at a single flag bit.
*/
if (cps->ckpt_flags & CHECKPOINT_IMMEDIATE)
return true;
return false;
}
/*
* CheckpointWriteDelay -- control rate of checkpoint
*
* This function is called after each page write performed by BufferSync().
* It is responsible for throttling BufferSync()'s write rate to hit
* checkpoint_completion_target.
*
* The checkpoint request flags should be passed in; currently the only one
* examined is CHECKPOINT_IMMEDIATE, which disables delays between writes.
*
* 'progress' is an estimate of how much of the work has been done, as a
* fraction between 0.0 meaning none, and 1.0 meaning all done.
*/
void
CheckpointWriteDelay(int flags, double progress)
{
static int absorb_counter = WRITES_PER_ABSORB;
/* Do nothing if checkpoint is being executed by non-checkpointer process */
if (!AmCheckpointerProcess())
return;
/*
* Perform the usual duties and take a nap, unless we're behind schedule,
* in which case we just try to catch up as quickly as possible.
*/
if (!(flags & CHECKPOINT_IMMEDIATE) &&
!ShutdownRequestPending &&
!ImmediateCheckpointRequested() &&
IsCheckpointOnSchedule(progress))
{
if (ConfigReloadPending)
{
ConfigReloadPending = false;
ProcessConfigFile(PGC_SIGHUP);
/* update shmem copies of config variables */
UpdateSharedMemoryConfig();
}
AbsorbSyncRequests();
absorb_counter = WRITES_PER_ABSORB;
CheckArchiveTimeout();
/* Report interim statistics to the cumulative stats system */
pgstat_report_checkpointer();
/*
* This sleep used to be connected to bgwriter_delay, typically 200ms.
* That resulted in more frequent wakeups if not much work to do.
* Checkpointer and bgwriter are no longer related so take the Big
* Sleep.
*/
WaitLatch(MyLatch, WL_LATCH_SET | WL_EXIT_ON_PM_DEATH | WL_TIMEOUT,
100,
WAIT_EVENT_CHECKPOINT_WRITE_DELAY);
ResetLatch(MyLatch);
}
else if (--absorb_counter <= 0)
{
/*
* Absorb pending fsync requests after each WRITES_PER_ABSORB write
* operations even when we don't sleep, to prevent overflow of the
* fsync request queue.
*/
AbsorbSyncRequests();
absorb_counter = WRITES_PER_ABSORB;
}
/* Check for barrier events. */
if (ProcSignalBarrierPending)
ProcessProcSignalBarrier();
}
/*
* IsCheckpointOnSchedule -- are we on schedule to finish this checkpoint
* (or restartpoint) in time?
*
* Compares the current progress against the time/segments elapsed since last
* checkpoint, and returns true if the progress we've made this far is greater
* than the elapsed time/segments.
*/
static bool
IsCheckpointOnSchedule(double progress)
{
XLogRecPtr recptr;
struct timeval now;
double elapsed_xlogs,
elapsed_time;
Assert(ckpt_active);
/* Scale progress according to checkpoint_completion_target. */
progress *= CheckPointCompletionTarget;
/*
* Check against the cached value first. Only do the more expensive
* calculations once we reach the target previously calculated. Since
* neither time or WAL insert pointer moves backwards, a freshly
* calculated value can only be greater than or equal to the cached value.
*/
if (progress < ckpt_cached_elapsed)
return false;
/*
* Check progress against WAL segments written and CheckPointSegments.
*
* We compare the current WAL insert location against the location
* computed before calling CreateCheckPoint. The code in XLogInsert that
* actually triggers a checkpoint when CheckPointSegments is exceeded
* compares against RedoRecPtr, so this is not completely accurate.
* However, it's good enough for our purposes, we're only calculating an
* estimate anyway.
*
* During recovery, we compare last replayed WAL record's location with
* the location computed before calling CreateRestartPoint. That maintains
* the same pacing as we have during checkpoints in normal operation, but
* we might exceed max_wal_size by a fair amount. That's because there can
* be a large gap between a checkpoint's redo-pointer and the checkpoint
* record itself, and we only start the restartpoint after we've seen the
* checkpoint record. (The gap is typically up to CheckPointSegments *
* checkpoint_completion_target where checkpoint_completion_target is the
* value that was in effect when the WAL was generated).
*/
if (RecoveryInProgress())
recptr = GetXLogReplayRecPtr(NULL);
else
recptr = GetInsertRecPtr();
elapsed_xlogs = (((double) (recptr - ckpt_start_recptr)) /
wal_segment_size) / CheckPointSegments;
if (progress < elapsed_xlogs)
{
ckpt_cached_elapsed = elapsed_xlogs;
return false;
}
/*
* Check progress against time elapsed and checkpoint_timeout.
*/
gettimeofday(&now, NULL);
elapsed_time = ((double) ((pg_time_t) now.tv_sec - ckpt_start_time) +
now.tv_usec / 1000000.0) / CheckPointTimeout;
if (progress < elapsed_time)
{
ckpt_cached_elapsed = elapsed_time;
return false;
}
/* It looks like we're on schedule. */
return true;
}
/* --------------------------------
* signal handler routines
* --------------------------------
*/
/* SIGINT: set flag to run a normal checkpoint right away */
static void
ReqCheckpointHandler(SIGNAL_ARGS)
{
/*
* The signaling process should have set ckpt_flags nonzero, so all we
* need do is ensure that our main loop gets kicked out of any wait.
*/
SetLatch(MyLatch);
}
/* --------------------------------
* communication with backends
* --------------------------------
*/
/*
* CheckpointerShmemSize
* Compute space needed for checkpointer-related shared memory
*/
Size
CheckpointerShmemSize(void)
{
Size size;
/*
* Currently, the size of the requests[] array is arbitrarily set equal to
* NBuffers. This may prove too large or small ...
*/
size = offsetof(CheckpointerShmemStruct, requests);
size = add_size(size, mul_size(NBuffers, sizeof(CheckpointerRequest)));
return size;
}
/*
* CheckpointerShmemInit
* Allocate and initialize checkpointer-related shared memory
*/
void
CheckpointerShmemInit(void)
{
Size size = CheckpointerShmemSize();
bool found;
CheckpointerShmem = (CheckpointerShmemStruct *)
ShmemInitStruct("Checkpointer Data",
size,
&found);
if (!found)
{
/*
* First time through, so initialize. Note that we zero the whole
* requests array; this is so that CompactCheckpointerRequestQueue can
* assume that any pad bytes in the request structs are zeroes.
*/
MemSet(CheckpointerShmem, 0, size);
SpinLockInit(&CheckpointerShmem->ckpt_lck);
CheckpointerShmem->max_requests = NBuffers;
ConditionVariableInit(&CheckpointerShmem->start_cv);
ConditionVariableInit(&CheckpointerShmem->done_cv);
}
}
/*
* RequestCheckpoint
* Called in backend processes to request a checkpoint
*
* flags is a bitwise OR of the following:
* CHECKPOINT_IS_SHUTDOWN: checkpoint is for database shutdown.
* CHECKPOINT_END_OF_RECOVERY: checkpoint is for end of WAL recovery.
* CHECKPOINT_IMMEDIATE: finish the checkpoint ASAP,
* ignoring checkpoint_completion_target parameter.
* CHECKPOINT_FORCE: force a checkpoint even if no XLOG activity has occurred
* since the last one (implied by CHECKPOINT_IS_SHUTDOWN or
* CHECKPOINT_END_OF_RECOVERY).
* CHECKPOINT_WAIT: wait for completion before returning (otherwise,
* just signal checkpointer to do it, and return).
* CHECKPOINT_CAUSE_XLOG: checkpoint is requested due to xlog filling.
* (This affects logging, and in particular enables CheckPointWarning.)
*/
void
RequestCheckpoint(int flags)
{
int ntries;
int old_failed,
old_started;
/*
* If in a standalone backend, just do it ourselves.
*/
if (!IsPostmasterEnvironment)
{
/*
* There's no point in doing slow checkpoints in a standalone backend,
* because there's no other backends the checkpoint could disrupt.
*/
CreateCheckPoint(flags | CHECKPOINT_IMMEDIATE);
/* Free all smgr objects, as CheckpointerMain() normally would. */
smgrdestroyall();
return;
}
/*
* Atomically set the request flags, and take a snapshot of the counters.
* When we see ckpt_started > old_started, we know the flags we set here
* have been seen by checkpointer.
*
* Note that we OR the flags with any existing flags, to avoid overriding
* a "stronger" request by another backend. The flag senses must be
* chosen to make this work!
*/
SpinLockAcquire(&CheckpointerShmem->ckpt_lck);
old_failed = CheckpointerShmem->ckpt_failed;
old_started = CheckpointerShmem->ckpt_started;
CheckpointerShmem->ckpt_flags |= (flags | CHECKPOINT_REQUESTED);
SpinLockRelease(&CheckpointerShmem->ckpt_lck);
/*
* Send signal to request checkpoint. It's possible that the checkpointer
* hasn't started yet, or is in process of restarting, so we will retry a
* few times if needed. (Actually, more than a few times, since on slow
* or overloaded buildfarm machines, it's been observed that the
* checkpointer can take several seconds to start.) However, if not told
* to wait for the checkpoint to occur, we consider failure to send the
* signal to be nonfatal and merely LOG it. The checkpointer should see
* the request when it does start, with or without getting a signal.
*/
#define MAX_SIGNAL_TRIES 600 /* max wait 60.0 sec */
for (ntries = 0;; ntries++)
{
if (CheckpointerShmem->checkpointer_pid == 0)
{
if (ntries >= MAX_SIGNAL_TRIES || !(flags & CHECKPOINT_WAIT))
{
elog((flags & CHECKPOINT_WAIT) ? ERROR : LOG,
"could not signal for checkpoint: checkpointer is not running");
break;
}
}
else if (kill(CheckpointerShmem->checkpointer_pid, SIGINT) != 0)
{
if (ntries >= MAX_SIGNAL_TRIES || !(flags & CHECKPOINT_WAIT))
{
elog((flags & CHECKPOINT_WAIT) ? ERROR : LOG,
"could not signal for checkpoint: %m");
break;
}
}
else
break; /* signal sent successfully */
CHECK_FOR_INTERRUPTS();
pg_usleep(100000L); /* wait 0.1 sec, then retry */
}
/*
* If requested, wait for completion. We detect completion according to
* the algorithm given above.
*/
if (flags & CHECKPOINT_WAIT)
{
int new_started,
new_failed;
/* Wait for a new checkpoint to start. */
ConditionVariablePrepareToSleep(&CheckpointerShmem->start_cv);
for (;;)
{
SpinLockAcquire(&CheckpointerShmem->ckpt_lck);
new_started = CheckpointerShmem->ckpt_started;
SpinLockRelease(&CheckpointerShmem->ckpt_lck);
if (new_started != old_started)
break;
ConditionVariableSleep(&CheckpointerShmem->start_cv,
WAIT_EVENT_CHECKPOINT_START);
}
ConditionVariableCancelSleep();
/*
* We are waiting for ckpt_done >= new_started, in a modulo sense.
*/
ConditionVariablePrepareToSleep(&CheckpointerShmem->done_cv);
for (;;)
{
int new_done;
SpinLockAcquire(&CheckpointerShmem->ckpt_lck);
new_done = CheckpointerShmem->ckpt_done;
new_failed = CheckpointerShmem->ckpt_failed;
SpinLockRelease(&CheckpointerShmem->ckpt_lck);
if (new_done - new_started >= 0)
break;
ConditionVariableSleep(&CheckpointerShmem->done_cv,
WAIT_EVENT_CHECKPOINT_DONE);
}
ConditionVariableCancelSleep();
if (new_failed != old_failed)
ereport(ERROR,
(errmsg("checkpoint request failed"),
errhint("Consult recent messages in the server log for details.")));
}
}
/*
* ForwardSyncRequest
* Forward a file-fsync request from a backend to the checkpointer
*
* Whenever a backend is compelled to write directly to a relation
* (which should be seldom, if the background writer is getting its job done),
* the backend calls this routine to pass over knowledge that the relation
* is dirty and must be fsync'd before next checkpoint. We also use this
* opportunity to count such writes for statistical purposes.
*
* To avoid holding the lock for longer than necessary, we normally write
* to the requests[] queue without checking for duplicates. The checkpointer
* will have to eliminate dups internally anyway. However, if we discover
* that the queue is full, we make a pass over the entire queue to compact
* it. This is somewhat expensive, but the alternative is for the backend
* to perform its own fsync, which is far more expensive in practice. It
* is theoretically possible a backend fsync might still be necessary, if
* the queue is full and contains no duplicate entries. In that case, we
* let the backend know by returning false.
*/
bool
ForwardSyncRequest(const FileTag *ftag, SyncRequestType type)
{
CheckpointerRequest *request;
bool too_full;
if (!IsUnderPostmaster)
return false; /* probably shouldn't even get here */
if (AmCheckpointerProcess())
elog(ERROR, "ForwardSyncRequest must not be called in checkpointer");
LWLockAcquire(CheckpointerCommLock, LW_EXCLUSIVE);
/*
* If the checkpointer isn't running or the request queue is full, the
* backend will have to perform its own fsync request. But before forcing
* that to happen, we can try to compact the request queue.
*/
if (CheckpointerShmem->checkpointer_pid == 0 ||
(CheckpointerShmem->num_requests >= CheckpointerShmem->max_requests &&
!CompactCheckpointerRequestQueue()))
{
LWLockRelease(CheckpointerCommLock);
return false;
}
/* OK, insert request */
request = &CheckpointerShmem->requests[CheckpointerShmem->num_requests++];
request->ftag = *ftag;
request->type = type;
/* If queue is more than half full, nudge the checkpointer to empty it */
too_full = (CheckpointerShmem->num_requests >=
CheckpointerShmem->max_requests / 2);
LWLockRelease(CheckpointerCommLock);
/* ... but not till after we release the lock */
if (too_full && ProcGlobal->checkpointerLatch)
SetLatch(ProcGlobal->checkpointerLatch);
return true;
}
/*
* CompactCheckpointerRequestQueue
* Remove duplicates from the request queue to avoid backend fsyncs.
* Returns "true" if any entries were removed.
*
* Although a full fsync request queue is not common, it can lead to severe
* performance problems when it does happen. So far, this situation has
* only been observed to occur when the system is under heavy write load,
* and especially during the "sync" phase of a checkpoint. Without this
* logic, each backend begins doing an fsync for every block written, which
* gets very expensive and can slow down the whole system.
*
* Trying to do this every time the queue is full could lose if there
* aren't any removable entries. But that should be vanishingly rare in
* practice: there's one queue entry per shared buffer.
*/
static bool
CompactCheckpointerRequestQueue(void)
{
struct CheckpointerSlotMapping
{
CheckpointerRequest request;
int slot;
};
int n,
preserve_count;
int num_skipped = 0;
HASHCTL ctl;
HTAB *htab;
bool *skip_slot;
/* must hold CheckpointerCommLock in exclusive mode */
Assert(LWLockHeldByMe(CheckpointerCommLock));
/* Initialize skip_slot array */
skip_slot = palloc0(sizeof(bool) * CheckpointerShmem->num_requests);
/* Initialize temporary hash table */
ctl.keysize = sizeof(CheckpointerRequest);
ctl.entrysize = sizeof(struct CheckpointerSlotMapping);
ctl.hcxt = CurrentMemoryContext;
htab = hash_create("CompactCheckpointerRequestQueue",
CheckpointerShmem->num_requests,
&ctl,
HASH_ELEM | HASH_BLOBS | HASH_CONTEXT);
/*
* The basic idea here is that a request can be skipped if it's followed
* by a later, identical request. It might seem more sensible to work
* backwards from the end of the queue and check whether a request is
* *preceded* by an earlier, identical request, in the hopes of doing less
* copying. But that might change the semantics, if there's an
* intervening SYNC_FORGET_REQUEST or SYNC_FILTER_REQUEST, so we do it
* this way. It would be possible to be even smarter if we made the code
* below understand the specific semantics of such requests (it could blow
* away preceding entries that would end up being canceled anyhow), but
* it's not clear that the extra complexity would buy us anything.
*/
for (n = 0; n < CheckpointerShmem->num_requests; n++)
{
CheckpointerRequest *request;
struct CheckpointerSlotMapping *slotmap;
bool found;
/*
* We use the request struct directly as a hashtable key. This
* assumes that any padding bytes in the structs are consistently the
* same, which should be okay because we zeroed them in
* CheckpointerShmemInit. Note also that RelFileLocator had better
* contain no pad bytes.
*/
request = &CheckpointerShmem->requests[n];
slotmap = hash_search(htab, request, HASH_ENTER, &found);
if (found)
{
/* Duplicate, so mark the previous occurrence as skippable */
skip_slot[slotmap->slot] = true;
num_skipped++;
}
/* Remember slot containing latest occurrence of this request value */
slotmap->slot = n;
}
/* Done with the hash table. */
hash_destroy(htab);
/* If no duplicates, we're out of luck. */
if (!num_skipped)
{
pfree(skip_slot);
return false;
}
/* We found some duplicates; remove them. */
preserve_count = 0;
for (n = 0; n < CheckpointerShmem->num_requests; n++)
{
if (skip_slot[n])
continue;
CheckpointerShmem->requests[preserve_count++] = CheckpointerShmem->requests[n];
}
ereport(DEBUG1,
(errmsg_internal("compacted fsync request queue from %d entries to %d entries",
CheckpointerShmem->num_requests, preserve_count)));
CheckpointerShmem->num_requests = preserve_count;
/* Cleanup. */
pfree(skip_slot);
return true;
}
/*
* AbsorbSyncRequests
* Retrieve queued sync requests and pass them to sync mechanism.
*
* This is exported because it must be called during CreateCheckPoint;
* we have to be sure we have accepted all pending requests just before
* we start fsync'ing. Since CreateCheckPoint sometimes runs in
* non-checkpointer processes, do nothing if not checkpointer.
*/
void
AbsorbSyncRequests(void)
{
CheckpointerRequest *requests = NULL;
CheckpointerRequest *request;
int n;
if (!AmCheckpointerProcess())
return;
LWLockAcquire(CheckpointerCommLock, LW_EXCLUSIVE);
/*
* We try to avoid holding the lock for a long time by copying the request
* array, and processing the requests after releasing the lock.
*
* Once we have cleared the requests from shared memory, we have to PANIC
* if we then fail to absorb them (eg, because our hashtable runs out of
* memory). This is because the system cannot run safely if we are unable
* to fsync what we have been told to fsync. Fortunately, the hashtable
* is so small that the problem is quite unlikely to arise in practice.
*/
n = CheckpointerShmem->num_requests;
if (n > 0)
{
requests = (CheckpointerRequest *) palloc(n * sizeof(CheckpointerRequest));
memcpy(requests, CheckpointerShmem->requests, n * sizeof(CheckpointerRequest));
}
START_CRIT_SECTION();
CheckpointerShmem->num_requests = 0;
LWLockRelease(CheckpointerCommLock);
for (request = requests; n > 0; request++, n--)
RememberSyncRequest(&request->ftag, request->type);
END_CRIT_SECTION();
if (requests)
pfree(requests);
}
/*
* Update any shared memory configurations based on config parameters
*/
static void
UpdateSharedMemoryConfig(void)
{
/* update global shmem state for sync rep */
SyncRepUpdateSyncStandbysDefined();
/*
* If full_page_writes has been changed by SIGHUP, we update it in shared
* memory and write an XLOG_FPW_CHANGE record.
*/
UpdateFullPageWrites();
elog(DEBUG2, "checkpointer updated shared memory configuration values");
}
/*
* FirstCallSinceLastCheckpoint allows a process to take an action once
* per checkpoint cycle by asynchronously checking for checkpoint completion.
*/
bool
FirstCallSinceLastCheckpoint(void)
{
static int ckpt_done = 0;
int new_done;
bool FirstCall = false;
SpinLockAcquire(&CheckpointerShmem->ckpt_lck);
new_done = CheckpointerShmem->ckpt_done;
SpinLockRelease(&CheckpointerShmem->ckpt_lck);
if (new_done != ckpt_done)
FirstCall = true;
ckpt_done = new_done;
return FirstCall;
}