mirror of
https://github.com/restic/restic.git
synced 2024-08-23 12:50:45 +02:00
316 lines
8.0 KiB
Go
316 lines
8.0 KiB
Go
/*
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*
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* Copyright 2017 gRPC authors.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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package grpc
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import (
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"fmt"
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"sync"
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"google.golang.org/grpc/balancer"
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"google.golang.org/grpc/connectivity"
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"google.golang.org/grpc/grpclog"
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"google.golang.org/grpc/resolver"
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)
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// scStateUpdate contains the subConn and the new state it changed to.
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type scStateUpdate struct {
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sc balancer.SubConn
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state connectivity.State
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}
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// scStateUpdateBuffer is an unbounded channel for scStateChangeTuple.
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// TODO make a general purpose buffer that uses interface{}.
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type scStateUpdateBuffer struct {
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c chan *scStateUpdate
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mu sync.Mutex
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backlog []*scStateUpdate
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}
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func newSCStateUpdateBuffer() *scStateUpdateBuffer {
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return &scStateUpdateBuffer{
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c: make(chan *scStateUpdate, 1),
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}
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}
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func (b *scStateUpdateBuffer) put(t *scStateUpdate) {
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b.mu.Lock()
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defer b.mu.Unlock()
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if len(b.backlog) == 0 {
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select {
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case b.c <- t:
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return
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default:
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}
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}
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b.backlog = append(b.backlog, t)
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}
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func (b *scStateUpdateBuffer) load() {
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b.mu.Lock()
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defer b.mu.Unlock()
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if len(b.backlog) > 0 {
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select {
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case b.c <- b.backlog[0]:
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b.backlog[0] = nil
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b.backlog = b.backlog[1:]
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default:
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}
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}
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}
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// get returns the channel that the scStateUpdate will be sent to.
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//
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// Upon receiving, the caller should call load to send another
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// scStateChangeTuple onto the channel if there is any.
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func (b *scStateUpdateBuffer) get() <-chan *scStateUpdate {
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return b.c
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}
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// ccBalancerWrapper is a wrapper on top of cc for balancers.
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// It implements balancer.ClientConn interface.
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type ccBalancerWrapper struct {
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cc *ClientConn
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balancer balancer.Balancer
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stateChangeQueue *scStateUpdateBuffer
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resolverUpdateCh chan *resolver.State
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done chan struct{}
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mu sync.Mutex
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subConns map[*acBalancerWrapper]struct{}
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}
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func newCCBalancerWrapper(cc *ClientConn, b balancer.Builder, bopts balancer.BuildOptions) *ccBalancerWrapper {
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ccb := &ccBalancerWrapper{
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cc: cc,
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stateChangeQueue: newSCStateUpdateBuffer(),
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resolverUpdateCh: make(chan *resolver.State, 1),
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done: make(chan struct{}),
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subConns: make(map[*acBalancerWrapper]struct{}),
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}
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go ccb.watcher()
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ccb.balancer = b.Build(ccb, bopts)
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return ccb
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}
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// watcher balancer functions sequentially, so the balancer can be implemented
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// lock-free.
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func (ccb *ccBalancerWrapper) watcher() {
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for {
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select {
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case t := <-ccb.stateChangeQueue.get():
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ccb.stateChangeQueue.load()
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select {
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case <-ccb.done:
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ccb.balancer.Close()
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return
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default:
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}
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if ub, ok := ccb.balancer.(balancer.V2Balancer); ok {
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ub.UpdateSubConnState(t.sc, balancer.SubConnState{ConnectivityState: t.state})
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} else {
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ccb.balancer.HandleSubConnStateChange(t.sc, t.state)
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}
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case s := <-ccb.resolverUpdateCh:
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select {
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case <-ccb.done:
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ccb.balancer.Close()
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return
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default:
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}
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if ub, ok := ccb.balancer.(balancer.V2Balancer); ok {
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ub.UpdateResolverState(*s)
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} else {
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ccb.balancer.HandleResolvedAddrs(s.Addresses, nil)
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}
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case <-ccb.done:
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}
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select {
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case <-ccb.done:
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ccb.balancer.Close()
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ccb.mu.Lock()
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scs := ccb.subConns
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ccb.subConns = nil
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ccb.mu.Unlock()
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for acbw := range scs {
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ccb.cc.removeAddrConn(acbw.getAddrConn(), errConnDrain)
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}
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return
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default:
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}
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}
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}
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func (ccb *ccBalancerWrapper) close() {
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close(ccb.done)
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}
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func (ccb *ccBalancerWrapper) handleSubConnStateChange(sc balancer.SubConn, s connectivity.State) {
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// When updating addresses for a SubConn, if the address in use is not in
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// the new addresses, the old ac will be tearDown() and a new ac will be
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// created. tearDown() generates a state change with Shutdown state, we
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// don't want the balancer to receive this state change. So before
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// tearDown() on the old ac, ac.acbw (acWrapper) will be set to nil, and
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// this function will be called with (nil, Shutdown). We don't need to call
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// balancer method in this case.
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if sc == nil {
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return
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}
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ccb.stateChangeQueue.put(&scStateUpdate{
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sc: sc,
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state: s,
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})
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}
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func (ccb *ccBalancerWrapper) updateResolverState(s resolver.State) {
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if ccb.cc.curBalancerName != grpclbName {
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// Filter any grpclb addresses since we don't have the grpclb balancer.
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for i := 0; i < len(s.Addresses); {
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if s.Addresses[i].Type == resolver.GRPCLB {
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copy(s.Addresses[i:], s.Addresses[i+1:])
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s.Addresses = s.Addresses[:len(s.Addresses)-1]
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continue
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}
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i++
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}
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}
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select {
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case <-ccb.resolverUpdateCh:
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default:
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}
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ccb.resolverUpdateCh <- &s
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}
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func (ccb *ccBalancerWrapper) NewSubConn(addrs []resolver.Address, opts balancer.NewSubConnOptions) (balancer.SubConn, error) {
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if len(addrs) <= 0 {
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return nil, fmt.Errorf("grpc: cannot create SubConn with empty address list")
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}
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ccb.mu.Lock()
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defer ccb.mu.Unlock()
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if ccb.subConns == nil {
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return nil, fmt.Errorf("grpc: ClientConn balancer wrapper was closed")
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}
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ac, err := ccb.cc.newAddrConn(addrs, opts)
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if err != nil {
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return nil, err
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}
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acbw := &acBalancerWrapper{ac: ac}
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acbw.ac.mu.Lock()
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ac.acbw = acbw
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acbw.ac.mu.Unlock()
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ccb.subConns[acbw] = struct{}{}
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return acbw, nil
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}
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func (ccb *ccBalancerWrapper) RemoveSubConn(sc balancer.SubConn) {
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acbw, ok := sc.(*acBalancerWrapper)
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if !ok {
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return
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}
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ccb.mu.Lock()
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defer ccb.mu.Unlock()
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if ccb.subConns == nil {
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return
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}
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delete(ccb.subConns, acbw)
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ccb.cc.removeAddrConn(acbw.getAddrConn(), errConnDrain)
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}
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func (ccb *ccBalancerWrapper) UpdateBalancerState(s connectivity.State, p balancer.Picker) {
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ccb.mu.Lock()
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defer ccb.mu.Unlock()
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if ccb.subConns == nil {
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return
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}
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// Update picker before updating state. Even though the ordering here does
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// not matter, it can lead to multiple calls of Pick in the common start-up
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// case where we wait for ready and then perform an RPC. If the picker is
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// updated later, we could call the "connecting" picker when the state is
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// updated, and then call the "ready" picker after the picker gets updated.
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ccb.cc.blockingpicker.updatePicker(p)
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ccb.cc.csMgr.updateState(s)
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}
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func (ccb *ccBalancerWrapper) ResolveNow(o resolver.ResolveNowOption) {
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ccb.cc.resolveNow(o)
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}
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func (ccb *ccBalancerWrapper) Target() string {
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return ccb.cc.target
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}
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// acBalancerWrapper is a wrapper on top of ac for balancers.
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// It implements balancer.SubConn interface.
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type acBalancerWrapper struct {
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mu sync.Mutex
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ac *addrConn
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}
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func (acbw *acBalancerWrapper) UpdateAddresses(addrs []resolver.Address) {
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acbw.mu.Lock()
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defer acbw.mu.Unlock()
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if len(addrs) <= 0 {
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acbw.ac.tearDown(errConnDrain)
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return
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}
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if !acbw.ac.tryUpdateAddrs(addrs) {
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cc := acbw.ac.cc
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opts := acbw.ac.scopts
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acbw.ac.mu.Lock()
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// Set old ac.acbw to nil so the Shutdown state update will be ignored
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// by balancer.
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//
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// TODO(bar) the state transition could be wrong when tearDown() old ac
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// and creating new ac, fix the transition.
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acbw.ac.acbw = nil
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acbw.ac.mu.Unlock()
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acState := acbw.ac.getState()
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acbw.ac.tearDown(errConnDrain)
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if acState == connectivity.Shutdown {
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return
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}
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ac, err := cc.newAddrConn(addrs, opts)
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if err != nil {
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grpclog.Warningf("acBalancerWrapper: UpdateAddresses: failed to newAddrConn: %v", err)
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return
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}
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acbw.ac = ac
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ac.mu.Lock()
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ac.acbw = acbw
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ac.mu.Unlock()
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if acState != connectivity.Idle {
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ac.connect()
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}
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}
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}
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func (acbw *acBalancerWrapper) Connect() {
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acbw.mu.Lock()
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defer acbw.mu.Unlock()
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acbw.ac.connect()
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}
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func (acbw *acBalancerWrapper) getAddrConn() *addrConn {
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acbw.mu.Lock()
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defer acbw.mu.Unlock()
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return acbw.ac
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}
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