postgresql/src/backend/nodes/bitmapset.c
Tom Lane d25367ec4f Add bms_get_singleton_member(), and use it where appropriate.
This patch adds a function that replaces a bms_membership() test followed
by a bms_singleton_member() call, performing both the test and the
extraction of a singleton set's member in one scan of the bitmapset.
The performance advantage over the old way is probably minimal in current
usage, but it seems worthwhile on notational grounds anyway.

David Rowley
2014-11-28 14:16:24 -05:00

970 lines
21 KiB
C

/*-------------------------------------------------------------------------
*
* bitmapset.c
* PostgreSQL generic bitmap set package
*
* A bitmap set can represent any set of nonnegative integers, although
* it is mainly intended for sets where the maximum value is not large,
* say at most a few hundred. By convention, a NULL pointer is always
* accepted by all operations to represent the empty set. (But beware
* that this is not the only representation of the empty set. Use
* bms_is_empty() in preference to testing for NULL.)
*
*
* Copyright (c) 2003-2014, PostgreSQL Global Development Group
*
* IDENTIFICATION
* src/backend/nodes/bitmapset.c
*
*-------------------------------------------------------------------------
*/
#include "postgres.h"
#include "access/hash.h"
#define WORDNUM(x) ((x) / BITS_PER_BITMAPWORD)
#define BITNUM(x) ((x) % BITS_PER_BITMAPWORD)
#define BITMAPSET_SIZE(nwords) \
(offsetof(Bitmapset, words) + (nwords) * sizeof(bitmapword))
/*----------
* This is a well-known cute trick for isolating the rightmost one-bit
* in a word. It assumes two's complement arithmetic. Consider any
* nonzero value, and focus attention on the rightmost one. The value is
* then something like
* xxxxxx10000
* where x's are unspecified bits. The two's complement negative is formed
* by inverting all the bits and adding one. Inversion gives
* yyyyyy01111
* where each y is the inverse of the corresponding x. Incrementing gives
* yyyyyy10000
* and then ANDing with the original value gives
* 00000010000
* This works for all cases except original value = zero, where of course
* we get zero.
*----------
*/
#define RIGHTMOST_ONE(x) ((signedbitmapword) (x) & -((signedbitmapword) (x)))
#define HAS_MULTIPLE_ONES(x) ((bitmapword) RIGHTMOST_ONE(x) != (x))
/*
* Lookup tables to avoid need for bit-by-bit groveling
*
* rightmost_one_pos[x] gives the bit number (0-7) of the rightmost one bit
* in a nonzero byte value x. The entry for x=0 is never used.
*
* number_of_ones[x] gives the number of one-bits (0-8) in a byte value x.
*
* We could make these tables larger and reduce the number of iterations
* in the functions that use them, but bytewise shifts and masks are
* especially fast on many machines, so working a byte at a time seems best.
*/
static const uint8 rightmost_one_pos[256] = {
0, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
4, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
5, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
4, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
6, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
4, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
5, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
4, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
7, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
4, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
5, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
4, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
6, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
4, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
5, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
4, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0
};
static const uint8 number_of_ones[256] = {
0, 1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4,
1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
4, 5, 5, 6, 5, 6, 6, 7, 5, 6, 6, 7, 6, 7, 7, 8
};
/*
* bms_copy - make a palloc'd copy of a bitmapset
*/
Bitmapset *
bms_copy(const Bitmapset *a)
{
Bitmapset *result;
size_t size;
if (a == NULL)
return NULL;
size = BITMAPSET_SIZE(a->nwords);
result = (Bitmapset *) palloc(size);
memcpy(result, a, size);
return result;
}
/*
* bms_equal - are two bitmapsets equal?
*
* This is logical not physical equality; in particular, a NULL pointer will
* be reported as equal to a palloc'd value containing no members.
*/
bool
bms_equal(const Bitmapset *a, const Bitmapset *b)
{
const Bitmapset *shorter;
const Bitmapset *longer;
int shortlen;
int longlen;
int i;
/* Handle cases where either input is NULL */
if (a == NULL)
{
if (b == NULL)
return true;
return bms_is_empty(b);
}
else if (b == NULL)
return bms_is_empty(a);
/* Identify shorter and longer input */
if (a->nwords <= b->nwords)
{
shorter = a;
longer = b;
}
else
{
shorter = b;
longer = a;
}
/* And process */
shortlen = shorter->nwords;
for (i = 0; i < shortlen; i++)
{
if (shorter->words[i] != longer->words[i])
return false;
}
longlen = longer->nwords;
for (; i < longlen; i++)
{
if (longer->words[i] != 0)
return false;
}
return true;
}
/*
* bms_make_singleton - build a bitmapset containing a single member
*/
Bitmapset *
bms_make_singleton(int x)
{
Bitmapset *result;
int wordnum,
bitnum;
if (x < 0)
elog(ERROR, "negative bitmapset member not allowed");
wordnum = WORDNUM(x);
bitnum = BITNUM(x);
result = (Bitmapset *) palloc0(BITMAPSET_SIZE(wordnum + 1));
result->nwords = wordnum + 1;
result->words[wordnum] = ((bitmapword) 1 << bitnum);
return result;
}
/*
* bms_free - free a bitmapset
*
* Same as pfree except for allowing NULL input
*/
void
bms_free(Bitmapset *a)
{
if (a)
pfree(a);
}
/*
* These operations all make a freshly palloc'd result,
* leaving their inputs untouched
*/
/*
* bms_union - set union
*/
Bitmapset *
bms_union(const Bitmapset *a, const Bitmapset *b)
{
Bitmapset *result;
const Bitmapset *other;
int otherlen;
int i;
/* Handle cases where either input is NULL */
if (a == NULL)
return bms_copy(b);
if (b == NULL)
return bms_copy(a);
/* Identify shorter and longer input; copy the longer one */
if (a->nwords <= b->nwords)
{
result = bms_copy(b);
other = a;
}
else
{
result = bms_copy(a);
other = b;
}
/* And union the shorter input into the result */
otherlen = other->nwords;
for (i = 0; i < otherlen; i++)
result->words[i] |= other->words[i];
return result;
}
/*
* bms_intersect - set intersection
*/
Bitmapset *
bms_intersect(const Bitmapset *a, const Bitmapset *b)
{
Bitmapset *result;
const Bitmapset *other;
int resultlen;
int i;
/* Handle cases where either input is NULL */
if (a == NULL || b == NULL)
return NULL;
/* Identify shorter and longer input; copy the shorter one */
if (a->nwords <= b->nwords)
{
result = bms_copy(a);
other = b;
}
else
{
result = bms_copy(b);
other = a;
}
/* And intersect the longer input with the result */
resultlen = result->nwords;
for (i = 0; i < resultlen; i++)
result->words[i] &= other->words[i];
return result;
}
/*
* bms_difference - set difference (ie, A without members of B)
*/
Bitmapset *
bms_difference(const Bitmapset *a, const Bitmapset *b)
{
Bitmapset *result;
int shortlen;
int i;
/* Handle cases where either input is NULL */
if (a == NULL)
return NULL;
if (b == NULL)
return bms_copy(a);
/* Copy the left input */
result = bms_copy(a);
/* And remove b's bits from result */
shortlen = Min(a->nwords, b->nwords);
for (i = 0; i < shortlen; i++)
result->words[i] &= ~b->words[i];
return result;
}
/*
* bms_is_subset - is A a subset of B?
*/
bool
bms_is_subset(const Bitmapset *a, const Bitmapset *b)
{
int shortlen;
int longlen;
int i;
/* Handle cases where either input is NULL */
if (a == NULL)
return true; /* empty set is a subset of anything */
if (b == NULL)
return bms_is_empty(a);
/* Check common words */
shortlen = Min(a->nwords, b->nwords);
for (i = 0; i < shortlen; i++)
{
if ((a->words[i] & ~b->words[i]) != 0)
return false;
}
/* Check extra words */
if (a->nwords > b->nwords)
{
longlen = a->nwords;
for (; i < longlen; i++)
{
if (a->words[i] != 0)
return false;
}
}
return true;
}
/*
* bms_subset_compare - compare A and B for equality/subset relationships
*
* This is more efficient than testing bms_is_subset in both directions.
*/
BMS_Comparison
bms_subset_compare(const Bitmapset *a, const Bitmapset *b)
{
BMS_Comparison result;
int shortlen;
int longlen;
int i;
/* Handle cases where either input is NULL */
if (a == NULL)
{
if (b == NULL)
return BMS_EQUAL;
return bms_is_empty(b) ? BMS_EQUAL : BMS_SUBSET1;
}
if (b == NULL)
return bms_is_empty(a) ? BMS_EQUAL : BMS_SUBSET2;
/* Check common words */
result = BMS_EQUAL; /* status so far */
shortlen = Min(a->nwords, b->nwords);
for (i = 0; i < shortlen; i++)
{
bitmapword aword = a->words[i];
bitmapword bword = b->words[i];
if ((aword & ~bword) != 0)
{
/* a is not a subset of b */
if (result == BMS_SUBSET1)
return BMS_DIFFERENT;
result = BMS_SUBSET2;
}
if ((bword & ~aword) != 0)
{
/* b is not a subset of a */
if (result == BMS_SUBSET2)
return BMS_DIFFERENT;
result = BMS_SUBSET1;
}
}
/* Check extra words */
if (a->nwords > b->nwords)
{
longlen = a->nwords;
for (; i < longlen; i++)
{
if (a->words[i] != 0)
{
/* a is not a subset of b */
if (result == BMS_SUBSET1)
return BMS_DIFFERENT;
result = BMS_SUBSET2;
}
}
}
else if (a->nwords < b->nwords)
{
longlen = b->nwords;
for (; i < longlen; i++)
{
if (b->words[i] != 0)
{
/* b is not a subset of a */
if (result == BMS_SUBSET2)
return BMS_DIFFERENT;
result = BMS_SUBSET1;
}
}
}
return result;
}
/*
* bms_is_member - is X a member of A?
*/
bool
bms_is_member(int x, const Bitmapset *a)
{
int wordnum,
bitnum;
/* XXX better to just return false for x<0 ? */
if (x < 0)
elog(ERROR, "negative bitmapset member not allowed");
if (a == NULL)
return false;
wordnum = WORDNUM(x);
bitnum = BITNUM(x);
if (wordnum >= a->nwords)
return false;
if ((a->words[wordnum] & ((bitmapword) 1 << bitnum)) != 0)
return true;
return false;
}
/*
* bms_overlap - do sets overlap (ie, have a nonempty intersection)?
*/
bool
bms_overlap(const Bitmapset *a, const Bitmapset *b)
{
int shortlen;
int i;
/* Handle cases where either input is NULL */
if (a == NULL || b == NULL)
return false;
/* Check words in common */
shortlen = Min(a->nwords, b->nwords);
for (i = 0; i < shortlen; i++)
{
if ((a->words[i] & b->words[i]) != 0)
return true;
}
return false;
}
/*
* bms_nonempty_difference - do sets have a nonempty difference?
*/
bool
bms_nonempty_difference(const Bitmapset *a, const Bitmapset *b)
{
int shortlen;
int i;
/* Handle cases where either input is NULL */
if (a == NULL)
return false;
if (b == NULL)
return !bms_is_empty(a);
/* Check words in common */
shortlen = Min(a->nwords, b->nwords);
for (i = 0; i < shortlen; i++)
{
if ((a->words[i] & ~b->words[i]) != 0)
return true;
}
/* Check extra words in a */
for (; i < a->nwords; i++)
{
if (a->words[i] != 0)
return true;
}
return false;
}
/*
* bms_singleton_member - return the sole integer member of set
*
* Raises error if |a| is not 1.
*/
int
bms_singleton_member(const Bitmapset *a)
{
int result = -1;
int nwords;
int wordnum;
if (a == NULL)
elog(ERROR, "bitmapset is empty");
nwords = a->nwords;
for (wordnum = 0; wordnum < nwords; wordnum++)
{
bitmapword w = a->words[wordnum];
if (w != 0)
{
if (result >= 0 || HAS_MULTIPLE_ONES(w))
elog(ERROR, "bitmapset has multiple members");
result = wordnum * BITS_PER_BITMAPWORD;
while ((w & 255) == 0)
{
w >>= 8;
result += 8;
}
result += rightmost_one_pos[w & 255];
}
}
if (result < 0)
elog(ERROR, "bitmapset is empty");
return result;
}
/*
* bms_get_singleton_member
*
* Test whether the given set is a singleton.
* If so, set *member to the value of its sole member, and return TRUE.
* If not, return FALSE, without changing *member.
*
* This is more convenient and faster than calling bms_membership() and then
* bms_singleton_member(), if we don't care about distinguishing empty sets
* from multiple-member sets.
*/
bool
bms_get_singleton_member(const Bitmapset *a, int *member)
{
int result = -1;
int nwords;
int wordnum;
if (a == NULL)
return false;
nwords = a->nwords;
for (wordnum = 0; wordnum < nwords; wordnum++)
{
bitmapword w = a->words[wordnum];
if (w != 0)
{
if (result >= 0 || HAS_MULTIPLE_ONES(w))
return false;
result = wordnum * BITS_PER_BITMAPWORD;
while ((w & 255) == 0)
{
w >>= 8;
result += 8;
}
result += rightmost_one_pos[w & 255];
}
}
if (result < 0)
return false;
*member = result;
return true;
}
/*
* bms_num_members - count members of set
*/
int
bms_num_members(const Bitmapset *a)
{
int result = 0;
int nwords;
int wordnum;
if (a == NULL)
return 0;
nwords = a->nwords;
for (wordnum = 0; wordnum < nwords; wordnum++)
{
bitmapword w = a->words[wordnum];
/* we assume here that bitmapword is an unsigned type */
while (w != 0)
{
result += number_of_ones[w & 255];
w >>= 8;
}
}
return result;
}
/*
* bms_membership - does a set have zero, one, or multiple members?
*
* This is faster than making an exact count with bms_num_members().
*/
BMS_Membership
bms_membership(const Bitmapset *a)
{
BMS_Membership result = BMS_EMPTY_SET;
int nwords;
int wordnum;
if (a == NULL)
return BMS_EMPTY_SET;
nwords = a->nwords;
for (wordnum = 0; wordnum < nwords; wordnum++)
{
bitmapword w = a->words[wordnum];
if (w != 0)
{
if (result != BMS_EMPTY_SET || HAS_MULTIPLE_ONES(w))
return BMS_MULTIPLE;
result = BMS_SINGLETON;
}
}
return result;
}
/*
* bms_is_empty - is a set empty?
*
* This is even faster than bms_membership().
*/
bool
bms_is_empty(const Bitmapset *a)
{
int nwords;
int wordnum;
if (a == NULL)
return true;
nwords = a->nwords;
for (wordnum = 0; wordnum < nwords; wordnum++)
{
bitmapword w = a->words[wordnum];
if (w != 0)
return false;
}
return true;
}
/*
* These operations all "recycle" their non-const inputs, ie, either
* return the modified input or pfree it if it can't hold the result.
*
* These should generally be used in the style
*
* foo = bms_add_member(foo, x);
*/
/*
* bms_add_member - add a specified member to set
*
* Input set is modified or recycled!
*/
Bitmapset *
bms_add_member(Bitmapset *a, int x)
{
int wordnum,
bitnum;
if (x < 0)
elog(ERROR, "negative bitmapset member not allowed");
if (a == NULL)
return bms_make_singleton(x);
wordnum = WORDNUM(x);
bitnum = BITNUM(x);
/* enlarge the set if necessary */
if (wordnum >= a->nwords)
{
int oldnwords = a->nwords;
int i;
a = (Bitmapset *) repalloc(a, BITMAPSET_SIZE(wordnum + 1));
a->nwords = wordnum + 1;
/* zero out the enlarged portion */
for (i = oldnwords; i < a->nwords; i++)
a->words[i] = 0;
}
a->words[wordnum] |= ((bitmapword) 1 << bitnum);
return a;
}
/*
* bms_del_member - remove a specified member from set
*
* No error if x is not currently a member of set
*
* Input set is modified in-place!
*/
Bitmapset *
bms_del_member(Bitmapset *a, int x)
{
int wordnum,
bitnum;
if (x < 0)
elog(ERROR, "negative bitmapset member not allowed");
if (a == NULL)
return NULL;
wordnum = WORDNUM(x);
bitnum = BITNUM(x);
if (wordnum < a->nwords)
a->words[wordnum] &= ~((bitmapword) 1 << bitnum);
return a;
}
/*
* bms_add_members - like bms_union, but left input is recycled
*/
Bitmapset *
bms_add_members(Bitmapset *a, const Bitmapset *b)
{
Bitmapset *result;
const Bitmapset *other;
int otherlen;
int i;
/* Handle cases where either input is NULL */
if (a == NULL)
return bms_copy(b);
if (b == NULL)
return a;
/* Identify shorter and longer input; copy the longer one if needed */
if (a->nwords < b->nwords)
{
result = bms_copy(b);
other = a;
}
else
{
result = a;
other = b;
}
/* And union the shorter input into the result */
otherlen = other->nwords;
for (i = 0; i < otherlen; i++)
result->words[i] |= other->words[i];
if (result != a)
pfree(a);
return result;
}
/*
* bms_int_members - like bms_intersect, but left input is recycled
*/
Bitmapset *
bms_int_members(Bitmapset *a, const Bitmapset *b)
{
int shortlen;
int i;
/* Handle cases where either input is NULL */
if (a == NULL)
return NULL;
if (b == NULL)
{
pfree(a);
return NULL;
}
/* Intersect b into a; we need never copy */
shortlen = Min(a->nwords, b->nwords);
for (i = 0; i < shortlen; i++)
a->words[i] &= b->words[i];
for (; i < a->nwords; i++)
a->words[i] = 0;
return a;
}
/*
* bms_del_members - like bms_difference, but left input is recycled
*/
Bitmapset *
bms_del_members(Bitmapset *a, const Bitmapset *b)
{
int shortlen;
int i;
/* Handle cases where either input is NULL */
if (a == NULL)
return NULL;
if (b == NULL)
return a;
/* Remove b's bits from a; we need never copy */
shortlen = Min(a->nwords, b->nwords);
for (i = 0; i < shortlen; i++)
a->words[i] &= ~b->words[i];
return a;
}
/*
* bms_join - like bms_union, but *both* inputs are recycled
*/
Bitmapset *
bms_join(Bitmapset *a, Bitmapset *b)
{
Bitmapset *result;
Bitmapset *other;
int otherlen;
int i;
/* Handle cases where either input is NULL */
if (a == NULL)
return b;
if (b == NULL)
return a;
/* Identify shorter and longer input; use longer one as result */
if (a->nwords < b->nwords)
{
result = b;
other = a;
}
else
{
result = a;
other = b;
}
/* And union the shorter input into the result */
otherlen = other->nwords;
for (i = 0; i < otherlen; i++)
result->words[i] |= other->words[i];
if (other != result) /* pure paranoia */
pfree(other);
return result;
}
/*
* bms_first_member - find and remove first member of a set
*
* Returns -1 if set is empty. NB: set is destructively modified!
*
* This is intended as support for iterating through the members of a set.
* The typical pattern is
*
* while ((x = bms_first_member(inputset)) >= 0)
* process member x;
*
* CAUTION: this destroys the content of "inputset". If the set must
* not be modified, use bms_next_member instead.
*/
int
bms_first_member(Bitmapset *a)
{
int nwords;
int wordnum;
if (a == NULL)
return -1;
nwords = a->nwords;
for (wordnum = 0; wordnum < nwords; wordnum++)
{
bitmapword w = a->words[wordnum];
if (w != 0)
{
int result;
w = RIGHTMOST_ONE(w);
a->words[wordnum] &= ~w;
result = wordnum * BITS_PER_BITMAPWORD;
while ((w & 255) == 0)
{
w >>= 8;
result += 8;
}
result += rightmost_one_pos[w & 255];
return result;
}
}
return -1;
}
/*
* bms_next_member - find next member of a set
*
* Returns smallest member greater than "prevbit", or -2 if there is none.
* "prevbit" must NOT be less than -1, or the behavior is unpredictable.
*
* This is intended as support for iterating through the members of a set.
* The typical pattern is
*
* x = -1;
* while ((x = bms_next_member(inputset, x)) >= 0)
* process member x;
*
* Notice that when there are no more members, we return -2, not -1 as you
* might expect. The rationale for that is to allow distinguishing the
* loop-not-started state (x == -1) from the loop-completed state (x == -2).
* It makes no difference in simple loop usage, but complex iteration logic
* might need such an ability.
*/
int
bms_next_member(const Bitmapset *a, int prevbit)
{
int nwords;
int wordnum;
bitmapword mask;
if (a == NULL)
return -2;
nwords = a->nwords;
prevbit++;
mask = (~(bitmapword) 0) << BITNUM(prevbit);
for (wordnum = WORDNUM(prevbit); wordnum < nwords; wordnum++)
{
bitmapword w = a->words[wordnum];
/* ignore bits before prevbit */
w &= mask;
if (w != 0)
{
int result;
result = wordnum * BITS_PER_BITMAPWORD;
while ((w & 255) == 0)
{
w >>= 8;
result += 8;
}
result += rightmost_one_pos[w & 255];
return result;
}
/* in subsequent words, consider all bits */
mask = (~(bitmapword) 0);
}
return -2;
}
/*
* bms_hash_value - compute a hash key for a Bitmapset
*
* Note: we must ensure that any two bitmapsets that are bms_equal() will
* hash to the same value; in practice this means that trailing all-zero
* words must not affect the result. Hence we strip those before applying
* hash_any().
*/
uint32
bms_hash_value(const Bitmapset *a)
{
int lastword;
if (a == NULL)
return 0; /* All empty sets hash to 0 */
for (lastword = a->nwords; --lastword >= 0;)
{
if (a->words[lastword] != 0)
break;
}
if (lastword < 0)
return 0; /* All empty sets hash to 0 */
return DatumGetUInt32(hash_any((const unsigned char *) a->words,
(lastword + 1) * sizeof(bitmapword)));
}