yuzu/src/core/hle/kernel/k_synchronization_object.cpp

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/assert.h"
#include "common/common_types.h"
#include "core/hle/kernel/k_scheduler.h"
#include "core/hle/kernel/k_scoped_scheduler_lock_and_sleep.h"
#include "core/hle/kernel/k_synchronization_object.h"
#include "core/hle/kernel/k_thread.h"
#include "core/hle/kernel/k_thread_queue.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/svc_results.h"
namespace Kernel {
namespace {
class ThreadQueueImplForKSynchronizationObjectWait final : public KThreadQueueWithoutEndWait {
private:
using ThreadListNode = KSynchronizationObject::ThreadListNode;
private:
KSynchronizationObject** m_objects;
ThreadListNode* m_nodes;
s32 m_count;
public:
ThreadQueueImplForKSynchronizationObjectWait(KernelCore& kernel_, KSynchronizationObject** o,
ThreadListNode* n, s32 c)
: KThreadQueueWithoutEndWait(kernel_), m_objects(o), m_nodes(n), m_count(c) { // ...
}
virtual void NotifyAvailable(KThread* waiting_thread, KSynchronizationObject* signaled_object,
ResultCode wait_result) override {
// Determine the sync index, and unlink all nodes.
s32 sync_index = -1;
for (auto i = 0; i < m_count; ++i) {
// Check if this is the signaled object.
if (m_objects[i] == signaled_object && sync_index == -1) {
sync_index = i;
}
// Unlink the current node from the current object.
m_objects[i]->UnlinkNode(std::addressof(m_nodes[i]));
}
// Set the waiting thread's sync index.
waiting_thread->SetSyncedIndex(sync_index);
// Set the waiting thread as not cancellable.
waiting_thread->ClearCancellable();
// Invoke the base end wait handler.
KThreadQueue::EndWait(waiting_thread, wait_result);
}
virtual void CancelWait(KThread* waiting_thread, ResultCode wait_result,
bool cancel_timer_task) override {
// Remove all nodes from our list.
for (auto i = 0; i < m_count; ++i) {
m_objects[i]->UnlinkNode(std::addressof(m_nodes[i]));
}
// Set the waiting thread as not cancellable.
waiting_thread->ClearCancellable();
// Invoke the base cancel wait handler.
KThreadQueue::CancelWait(waiting_thread, wait_result, cancel_timer_task);
}
};
} // namespace
void KSynchronizationObject::Finalize() {
this->OnFinalizeSynchronizationObject();
KAutoObject::Finalize();
}
ResultCode KSynchronizationObject::Wait(KernelCore& kernel_ctx, s32* out_index,
KSynchronizationObject** objects, const s32 num_objects,
s64 timeout) {
// Allocate space on stack for thread nodes.
std::vector<ThreadListNode> thread_nodes(num_objects);
// Prepare for wait.
KThread* thread = GetCurrentThreadPointer(kernel_ctx);
ThreadQueueImplForKSynchronizationObjectWait wait_queue(kernel_ctx, objects,
thread_nodes.data(), num_objects);
{
// Setup the scheduling lock and sleep.
KScopedSchedulerLockAndSleep slp(kernel_ctx, thread, timeout);
// Check if the thread should terminate.
if (thread->IsTerminationRequested()) {
slp.CancelSleep();
return ResultTerminationRequested;
}
// Check if any of the objects are already signaled.
for (auto i = 0; i < num_objects; ++i) {
ASSERT(objects[i] != nullptr);
if (objects[i]->IsSignaled()) {
*out_index = i;
slp.CancelSleep();
return ResultSuccess;
}
}
// Check if the timeout is zero.
if (timeout == 0) {
slp.CancelSleep();
return ResultTimedOut;
}
// Check if waiting was canceled.
if (thread->IsWaitCancelled()) {
slp.CancelSleep();
thread->ClearWaitCancelled();
return ResultCancelled;
}
// Add the waiters.
for (auto i = 0; i < num_objects; ++i) {
thread_nodes[i].thread = thread;
thread_nodes[i].next = nullptr;
objects[i]->LinkNode(std::addressof(thread_nodes[i]));
}
// Mark the thread as cancellable.
thread->SetCancellable();
// Clear the thread's synced index.
thread->SetSyncedIndex(-1);
// Wait for an object to be signaled.
thread->BeginWait(std::addressof(wait_queue));
thread->SetWaitReasonForDebugging(ThreadWaitReasonForDebugging::Synchronization);
}
// Set the output index.
*out_index = thread->GetSyncedIndex();
// Get the wait result.
return thread->GetWaitResult();
}
KSynchronizationObject::KSynchronizationObject(KernelCore& kernel_)
: KAutoObjectWithList{kernel_} {}
KSynchronizationObject::~KSynchronizationObject() = default;
void KSynchronizationObject::NotifyAvailable(ResultCode result) {
KScopedSchedulerLock sl(kernel);
// If we're not signaled, we've nothing to notify.
if (!this->IsSignaled()) {
return;
}
// Iterate over each thread.
for (auto* cur_node = thread_list_head; cur_node != nullptr; cur_node = cur_node->next) {
cur_node->thread->NotifyAvailable(this, result);
}
}
std::vector<KThread*> KSynchronizationObject::GetWaitingThreadsForDebugging() const {
std::vector<KThread*> threads;
// If debugging, dump the list of waiters.
{
KScopedSchedulerLock lock(kernel);
for (auto* cur_node = thread_list_head; cur_node != nullptr; cur_node = cur_node->next) {
threads.emplace_back(cur_node->thread);
}
}
return threads;
}
} // namespace Kernel