yuzu/src/shader_recompiler/profile.h

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
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#include <optional>
#include "common/common_types.h"
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namespace Shader {
enum class AttributeType : u8 {
Float,
SignedInt,
UnsignedInt,
Disabled,
};
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enum class InputTopology {
Points,
Lines,
LinesAdjacency,
Triangles,
TrianglesAdjacency,
};
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struct Profile {
u32 supported_spirv{0x00010000};
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bool unified_descriptor_binding{};
bool support_vertex_instance_id{};
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bool support_float_controls{};
bool support_separate_denorm_behavior{};
bool support_separate_rounding_mode{};
bool support_fp16_denorm_preserve{};
bool support_fp32_denorm_preserve{};
bool support_fp16_denorm_flush{};
bool support_fp32_denorm_flush{};
bool support_fp16_signed_zero_nan_preserve{};
bool support_fp32_signed_zero_nan_preserve{};
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bool support_fp64_signed_zero_nan_preserve{};
bool support_explicit_workgroup_layout{};
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bool support_vote{};
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bool support_viewport_index_layer_non_geometry{};
bool support_typeless_image_loads{};
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bool warp_size_potentially_larger_than_guest{};
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bool support_int64_atomics{};
// FClamp is broken and OpFMax + OpFMin should be used instead
bool has_broken_spirv_clamp{};
std::array<AttributeType, 32> generic_input_types{};
bool convert_depth_mode{};
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bool force_early_z{};
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InputTopology input_topology{};
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std::optional<float> fixed_state_point_size;
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};
} // namespace Shader