Implement BC6H_UF16 & BC6H_SF16 (#1092)

* Implement BC6H_UF16 & BC6H_SF16
Require by ARMS

* correct coding style

* correct coding style part 2
This commit is contained in:
greggameplayer 2018-08-31 18:11:19 +02:00 committed by bunnei
parent f08d24e9c0
commit 06578e89b2
3 changed files with 55 additions and 31 deletions

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@ -120,7 +120,11 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
true}, // DXN2UNORM true}, // DXN2UNORM
{GL_COMPRESSED_SIGNED_RG_RGTC2, GL_RG, GL_INT, ComponentType::SNorm, true}, // DXN2SNORM {GL_COMPRESSED_SIGNED_RG_RGTC2, GL_RG, GL_INT, ComponentType::SNorm, true}, // DXN2SNORM
{GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, {GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
true}, // BC7U true}, // BC7U
{GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB, GL_RGB, GL_UNSIGNED_INT_8_8_8_8,
ComponentType::UNorm, true}, // BC6H_UF16
{GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
true}, // BC6H_SF16
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4 {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4
{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // G8R8U {GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // G8R8U
{GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false}, // G8R8S {GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false}, // G8R8S
@ -210,6 +214,8 @@ static bool IsFormatBCn(PixelFormat format) {
case PixelFormat::DXN2SNORM: case PixelFormat::DXN2SNORM:
case PixelFormat::DXN2UNORM: case PixelFormat::DXN2UNORM:
case PixelFormat::BC7U: case PixelFormat::BC7U:
case PixelFormat::BC6H_UF16:
case PixelFormat::BC6H_SF16:
return true; return true;
} }
return false; return false;
@ -266,6 +272,8 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPU
MortonCopy<true, PixelFormat::DXN2UNORM>, MortonCopy<true, PixelFormat::DXN2UNORM>,
MortonCopy<true, PixelFormat::DXN2SNORM>, MortonCopy<true, PixelFormat::DXN2SNORM>,
MortonCopy<true, PixelFormat::BC7U>, MortonCopy<true, PixelFormat::BC7U>,
MortonCopy<true, PixelFormat::BC6H_UF16>,
MortonCopy<true, PixelFormat::BC6H_SF16>,
MortonCopy<true, PixelFormat::ASTC_2D_4X4>, MortonCopy<true, PixelFormat::ASTC_2D_4X4>,
MortonCopy<true, PixelFormat::G8R8U>, MortonCopy<true, PixelFormat::G8R8U>,
MortonCopy<true, PixelFormat::G8R8S>, MortonCopy<true, PixelFormat::G8R8S>,
@ -314,8 +322,10 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPU
MortonCopy<false, PixelFormat::RGBA16UI>, MortonCopy<false, PixelFormat::RGBA16UI>,
MortonCopy<false, PixelFormat::R11FG11FB10F>, MortonCopy<false, PixelFormat::R11FG11FB10F>,
MortonCopy<false, PixelFormat::RGBA32UI>, MortonCopy<false, PixelFormat::RGBA32UI>,
// TODO(Subv): Swizzling DXT1/DXT23/DXT45/DXN1/DXN2/BC7U/ASTC_2D_4X4 formats is not // TODO(Subv): Swizzling DXT1/DXT23/DXT45/DXN1/DXN2/BC7U/BC6H_UF16/BC6H_SF16/ASTC_2D_4X4
// supported // formats are not supported
nullptr,
nullptr,
nullptr, nullptr,
nullptr, nullptr,
nullptr, nullptr,

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@ -45,42 +45,44 @@ struct SurfaceParams {
DXN2UNORM = 17, DXN2UNORM = 17,
DXN2SNORM = 18, DXN2SNORM = 18,
BC7U = 19, BC7U = 19,
ASTC_2D_4X4 = 20, BC6H_UF16 = 20,
G8R8U = 21, BC6H_SF16 = 21,
G8R8S = 22, ASTC_2D_4X4 = 22,
BGRA8 = 23, G8R8U = 23,
RGBA32F = 24, G8R8S = 24,
RG32F = 25, BGRA8 = 25,
R32F = 26, RGBA32F = 26,
R16F = 27, RG32F = 27,
R16U = 28, R32F = 28,
R16S = 29, R16F = 29,
R16UI = 30, R16U = 30,
R16I = 31, R16S = 31,
RG16 = 32, R16UI = 32,
RG16F = 33, R16I = 33,
RG16UI = 34, RG16 = 34,
RG16I = 35, RG16F = 35,
RG16S = 36, RG16UI = 36,
RGB32F = 37, RG16I = 37,
SRGBA8 = 38, RG16S = 38,
RG8U = 39, RGB32F = 39,
RG8S = 40, SRGBA8 = 40,
RG32UI = 41, RG8U = 41,
R32UI = 42, RG8S = 42,
RG32UI = 43,
R32UI = 44,
MaxColorFormat, MaxColorFormat,
// Depth formats // Depth formats
Z32F = 43, Z32F = 45,
Z16 = 44, Z16 = 46,
MaxDepthFormat, MaxDepthFormat,
// DepthStencil formats // DepthStencil formats
Z24S8 = 45, Z24S8 = 47,
S8Z24 = 46, S8Z24 = 48,
Z32FS8 = 47, Z32FS8 = 49,
MaxDepthStencilFormat, MaxDepthStencilFormat,
@ -138,6 +140,8 @@ struct SurfaceParams {
4, // DXN2UNORM 4, // DXN2UNORM
4, // DXN2SNORM 4, // DXN2SNORM
4, // BC7U 4, // BC7U
4, // BC6H_UF16
4, // BC6H_SF16
4, // ASTC_2D_4X4 4, // ASTC_2D_4X4
1, // G8R8U 1, // G8R8U
1, // G8R8S 1, // G8R8S
@ -197,6 +201,8 @@ struct SurfaceParams {
128, // DXN2UNORM 128, // DXN2UNORM
128, // DXN2SNORM 128, // DXN2SNORM
128, // BC7U 128, // BC7U
128, // BC6H_UF16
128, // BC6H_SF16
32, // ASTC_2D_4X4 32, // ASTC_2D_4X4
16, // G8R8U 16, // G8R8U
16, // G8R8S 16, // G8R8S
@ -482,6 +488,10 @@ struct SurfaceParams {
UNREACHABLE(); UNREACHABLE();
case Tegra::Texture::TextureFormat::BC7U: case Tegra::Texture::TextureFormat::BC7U:
return PixelFormat::BC7U; return PixelFormat::BC7U;
case Tegra::Texture::TextureFormat::BC6H_UF16:
return PixelFormat::BC6H_UF16;
case Tegra::Texture::TextureFormat::BC6H_SF16:
return PixelFormat::BC6H_SF16;
case Tegra::Texture::TextureFormat::ASTC_2D_4X4: case Tegra::Texture::TextureFormat::ASTC_2D_4X4:
return PixelFormat::ASTC_2D_4X4; return PixelFormat::ASTC_2D_4X4;
case Tegra::Texture::TextureFormat::R16_G16: case Tegra::Texture::TextureFormat::R16_G16:

View File

@ -56,6 +56,8 @@ u32 BytesPerPixel(TextureFormat format) {
case TextureFormat::DXT45: case TextureFormat::DXT45:
case TextureFormat::DXN2: case TextureFormat::DXN2:
case TextureFormat::BC7U: case TextureFormat::BC7U:
case TextureFormat::BC6H_UF16:
case TextureFormat::BC6H_SF16:
// In this case a 'pixel' actually refers to a 4x4 tile. // In this case a 'pixel' actually refers to a 4x4 tile.
return 16; return 16;
case TextureFormat::R32_G32_B32: case TextureFormat::R32_G32_B32:
@ -106,6 +108,8 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
case TextureFormat::DXN1: case TextureFormat::DXN1:
case TextureFormat::DXN2: case TextureFormat::DXN2:
case TextureFormat::BC7U: case TextureFormat::BC7U:
case TextureFormat::BC6H_UF16:
case TextureFormat::BC6H_SF16:
case TextureFormat::ASTC_2D_4X4: case TextureFormat::ASTC_2D_4X4:
case TextureFormat::A8R8G8B8: case TextureFormat::A8R8G8B8:
case TextureFormat::A2B10G10R10: case TextureFormat::A2B10G10R10: