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https://github.com/yuzu-emu/yuzu.git
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TAS: Immediately switch stick to TAS on input
Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
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@ -11,6 +11,11 @@
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namespace Core::HID {
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constexpr s32 HID_JOYSTICK_MAX = 0x7fff;
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constexpr s32 HID_TRIGGER_MAX = 0x7fff;
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// Use a common UUID for TAS and Virtual Gamepad
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constexpr Common::UUID TAS_UUID =
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Common::UUID{{0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x7, 0xA5, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0}};
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constexpr Common::UUID VIRTUAL_UUID =
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Common::UUID{{0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x7, 0xFF, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0}};
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EmulatedController::EmulatedController(NpadIdType npad_id_type_) : npad_id_type(npad_id_type_) {}
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@ -348,10 +353,6 @@ void EmulatedController::ReloadInput() {
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}
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}
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// Use a common UUID for TAS
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static constexpr Common::UUID TAS_UUID = Common::UUID{
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{0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x7, 0xA5, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0}};
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// Register TAS devices. No need to force update
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for (std::size_t index = 0; index < tas_button_devices.size(); ++index) {
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if (!tas_button_devices[index]) {
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@ -377,10 +378,6 @@ void EmulatedController::ReloadInput() {
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});
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}
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// Use a common UUID for Virtual Gamepad
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static constexpr Common::UUID VIRTUAL_UUID = Common::UUID{
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{0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x7, 0xFF, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0}};
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// Register virtual devices. No need to force update
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for (std::size_t index = 0; index < virtual_button_devices.size(); ++index) {
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if (!virtual_button_devices[index]) {
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@ -780,7 +777,12 @@ void EmulatedController::SetStick(const Common::Input::CallbackStatus& callback,
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// Only read stick values that have the same uuid or are over the threshold to avoid flapping
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if (controller.stick_values[index].uuid != uuid) {
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if (!stick_value.down && !stick_value.up && !stick_value.left && !stick_value.right) {
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const bool is_tas = uuid == TAS_UUID;
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if (is_tas && stick_value.x.value == 0 && stick_value.y.value == 0) {
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return;
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}
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if (!is_tas && !stick_value.down && !stick_value.up && !stick_value.left &&
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!stick_value.right) {
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return;
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}
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}
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