android: Convert InputOverlayDrawableButton to Kotlin

This commit is contained in:
Charles Lombardo 2023-03-08 20:48:55 -05:00 committed by bunnei
parent a1c57de466
commit 0177e908e9
2 changed files with 118 additions and 139 deletions

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@ -1,139 +0,0 @@
/**
* Copyright 2013 Dolphin Emulator Project
* Licensed under GPLv2+
* Refer to the license.txt file included.
*/
package org.yuzu.yuzu_emu.overlay;
import android.content.res.Resources;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Rect;
import android.graphics.drawable.BitmapDrawable;
import android.view.MotionEvent;
import org.yuzu.yuzu_emu.NativeLibrary.ButtonState;
/**
* Custom {@link BitmapDrawable} that is capable
* of storing it's own ID.
*/
public final class InputOverlayDrawableButton {
// The ID value what type of button this Drawable represents.
private int mButtonId;
// The ID value what motion event is tracking
private int mTrackId;
// The drawable position on the screen
private int mButtonPositionX, mButtonPositionY;
private int mWidth;
private int mHeight;
private BitmapDrawable mDefaultStateBitmap;
private BitmapDrawable mPressedStateBitmap;
private boolean mPressedState = false;
/**
* Constructor
*
* @param res {@link Resources} instance.
* @param defaultStateBitmap {@link Bitmap} to use with the default state Drawable.
* @param pressedStateBitmap {@link Bitmap} to use with the pressed state Drawable.
* @param buttonId Identifier for this type of button.
*/
public InputOverlayDrawableButton(Resources res, Bitmap defaultStateBitmap,
Bitmap pressedStateBitmap, int buttonId) {
mDefaultStateBitmap = new BitmapDrawable(res, defaultStateBitmap);
mPressedStateBitmap = new BitmapDrawable(res, pressedStateBitmap);
mButtonId = buttonId;
mTrackId = -1;
mWidth = mDefaultStateBitmap.getIntrinsicWidth();
mHeight = mDefaultStateBitmap.getIntrinsicHeight();
}
/**
* Updates button status based on the motion event.
*
* @return true if value was changed
*/
public boolean updateStatus(MotionEvent event) {
int pointerIndex = event.getActionIndex();
int xPosition = (int) event.getX(pointerIndex);
int yPosition = (int) event.getY(pointerIndex);
int pointerId = event.getPointerId(pointerIndex);
int motion_event = event.getAction() & MotionEvent.ACTION_MASK;
boolean isActionDown = motion_event == MotionEvent.ACTION_DOWN || motion_event == MotionEvent.ACTION_POINTER_DOWN;
boolean isActionUp = motion_event == MotionEvent.ACTION_UP || motion_event == MotionEvent.ACTION_POINTER_UP;
boolean current_state = mPressedState;
if (isActionDown) {
if (!getBounds().contains(xPosition, yPosition)) {
return false;
}
mPressedState = true;
mTrackId = pointerId;
return true;
}
if (isActionUp) {
if (mTrackId != pointerId) {
return false;
}
mPressedState = false;
mTrackId = -1;
return true;
}
return false;
}
public void setPosition(int x, int y) {
mButtonPositionX = x;
mButtonPositionY = y;
}
public void draw(Canvas canvas) {
getCurrentStateBitmapDrawable().draw(canvas);
}
private BitmapDrawable getCurrentStateBitmapDrawable() {
return mPressedState ? mPressedStateBitmap : mDefaultStateBitmap;
}
public void setBounds(int left, int top, int right, int bottom) {
mDefaultStateBitmap.setBounds(left, top, right, bottom);
mPressedStateBitmap.setBounds(left, top, right, bottom);
}
/**
* Gets this InputOverlayDrawableButton's button ID.
*
* @return this InputOverlayDrawableButton's button ID.
*/
public int getId() {
return mButtonId;
}
public int getTrackId() {
return mTrackId;
}
public int getStatus() {
return mPressedState ? ButtonState.PRESSED : ButtonState.RELEASED;
}
private Rect getBounds() {
return mDefaultStateBitmap.getBounds();
}
public int getWidth() {
return mWidth;
}
public int getHeight() {
return mHeight;
}
}

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/**
* Copyright 2013 Dolphin Emulator Project
* Licensed under GPLv2+
* Refer to the license.txt file included.
*/
package org.yuzu.yuzu_emu.overlay
import android.content.res.Resources
import android.graphics.Bitmap
import android.graphics.Canvas
import android.graphics.Rect
import android.graphics.drawable.BitmapDrawable
import android.view.MotionEvent
import org.yuzu.yuzu_emu.NativeLibrary.ButtonState
/**
* Custom [BitmapDrawable] that is capable
* of storing it's own ID.
*
* @param res [Resources] instance.
* @param defaultStateBitmap [Bitmap] to use with the default state Drawable.
* @param pressedStateBitmap [Bitmap] to use with the pressed state Drawable.
* @param buttonId Identifier for this type of button.
*/
class InputOverlayDrawableButton(
res: Resources,
defaultStateBitmap: Bitmap,
pressedStateBitmap: Bitmap,
buttonId: Int
) {
/**
* Gets this InputOverlayDrawableButton's button ID.
*
* @return this InputOverlayDrawableButton's button ID.
*/
// The ID value what type of button this Drawable represents.
val id: Int
// The ID value what motion event is tracking
var trackId: Int
// The drawable position on the screen
private var buttonPositionX = 0
private var buttonPositionY = 0
val width: Int
val height: Int
private val defaultStateBitmap: BitmapDrawable
private val pressedStateBitmap: BitmapDrawable
private var pressedState = false
init {
this.defaultStateBitmap = BitmapDrawable(res, defaultStateBitmap)
this.pressedStateBitmap = BitmapDrawable(res, pressedStateBitmap)
id = buttonId
trackId = -1
width = this.defaultStateBitmap.intrinsicWidth
height = this.defaultStateBitmap.intrinsicHeight
}
/**
* Updates button status based on the motion event.
*
* @return true if value was changed
*/
fun updateStatus(event: MotionEvent): Boolean {
val pointerIndex = event.actionIndex
val xPosition = event.getX(pointerIndex).toInt()
val yPosition = event.getY(pointerIndex).toInt()
val pointerId = event.getPointerId(pointerIndex)
val motionEvent = event.action and MotionEvent.ACTION_MASK
val isActionDown =
motionEvent == MotionEvent.ACTION_DOWN || motionEvent == MotionEvent.ACTION_POINTER_DOWN
val isActionUp =
motionEvent == MotionEvent.ACTION_UP || motionEvent == MotionEvent.ACTION_POINTER_UP
if (isActionDown) {
if (!bounds.contains(xPosition, yPosition)) {
return false
}
pressedState = true
trackId = pointerId
return true
}
if (isActionUp) {
if (trackId != pointerId) {
return false
}
pressedState = false
trackId = -1
return true
}
return false
}
fun setPosition(x: Int, y: Int) {
buttonPositionX = x
buttonPositionY = y
}
fun draw(canvas: Canvas?) {
currentStateBitmapDrawable.draw(canvas!!)
}
private val currentStateBitmapDrawable: BitmapDrawable
get() = if (pressedState) pressedStateBitmap else defaultStateBitmap
fun setBounds(left: Int, top: Int, right: Int, bottom: Int) {
defaultStateBitmap.setBounds(left, top, right, bottom)
pressedStateBitmap.setBounds(left, top, right, bottom)
}
val status: Int
get() = if (pressedState) ButtonState.PRESSED else ButtonState.RELEASED
private val bounds: Rect
get() = defaultStateBitmap.bounds
}