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https://github.com/yuzu-emu/yuzu.git
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Revert PR7009
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a8b0104923
commit
052017e189
@ -83,12 +83,6 @@ FileSys::StorageId GetStorageIdForFrontendSlot(
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}
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}
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void KProcessDeleter(Kernel::KProcess* process) {
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process->Destroy();
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}
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using KProcessPtr = std::unique_ptr<Kernel::KProcess, decltype(&KProcessDeleter)>;
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} // Anonymous namespace
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FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
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@ -261,11 +255,10 @@ struct System::Impl {
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}
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telemetry_session->AddInitialInfo(*app_loader, fs_controller, *content_provider);
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main_process = KProcessPtr{Kernel::KProcess::Create(system.Kernel()), KProcessDeleter};
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ASSERT(Kernel::KProcess::Initialize(main_process.get(), system, "main",
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auto main_process = Kernel::KProcess::Create(system.Kernel());
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ASSERT(Kernel::KProcess::Initialize(main_process, system, "main",
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Kernel::KProcess::ProcessType::Userland)
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.IsSuccess());
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main_process->Open();
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const auto [load_result, load_parameters] = app_loader->Load(*main_process, system);
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if (load_result != Loader::ResultStatus::Success) {
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LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", load_result);
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@ -275,7 +268,7 @@ struct System::Impl {
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static_cast<u32>(SystemResultStatus::ErrorLoader) + static_cast<u32>(load_result));
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}
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AddGlueRegistrationForProcess(*app_loader, *main_process);
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kernel.MakeCurrentProcess(main_process.get());
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kernel.MakeCurrentProcess(main_process);
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kernel.InitializeCores();
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// Initialize cheat engine
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@ -340,8 +333,6 @@ struct System::Impl {
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kernel.Shutdown();
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memory.Reset();
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applet_manager.ClearAll();
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// TODO: The main process should be freed based on KAutoObject ref counting.
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main_process.reset();
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LOG_DEBUG(Core, "Shutdown OK");
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}
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@ -403,7 +394,6 @@ struct System::Impl {
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std::unique_ptr<Tegra::GPU> gpu_core;
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std::unique_ptr<Hardware::InterruptManager> interrupt_manager;
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std::unique_ptr<Core::DeviceMemory> device_memory;
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KProcessPtr main_process{nullptr, KProcessDeleter};
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Core::Memory::Memory memory;
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CpuManager cpu_manager;
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std::atomic_bool is_powered_on{};
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@ -174,8 +174,8 @@ struct KernelCore::Impl {
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{
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std::lock_guard lk(registered_in_use_objects_lock);
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if (registered_in_use_objects.size()) {
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for (auto thread : registered_in_use_objects) {
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thread->Close();
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for (auto& object : registered_in_use_objects) {
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object->Close();
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}
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registered_in_use_objects.clear();
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}
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