yuzu/src/core/hle/kernel/server_session.h

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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
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#include <string>
#include "common/assert.h"
#include "common/common_types.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/thread.h"
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#include "core/hle/result.h"
#include "core/hle/service/service.h"
#include "core/memory.h"
namespace Kernel {
class ClientSession;
/**
* Kernel object representing the server endpoint of an IPC session. Sessions are the basic CTR-OS
* primitive for communication between different processes, and are used to implement service calls
* to the various system services.
*
* To make a service call, the client must write the command header and parameters to the buffer
* located at offset 0x80 of the TLS (Thread-Local Storage) area, then execute a SendSyncRequest
* SVC call with its ClientSession handle. The kernel will read the command header, using it to
* marshall the parameters to the process at the server endpoint of the session.
* After the server replies to the request, the response is marshalled back to the caller's
* TLS buffer and control is transferred back to it.
*/
class ServerSession final : public WaitObject {
public:
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std::string GetTypeName() const override {
return "ServerSession";
}
static const HandleType HANDLE_TYPE = HandleType::ServerSession;
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HandleType GetHandleType() const override {
return HANDLE_TYPE;
}
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using SessionPair = std::tuple<SharedPtr<ServerSession>, SharedPtr<ClientSession>>;
/**
* Creates a pair of ServerSession and an associated ClientSession.
* @param name Optional name of the ports.
* @param hle_handler Optional HLE handler for this server session.
* @return The created session tuple
*/
static SessionPair CreateSessionPair(
const std::string& name = "Unknown",
std::shared_ptr<Service::SessionRequestHandler> hle_handler = nullptr);
/**
* Handle a sync request from the emulated application.
* @returns ResultCode from the operation.
*/
ResultCode HandleSyncRequest();
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bool ShouldWait(Thread* thread) const override;
void Acquire(Thread* thread) override;
std::string name; ///< The name of this session (optional)
bool signaled; ///< Whether there's new data available to this ServerSession
std::shared_ptr<Service::SessionRequestHandler>
hle_handler; ///< This session's HLE request handler (optional)
private:
ServerSession();
~ServerSession() override;
/**
* Creates a server session. The server session can have an optional HLE handler,
* which will be invoked to handle the IPC requests that this session receives.
* @param name Optional name of the server session.
* @param hle_handler Optional HLE handler for this server session.
* @return The created server session
*/
static ResultVal<SharedPtr<ServerSession>> Create(
std::string name = "Unknown",
std::shared_ptr<Service::SessionRequestHandler> hle_handler = nullptr);
};
/**
* Performs command buffer translation for an HLE IPC request.
* The command buffer from the ServerSession thread's TLS is copied into a
* buffer and all descriptors in the buffer are processed.
* TODO(Subv): Implement this function, currently we do not support multiple processes running at
* once, but once that is implemented we'll need to properly translate all descriptors
* in the command buffer.
*/
ResultCode TranslateHLERequest(ServerSession* server_session);
}