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gl_shader_decompiler: Implement MOV_R.
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@ -664,7 +664,8 @@ private:
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}
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switch (opcode->GetId()) {
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case OpCode::Id::MOV_C: {
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case OpCode::Id::MOV_C:
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case OpCode::Id::MOV_R: {
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regs.SetRegisterToFloat(instr.gpr0, 0, op_b, 1, 1);
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break;
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}
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