renderer_opengl: Fixes for properly flushing & rendering the framebuffer.

This commit is contained in:
bunnei 2018-03-23 15:49:04 -04:00
parent b5f3e7951b
commit 054393917e
2 changed files with 12 additions and 12 deletions

View File

@ -32,12 +32,6 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
Core::System::GetInstance().perf_stats.EndGameFrame();
// TODO(bunnei): The framebuffer region should only be flushed and invalidated if it is written
// to, not every frame. When we find the right place for this, the below line can be removed.
Memory::RasterizerFlushVirtualRegion(framebuffer.address,
framebuffer.width * framebuffer.height * 4,
Memory::FlushMode::FlushAndInvalidate);
VideoCore::g_renderer->SwapBuffers(framebuffer);
}

View File

@ -137,9 +137,15 @@ void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&
*/
void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer,
ScreenInfo& screen_info) {
const u32 bpp{Tegra::FramebufferConfig::BytesPerPixel(framebuffer.pixel_format)};
const u32 size_in_bytes{framebuffer.stride * framebuffer.height * bpp};
const VAddr framebuffer_addr{framebuffer.address};
const u32 bytes_per_pixel{Tegra::FramebufferConfig::BytesPerPixel(framebuffer.pixel_format)};
const u64 size_in_bytes{framebuffer.stride * framebuffer.height * bytes_per_pixel};
const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
// TODO(bunnei): The framebuffer region should only be flushed and invalidated if it is
// written to, not every frame. When we find the right place for this, the below line can be
// removed.
Memory::RasterizerFlushVirtualRegion(framebuffer_addr, size_in_bytes,
Memory::FlushMode::FlushAndInvalidate);
// Framebuffer orientation handling
framebuffer_transform_flags = framebuffer.transform_flags;
@ -154,10 +160,10 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
screen_info.display_texture = screen_info.texture.resource.handle;
screen_info.display_texcoords = MathUtil::Rectangle<float>(0.f, 0.f, 1.f, 1.f);
Rasterizer()->FlushRegion(framebuffer_addr, framebuffer.stride * framebuffer.height);
Rasterizer()->FlushRegion(framebuffer_addr, size_in_bytes);
VideoCore::MortonCopyPixels128(framebuffer.width, framebuffer.height, bpp, 4,
Memory::GetPointer(framebuffer.address),
VideoCore::MortonCopyPixels128(framebuffer.width, framebuffer.height, bytes_per_pixel, 4,
Memory::GetPointer(framebuffer_addr),
gl_framebuffer_data.data(), true);
state.texture_units[0].texture_2d = screen_info.texture.resource.handle;