From 0639244d856f403cc9bdec5ca927df7a61edd1d8 Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Thu, 4 Mar 2021 14:14:19 -0500 Subject: [PATCH] renderer_opengl: Swizzle BGR textures on copy OpenGL does not natively support BGR internal formats, which causes many BGR textures to render incorrectly, with Red and Blue channels swapped. This commit aims to address this by swizzling the blue and red channels on texture copies when a BGR format is encountered. --- src/video_core/host_shaders/CMakeLists.txt | 1 + .../host_shaders/opengl_copy_bgra.comp | 15 ++++ .../renderer_opengl/gl_texture_cache.cpp | 20 ++++- .../renderer_opengl/util_shaders.cpp | 76 +++++++++++++++++++ src/video_core/renderer_opengl/util_shaders.h | 22 ++++++ 5 files changed, 132 insertions(+), 2 deletions(-) create mode 100644 src/video_core/host_shaders/opengl_copy_bgra.comp diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt index 970120acc5..3494318ca0 100644 --- a/src/video_core/host_shaders/CMakeLists.txt +++ b/src/video_core/host_shaders/CMakeLists.txt @@ -5,6 +5,7 @@ set(SHADER_FILES convert_float_to_depth.frag full_screen_triangle.vert opengl_copy_bc4.comp + opengl_copy_bgra.comp opengl_present.frag opengl_present.vert pitch_unswizzle.comp diff --git a/src/video_core/host_shaders/opengl_copy_bgra.comp b/src/video_core/host_shaders/opengl_copy_bgra.comp new file mode 100644 index 0000000000..2571a4abf1 --- /dev/null +++ b/src/video_core/host_shaders/opengl_copy_bgra.comp @@ -0,0 +1,15 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#version 430 core + +layout (local_size_x = 4, local_size_y = 4) in; + +layout(binding = 0, rgba8) readonly uniform image2DArray bgr_input; +layout(binding = 1, rgba8) writeonly uniform image2DArray bgr_output; + +void main() { + vec4 color = imageLoad(bgr_input, ivec3(gl_GlobalInvocationID)); + imageStore(bgr_output, ivec3(gl_GlobalInvocationID), color.bgra); +} diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp index 12434db67f..e028677e98 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.cpp +++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp @@ -96,7 +96,7 @@ constexpr std::array FORMAT_TABLE = {{ {GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT}, // BC6H_UFLOAT {GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT}, // BC6H_SFLOAT {GL_COMPRESSED_RGBA_ASTC_4x4_KHR}, // ASTC_2D_4X4_UNORM - {GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE}, // B8G8R8A8_UNORM + {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE}, // B8G8R8A8_UNORM {GL_RGBA32F, GL_RGBA, GL_FLOAT}, // R32G32B32A32_FLOAT {GL_RGBA32I, GL_RGBA_INTEGER, GL_INT}, // R32G32B32A32_SINT {GL_RG32F, GL_RG, GL_FLOAT}, // R32G32_FLOAT @@ -125,7 +125,7 @@ constexpr std::array FORMAT_TABLE = {{ {GL_COMPRESSED_RGBA_ASTC_8x8_KHR}, // ASTC_2D_8X8_UNORM {GL_COMPRESSED_RGBA_ASTC_8x5_KHR}, // ASTC_2D_8X5_UNORM {GL_COMPRESSED_RGBA_ASTC_5x4_KHR}, // ASTC_2D_5X4_UNORM - {GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_BYTE}, // B8G8R8A8_UNORM + {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE}, // B8G8R8A8_SRGB {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT}, // BC1_RGBA_SRGB {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT}, // BC2_SRGB {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}, // BC3_SRGB @@ -396,6 +396,17 @@ void AttachTexture(GLuint fbo, GLenum attachment, const ImageView* image_view) { } } +[[nodiscard]] bool IsPixelFormatBGR(PixelFormat format) { + switch (format) { + case PixelFormat::B5G6R5_UNORM: + case PixelFormat::B8G8R8A8_UNORM: + case PixelFormat::B8G8R8A8_SRGB: + return true; + default: + return false; + } +} + } // Anonymous namespace ImageBufferMap::~ImageBufferMap() { @@ -512,6 +523,9 @@ bool TextureCacheRuntime::CanImageBeCopied(const Image& dst, const Image& src) { if (dst.info.type == ImageType::e3D && dst.info.format == PixelFormat::BC4_UNORM) { return false; } + if (IsPixelFormatBGR(dst.info.format) || IsPixelFormatBGR(src.info.format)) { + return false; + } return true; } @@ -520,6 +534,8 @@ void TextureCacheRuntime::EmulateCopyImage(Image& dst, Image& src, if (dst.info.type == ImageType::e3D && dst.info.format == PixelFormat::BC4_UNORM) { ASSERT(src.info.type == ImageType::e3D); util_shaders.CopyBC4(dst, src, copies); + } else if (IsPixelFormatBGR(dst.info.format) || IsPixelFormatBGR(src.info.format)) { + util_shaders.CopyBGR(dst, src, copies); } else { UNREACHABLE(); } diff --git a/src/video_core/renderer_opengl/util_shaders.cpp b/src/video_core/renderer_opengl/util_shaders.cpp index 31ec68505d..2fe4799bc0 100644 --- a/src/video_core/renderer_opengl/util_shaders.cpp +++ b/src/video_core/renderer_opengl/util_shaders.cpp @@ -14,6 +14,7 @@ #include "video_core/host_shaders/block_linear_unswizzle_2d_comp.h" #include "video_core/host_shaders/block_linear_unswizzle_3d_comp.h" #include "video_core/host_shaders/opengl_copy_bc4_comp.h" +#include "video_core/host_shaders/opengl_copy_bgra_comp.h" #include "video_core/host_shaders/pitch_unswizzle_comp.h" #include "video_core/renderer_opengl/gl_resource_manager.h" #include "video_core/renderer_opengl/gl_shader_manager.h" @@ -48,6 +49,11 @@ OGLProgram MakeProgram(std::string_view source) { return program; } +size_t NumPixelsInCopy(const VideoCommon::ImageCopy& copy) { + return static_cast(copy.extent.width * copy.extent.height * + copy.src_subresource.num_layers); +} + } // Anonymous namespace UtilShaders::UtilShaders(ProgramManager& program_manager_) @@ -55,6 +61,7 @@ UtilShaders::UtilShaders(ProgramManager& program_manager_) block_linear_unswizzle_2d_program(MakeProgram(BLOCK_LINEAR_UNSWIZZLE_2D_COMP)), block_linear_unswizzle_3d_program(MakeProgram(BLOCK_LINEAR_UNSWIZZLE_3D_COMP)), pitch_unswizzle_program(MakeProgram(PITCH_UNSWIZZLE_COMP)), + copy_bgra_program(MakeProgram(OPENGL_COPY_BGRA_COMP)), copy_bc4_program(MakeProgram(OPENGL_COPY_BC4_COMP)) { const auto swizzle_table = Tegra::Texture::MakeSwizzleTable(); swizzle_table_buffer.Create(); @@ -205,6 +212,43 @@ void UtilShaders::CopyBC4(Image& dst_image, Image& src_image, std::span copies) { + static constexpr GLuint BINDING_INPUT_IMAGE = 0; + static constexpr GLuint BINDING_OUTPUT_IMAGE = 1; + static constexpr VideoCommon::Offset3D zero_offset{0, 0, 0}; + const u32 bytes_per_block = BytesPerBlock(dst_image.info.format); + switch (bytes_per_block) { + case 2: + // BGR565 copy + for (const ImageCopy& copy : copies) { + ASSERT(copy.src_offset == zero_offset); + ASSERT(copy.dst_offset == zero_offset); + bgr_copy_pass.Execute(dst_image, src_image, copy); + } + break; + case 4: { + // BGRA8 copy + program_manager.BindHostCompute(copy_bgra_program.handle); + constexpr GLenum FORMAT = GL_RGBA8; + for (const ImageCopy& copy : copies) { + ASSERT(copy.src_offset == zero_offset); + ASSERT(copy.dst_offset == zero_offset); + glBindImageTexture(BINDING_INPUT_IMAGE, src_image.StorageHandle(), + copy.src_subresource.base_level, GL_FALSE, 0, GL_READ_ONLY, FORMAT); + glBindImageTexture(BINDING_OUTPUT_IMAGE, dst_image.StorageHandle(), + copy.dst_subresource.base_level, GL_FALSE, 0, GL_WRITE_ONLY, FORMAT); + glDispatchCompute(copy.extent.width, copy.extent.height, copy.extent.depth); + } + program_manager.RestoreGuestCompute(); + break; + } + default: + UNREACHABLE(); + break; + } +} + GLenum StoreFormat(u32 bytes_per_block) { switch (bytes_per_block) { case 1: @@ -222,4 +266,36 @@ GLenum StoreFormat(u32 bytes_per_block) { return GL_R8UI; } +void Bgr565CopyPass::Execute(const Image& dst_image, const Image& src_image, + const ImageCopy& copy) { + if (CopyBufferCreationNeeded(copy)) { + CreateNewCopyBuffer(copy, GL_TEXTURE_2D_ARRAY, GL_RGB565); + } + // Copy from source to PBO + glPixelStorei(GL_PACK_ALIGNMENT, 1); + glPixelStorei(GL_PACK_ROW_LENGTH, copy.extent.width); + glBindBuffer(GL_PIXEL_PACK_BUFFER, bgr16_pbo.handle); + glGetTextureSubImage(src_image.Handle(), 0, 0, 0, 0, copy.extent.width, copy.extent.height, + copy.src_subresource.num_layers, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, + static_cast(bgr16_pbo_size), nullptr); + + // Copy from PBO to destination in reverse order + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + glPixelStorei(GL_UNPACK_ROW_LENGTH, copy.extent.width); + glBindBuffer(GL_PIXEL_UNPACK_BUFFER, bgr16_pbo.handle); + glTextureSubImage3D(dst_image.Handle(), 0, 0, 0, 0, copy.extent.width, copy.extent.height, + copy.dst_subresource.num_layers, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, + nullptr); +} + +bool Bgr565CopyPass::CopyBufferCreationNeeded(const ImageCopy& copy) { + return bgr16_pbo_size < NumPixelsInCopy(copy) * sizeof(u16); +} + +void Bgr565CopyPass::CreateNewCopyBuffer(const ImageCopy& copy, GLenum target, GLuint format) { + bgr16_pbo.Create(); + bgr16_pbo_size = NumPixelsInCopy(copy) * sizeof(u16); + glNamedBufferData(bgr16_pbo.handle, bgr16_pbo_size, nullptr, GL_STREAM_COPY); +} + } // namespace OpenGL diff --git a/src/video_core/renderer_opengl/util_shaders.h b/src/video_core/renderer_opengl/util_shaders.h index 7b1d16b094..93b009743c 100644 --- a/src/video_core/renderer_opengl/util_shaders.h +++ b/src/video_core/renderer_opengl/util_shaders.h @@ -19,6 +19,22 @@ class ProgramManager; struct ImageBufferMap; +class Bgr565CopyPass { +public: + Bgr565CopyPass() = default; + ~Bgr565CopyPass() = default; + + void Execute(const Image& dst_image, const Image& src_image, + const VideoCommon::ImageCopy& copy); + +private: + [[nodiscard]] bool CopyBufferCreationNeeded(const VideoCommon::ImageCopy& copy); + void CreateNewCopyBuffer(const VideoCommon::ImageCopy& copy, GLenum target, GLuint format); + + OGLBuffer bgr16_pbo; + size_t bgr16_pbo_size{}; +}; + class UtilShaders { public: explicit UtilShaders(ProgramManager& program_manager); @@ -36,6 +52,9 @@ public: void CopyBC4(Image& dst_image, Image& src_image, std::span copies); + void CopyBGR(Image& dst_image, Image& src_image, + std::span copies); + private: ProgramManager& program_manager; @@ -44,7 +63,10 @@ private: OGLProgram block_linear_unswizzle_2d_program; OGLProgram block_linear_unswizzle_3d_program; OGLProgram pitch_unswizzle_program; + OGLProgram copy_bgra_program; OGLProgram copy_bc4_program; + + Bgr565CopyPass bgr_copy_pass; }; GLenum StoreFormat(u32 bytes_per_block);