yuzu/src/core/hle/kernel/memory.cpp

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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
#include <map>
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#include <memory>
#include <utility>
#include <vector>
#include "audio_core/audio_core.h"
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#include "common/common_types.h"
#include "common/logging/log.h"
#include "core/hle/config_mem.h"
#include "core/hle/kernel/memory.h"
#include "core/hle/kernel/vm_manager.h"
#include "core/hle/result.h"
#include "core/hle/shared_page.h"
#include "core/memory.h"
#include "core/memory_setup.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
namespace Kernel {
static MemoryRegionInfo memory_regions[3];
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/// Size of the APPLICATION, SYSTEM and BASE memory regions (respectively) for each system
/// memory configuration type.
static const u32 memory_region_sizes[8][3] = {
// Old 3DS layouts
{0x04000000, 0x02C00000, 0x01400000}, // 0
{/* This appears to be unused. */}, // 1
{0x06000000, 0x00C00000, 0x01400000}, // 2
{0x05000000, 0x01C00000, 0x01400000}, // 3
{0x04800000, 0x02400000, 0x01400000}, // 4
{0x02000000, 0x04C00000, 0x01400000}, // 5
// New 3DS layouts
{0x07C00000, 0x06400000, 0x02000000}, // 6
{0x0B200000, 0x02E00000, 0x02000000}, // 7
};
void MemoryInit(u32 mem_type) {
// TODO(yuriks): On the n3DS, all o3DS configurations (<=5) are forced to 6 instead.
ASSERT_MSG(mem_type <= 5, "New 3DS memory configuration aren't supported yet!");
ASSERT(mem_type != 1);
// The kernel allocation regions (APPLICATION, SYSTEM and BASE) are laid out in sequence, with
// the sizes specified in the memory_region_sizes table.
VAddr base = 0;
for (int i = 0; i < 3; ++i) {
memory_regions[i].base = base;
memory_regions[i].size = memory_region_sizes[mem_type][i];
memory_regions[i].used = 0;
memory_regions[i].linear_heap_memory = std::make_shared<std::vector<u8>>();
// Reserve enough space for this region of FCRAM.
// We do not want this block of memory to be relocated when allocating from it.
memory_regions[i].linear_heap_memory->reserve(memory_regions[i].size);
base += memory_regions[i].size;
}
// We must've allocated the entire FCRAM by the end
ASSERT(base == Memory::FCRAM_SIZE);
using ConfigMem::config_mem;
config_mem.app_mem_type = mem_type;
// app_mem_malloc does not always match the configured size for memory_region[0]: in case the
// n3DS type override is in effect it reports the size the game expects, not the real one.
config_mem.app_mem_alloc = memory_region_sizes[mem_type][0];
config_mem.sys_mem_alloc = memory_regions[1].size;
config_mem.base_mem_alloc = memory_regions[2].size;
}
void MemoryShutdown() {
for (auto& region : memory_regions) {
region.base = 0;
region.size = 0;
region.used = 0;
region.linear_heap_memory = nullptr;
}
}
MemoryRegionInfo* GetMemoryRegion(MemoryRegion region) {
switch (region) {
case MemoryRegion::APPLICATION:
return &memory_regions[0];
case MemoryRegion::SYSTEM:
return &memory_regions[1];
case MemoryRegion::BASE:
return &memory_regions[2];
default:
UNREACHABLE();
}
}
}
namespace Memory {
namespace {
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struct MemoryArea {
u32 base;
u32 size;
const char* name;
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};
// We don't declare the IO regions in here since its handled by other means.
static MemoryArea memory_areas[] = {
{VRAM_VADDR, VRAM_SIZE, "VRAM"}, // Video memory (VRAM)
};
}
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void Init() {
InitMemoryMap();
LOG_DEBUG(HW_Memory, "initialized OK");
}
void InitLegacyAddressSpace(Kernel::VMManager& address_space) {
using namespace Kernel;
for (MemoryArea& area : memory_areas) {
auto block = std::make_shared<std::vector<u8>>(area.size);
address_space
.MapMemoryBlock(area.base, std::move(block), 0, area.size, MemoryState::Private)
.Unwrap();
}
auto cfg_mem_vma = address_space
.MapBackingMemory(CONFIG_MEMORY_VADDR, (u8*)&ConfigMem::config_mem,
CONFIG_MEMORY_SIZE, MemoryState::Shared)
.MoveFrom();
address_space.Reprotect(cfg_mem_vma, VMAPermission::Read);
auto shared_page_vma = address_space
.MapBackingMemory(SHARED_PAGE_VADDR, (u8*)&SharedPage::shared_page,
SHARED_PAGE_SIZE, MemoryState::Shared)
.MoveFrom();
address_space.Reprotect(shared_page_vma, VMAPermission::Read);
auto& dsp_ram = AudioCore::GetDspMemory();
auto dsp_vma = address_space
.MapBackingMemory(DSP_RAM_VADDR, dsp_ram.data(), dsp_ram.size(),
Kernel::MemoryState::IO)
.MoveFrom();
address_space.Reprotect(dsp_vma, Kernel::VMAPermission::ReadWrite);
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}
} // namespace