Merge branch 'master' into fullscreen-enum

This commit is contained in:
lat9nq 2021-07-25 15:31:33 -04:00 committed by GitHub
commit 09d6cc9943
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
453 changed files with 49820 additions and 27394 deletions

View File

@ -48,69 +48,6 @@ if (BUILD_REPOSITORY)
endif()
endif()
# The variable SRC_DIR must be passed into the script (since it uses the current build directory for all values of CMAKE_*_DIR)
set(VIDEO_CORE "${SRC_DIR}/src/video_core")
set(HASH_FILES
"${VIDEO_CORE}/renderer_opengl/gl_arb_decompiler.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_arb_decompiler.h"
"${VIDEO_CORE}/renderer_opengl/gl_shader_cache.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_cache.h"
"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.h"
"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h"
"${VIDEO_CORE}/shader/decode/arithmetic.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_half.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_half_immediate.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_immediate.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_integer.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_integer_immediate.cpp"
"${VIDEO_CORE}/shader/decode/bfe.cpp"
"${VIDEO_CORE}/shader/decode/bfi.cpp"
"${VIDEO_CORE}/shader/decode/conversion.cpp"
"${VIDEO_CORE}/shader/decode/ffma.cpp"
"${VIDEO_CORE}/shader/decode/float_set.cpp"
"${VIDEO_CORE}/shader/decode/float_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/half_set.cpp"
"${VIDEO_CORE}/shader/decode/half_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/hfma2.cpp"
"${VIDEO_CORE}/shader/decode/image.cpp"
"${VIDEO_CORE}/shader/decode/integer_set.cpp"
"${VIDEO_CORE}/shader/decode/integer_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/memory.cpp"
"${VIDEO_CORE}/shader/decode/texture.cpp"
"${VIDEO_CORE}/shader/decode/other.cpp"
"${VIDEO_CORE}/shader/decode/predicate_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/predicate_set_register.cpp"
"${VIDEO_CORE}/shader/decode/register_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/shift.cpp"
"${VIDEO_CORE}/shader/decode/video.cpp"
"${VIDEO_CORE}/shader/decode/warp.cpp"
"${VIDEO_CORE}/shader/decode/xmad.cpp"
"${VIDEO_CORE}/shader/ast.cpp"
"${VIDEO_CORE}/shader/ast.h"
"${VIDEO_CORE}/shader/compiler_settings.cpp"
"${VIDEO_CORE}/shader/compiler_settings.h"
"${VIDEO_CORE}/shader/control_flow.cpp"
"${VIDEO_CORE}/shader/control_flow.h"
"${VIDEO_CORE}/shader/decode.cpp"
"${VIDEO_CORE}/shader/expr.cpp"
"${VIDEO_CORE}/shader/expr.h"
"${VIDEO_CORE}/shader/node.h"
"${VIDEO_CORE}/shader/node_helper.cpp"
"${VIDEO_CORE}/shader/node_helper.h"
"${VIDEO_CORE}/shader/registry.cpp"
"${VIDEO_CORE}/shader/registry.h"
"${VIDEO_CORE}/shader/shader_ir.cpp"
"${VIDEO_CORE}/shader/shader_ir.h"
"${VIDEO_CORE}/shader/track.cpp"
"${VIDEO_CORE}/shader/transform_feedback.cpp"
"${VIDEO_CORE}/shader/transform_feedback.h"
)
set(COMBINED "")
foreach (F IN LISTS HASH_FILES)
file(READ ${F} TMP)
set(COMBINED "${COMBINED}${TMP}")
endforeach()
string(MD5 SHADER_CACHE_VERSION "${COMBINED}")
# The variable SRC_DIR must be passed into the script
# (since it uses the current build directory for all values of CMAKE_*_DIR)
configure_file("${SRC_DIR}/src/common/scm_rev.cpp.in" "scm_rev.cpp" @ONLY)

View File

@ -78,3 +78,5 @@ If you wish to support us a different way, please join our [Discord](https://dis
## License
yuzu is licensed under the GPLv2 (or any later version). Refer to the [license.txt](https://github.com/yuzu-emu/yuzu/blob/master/license.txt) file.
The [Skyline-Emulator Team](https://github.com/skyline-emu/skyline) is exempt from GPLv2 for the contributions from all these contributors [FernandoS27](https://github.com/FernandoS27), [lioncash](https://github.com/lioncash), [bunnei](https://github.com/bunnei), [ReinUsesLisp](https://github.com/ReinUsesLisp), [Morph1984](https://github.com/Morph1984), [ogniK5377](https://github.com/ogniK5377), [german77](https://github.com/german77), [ameerj](https://github.com/ameerj), [Kelebek1](https://github.com/Kelebek1) and [lat9nq](https://github.com/lat9nq). They may only use the code from these contributors under Mozilla Public License, version 2.0.

View File

@ -38,6 +38,26 @@ QPushButton#RendererStatusBarButton:!checked {
color: #0066ff;
}
QPushButton#GPUStatusBarButton {
color: #656565;
border: 1px solid transparent;
background-color: transparent;
padding: 0px 3px 0px 3px;
text-align: center;
}
QPushButton#GPUStatusBarButton:hover {
border: 1px solid #76797C;
}
QPushButton#GPUStatusBarButton:checked {
color: #ff8040;
}
QPushButton#GPUStatusBarButton:!checked {
color: #40dd40;
}
QPushButton#buttonRefreshDevices {
min-width: 21px;
min-height: 21px;

View File

@ -1283,6 +1283,27 @@ QPushButton#RendererStatusBarButton:!checked {
color: #00ccdd;
}
QPushButton#GPUStatusBarButton {
min-width: 0px;
color: #656565;
border: 1px solid transparent;
background-color: transparent;
padding: 0px 3px 0px 3px;
text-align: center;
}
QPushButton#GPUStatusBarButton:hover {
border: 1px solid #76797C;
}
QPushButton#GPUStatusBarButton:checked {
color: #ff8040;
}
QPushButton#GPUStatusBarButton:!checked {
color: #40dd40;
}
QPushButton#buttonRefreshDevices {
min-width: 23px;
min-height: 23px;

View File

@ -2186,6 +2186,27 @@ QPushButton#RendererStatusBarButton:!checked {
color: #00ccdd;
}
QPushButton#GPUStatusBarButton {
min-width: 0px;
color: #656565;
border: 1px solid transparent;
background-color: transparent;
padding: 0px 3px 0px 3px;
text-align: center;
}
QPushButton#GPUStatusBarButton:hover {
border: 1px solid #76797C;
}
QPushButton#GPUStatusBarButton:checked {
color: #ff8040;
}
QPushButton#GPUStatusBarButton:!checked {
color: #40dd40;
}
QPushButton#buttonRefreshDevices {
min-width: 19px;
min-height: 19px;

@ -1 +1 @@
Subproject commit 8188e3fbbc105591064093440f88081fb957d4f0
Subproject commit 07c4a37bcf41ea50aef6e98236abdfe8089fb4c6

2
externals/sirit vendored

@ -1 +1 @@
Subproject commit eefca56afd49379bdebc97ded8b480839f930881
Subproject commit a39596358a3a5488c06554c0c15184a6af71e433

View File

@ -142,6 +142,7 @@ add_subdirectory(core)
add_subdirectory(audio_core)
add_subdirectory(video_core)
add_subdirectory(input_common)
add_subdirectory(shader_recompiler)
add_subdirectory(tests)
if (ENABLE_SDL2)

View File

@ -1,8 +1,3 @@
# Add a custom command to generate a new shader_cache_version hash when any of the following files change
# NOTE: This is an approximation of what files affect shader generation, its possible something else
# could affect the result, but much more unlikely than the following files. Keeping a list of files
# like this allows for much better caching since it doesn't force the user to recompile binary shaders every update
set(VIDEO_CORE "${CMAKE_SOURCE_DIR}/src/video_core")
if (DEFINED ENV{AZURECIREPO})
set(BUILD_REPOSITORY $ENV{AZURECIREPO})
endif()
@ -30,64 +25,7 @@ add_custom_command(OUTPUT scm_rev.cpp
-DGIT_EXECUTABLE=${GIT_EXECUTABLE}
-P ${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake
DEPENDS
# WARNING! It was too much work to try and make a common location for this list,
# so if you need to change it, please update CMakeModules/GenerateSCMRev.cmake as well
"${VIDEO_CORE}/renderer_opengl/gl_arb_decompiler.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_arb_decompiler.h"
"${VIDEO_CORE}/renderer_opengl/gl_shader_cache.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_cache.h"
"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.h"
"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h"
"${VIDEO_CORE}/shader/decode/arithmetic.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_half.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_half_immediate.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_immediate.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_integer.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_integer_immediate.cpp"
"${VIDEO_CORE}/shader/decode/bfe.cpp"
"${VIDEO_CORE}/shader/decode/bfi.cpp"
"${VIDEO_CORE}/shader/decode/conversion.cpp"
"${VIDEO_CORE}/shader/decode/ffma.cpp"
"${VIDEO_CORE}/shader/decode/float_set.cpp"
"${VIDEO_CORE}/shader/decode/float_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/half_set.cpp"
"${VIDEO_CORE}/shader/decode/half_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/hfma2.cpp"
"${VIDEO_CORE}/shader/decode/image.cpp"
"${VIDEO_CORE}/shader/decode/integer_set.cpp"
"${VIDEO_CORE}/shader/decode/integer_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/memory.cpp"
"${VIDEO_CORE}/shader/decode/texture.cpp"
"${VIDEO_CORE}/shader/decode/other.cpp"
"${VIDEO_CORE}/shader/decode/predicate_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/predicate_set_register.cpp"
"${VIDEO_CORE}/shader/decode/register_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/shift.cpp"
"${VIDEO_CORE}/shader/decode/video.cpp"
"${VIDEO_CORE}/shader/decode/warp.cpp"
"${VIDEO_CORE}/shader/decode/xmad.cpp"
"${VIDEO_CORE}/shader/ast.cpp"
"${VIDEO_CORE}/shader/ast.h"
"${VIDEO_CORE}/shader/compiler_settings.cpp"
"${VIDEO_CORE}/shader/compiler_settings.h"
"${VIDEO_CORE}/shader/control_flow.cpp"
"${VIDEO_CORE}/shader/control_flow.h"
"${VIDEO_CORE}/shader/decode.cpp"
"${VIDEO_CORE}/shader/expr.cpp"
"${VIDEO_CORE}/shader/expr.h"
"${VIDEO_CORE}/shader/node.h"
"${VIDEO_CORE}/shader/node_helper.cpp"
"${VIDEO_CORE}/shader/node_helper.h"
"${VIDEO_CORE}/shader/registry.cpp"
"${VIDEO_CORE}/shader/registry.h"
"${VIDEO_CORE}/shader/shader_ir.cpp"
"${VIDEO_CORE}/shader/shader_ir.h"
"${VIDEO_CORE}/shader/track.cpp"
"${VIDEO_CORE}/shader/transform_feedback.cpp"
"${VIDEO_CORE}/shader/transform_feedback.h"
# and also check that the scm_rev files haven't changed
# Check that the scm_rev files haven't changed
"${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in"
"${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.h"
# technically we should regenerate if the git version changed, but its not worth the effort imo
@ -231,7 +169,7 @@ endif()
create_target_directory_groups(common)
target_link_libraries(common PUBLIC ${Boost_LIBRARIES} fmt::fmt microprofile)
target_link_libraries(common PUBLIC ${Boost_LIBRARIES} fmt::fmt microprofile Threads::Threads)
target_link_libraries(common PRIVATE lz4::lz4 xbyak)
if (MSVC)
target_link_libraries(common PRIVATE zstd::zstd)

View File

@ -144,6 +144,10 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
SUB(Render, Software) \
SUB(Render, OpenGL) \
SUB(Render, Vulkan) \
CLS(Shader) \
SUB(Shader, SPIRV) \
SUB(Shader, GLASM) \
SUB(Shader, GLSL) \
CLS(Audio) \
SUB(Audio, DSP) \
SUB(Audio, Sink) \

View File

@ -114,6 +114,10 @@ enum class Class : u8 {
Render_Software, ///< Software renderer backend
Render_OpenGL, ///< OpenGL backend
Render_Vulkan, ///< Vulkan backend
Shader, ///< Shader recompiler
Shader_SPIRV, ///< Shader SPIR-V code generation
Shader_GLASM, ///< Shader GLASM code generation
Shader_GLSL, ///< Shader GLSL code generation
Audio, ///< Audio emulation
Audio_DSP, ///< The HLE implementation of the DSP
Audio_Sink, ///< Emulator audio output backend

View File

@ -14,7 +14,6 @@
#define BUILD_ID "@BUILD_ID@"
#define TITLE_BAR_FORMAT_IDLE "@TITLE_BAR_FORMAT_IDLE@"
#define TITLE_BAR_FORMAT_RUNNING "@TITLE_BAR_FORMAT_RUNNING@"
#define SHADER_CACHE_VERSION "@SHADER_CACHE_VERSION@"
namespace Common {
@ -28,7 +27,6 @@ const char g_build_version[] = BUILD_VERSION;
const char g_build_id[] = BUILD_ID;
const char g_title_bar_format_idle[] = TITLE_BAR_FORMAT_IDLE;
const char g_title_bar_format_running[] = TITLE_BAR_FORMAT_RUNNING;
const char g_shader_cache_version[] = SHADER_CACHE_VERSION;
} // namespace

View File

@ -57,7 +57,7 @@ void LogSettings() {
log_setting("Renderer_UseNvdecEmulation", values.use_nvdec_emulation.GetValue());
log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue());
log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
log_setting("Renderer_UseGarbageCollection", values.use_caches_gc.GetValue());
log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
@ -140,7 +140,7 @@ void RestoreGlobalState(bool is_powered_on) {
values.use_nvdec_emulation.SetGlobal(true);
values.accelerate_astc.SetGlobal(true);
values.use_vsync.SetGlobal(true);
values.use_assembly_shaders.SetGlobal(true);
values.shader_backend.SetGlobal(true);
values.use_asynchronous_shaders.SetGlobal(true);
values.use_fast_gpu_time.SetGlobal(true);
values.use_caches_gc.SetGlobal(true);

View File

@ -24,6 +24,12 @@ enum class RendererBackend : u32 {
Vulkan = 1,
};
enum class ShaderBackend : u32 {
GLSL = 0,
GLASM = 1,
SPIRV = 2,
};
enum class GPUAccuracy : u32 {
Normal = 0,
High = 1,
@ -313,6 +319,9 @@ struct Values {
// Renderer
Setting<RendererBackend> renderer_backend{RendererBackend::OpenGL, "backend"};
BasicSetting<bool> renderer_debug{false, "debug"};
BasicSetting<bool> enable_nsight_aftermath{false, "nsight_aftermath"};
BasicSetting<bool> disable_shader_loop_safety_checks{false,
"disable_shader_loop_safety_checks"};
Setting<int> vulkan_device{0, "vulkan_device"};
Setting<u16> resolution_factor{1, "resolution_factor"};
@ -336,7 +345,7 @@ struct Values {
Setting<bool> accelerate_astc{true, "accelerate_astc"};
Setting<bool> use_vsync{true, "use_vsync"};
BasicSetting<bool> disable_fps_limit{false, "disable_fps_limit"};
Setting<bool> use_assembly_shaders{false, "use_assembly_shaders"};
Setting<ShaderBackend> shader_backend{ShaderBackend::GLASM, "shader_backend"};
Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
Setting<bool> use_caches_gc{false, "use_caches_gc"};

View File

@ -5,6 +5,7 @@
#pragma once
#include <atomic>
#include <condition_variable>
#include <functional>
#include <mutex>
#include <stop_token>
@ -39,7 +40,7 @@ public:
const auto lambda = [this, func](std::stop_token stop_token) {
Common::SetCurrentThreadName(thread_name.c_str());
{
std::conditional_t<with_state, StateType, int> state{func()};
[[maybe_unused]] std::conditional_t<with_state, StateType, int> state{func()};
while (!stop_token.stop_requested()) {
Task task;
{

View File

@ -517,6 +517,8 @@ add_library(core STATIC
hle/service/psc/psc.h
hle/service/ptm/psm.cpp
hle/service/ptm/psm.h
hle/service/kernel_helpers.cpp
hle/service/kernel_helpers.h
hle/service/service.cpp
hle/service/service.h
hle/service/set/set.cpp

View File

@ -58,6 +58,9 @@ bool SessionRequestManager::HasSessionRequestHandler(const HLERequestContext& co
void SessionRequestHandler::ClientConnected(KServerSession* session) {
session->ClientConnected(shared_from_this());
// Ensure our server session is tracked globally.
kernel.RegisterServerSession(session);
}
void SessionRequestHandler::ClientDisconnected(KServerSession* session) {

View File

@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include "core/hle/kernel/k_auto_object.h"
#include "core/hle/kernel/kernel.h"
namespace Kernel {
@ -11,4 +12,12 @@ KAutoObject* KAutoObject::Create(KAutoObject* obj) {
return obj;
}
void KAutoObject::RegisterWithKernel() {
kernel.RegisterKernelObject(this);
}
void KAutoObject::UnregisterWithKernel() {
kernel.UnregisterKernelObject(this);
}
} // namespace Kernel

View File

@ -85,8 +85,12 @@ private:
KERNEL_AUTOOBJECT_TRAITS(KAutoObject, KAutoObject);
public:
explicit KAutoObject(KernelCore& kernel_) : kernel(kernel_) {}
virtual ~KAutoObject() = default;
explicit KAutoObject(KernelCore& kernel_) : kernel(kernel_) {
RegisterWithKernel();
}
virtual ~KAutoObject() {
UnregisterWithKernel();
}
static KAutoObject* Create(KAutoObject* ptr);
@ -166,6 +170,10 @@ public:
}
}
private:
void RegisterWithKernel();
void UnregisterWithKernel();
protected:
KernelCore& kernel;
std::string name;

View File

@ -10,6 +10,7 @@
#include "common/alignment.h"
#include "common/assert.h"
#include "common/logging/log.h"
#include "common/scope_exit.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/device_memory.h"
@ -43,6 +44,8 @@ void SetupMainThread(Core::System& system, KProcess& owner_process, u32 priority
ASSERT(owner_process.GetResourceLimit()->Reserve(LimitableResource::Threads, 1));
KThread* thread = KThread::Create(system.Kernel());
SCOPE_EXIT({ thread->Close(); });
ASSERT(KThread::InitializeUserThread(system, thread, entry_point, 0, stack_top, priority,
owner_process.GetIdealCoreId(), &owner_process)
.IsSuccess());
@ -162,7 +165,7 @@ void KProcess::DecrementThreadCount() {
ASSERT(num_threads > 0);
if (const auto count = --num_threads; count == 0) {
UNIMPLEMENTED_MSG("Process termination is not implemented!");
LOG_WARNING(Kernel, "Process termination is not fully implemented.");
}
}
@ -406,6 +409,9 @@ void KProcess::Finalize() {
resource_limit->Close();
}
// Finalize the handle table and close any open handles.
handle_table.Finalize();
// Perform inherited finalization.
KAutoObjectWithSlabHeapAndContainer<KProcess, KSynchronizationObject>::Finalize();
}

View File

@ -28,7 +28,10 @@ namespace Kernel {
KServerSession::KServerSession(KernelCore& kernel_) : KSynchronizationObject{kernel_} {}
KServerSession::~KServerSession() {}
KServerSession::~KServerSession() {
// Ensure that the global list tracking server sessions does not hold on to a reference.
kernel.UnregisterServerSession(this);
}
void KServerSession::Initialize(KSession* parent_session_, std::string&& name_,
std::shared_ptr<SessionRequestManager> manager_) {

View File

@ -61,6 +61,7 @@ struct KernelCore::Impl {
void Initialize(KernelCore& kernel) {
global_scheduler_context = std::make_unique<Kernel::GlobalSchedulerContext>(kernel);
global_handle_table = std::make_unique<Kernel::KHandleTable>(kernel);
global_handle_table->Initialize(KHandleTable::MaxTableSize);
is_phantom_mode_for_singlecore = false;
@ -90,9 +91,39 @@ struct KernelCore::Impl {
}
void Shutdown() {
// Shutdown all processes.
if (current_process) {
current_process->Finalize();
current_process->Close();
current_process = nullptr;
}
process_list.clear();
// Ensures all service threads gracefully shutdown
// Close all open server ports.
std::unordered_set<KServerPort*> server_ports_;
{
std::lock_guard lk(server_ports_lock);
server_ports_ = server_ports;
server_ports.clear();
}
for (auto* server_port : server_ports_) {
server_port->Close();
}
// Close all open server sessions.
std::unordered_set<KServerSession*> server_sessions_;
{
std::lock_guard lk(server_sessions_lock);
server_sessions_ = server_sessions;
server_sessions.clear();
}
for (auto* server_session : server_sessions_) {
server_session->Close();
}
// Ensure that the object list container is finalized and properly shutdown.
object_list_container.Finalize();
// Ensures all service threads gracefully shutdown.
service_threads.clear();
next_object_id = 0;
@ -111,11 +142,7 @@ struct KernelCore::Impl {
cores.clear();
if (current_process) {
current_process->Close();
current_process = nullptr;
}
global_handle_table->Finalize();
global_handle_table.reset();
preemption_event = nullptr;
@ -142,6 +169,16 @@ struct KernelCore::Impl {
// Next host thead ID to use, 0-3 IDs represent core threads, >3 represent others
next_host_thread_id = Core::Hardware::NUM_CPU_CORES;
// Track kernel objects that were not freed on shutdown
{
std::lock_guard lk(registered_objects_lock);
if (registered_objects.size()) {
LOG_WARNING(Kernel, "{} kernel objects were dangling on shutdown!",
registered_objects.size());
registered_objects.clear();
}
}
}
void InitializePhysicalCores() {
@ -630,6 +667,21 @@ struct KernelCore::Impl {
user_slab_heap_size);
}
KClientPort* CreateNamedServicePort(std::string name) {
auto search = service_interface_factory.find(name);
if (search == service_interface_factory.end()) {
UNIMPLEMENTED();
return {};
}
KClientPort* port = &search->second(system.ServiceManager(), system);
{
std::lock_guard lk(server_ports_lock);
server_ports.insert(&port->GetParent()->GetServerPort());
}
return port;
}
std::atomic<u32> next_object_id{0};
std::atomic<u64> next_kernel_process_id{KProcess::InitialKIPIDMin};
std::atomic<u64> next_user_process_id{KProcess::ProcessIDMin};
@ -656,6 +708,12 @@ struct KernelCore::Impl {
/// the ConnectToPort SVC.
std::unordered_map<std::string, ServiceInterfaceFactory> service_interface_factory;
NamedPortTable named_ports;
std::unordered_set<KServerPort*> server_ports;
std::unordered_set<KServerSession*> server_sessions;
std::unordered_set<KAutoObject*> registered_objects;
std::mutex server_ports_lock;
std::mutex server_sessions_lock;
std::mutex registered_objects_lock;
std::unique_ptr<Core::ExclusiveMonitor> exclusive_monitor;
std::vector<Kernel::PhysicalCore> cores;
@ -844,12 +902,27 @@ void KernelCore::RegisterNamedService(std::string name, ServiceInterfaceFactory&
}
KClientPort* KernelCore::CreateNamedServicePort(std::string name) {
auto search = impl->service_interface_factory.find(name);
if (search == impl->service_interface_factory.end()) {
UNIMPLEMENTED();
return {};
}
return &search->second(impl->system.ServiceManager(), impl->system);
return impl->CreateNamedServicePort(std::move(name));
}
void KernelCore::RegisterServerSession(KServerSession* server_session) {
std::lock_guard lk(impl->server_sessions_lock);
impl->server_sessions.insert(server_session);
}
void KernelCore::UnregisterServerSession(KServerSession* server_session) {
std::lock_guard lk(impl->server_sessions_lock);
impl->server_sessions.erase(server_session);
}
void KernelCore::RegisterKernelObject(KAutoObject* object) {
std::lock_guard lk(impl->registered_objects_lock);
impl->registered_objects.insert(object);
}
void KernelCore::UnregisterKernelObject(KAutoObject* object) {
std::lock_guard lk(impl->registered_objects_lock);
impl->registered_objects.erase(object);
}
bool KernelCore::IsValidNamedPort(NamedPortTable::const_iterator port) const {

View File

@ -45,6 +45,7 @@ class KPort;
class KProcess;
class KResourceLimit;
class KScheduler;
class KServerSession;
class KSession;
class KSharedMemory;
class KThread;
@ -185,6 +186,22 @@ public:
/// Opens a port to a service previously registered with RegisterNamedService.
KClientPort* CreateNamedServicePort(std::string name);
/// Registers a server session with the gobal emulation state, to be freed on shutdown. This is
/// necessary because we do not emulate processes for HLE sessions.
void RegisterServerSession(KServerSession* server_session);
/// Unregisters a server session previously registered with RegisterServerSession when it was
/// destroyed during the current emulation session.
void UnregisterServerSession(KServerSession* server_session);
/// Registers all kernel objects with the global emulation state, this is purely for tracking
/// leaks after emulation has been shutdown.
void RegisterKernelObject(KAutoObject* object);
/// Unregisters a kernel object previously registered with RegisterKernelObject when it was
/// destroyed during the current emulation session.
void UnregisterKernelObject(KAutoObject* object);
/// Determines whether or not the given port is a valid named port.
bool IsValidNamedPort(NamedPortTable::const_iterator port) const;

View File

@ -298,6 +298,7 @@ static ResultCode ConnectToNamedPort(Core::System& system, Handle* out, VAddr po
// Create a session.
KClientSession* session{};
R_TRY(port->CreateSession(std::addressof(session)));
port->Close();
// Register the session in the table, close the extra reference.
handle_table.Register(*out, session);
@ -1439,11 +1440,6 @@ static void ExitProcess(Core::System& system) {
LOG_INFO(Kernel_SVC, "Process {} exiting", current_process->GetProcessID());
ASSERT_MSG(current_process->GetStatus() == ProcessStatus::Running,
"Process has already exited");
current_process->PrepareForTermination();
// Kill the current thread
system.Kernel().CurrentScheduler()->GetCurrentThread()->Exit();
}
static void ExitProcess32(Core::System& system) {

View File

@ -18,6 +18,7 @@
#include "core/hle/kernel/k_writable_event.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/service/hid/controllers/npad.h"
#include "core/hle/service/kernel_helpers.h"
namespace Service::HID {
constexpr s32 HID_JOYSTICK_MAX = 0x7fff;
@ -147,7 +148,9 @@ bool Controller_NPad::IsDeviceHandleValid(const DeviceHandle& device_handle) {
device_handle.device_index < DeviceIndex::MaxDeviceIndex;
}
Controller_NPad::Controller_NPad(Core::System& system_) : ControllerBase{system_} {
Controller_NPad::Controller_NPad(Core::System& system_,
KernelHelpers::ServiceContext& service_context_)
: ControllerBase{system_}, service_context{service_context_} {
latest_vibration_values.fill({DEFAULT_VIBRATION_VALUE, DEFAULT_VIBRATION_VALUE});
}
@ -251,10 +254,9 @@ void Controller_NPad::InitNewlyAddedController(std::size_t controller_idx) {
}
void Controller_NPad::OnInit() {
auto& kernel = system.Kernel();
for (std::size_t i = 0; i < styleset_changed_events.size(); ++i) {
styleset_changed_events[i] = Kernel::KEvent::Create(kernel);
styleset_changed_events[i]->Initialize(fmt::format("npad:NpadStyleSetChanged_{}", i));
styleset_changed_events[i] =
service_context.CreateEvent(fmt::format("npad:NpadStyleSetChanged_{}", i));
}
if (!IsControllerActivated()) {
@ -344,8 +346,7 @@ void Controller_NPad::OnRelease() {
}
for (std::size_t i = 0; i < styleset_changed_events.size(); ++i) {
styleset_changed_events[i]->Close();
styleset_changed_events[i] = nullptr;
service_context.CloseEvent(styleset_changed_events[i]);
}
}

View File

@ -20,6 +20,10 @@ class KEvent;
class KReadableEvent;
} // namespace Kernel
namespace Service::KernelHelpers {
class ServiceContext;
}
namespace Service::HID {
constexpr u32 NPAD_HANDHELD = 32;
@ -27,7 +31,8 @@ constexpr u32 NPAD_UNKNOWN = 16; // TODO(ogniK): What is this?
class Controller_NPad final : public ControllerBase {
public:
explicit Controller_NPad(Core::System& system_);
explicit Controller_NPad(Core::System& system_,
KernelHelpers::ServiceContext& service_context_);
~Controller_NPad() override;
// Called when the controller is initialized
@ -566,6 +571,7 @@ private:
std::array<std::unique_ptr<Input::MotionDevice>, Settings::NativeMotion::NUM_MOTIONS_HID>,
10>;
KernelHelpers::ServiceContext& service_context;
std::mutex mutex;
ButtonArray buttons;
StickArray sticks;

View File

@ -46,8 +46,9 @@ constexpr auto pad_update_ns = std::chrono::nanoseconds{1000 * 1000}; //
constexpr auto motion_update_ns = std::chrono::nanoseconds{15 * 1000 * 1000}; // (15ms, 66.666Hz)
constexpr std::size_t SHARED_MEMORY_SIZE = 0x40000;
IAppletResource::IAppletResource(Core::System& system_)
: ServiceFramework{system_, "IAppletResource"} {
IAppletResource::IAppletResource(Core::System& system_,
KernelHelpers::ServiceContext& service_context_)
: ServiceFramework{system_, "IAppletResource"}, service_context{service_context_} {
static const FunctionInfo functions[] = {
{0, &IAppletResource::GetSharedMemoryHandle, "GetSharedMemoryHandle"},
};
@ -63,7 +64,7 @@ IAppletResource::IAppletResource(Core::System& system_)
MakeController<Controller_Stubbed>(HidController::CaptureButton);
MakeController<Controller_Stubbed>(HidController::InputDetector);
MakeController<Controller_Stubbed>(HidController::UniquePad);
MakeController<Controller_NPad>(HidController::NPad);
MakeControllerWithServiceContext<Controller_NPad>(HidController::NPad);
MakeController<Controller_Gesture>(HidController::Gesture);
MakeController<Controller_ConsoleSixAxis>(HidController::ConsoleSixAxisSensor);
@ -191,13 +192,14 @@ private:
std::shared_ptr<IAppletResource> Hid::GetAppletResource() {
if (applet_resource == nullptr) {
applet_resource = std::make_shared<IAppletResource>(system);
applet_resource = std::make_shared<IAppletResource>(system, service_context);
}
return applet_resource;
}
Hid::Hid(Core::System& system_) : ServiceFramework{system_, "hid"} {
Hid::Hid(Core::System& system_)
: ServiceFramework{system_, "hid"}, service_context{system_, service_name} {
// clang-format off
static const FunctionInfo functions[] = {
{0, &Hid::CreateAppletResource, "CreateAppletResource"},
@ -347,7 +349,7 @@ void Hid::CreateAppletResource(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_HID, "called, applet_resource_user_id={}", applet_resource_user_id);
if (applet_resource == nullptr) {
applet_resource = std::make_shared<IAppletResource>(system);
applet_resource = std::make_shared<IAppletResource>(system, service_context);
}
IPC::ResponseBuilder rb{ctx, 2, 0, 1};

View File

@ -7,6 +7,7 @@
#include <chrono>
#include "core/hle/service/hid/controllers/controller_base.h"
#include "core/hle/service/kernel_helpers.h"
#include "core/hle/service/service.h"
namespace Core::Timing {
@ -39,7 +40,8 @@ enum class HidController : std::size_t {
class IAppletResource final : public ServiceFramework<IAppletResource> {
public:
explicit IAppletResource(Core::System& system_);
explicit IAppletResource(Core::System& system_,
KernelHelpers::ServiceContext& service_context_);
~IAppletResource() override;
void ActivateController(HidController controller);
@ -60,11 +62,18 @@ private:
void MakeController(HidController controller) {
controllers[static_cast<std::size_t>(controller)] = std::make_unique<T>(system);
}
template <typename T>
void MakeControllerWithServiceContext(HidController controller) {
controllers[static_cast<std::size_t>(controller)] =
std::make_unique<T>(system, service_context);
}
void GetSharedMemoryHandle(Kernel::HLERequestContext& ctx);
void UpdateControllers(std::uintptr_t user_data, std::chrono::nanoseconds ns_late);
void UpdateMotion(std::uintptr_t user_data, std::chrono::nanoseconds ns_late);
KernelHelpers::ServiceContext& service_context;
std::shared_ptr<Core::Timing::EventType> pad_update_event;
std::shared_ptr<Core::Timing::EventType> motion_update_event;
@ -176,6 +185,8 @@ private:
static_assert(sizeof(VibrationDeviceInfo) == 0x8, "VibrationDeviceInfo has incorrect size.");
std::shared_ptr<IAppletResource> applet_resource;
KernelHelpers::ServiceContext service_context;
};
/// Reload input devices. Used when input configuration changed

View File

@ -0,0 +1,62 @@
// Copyright 2021 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/core.h"
#include "core/hle/kernel/k_event.h"
#include "core/hle/kernel/k_process.h"
#include "core/hle/kernel/k_readable_event.h"
#include "core/hle/kernel/k_resource_limit.h"
#include "core/hle/kernel/k_scoped_resource_reservation.h"
#include "core/hle/kernel/k_writable_event.h"
#include "core/hle/service/kernel_helpers.h"
namespace Service::KernelHelpers {
ServiceContext::ServiceContext(Core::System& system_, std::string name_)
: kernel(system_.Kernel()) {
process = Kernel::KProcess::Create(kernel);
ASSERT(Kernel::KProcess::Initialize(process, system_, std::move(name_),
Kernel::KProcess::ProcessType::Userland)
.IsSuccess());
}
ServiceContext::~ServiceContext() {
process->Close();
process = nullptr;
}
Kernel::KEvent* ServiceContext::CreateEvent(std::string&& name) {
// Reserve a new event from the process resource limit
Kernel::KScopedResourceReservation event_reservation(process,
Kernel::LimitableResource::Events);
if (!event_reservation.Succeeded()) {
LOG_CRITICAL(Service, "Resource limit reached!");
return {};
}
// Create a new event.
auto* event = Kernel::KEvent::Create(kernel);
if (!event) {
LOG_CRITICAL(Service, "Unable to create event!");
return {};
}
// Initialize the event.
event->Initialize(std::move(name));
// Commit the thread reservation.
event_reservation.Commit();
// Register the event.
Kernel::KEvent::Register(kernel, event);
return event;
}
void ServiceContext::CloseEvent(Kernel::KEvent* event) {
event->GetReadableEvent().Close();
event->GetWritableEvent().Close();
}
} // namespace Service::KernelHelpers

View File

@ -0,0 +1,35 @@
// Copyright 2021 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
namespace Core {
class System;
}
namespace Kernel {
class KernelCore;
class KEvent;
class KProcess;
} // namespace Kernel
namespace Service::KernelHelpers {
class ServiceContext {
public:
ServiceContext(Core::System& system_, std::string name_);
~ServiceContext();
Kernel::KEvent* CreateEvent(std::string&& name);
void CloseEvent(Kernel::KEvent* event);
private:
Kernel::KernelCore& kernel;
Kernel::KProcess* process{};
};
} // namespace Service::KernelHelpers

View File

@ -39,11 +39,11 @@ void InstallInterfaces(SM::ServiceManager& service_manager, NVFlinger::NVFlinger
nvflinger.SetNVDrvInstance(module_);
}
Module::Module(Core::System& system) : syncpoint_manager{system.GPU()} {
auto& kernel = system.Kernel();
Module::Module(Core::System& system)
: syncpoint_manager{system.GPU()}, service_context{system, "nvdrv"} {
for (u32 i = 0; i < MaxNvEvents; i++) {
events_interface.events[i].event = Kernel::KEvent::Create(kernel);
events_interface.events[i].event->Initialize(fmt::format("NVDRV::NvEvent_{}", i));
events_interface.events[i].event =
service_context.CreateEvent(fmt::format("NVDRV::NvEvent_{}", i));
events_interface.status[i] = EventState::Free;
events_interface.registered[i] = false;
}
@ -65,8 +65,7 @@ Module::Module(Core::System& system) : syncpoint_manager{system.GPU()} {
Module::~Module() {
for (u32 i = 0; i < MaxNvEvents; i++) {
events_interface.events[i].event->Close();
events_interface.events[i].event = nullptr;
service_context.CloseEvent(events_interface.events[i].event);
}
}

View File

@ -9,6 +9,7 @@
#include <vector>
#include "common/common_types.h"
#include "core/hle/service/kernel_helpers.h"
#include "core/hle/service/nvdrv/nvdata.h"
#include "core/hle/service/nvdrv/syncpoint_manager.h"
#include "core/hle/service/service.h"
@ -154,6 +155,8 @@ private:
std::unordered_map<std::string, std::shared_ptr<Devices::nvdevice>> devices;
EventInterface events_interface;
KernelHelpers::ServiceContext service_context;
};
/// Registers all NVDRV services with the specified service manager.

View File

@ -104,23 +104,22 @@ ServiceFrameworkBase::~ServiceFrameworkBase() {
void ServiceFrameworkBase::InstallAsService(SM::ServiceManager& service_manager) {
const auto guard = LockService();
ASSERT(!port_installed);
ASSERT(!service_registered);
auto port = service_manager.RegisterService(service_name, max_sessions).Unwrap();
port->SetSessionHandler(shared_from_this());
port_installed = true;
service_manager.RegisterService(service_name, max_sessions, shared_from_this());
service_registered = true;
}
Kernel::KClientPort& ServiceFrameworkBase::CreatePort() {
const auto guard = LockService();
ASSERT(!port_installed);
ASSERT(!service_registered);
auto* port = Kernel::KPort::Create(kernel);
port->Initialize(max_sessions, false, service_name);
port->GetServerPort().SetSessionHandler(shared_from_this());
port_installed = true;
service_registered = true;
return port->GetClientPort();
}

View File

@ -96,6 +96,9 @@ protected:
/// System context that the service operates under.
Core::System& system;
/// Identifier string used to connect to the service.
std::string service_name;
private:
template <typename T>
friend class ServiceFramework;
@ -117,14 +120,12 @@ private:
void RegisterHandlersBaseTipc(const FunctionInfoBase* functions, std::size_t n);
void ReportUnimplementedFunction(Kernel::HLERequestContext& ctx, const FunctionInfoBase* info);
/// Identifier string used to connect to the service.
std::string service_name;
/// Maximum number of concurrent sessions that this service can handle.
u32 max_sessions;
/// Flag to store if a port was already create/installed to detect multiple install attempts,
/// which is not supported.
bool port_installed = false;
bool service_registered = false;
/// Function used to safely up-cast pointers to the derived class before invoking a handler.
InvokerFn* handler_invoker;

View File

@ -4,6 +4,7 @@
#include <tuple>
#include "common/assert.h"
#include "common/scope_exit.h"
#include "core/core.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/kernel/k_client_port.h"
@ -40,17 +41,13 @@ static ResultCode ValidateServiceName(const std::string& name) {
}
Kernel::KClientPort& ServiceManager::InterfaceFactory(ServiceManager& self, Core::System& system) {
ASSERT(self.sm_interface.expired());
auto sm = std::make_shared<SM>(self, system);
self.sm_interface = sm;
self.sm_interface = std::make_shared<SM>(self, system);
self.controller_interface = std::make_unique<Controller>(system);
return sm->CreatePort();
return self.sm_interface->CreatePort();
}
ResultVal<Kernel::KServerPort*> ServiceManager::RegisterService(std::string name,
u32 max_sessions) {
ResultCode ServiceManager::RegisterService(std::string name, u32 max_sessions,
Kernel::SessionRequestHandlerPtr handler) {
CASCADE_CODE(ValidateServiceName(name));
@ -59,12 +56,9 @@ ResultVal<Kernel::KServerPort*> ServiceManager::RegisterService(std::string name
return ERR_ALREADY_REGISTERED;
}
auto* port = Kernel::KPort::Create(kernel);
port->Initialize(max_sessions, false, name);
registered_services.emplace(std::move(name), handler);
registered_services.emplace(std::move(name), port);
return MakeResult(&port->GetServerPort());
return ResultSuccess;
}
ResultCode ServiceManager::UnregisterService(const std::string& name) {
@ -76,14 +70,11 @@ ResultCode ServiceManager::UnregisterService(const std::string& name) {
return ERR_SERVICE_NOT_REGISTERED;
}
iter->second->Close();
registered_services.erase(iter);
return ResultSuccess;
}
ResultVal<Kernel::KPort*> ServiceManager::GetServicePort(const std::string& name) {
CASCADE_CODE(ValidateServiceName(name));
auto it = registered_services.find(name);
if (it == registered_services.end()) {
@ -91,10 +82,13 @@ ResultVal<Kernel::KPort*> ServiceManager::GetServicePort(const std::string& name
return ERR_SERVICE_NOT_REGISTERED;
}
return MakeResult(it->second);
}
auto* port = Kernel::KPort::Create(kernel);
port->Initialize(ServerSessionCountMax, false, name);
auto handler = it->second;
port->GetServerPort().SetSessionHandler(std::move(handler));
SM::~SM() = default;
return MakeResult(port);
}
/**
* SM::Initialize service function
@ -156,11 +150,15 @@ ResultVal<Kernel::KClientSession*> SM::GetServiceImpl(Kernel::HLERequestContext&
LOG_ERROR(Service_SM, "called service={} -> error 0x{:08X}", name, port_result.Code().raw);
return port_result.Code();
}
auto& port = port_result.Unwrap()->GetClientPort();
auto& port = port_result.Unwrap();
SCOPE_EXIT({ port->GetClientPort().Close(); });
server_ports.emplace_back(&port->GetServerPort());
// Create a new session.
Kernel::KClientSession* session{};
if (const auto result = port.CreateSession(std::addressof(session)); result.IsError()) {
if (const auto result = port->GetClientPort().CreateSession(std::addressof(session));
result.IsError()) {
LOG_ERROR(Service_SM, "called service={} -> error 0x{:08X}", name, result.raw);
return result;
}
@ -180,20 +178,21 @@ void SM::RegisterService(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_SM, "called with name={}, max_session_count={}, is_light={}", name,
max_session_count, is_light);
auto handle = service_manager.RegisterService(name, max_session_count);
if (handle.Failed()) {
LOG_ERROR(Service_SM, "failed to register service with error_code={:08X}",
handle.Code().raw);
if (const auto result = service_manager.RegisterService(name, max_session_count, nullptr);
result.IsError()) {
LOG_ERROR(Service_SM, "failed to register service with error_code={:08X}", result.raw);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(handle.Code());
rb.Push(result);
return;
}
IPC::ResponseBuilder rb{ctx, 2, 0, 1, IPC::ResponseBuilder::Flags::AlwaysMoveHandles};
rb.Push(handle.Code());
auto* port = Kernel::KPort::Create(kernel);
port->Initialize(ServerSessionCountMax, is_light, name);
SCOPE_EXIT({ port->GetClientPort().Close(); });
auto server_port = handle.Unwrap();
rb.PushMoveObjects(server_port);
IPC::ResponseBuilder rb{ctx, 2, 0, 1, IPC::ResponseBuilder::Flags::AlwaysMoveHandles};
rb.Push(ResultSuccess);
rb.PushMoveObjects(port->GetServerPort());
}
void SM::UnregisterService(Kernel::HLERequestContext& ctx) {
@ -225,4 +224,10 @@ SM::SM(ServiceManager& service_manager_, Core::System& system_)
});
}
SM::~SM() {
for (auto& server_port : server_ports) {
server_port->Close();
}
}
} // namespace Service::SM

View File

@ -49,6 +49,7 @@ private:
ServiceManager& service_manager;
bool is_initialized{};
Kernel::KernelCore& kernel;
std::vector<Kernel::KServerPort*> server_ports;
};
class ServiceManager {
@ -58,7 +59,8 @@ public:
explicit ServiceManager(Kernel::KernelCore& kernel_);
~ServiceManager();
ResultVal<Kernel::KServerPort*> RegisterService(std::string name, u32 max_sessions);
ResultCode RegisterService(std::string name, u32 max_sessions,
Kernel::SessionRequestHandlerPtr handler);
ResultCode UnregisterService(const std::string& name);
ResultVal<Kernel::KPort*> GetServicePort(const std::string& name);
@ -69,21 +71,17 @@ public:
LOG_DEBUG(Service, "Can't find service: {}", service_name);
return nullptr;
}
auto* port = service->second;
if (port == nullptr) {
return nullptr;
}
return std::static_pointer_cast<T>(port->GetServerPort().GetSessionRequestHandler());
return std::static_pointer_cast<T>(service->second);
}
void InvokeControlRequest(Kernel::HLERequestContext& context);
private:
std::weak_ptr<SM> sm_interface;
std::shared_ptr<SM> sm_interface;
std::unique_ptr<Controller> controller_interface;
/// Map of registered services, retrieved using GetServicePort.
std::unordered_map<std::string, Kernel::KPort*> registered_services;
std::unordered_map<std::string, Kernel::SessionRequestHandlerPtr> registered_services;
/// Kernel context
Kernel::KernelCore& kernel;

View File

@ -62,7 +62,6 @@ json GetYuzuVersionData() {
{"build_date", std::string(Common::g_build_date)},
{"build_fullname", std::string(Common::g_build_fullname)},
{"build_version", std::string(Common::g_build_version)},
{"shader_cache_version", std::string(Common::g_shader_cache_version)},
};
}

View File

@ -233,8 +233,8 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader,
Settings::values.use_nvdec_emulation.GetValue());
AddField(field_type, "Renderer_AccelerateASTC", Settings::values.accelerate_astc.GetValue());
AddField(field_type, "Renderer_UseVsync", Settings::values.use_vsync.GetValue());
AddField(field_type, "Renderer_UseAssemblyShaders",
Settings::values.use_assembly_shaders.GetValue());
AddField(field_type, "Renderer_ShaderBackend",
static_cast<u32>(Settings::values.shader_backend.GetValue()));
AddField(field_type, "Renderer_UseAsynchronousShaders",
Settings::values.use_asynchronous_shaders.GetValue());
AddField(field_type, "System_UseDockedMode", Settings::values.use_docked_mode.GetValue());

View File

@ -0,0 +1,268 @@
add_library(shader_recompiler STATIC
backend/bindings.h
backend/glasm/emit_context.cpp
backend/glasm/emit_context.h
backend/glasm/emit_glasm.cpp
backend/glasm/emit_glasm.h
backend/glasm/emit_glasm_barriers.cpp
backend/glasm/emit_glasm_bitwise_conversion.cpp
backend/glasm/emit_glasm_composite.cpp
backend/glasm/emit_glasm_context_get_set.cpp
backend/glasm/emit_glasm_control_flow.cpp
backend/glasm/emit_glasm_convert.cpp
backend/glasm/emit_glasm_floating_point.cpp
backend/glasm/emit_glasm_image.cpp
backend/glasm/emit_glasm_instructions.h
backend/glasm/emit_glasm_integer.cpp
backend/glasm/emit_glasm_logical.cpp
backend/glasm/emit_glasm_memory.cpp
backend/glasm/emit_glasm_not_implemented.cpp
backend/glasm/emit_glasm_select.cpp
backend/glasm/emit_glasm_shared_memory.cpp
backend/glasm/emit_glasm_special.cpp
backend/glasm/emit_glasm_undefined.cpp
backend/glasm/emit_glasm_warp.cpp
backend/glasm/reg_alloc.cpp
backend/glasm/reg_alloc.h
backend/glsl/emit_context.cpp
backend/glsl/emit_context.h
backend/glsl/emit_glsl.cpp
backend/glsl/emit_glsl.h
backend/glsl/emit_glsl_atomic.cpp
backend/glsl/emit_glsl_barriers.cpp
backend/glsl/emit_glsl_bitwise_conversion.cpp
backend/glsl/emit_glsl_composite.cpp
backend/glsl/emit_glsl_context_get_set.cpp
backend/glsl/emit_glsl_control_flow.cpp
backend/glsl/emit_glsl_convert.cpp
backend/glsl/emit_glsl_floating_point.cpp
backend/glsl/emit_glsl_image.cpp
backend/glsl/emit_glsl_instructions.h
backend/glsl/emit_glsl_integer.cpp
backend/glsl/emit_glsl_logical.cpp
backend/glsl/emit_glsl_memory.cpp
backend/glsl/emit_glsl_not_implemented.cpp
backend/glsl/emit_glsl_select.cpp
backend/glsl/emit_glsl_shared_memory.cpp
backend/glsl/emit_glsl_special.cpp
backend/glsl/emit_glsl_undefined.cpp
backend/glsl/emit_glsl_warp.cpp
backend/glsl/var_alloc.cpp
backend/glsl/var_alloc.h
backend/spirv/emit_context.cpp
backend/spirv/emit_context.h
backend/spirv/emit_spirv.cpp
backend/spirv/emit_spirv.h
backend/spirv/emit_spirv_atomic.cpp
backend/spirv/emit_spirv_barriers.cpp
backend/spirv/emit_spirv_bitwise_conversion.cpp
backend/spirv/emit_spirv_composite.cpp
backend/spirv/emit_spirv_context_get_set.cpp
backend/spirv/emit_spirv_control_flow.cpp
backend/spirv/emit_spirv_convert.cpp
backend/spirv/emit_spirv_floating_point.cpp
backend/spirv/emit_spirv_image.cpp
backend/spirv/emit_spirv_image_atomic.cpp
backend/spirv/emit_spirv_instructions.h
backend/spirv/emit_spirv_integer.cpp
backend/spirv/emit_spirv_logical.cpp
backend/spirv/emit_spirv_memory.cpp
backend/spirv/emit_spirv_select.cpp
backend/spirv/emit_spirv_shared_memory.cpp
backend/spirv/emit_spirv_special.cpp
backend/spirv/emit_spirv_undefined.cpp
backend/spirv/emit_spirv_warp.cpp
environment.h
exception.h
frontend/ir/abstract_syntax_list.h
frontend/ir/attribute.cpp
frontend/ir/attribute.h
frontend/ir/basic_block.cpp
frontend/ir/basic_block.h
frontend/ir/breadth_first_search.h
frontend/ir/condition.cpp
frontend/ir/condition.h
frontend/ir/flow_test.cpp
frontend/ir/flow_test.h
frontend/ir/ir_emitter.cpp
frontend/ir/ir_emitter.h
frontend/ir/microinstruction.cpp
frontend/ir/modifiers.h
frontend/ir/opcodes.cpp
frontend/ir/opcodes.h
frontend/ir/opcodes.inc
frontend/ir/patch.cpp
frontend/ir/patch.h
frontend/ir/post_order.cpp
frontend/ir/post_order.h
frontend/ir/pred.h
frontend/ir/program.cpp
frontend/ir/program.h
frontend/ir/reg.h
frontend/ir/type.cpp
frontend/ir/type.h
frontend/ir/value.cpp
frontend/ir/value.h
frontend/maxwell/control_flow.cpp
frontend/maxwell/control_flow.h
frontend/maxwell/decode.cpp
frontend/maxwell/decode.h
frontend/maxwell/indirect_branch_table_track.cpp
frontend/maxwell/indirect_branch_table_track.h
frontend/maxwell/instruction.h
frontend/maxwell/location.h
frontend/maxwell/maxwell.inc
frontend/maxwell/opcodes.cpp
frontend/maxwell/opcodes.h
frontend/maxwell/structured_control_flow.cpp
frontend/maxwell/structured_control_flow.h
frontend/maxwell/translate/impl/atomic_operations_global_memory.cpp
frontend/maxwell/translate/impl/atomic_operations_shared_memory.cpp
frontend/maxwell/translate/impl/attribute_memory_to_physical.cpp
frontend/maxwell/translate/impl/barrier_operations.cpp
frontend/maxwell/translate/impl/bitfield_extract.cpp
frontend/maxwell/translate/impl/bitfield_insert.cpp
frontend/maxwell/translate/impl/branch_indirect.cpp
frontend/maxwell/translate/impl/common_encoding.h
frontend/maxwell/translate/impl/common_funcs.cpp
frontend/maxwell/translate/impl/common_funcs.h
frontend/maxwell/translate/impl/condition_code_set.cpp
frontend/maxwell/translate/impl/double_add.cpp
frontend/maxwell/translate/impl/double_compare_and_set.cpp
frontend/maxwell/translate/impl/double_fused_multiply_add.cpp
frontend/maxwell/translate/impl/double_min_max.cpp
frontend/maxwell/translate/impl/double_multiply.cpp
frontend/maxwell/translate/impl/double_set_predicate.cpp
frontend/maxwell/translate/impl/exit_program.cpp
frontend/maxwell/translate/impl/find_leading_one.cpp
frontend/maxwell/translate/impl/floating_point_add.cpp
frontend/maxwell/translate/impl/floating_point_compare.cpp
frontend/maxwell/translate/impl/floating_point_compare_and_set.cpp
frontend/maxwell/translate/impl/floating_point_conversion_floating_point.cpp
frontend/maxwell/translate/impl/floating_point_conversion_integer.cpp
frontend/maxwell/translate/impl/floating_point_fused_multiply_add.cpp
frontend/maxwell/translate/impl/floating_point_min_max.cpp
frontend/maxwell/translate/impl/floating_point_multi_function.cpp
frontend/maxwell/translate/impl/floating_point_multiply.cpp
frontend/maxwell/translate/impl/floating_point_range_reduction.cpp
frontend/maxwell/translate/impl/floating_point_set_predicate.cpp
frontend/maxwell/translate/impl/floating_point_swizzled_add.cpp
frontend/maxwell/translate/impl/half_floating_point_add.cpp
frontend/maxwell/translate/impl/half_floating_point_fused_multiply_add.cpp
frontend/maxwell/translate/impl/half_floating_point_helper.cpp
frontend/maxwell/translate/impl/half_floating_point_helper.h
frontend/maxwell/translate/impl/half_floating_point_multiply.cpp
frontend/maxwell/translate/impl/half_floating_point_set.cpp
frontend/maxwell/translate/impl/half_floating_point_set_predicate.cpp
frontend/maxwell/translate/impl/impl.cpp
frontend/maxwell/translate/impl/impl.h
frontend/maxwell/translate/impl/integer_add.cpp
frontend/maxwell/translate/impl/integer_add_three_input.cpp
frontend/maxwell/translate/impl/integer_compare.cpp
frontend/maxwell/translate/impl/integer_compare_and_set.cpp
frontend/maxwell/translate/impl/integer_floating_point_conversion.cpp
frontend/maxwell/translate/impl/integer_funnel_shift.cpp
frontend/maxwell/translate/impl/integer_minimum_maximum.cpp
frontend/maxwell/translate/impl/integer_popcount.cpp
frontend/maxwell/translate/impl/integer_scaled_add.cpp
frontend/maxwell/translate/impl/integer_set_predicate.cpp
frontend/maxwell/translate/impl/integer_shift_left.cpp
frontend/maxwell/translate/impl/integer_shift_right.cpp
frontend/maxwell/translate/impl/integer_short_multiply_add.cpp
frontend/maxwell/translate/impl/integer_to_integer_conversion.cpp
frontend/maxwell/translate/impl/internal_stage_buffer_entry_read.cpp
frontend/maxwell/translate/impl/load_constant.cpp
frontend/maxwell/translate/impl/load_constant.h
frontend/maxwell/translate/impl/load_effective_address.cpp
frontend/maxwell/translate/impl/load_store_attribute.cpp
frontend/maxwell/translate/impl/load_store_local_shared.cpp
frontend/maxwell/translate/impl/load_store_memory.cpp
frontend/maxwell/translate/impl/logic_operation.cpp
frontend/maxwell/translate/impl/logic_operation_three_input.cpp
frontend/maxwell/translate/impl/move_predicate_to_register.cpp
frontend/maxwell/translate/impl/move_register.cpp
frontend/maxwell/translate/impl/move_register_to_predicate.cpp
frontend/maxwell/translate/impl/move_special_register.cpp
frontend/maxwell/translate/impl/not_implemented.cpp
frontend/maxwell/translate/impl/output_geometry.cpp
frontend/maxwell/translate/impl/pixel_load.cpp
frontend/maxwell/translate/impl/predicate_set_predicate.cpp
frontend/maxwell/translate/impl/predicate_set_register.cpp
frontend/maxwell/translate/impl/select_source_with_predicate.cpp
frontend/maxwell/translate/impl/surface_atomic_operations.cpp
frontend/maxwell/translate/impl/surface_load_store.cpp
frontend/maxwell/translate/impl/texture_fetch.cpp
frontend/maxwell/translate/impl/texture_fetch_swizzled.cpp
frontend/maxwell/translate/impl/texture_gather.cpp
frontend/maxwell/translate/impl/texture_gather_swizzled.cpp
frontend/maxwell/translate/impl/texture_gradient.cpp
frontend/maxwell/translate/impl/texture_load.cpp
frontend/maxwell/translate/impl/texture_load_swizzled.cpp
frontend/maxwell/translate/impl/texture_mipmap_level.cpp
frontend/maxwell/translate/impl/texture_query.cpp
frontend/maxwell/translate/impl/video_helper.cpp
frontend/maxwell/translate/impl/video_helper.h
frontend/maxwell/translate/impl/video_minimum_maximum.cpp
frontend/maxwell/translate/impl/video_multiply_add.cpp
frontend/maxwell/translate/impl/video_set_predicate.cpp
frontend/maxwell/translate/impl/vote.cpp
frontend/maxwell/translate/impl/warp_shuffle.cpp
frontend/maxwell/translate/translate.cpp
frontend/maxwell/translate/translate.h
frontend/maxwell/translate_program.cpp
frontend/maxwell/translate_program.h
host_translate_info.h
ir_opt/collect_shader_info_pass.cpp
ir_opt/constant_propagation_pass.cpp
ir_opt/dead_code_elimination_pass.cpp
ir_opt/dual_vertex_pass.cpp
ir_opt/global_memory_to_storage_buffer_pass.cpp
ir_opt/identity_removal_pass.cpp
ir_opt/lower_fp16_to_fp32.cpp
ir_opt/lower_int64_to_int32.cpp
ir_opt/passes.h
ir_opt/ssa_rewrite_pass.cpp
ir_opt/texture_pass.cpp
ir_opt/verification_pass.cpp
object_pool.h
profile.h
program_header.h
runtime_info.h
shader_info.h
varying_state.h
)
target_link_libraries(shader_recompiler PUBLIC common fmt::fmt sirit)
if (MSVC)
target_compile_options(shader_recompiler PRIVATE
/W4
/WX
/we4018 # 'expression' : signed/unsigned mismatch
/we4244 # 'argument' : conversion from 'type1' to 'type2', possible loss of data (floating-point)
/we4245 # 'conversion' : conversion from 'type1' to 'type2', signed/unsigned mismatch
/we4254 # 'operator': conversion from 'type1:field_bits' to 'type2:field_bits', possible loss of data
/we4267 # 'var' : conversion from 'size_t' to 'type', possible loss of data
/we4305 # 'context' : truncation from 'type1' to 'type2'
/we4800 # Implicit conversion from 'type' to bool. Possible information loss
/we4826 # Conversion from 'type1' to 'type2' is sign-extended. This may cause unexpected runtime behavior.
)
else()
target_compile_options(shader_recompiler PRIVATE
-Werror
-Werror=conversion
-Werror=ignored-qualifiers
-Werror=implicit-fallthrough
-Werror=shadow
-Werror=sign-compare
$<$<CXX_COMPILER_ID:GNU>:-Werror=unused-but-set-parameter>
$<$<CXX_COMPILER_ID:GNU>:-Werror=unused-but-set-variable>
-Werror=unused-variable
# Bracket depth determines maximum size of a fold expression in Clang since 9c9974c3ccb6.
# And this in turns limits the size of a std::array.
$<$<CXX_COMPILER_ID:Clang>:-fbracket-depth=1024>
)
endif()
create_target_directory_groups(shader_recompiler)

View File

@ -0,0 +1,19 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
namespace Shader::Backend {
struct Bindings {
u32 unified{};
u32 uniform_buffer{};
u32 storage_buffer{};
u32 texture{};
u32 image{};
};
} // namespace Shader::Backend

View File

@ -0,0 +1,154 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string_view>
#include "shader_recompiler/backend/bindings.h"
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/profile.h"
#include "shader_recompiler/runtime_info.h"
namespace Shader::Backend::GLASM {
namespace {
std::string_view InterpDecorator(Interpolation interp) {
switch (interp) {
case Interpolation::Smooth:
return "";
case Interpolation::Flat:
return "FLAT ";
case Interpolation::NoPerspective:
return "NOPERSPECTIVE ";
}
throw InvalidArgument("Invalid interpolation {}", interp);
}
bool IsInputArray(Stage stage) {
return stage == Stage::Geometry || stage == Stage::TessellationControl ||
stage == Stage::TessellationEval;
}
} // Anonymous namespace
EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_,
const RuntimeInfo& runtime_info_)
: info{program.info}, profile{profile_}, runtime_info{runtime_info_} {
// FIXME: Temporary partial implementation
u32 cbuf_index{};
for (const auto& desc : info.constant_buffer_descriptors) {
if (desc.count != 1) {
throw NotImplementedException("Constant buffer descriptor array");
}
Add("CBUFFER c{}[]={{program.buffer[{}]}};", desc.index, cbuf_index);
++cbuf_index;
}
u32 ssbo_index{};
for (const auto& desc : info.storage_buffers_descriptors) {
if (desc.count != 1) {
throw NotImplementedException("Storage buffer descriptor array");
}
if (runtime_info.glasm_use_storage_buffers) {
Add("STORAGE ssbo{}[]={{program.storage[{}]}};", ssbo_index, bindings.storage_buffer);
++bindings.storage_buffer;
++ssbo_index;
}
}
if (!runtime_info.glasm_use_storage_buffers) {
if (const size_t num = info.storage_buffers_descriptors.size(); num > 0) {
Add("PARAM c[{}]={{program.local[0..{}]}};", num, num - 1);
}
}
stage = program.stage;
switch (program.stage) {
case Stage::VertexA:
case Stage::VertexB:
stage_name = "vertex";
attrib_name = "vertex";
break;
case Stage::TessellationControl:
case Stage::TessellationEval:
stage_name = "primitive";
attrib_name = "primitive";
break;
case Stage::Geometry:
stage_name = "primitive";
attrib_name = "vertex";
break;
case Stage::Fragment:
stage_name = "fragment";
attrib_name = "fragment";
break;
case Stage::Compute:
stage_name = "invocation";
break;
}
const std::string_view attr_stage{stage == Stage::Fragment ? "fragment" : "vertex"};
const VaryingState loads{info.loads.mask | info.passthrough.mask};
for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
if (loads.Generic(index)) {
Add("{}ATTRIB in_attr{}[]={{{}.attrib[{}..{}]}};",
InterpDecorator(info.interpolation[index]), index, attr_stage, index, index);
}
}
if (IsInputArray(stage) && loads.AnyComponent(IR::Attribute::PositionX)) {
Add("ATTRIB vertex_position=vertex.position;");
}
if (info.uses_invocation_id) {
Add("ATTRIB primitive_invocation=primitive.invocation;");
}
if (info.stores_tess_level_outer) {
Add("OUTPUT result_patch_tessouter[]={{result.patch.tessouter[0..3]}};");
}
if (info.stores_tess_level_inner) {
Add("OUTPUT result_patch_tessinner[]={{result.patch.tessinner[0..1]}};");
}
if (info.stores.ClipDistances()) {
Add("OUTPUT result_clip[]={{result.clip[0..7]}};");
}
for (size_t index = 0; index < info.uses_patches.size(); ++index) {
if (!info.uses_patches[index]) {
continue;
}
if (stage == Stage::TessellationControl) {
Add("OUTPUT result_patch_attrib{}[]={{result.patch.attrib[{}..{}]}};"
"ATTRIB primitive_out_patch_attrib{}[]={{primitive.out.patch.attrib[{}..{}]}};",
index, index, index, index, index, index);
} else {
Add("ATTRIB primitive_patch_attrib{}[]={{primitive.patch.attrib[{}..{}]}};", index,
index, index);
}
}
if (stage == Stage::Fragment) {
Add("OUTPUT frag_color0=result.color;");
for (size_t index = 1; index < info.stores_frag_color.size(); ++index) {
Add("OUTPUT frag_color{}=result.color[{}];", index, index);
}
}
for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
if (info.stores.Generic(index)) {
Add("OUTPUT out_attr{}[]={{result.attrib[{}..{}]}};", index, index, index);
}
}
image_buffer_bindings.reserve(info.image_buffer_descriptors.size());
for (const auto& desc : info.image_buffer_descriptors) {
image_buffer_bindings.push_back(bindings.image);
bindings.image += desc.count;
}
image_bindings.reserve(info.image_descriptors.size());
for (const auto& desc : info.image_descriptors) {
image_bindings.push_back(bindings.image);
bindings.image += desc.count;
}
texture_buffer_bindings.reserve(info.texture_buffer_descriptors.size());
for (const auto& desc : info.texture_buffer_descriptors) {
texture_buffer_bindings.push_back(bindings.texture);
bindings.texture += desc.count;
}
texture_bindings.reserve(info.texture_descriptors.size());
for (const auto& desc : info.texture_descriptors) {
texture_bindings.push_back(bindings.texture);
bindings.texture += desc.count;
}
}
} // namespace Shader::Backend::GLASM

View File

@ -0,0 +1,80 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <utility>
#include <vector>
#include <fmt/format.h>
#include "shader_recompiler/backend/glasm/reg_alloc.h"
#include "shader_recompiler/stage.h"
namespace Shader {
struct Info;
struct Profile;
struct RuntimeInfo;
} // namespace Shader
namespace Shader::Backend {
struct Bindings;
}
namespace Shader::IR {
class Inst;
struct Program;
} // namespace Shader::IR
namespace Shader::Backend::GLASM {
class EmitContext {
public:
explicit EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_,
const RuntimeInfo& runtime_info_);
template <typename... Args>
void Add(const char* format_str, IR::Inst& inst, Args&&... args) {
code += fmt::format(fmt::runtime(format_str), reg_alloc.Define(inst),
std::forward<Args>(args)...);
// TODO: Remove this
code += '\n';
}
template <typename... Args>
void LongAdd(const char* format_str, IR::Inst& inst, Args&&... args) {
code += fmt::format(fmt::runtime(format_str), reg_alloc.LongDefine(inst),
std::forward<Args>(args)...);
// TODO: Remove this
code += '\n';
}
template <typename... Args>
void Add(const char* format_str, Args&&... args) {
code += fmt::format(fmt::runtime(format_str), std::forward<Args>(args)...);
// TODO: Remove this
code += '\n';
}
std::string code;
RegAlloc reg_alloc{};
const Info& info;
const Profile& profile;
const RuntimeInfo& runtime_info;
std::vector<u32> texture_buffer_bindings;
std::vector<u32> image_buffer_bindings;
std::vector<u32> texture_bindings;
std::vector<u32> image_bindings;
Stage stage{};
std::string_view stage_name = "invalid";
std::string_view attrib_name = "invalid";
u32 num_safety_loop_vars{};
bool uses_y_direction{};
};
} // namespace Shader::Backend::GLASM

View File

@ -0,0 +1,492 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <string>
#include <tuple>
#include "common/div_ceil.h"
#include "common/settings.h"
#include "shader_recompiler/backend/bindings.h"
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/frontend/ir/ir_emitter.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/profile.h"
#include "shader_recompiler/runtime_info.h"
namespace Shader::Backend::GLASM {
namespace {
template <class Func>
struct FuncTraits {};
template <class ReturnType_, class... Args>
struct FuncTraits<ReturnType_ (*)(Args...)> {
using ReturnType = ReturnType_;
static constexpr size_t NUM_ARGS = sizeof...(Args);
template <size_t I>
using ArgType = std::tuple_element_t<I, std::tuple<Args...>>;
};
template <typename T>
struct Identity {
Identity(T data_) : data{data_} {}
T Extract() {
return data;
}
T data;
};
template <bool scalar>
class RegWrapper {
public:
RegWrapper(EmitContext& ctx, const IR::Value& ir_value) : reg_alloc{ctx.reg_alloc} {
const Value value{reg_alloc.Peek(ir_value)};
if (value.type == Type::Register) {
inst = ir_value.InstRecursive();
reg = Register{value};
} else {
reg = value.type == Type::U64 ? reg_alloc.AllocLongReg() : reg_alloc.AllocReg();
}
switch (value.type) {
case Type::Register:
case Type::Void:
break;
case Type::U32:
ctx.Add("MOV.U {}.x,{};", reg, value.imm_u32);
break;
case Type::U64:
ctx.Add("MOV.U64 {}.x,{};", reg, value.imm_u64);
break;
}
}
auto Extract() {
if (inst) {
reg_alloc.Unref(*inst);
} else {
reg_alloc.FreeReg(reg);
}
return std::conditional_t<scalar, ScalarRegister, Register>{Value{reg}};
}
private:
RegAlloc& reg_alloc;
IR::Inst* inst{};
Register reg{};
};
template <typename ArgType>
class ValueWrapper {
public:
ValueWrapper(EmitContext& ctx, const IR::Value& ir_value_)
: reg_alloc{ctx.reg_alloc}, ir_value{ir_value_}, value{reg_alloc.Peek(ir_value)} {}
ArgType Extract() {
if (!ir_value.IsImmediate()) {
reg_alloc.Unref(*ir_value.InstRecursive());
}
return value;
}
private:
RegAlloc& reg_alloc;
const IR::Value& ir_value;
ArgType value;
};
template <typename ArgType>
auto Arg(EmitContext& ctx, const IR::Value& arg) {
if constexpr (std::is_same_v<ArgType, Register>) {
return RegWrapper<false>{ctx, arg};
} else if constexpr (std::is_same_v<ArgType, ScalarRegister>) {
return RegWrapper<true>{ctx, arg};
} else if constexpr (std::is_base_of_v<Value, ArgType>) {
return ValueWrapper<ArgType>{ctx, arg};
} else if constexpr (std::is_same_v<ArgType, const IR::Value&>) {
return Identity<const IR::Value&>{arg};
} else if constexpr (std::is_same_v<ArgType, u32>) {
return Identity{arg.U32()};
} else if constexpr (std::is_same_v<ArgType, IR::Attribute>) {
return Identity{arg.Attribute()};
} else if constexpr (std::is_same_v<ArgType, IR::Patch>) {
return Identity{arg.Patch()};
} else if constexpr (std::is_same_v<ArgType, IR::Reg>) {
return Identity{arg.Reg()};
}
}
template <auto func, bool is_first_arg_inst>
struct InvokeCall {
template <typename... Args>
InvokeCall(EmitContext& ctx, IR::Inst* inst, Args&&... args) {
if constexpr (is_first_arg_inst) {
func(ctx, *inst, args.Extract()...);
} else {
func(ctx, args.Extract()...);
}
}
};
template <auto func, bool is_first_arg_inst, size_t... I>
void Invoke(EmitContext& ctx, IR::Inst* inst, std::index_sequence<I...>) {
using Traits = FuncTraits<decltype(func)>;
if constexpr (is_first_arg_inst) {
InvokeCall<func, is_first_arg_inst>{
ctx, inst, Arg<typename Traits::template ArgType<I + 2>>(ctx, inst->Arg(I))...};
} else {
InvokeCall<func, is_first_arg_inst>{
ctx, inst, Arg<typename Traits::template ArgType<I + 1>>(ctx, inst->Arg(I))...};
}
}
template <auto func>
void Invoke(EmitContext& ctx, IR::Inst* inst) {
using Traits = FuncTraits<decltype(func)>;
static_assert(Traits::NUM_ARGS >= 1, "Insufficient arguments");
if constexpr (Traits::NUM_ARGS == 1) {
Invoke<func, false>(ctx, inst, std::make_index_sequence<0>{});
} else {
using FirstArgType = typename Traits::template ArgType<1>;
static constexpr bool is_first_arg_inst = std::is_same_v<FirstArgType, IR::Inst&>;
using Indices = std::make_index_sequence<Traits::NUM_ARGS - (is_first_arg_inst ? 2 : 1)>;
Invoke<func, is_first_arg_inst>(ctx, inst, Indices{});
}
}
void EmitInst(EmitContext& ctx, IR::Inst* inst) {
switch (inst->GetOpcode()) {
#define OPCODE(name, result_type, ...) \
case IR::Opcode::name: \
return Invoke<&Emit##name>(ctx, inst);
#include "shader_recompiler/frontend/ir/opcodes.inc"
#undef OPCODE
}
throw LogicError("Invalid opcode {}", inst->GetOpcode());
}
bool IsReference(IR::Inst& inst) {
return inst.GetOpcode() == IR::Opcode::Reference;
}
void PrecolorInst(IR::Inst& phi) {
// Insert phi moves before references to avoid overwritting other phis
const size_t num_args{phi.NumArgs()};
for (size_t i = 0; i < num_args; ++i) {
IR::Block& phi_block{*phi.PhiBlock(i)};
auto it{std::find_if_not(phi_block.rbegin(), phi_block.rend(), IsReference).base()};
IR::IREmitter ir{phi_block, it};
const IR::Value arg{phi.Arg(i)};
if (arg.IsImmediate()) {
ir.PhiMove(phi, arg);
} else {
ir.PhiMove(phi, IR::Value{&RegAlloc::AliasInst(*arg.Inst())});
}
}
for (size_t i = 0; i < num_args; ++i) {
IR::IREmitter{*phi.PhiBlock(i)}.Reference(IR::Value{&phi});
}
}
void Precolor(const IR::Program& program) {
for (IR::Block* const block : program.blocks) {
for (IR::Inst& phi : block->Instructions()) {
if (!IR::IsPhi(phi)) {
break;
}
PrecolorInst(phi);
}
}
}
void EmitCode(EmitContext& ctx, const IR::Program& program) {
const auto eval{
[&](const IR::U1& cond) { return ScalarS32{ctx.reg_alloc.Consume(IR::Value{cond})}; }};
for (const IR::AbstractSyntaxNode& node : program.syntax_list) {
switch (node.type) {
case IR::AbstractSyntaxNode::Type::Block:
for (IR::Inst& inst : node.data.block->Instructions()) {
EmitInst(ctx, &inst);
}
break;
case IR::AbstractSyntaxNode::Type::If:
ctx.Add("MOV.S.CC RC,{};"
"IF NE.x;",
eval(node.data.if_node.cond));
break;
case IR::AbstractSyntaxNode::Type::EndIf:
ctx.Add("ENDIF;");
break;
case IR::AbstractSyntaxNode::Type::Loop:
ctx.Add("REP;");
break;
case IR::AbstractSyntaxNode::Type::Repeat:
if (!Settings::values.disable_shader_loop_safety_checks) {
const u32 loop_index{ctx.num_safety_loop_vars++};
const u32 vector_index{loop_index / 4};
const char component{"xyzw"[loop_index % 4]};
ctx.Add("SUB.S.CC loop{}.{},loop{}.{},1;"
"BRK(LT.{});",
vector_index, component, vector_index, component, component);
}
if (node.data.repeat.cond.IsImmediate()) {
if (node.data.repeat.cond.U1()) {
ctx.Add("ENDREP;");
} else {
ctx.Add("BRK;"
"ENDREP;");
}
} else {
ctx.Add("MOV.S.CC RC,{};"
"BRK(EQ.x);"
"ENDREP;",
eval(node.data.repeat.cond));
}
break;
case IR::AbstractSyntaxNode::Type::Break:
if (node.data.break_node.cond.IsImmediate()) {
if (node.data.break_node.cond.U1()) {
ctx.Add("BRK;");
}
} else {
ctx.Add("MOV.S.CC RC,{};"
"BRK (NE.x);",
eval(node.data.break_node.cond));
}
break;
case IR::AbstractSyntaxNode::Type::Return:
case IR::AbstractSyntaxNode::Type::Unreachable:
ctx.Add("RET;");
break;
}
}
if (!ctx.reg_alloc.IsEmpty()) {
LOG_WARNING(Shader_GLASM, "Register leak after generating code");
}
}
void SetupOptions(const IR::Program& program, const Profile& profile,
const RuntimeInfo& runtime_info, std::string& header) {
const Info& info{program.info};
const Stage stage{program.stage};
// TODO: Track the shared atomic ops
header += "OPTION NV_internal;"
"OPTION NV_shader_storage_buffer;"
"OPTION NV_gpu_program_fp64;";
if (info.uses_int64_bit_atomics) {
header += "OPTION NV_shader_atomic_int64;";
}
if (info.uses_atomic_f32_add) {
header += "OPTION NV_shader_atomic_float;";
}
if (info.uses_atomic_f16x2_add || info.uses_atomic_f16x2_min || info.uses_atomic_f16x2_max) {
header += "OPTION NV_shader_atomic_fp16_vector;";
}
if (info.uses_subgroup_invocation_id || info.uses_subgroup_mask || info.uses_subgroup_vote ||
info.uses_fswzadd) {
header += "OPTION NV_shader_thread_group;";
}
if (info.uses_subgroup_shuffles) {
header += "OPTION NV_shader_thread_shuffle;";
}
if (info.uses_sparse_residency) {
header += "OPTION EXT_sparse_texture2;";
}
const bool stores_viewport_layer{info.stores[IR::Attribute::ViewportIndex] ||
info.stores[IR::Attribute::Layer]};
if ((stage != Stage::Geometry && stores_viewport_layer) ||
info.stores[IR::Attribute::ViewportMask]) {
if (profile.support_viewport_index_layer_non_geometry) {
header += "OPTION NV_viewport_array2;";
}
}
if (program.is_geometry_passthrough && profile.support_geometry_shader_passthrough) {
header += "OPTION NV_geometry_shader_passthrough;";
}
if (info.uses_typeless_image_reads && profile.support_typeless_image_loads) {
header += "OPTION EXT_shader_image_load_formatted;";
}
if (profile.support_derivative_control) {
header += "OPTION ARB_derivative_control;";
}
if (stage == Stage::Fragment && runtime_info.force_early_z != 0) {
header += "OPTION NV_early_fragment_tests;";
}
if (stage == Stage::Fragment) {
header += "OPTION ARB_draw_buffers;";
}
}
std::string_view StageHeader(Stage stage) {
switch (stage) {
case Stage::VertexA:
case Stage::VertexB:
return "!!NVvp5.0\n";
case Stage::TessellationControl:
return "!!NVtcp5.0\n";
case Stage::TessellationEval:
return "!!NVtep5.0\n";
case Stage::Geometry:
return "!!NVgp5.0\n";
case Stage::Fragment:
return "!!NVfp5.0\n";
case Stage::Compute:
return "!!NVcp5.0\n";
}
throw InvalidArgument("Invalid stage {}", stage);
}
std::string_view InputPrimitive(InputTopology topology) {
switch (topology) {
case InputTopology::Points:
return "POINTS";
case InputTopology::Lines:
return "LINES";
case InputTopology::LinesAdjacency:
return "LINESS_ADJACENCY";
case InputTopology::Triangles:
return "TRIANGLES";
case InputTopology::TrianglesAdjacency:
return "TRIANGLES_ADJACENCY";
}
throw InvalidArgument("Invalid input topology {}", topology);
}
std::string_view OutputPrimitive(OutputTopology topology) {
switch (topology) {
case OutputTopology::PointList:
return "POINTS";
case OutputTopology::LineStrip:
return "LINE_STRIP";
case OutputTopology::TriangleStrip:
return "TRIANGLE_STRIP";
}
throw InvalidArgument("Invalid output topology {}", topology);
}
std::string_view GetTessMode(TessPrimitive primitive) {
switch (primitive) {
case TessPrimitive::Triangles:
return "TRIANGLES";
case TessPrimitive::Quads:
return "QUADS";
case TessPrimitive::Isolines:
return "ISOLINES";
}
throw InvalidArgument("Invalid tessellation primitive {}", primitive);
}
std::string_view GetTessSpacing(TessSpacing spacing) {
switch (spacing) {
case TessSpacing::Equal:
return "EQUAL";
case TessSpacing::FractionalOdd:
return "FRACTIONAL_ODD";
case TessSpacing::FractionalEven:
return "FRACTIONAL_EVEN";
}
throw InvalidArgument("Invalid tessellation spacing {}", spacing);
}
} // Anonymous namespace
std::string EmitGLASM(const Profile& profile, const RuntimeInfo& runtime_info, IR::Program& program,
Bindings& bindings) {
EmitContext ctx{program, bindings, profile, runtime_info};
Precolor(program);
EmitCode(ctx, program);
std::string header{StageHeader(program.stage)};
SetupOptions(program, profile, runtime_info, header);
switch (program.stage) {
case Stage::TessellationControl:
header += fmt::format("VERTICES_OUT {};", program.invocations);
break;
case Stage::TessellationEval:
header += fmt::format("TESS_MODE {};"
"TESS_SPACING {};"
"TESS_VERTEX_ORDER {};",
GetTessMode(runtime_info.tess_primitive),
GetTessSpacing(runtime_info.tess_spacing),
runtime_info.tess_clockwise ? "CW" : "CCW");
break;
case Stage::Geometry:
header += fmt::format("PRIMITIVE_IN {};", InputPrimitive(runtime_info.input_topology));
if (program.is_geometry_passthrough) {
if (profile.support_geometry_shader_passthrough) {
for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
if (program.info.passthrough.Generic(index)) {
header += fmt::format("PASSTHROUGH result.attrib[{}];", index);
}
}
if (program.info.passthrough.AnyComponent(IR::Attribute::PositionX)) {
header += "PASSTHROUGH result.position;";
}
} else {
LOG_WARNING(Shader_GLASM, "Passthrough geometry program used but not supported");
}
} else {
header +=
fmt::format("VERTICES_OUT {};"
"PRIMITIVE_OUT {};",
program.output_vertices, OutputPrimitive(program.output_topology));
}
break;
case Stage::Compute:
header += fmt::format("GROUP_SIZE {} {} {};", program.workgroup_size[0],
program.workgroup_size[1], program.workgroup_size[2]);
break;
default:
break;
}
if (program.shared_memory_size > 0) {
header += fmt::format("SHARED_MEMORY {};", program.shared_memory_size);
header += fmt::format("SHARED shared_mem[]={{program.sharedmem}};");
}
header += "TEMP ";
for (size_t index = 0; index < ctx.reg_alloc.NumUsedRegisters(); ++index) {
header += fmt::format("R{},", index);
}
if (program.local_memory_size > 0) {
header += fmt::format("lmem[{}],", program.local_memory_size);
}
if (program.info.uses_fswzadd) {
header += "FSWZA[4],FSWZB[4],";
}
const u32 num_safety_loop_vectors{Common::DivCeil(ctx.num_safety_loop_vars, 4u)};
for (u32 index = 0; index < num_safety_loop_vectors; ++index) {
header += fmt::format("loop{},", index);
}
header += "RC;"
"LONG TEMP ";
for (size_t index = 0; index < ctx.reg_alloc.NumUsedLongRegisters(); ++index) {
header += fmt::format("D{},", index);
}
header += "DC;";
if (program.info.uses_fswzadd) {
header += "MOV.F FSWZA[0],-1;"
"MOV.F FSWZA[1],1;"
"MOV.F FSWZA[2],-1;"
"MOV.F FSWZA[3],0;"
"MOV.F FSWZB[0],-1;"
"MOV.F FSWZB[1],-1;"
"MOV.F FSWZB[2],1;"
"MOV.F FSWZB[3],-1;";
}
for (u32 index = 0; index < num_safety_loop_vectors; ++index) {
header += fmt::format("MOV.S loop{},{{0x2000,0x2000,0x2000,0x2000}};", index);
}
if (ctx.uses_y_direction) {
header += "PARAM y_direction[1]={state.material.front.ambient};";
}
ctx.code.insert(0, header);
ctx.code += "END";
return ctx.code;
}
} // namespace Shader::Backend::GLASM

View File

@ -0,0 +1,25 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
#include "shader_recompiler/backend/bindings.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/profile.h"
#include "shader_recompiler/runtime_info.h"
namespace Shader::Backend::GLASM {
[[nodiscard]] std::string EmitGLASM(const Profile& profile, const RuntimeInfo& runtime_info,
IR::Program& program, Bindings& bindings);
[[nodiscard]] inline std::string EmitGLASM(const Profile& profile, const RuntimeInfo& runtime_info,
IR::Program& program) {
Bindings binding;
return EmitGLASM(profile, runtime_info, program, binding);
}
} // namespace Shader::Backend::GLASM

View File

@ -0,0 +1,91 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLASM {
static void Alias(IR::Inst& inst, const IR::Value& value) {
if (value.IsImmediate()) {
return;
}
IR::Inst& value_inst{RegAlloc::AliasInst(*value.Inst())};
value_inst.DestructiveAddUsage(inst.UseCount());
value_inst.DestructiveRemoveUsage();
inst.SetDefinition(value_inst.Definition<Id>());
}
void EmitIdentity(EmitContext&, IR::Inst& inst, const IR::Value& value) {
Alias(inst, value);
}
void EmitConditionRef(EmitContext& ctx, IR::Inst& inst, const IR::Value& value) {
// Fake one usage to get a real register out of the condition
inst.DestructiveAddUsage(1);
const Register ret{ctx.reg_alloc.Define(inst)};
const ScalarS32 input{ctx.reg_alloc.Consume(value)};
if (ret != input) {
ctx.Add("MOV.S {},{};", ret, input);
}
}
void EmitBitCastU16F16(EmitContext&, IR::Inst& inst, const IR::Value& value) {
Alias(inst, value);
}
void EmitBitCastU32F32(EmitContext&, IR::Inst& inst, const IR::Value& value) {
Alias(inst, value);
}
void EmitBitCastU64F64(EmitContext&, IR::Inst& inst, const IR::Value& value) {
Alias(inst, value);
}
void EmitBitCastF16U16(EmitContext&, IR::Inst& inst, const IR::Value& value) {
Alias(inst, value);
}
void EmitBitCastF32U32(EmitContext&, IR::Inst& inst, const IR::Value& value) {
Alias(inst, value);
}
void EmitBitCastF64U64(EmitContext&, IR::Inst& inst, const IR::Value& value) {
Alias(inst, value);
}
void EmitPackUint2x32(EmitContext& ctx, IR::Inst& inst, Register value) {
ctx.LongAdd("PK64.U {}.x,{};", inst, value);
}
void EmitUnpackUint2x32(EmitContext& ctx, IR::Inst& inst, Register value) {
ctx.Add("UP64.U {}.xy,{}.x;", inst, value);
}
void EmitPackFloat2x16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register value) {
throw NotImplementedException("GLASM instruction");
}
void EmitUnpackFloat2x16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register value) {
throw NotImplementedException("GLASM instruction");
}
void EmitPackHalf2x16(EmitContext& ctx, IR::Inst& inst, Register value) {
ctx.Add("PK2H {}.x,{};", inst, value);
}
void EmitUnpackHalf2x16(EmitContext& ctx, IR::Inst& inst, Register value) {
ctx.Add("UP2H {}.xy,{}.x;", inst, value);
}
void EmitPackDouble2x32(EmitContext& ctx, IR::Inst& inst, Register value) {
ctx.LongAdd("PK64 {}.x,{};", inst, value);
}
void EmitUnpackDouble2x32(EmitContext& ctx, IR::Inst& inst, Register value) {
ctx.Add("UP64 {}.xy,{}.x;", inst, value);
}
} // namespace Shader::Backend::GLASM

View File

@ -0,0 +1,244 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLASM {
namespace {
template <auto read_imm, char type, typename... Values>
void CompositeConstruct(EmitContext& ctx, IR::Inst& inst, Values&&... elements) {
const Register ret{ctx.reg_alloc.Define(inst)};
if (std::ranges::any_of(std::array{elements...},
[](const IR::Value& value) { return value.IsImmediate(); })) {
using Type = std::invoke_result_t<decltype(read_imm), IR::Value>;
const std::array<Type, 4> values{(elements.IsImmediate() ? (elements.*read_imm)() : 0)...};
ctx.Add("MOV.{} {},{{{},{},{},{}}};", type, ret, fmt::to_string(values[0]),
fmt::to_string(values[1]), fmt::to_string(values[2]), fmt::to_string(values[3]));
}
size_t index{};
for (const IR::Value& element : {elements...}) {
if (!element.IsImmediate()) {
const ScalarU32 value{ctx.reg_alloc.Consume(element)};
ctx.Add("MOV.{} {}.{},{};", type, ret, "xyzw"[index], value);
}
++index;
}
}
void CompositeExtract(EmitContext& ctx, IR::Inst& inst, Register composite, u32 index, char type) {
const Register ret{ctx.reg_alloc.Define(inst)};
if (ret == composite && index == 0) {
// No need to do anything here, the source and destination are the same register
return;
}
ctx.Add("MOV.{} {}.x,{}.{};", type, ret, composite, "xyzw"[index]);
}
template <typename ObjectType>
void CompositeInsert(EmitContext& ctx, IR::Inst& inst, Register composite, ObjectType object,
u32 index, char type) {
const Register ret{ctx.reg_alloc.Define(inst)};
const char swizzle{"xyzw"[index]};
if (ret != composite && ret == object) {
// The object is aliased with the return value, so we have to use a temporary to insert
ctx.Add("MOV.{} RC,{};"
"MOV.{} RC.{},{};"
"MOV.{} {},RC;",
type, composite, type, swizzle, object, type, ret);
} else if (ret != composite) {
// The input composite is not aliased with the return value so we have to copy it before
// hand. But the insert object is not aliased with the return value, so we don't have to
// worry about that
ctx.Add("MOV.{} {},{};"
"MOV.{} {}.{},{};",
type, ret, composite, type, ret, swizzle, object);
} else {
// The return value is alised so we can just insert the object, it doesn't matter if it's
// aliased
ctx.Add("MOV.{} {}.{},{};", type, ret, swizzle, object);
}
}
} // Anonymous namespace
void EmitCompositeConstructU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& e1,
const IR::Value& e2) {
CompositeConstruct<&IR::Value::U32, 'U'>(ctx, inst, e1, e2);
}
void EmitCompositeConstructU32x3(EmitContext& ctx, IR::Inst& inst, const IR::Value& e1,
const IR::Value& e2, const IR::Value& e3) {
CompositeConstruct<&IR::Value::U32, 'U'>(ctx, inst, e1, e2, e3);
}
void EmitCompositeConstructU32x4(EmitContext& ctx, IR::Inst& inst, const IR::Value& e1,
const IR::Value& e2, const IR::Value& e3, const IR::Value& e4) {
CompositeConstruct<&IR::Value::U32, 'U'>(ctx, inst, e1, e2, e3, e4);
}
void EmitCompositeExtractU32x2(EmitContext& ctx, IR::Inst& inst, Register composite, u32 index) {
CompositeExtract(ctx, inst, composite, index, 'U');
}
void EmitCompositeExtractU32x3(EmitContext& ctx, IR::Inst& inst, Register composite, u32 index) {
CompositeExtract(ctx, inst, composite, index, 'U');
}
void EmitCompositeExtractU32x4(EmitContext& ctx, IR::Inst& inst, Register composite, u32 index) {
CompositeExtract(ctx, inst, composite, index, 'U');
}
void EmitCompositeInsertU32x2([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] Register composite,
[[maybe_unused]] ScalarU32 object, [[maybe_unused]] u32 index) {
throw NotImplementedException("GLASM instruction");
}
void EmitCompositeInsertU32x3([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] Register composite,
[[maybe_unused]] ScalarU32 object, [[maybe_unused]] u32 index) {
throw NotImplementedException("GLASM instruction");
}
void EmitCompositeInsertU32x4([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] Register composite,
[[maybe_unused]] ScalarU32 object, [[maybe_unused]] u32 index) {
throw NotImplementedException("GLASM instruction");
}
void EmitCompositeConstructF16x2([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register e1,
[[maybe_unused]] Register e2) {
throw NotImplementedException("GLASM instruction");
}
void EmitCompositeConstructF16x3([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register e1,
[[maybe_unused]] Register e2, [[maybe_unused]] Register e3) {
throw NotImplementedException("GLASM instruction");
}
void EmitCompositeConstructF16x4([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register e1,
[[maybe_unused]] Register e2, [[maybe_unused]] Register e3,
[[maybe_unused]] Register e4) {
throw NotImplementedException("GLASM instruction");
}
void EmitCompositeExtractF16x2([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] Register composite, [[maybe_unused]] u32 index) {
throw NotImplementedException("GLASM instruction");
}
void EmitCompositeExtractF16x3([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] Register composite, [[maybe_unused]] u32 index) {
throw NotImplementedException("GLASM instruction");
}
void EmitCompositeExtractF16x4([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] Register composite, [[maybe_unused]] u32 index) {
throw NotImplementedException("GLASM instruction");
}
void EmitCompositeInsertF16x2([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] Register composite, [[maybe_unused]] Register object,
[[maybe_unused]] u32 index) {
throw NotImplementedException("GLASM instruction");
}
void EmitCompositeInsertF16x3([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] Register composite, [[maybe_unused]] Register object,
[[maybe_unused]] u32 index) {
throw NotImplementedException("GLASM instruction");
}
void EmitCompositeInsertF16x4([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] Register composite, [[maybe_unused]] Register object,
[[maybe_unused]] u32 index) {
throw NotImplementedException("GLASM instruction");
}
void EmitCompositeConstructF32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& e1,
const IR::Value& e2) {
CompositeConstruct<&IR::Value::F32, 'F'>(ctx, inst, e1, e2);
}
void EmitCompositeConstructF32x3(EmitContext& ctx, IR::Inst& inst, const IR::Value& e1,
const IR::Value& e2, const IR::Value& e3) {
CompositeConstruct<&IR::Value::F32, 'F'>(ctx, inst, e1, e2, e3);
}
void EmitCompositeConstructF32x4(EmitContext& ctx, IR::Inst& inst, const IR::Value& e1,
const IR::Value& e2, const IR::Value& e3, const IR::Value& e4) {
CompositeConstruct<&IR::Value::F32, 'F'>(ctx, inst, e1, e2, e3, e4);
}
void EmitCompositeExtractF32x2(EmitContext& ctx, IR::Inst& inst, Register composite, u32 index) {
CompositeExtract(ctx, inst, composite, index, 'F');
}
void EmitCompositeExtractF32x3(EmitContext& ctx, IR::Inst& inst, Register composite, u32 index) {
CompositeExtract(ctx, inst, composite, index, 'F');
}
void EmitCompositeExtractF32x4(EmitContext& ctx, IR::Inst& inst, Register composite, u32 index) {
CompositeExtract(ctx, inst, composite, index, 'F');
}
void EmitCompositeInsertF32x2(EmitContext& ctx, IR::Inst& inst, Register composite,
ScalarF32 object, u32 index) {
CompositeInsert(ctx, inst, composite, object, index, 'F');
}
void EmitCompositeInsertF32x3(EmitContext& ctx, IR::Inst& inst, Register composite,
ScalarF32 object, u32 index) {
CompositeInsert(ctx, inst, composite, object, index, 'F');
}
void EmitCompositeInsertF32x4(EmitContext& ctx, IR::Inst& inst, Register composite,
ScalarF32 object, u32 index) {
CompositeInsert(ctx, inst, composite, object, index, 'F');
}
void EmitCompositeConstructF64x2([[maybe_unused]] EmitContext& ctx) {
throw NotImplementedException("GLASM instruction");
}
void EmitCompositeConstructF64x3([[maybe_unused]] EmitContext& ctx) {
throw NotImplementedException("GLASM instruction");
}
void EmitCompositeConstructF64x4([[maybe_unused]] EmitContext& ctx) {
throw NotImplementedException("GLASM instruction");
}
void EmitCompositeExtractF64x2([[maybe_unused]] EmitContext& ctx) {
throw NotImplementedException("GLASM instruction");
}
void EmitCompositeExtractF64x3([[maybe_unused]] EmitContext& ctx) {
throw NotImplementedException("GLASM instruction");
}
void EmitCompositeExtractF64x4([[maybe_unused]] EmitContext& ctx) {
throw NotImplementedException("GLASM instruction");
}
void EmitCompositeInsertF64x2([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] Register composite, [[maybe_unused]] Register object,
[[maybe_unused]] u32 index) {
throw NotImplementedException("GLASM instruction");
}
void EmitCompositeInsertF64x3([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] Register composite, [[maybe_unused]] Register object,
[[maybe_unused]] u32 index) {
throw NotImplementedException("GLASM instruction");
}
void EmitCompositeInsertF64x4([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] Register composite, [[maybe_unused]] Register object,
[[maybe_unused]] u32 index) {
throw NotImplementedException("GLASM instruction");
}
} // namespace Shader::Backend::GLASM

View File

@ -0,0 +1,346 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string_view>
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/profile.h"
#include "shader_recompiler/shader_info.h"
namespace Shader::Backend::GLASM {
namespace {
void GetCbuf(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset,
std::string_view size) {
if (!binding.IsImmediate()) {
throw NotImplementedException("Indirect constant buffer loading");
}
const Register ret{ctx.reg_alloc.Define(inst)};
if (offset.type == Type::U32) {
// Avoid reading arrays out of bounds, matching hardware's behavior
if (offset.imm_u32 >= 0x10'000) {
ctx.Add("MOV.S {},0;", ret);
return;
}
}
ctx.Add("LDC.{} {},c{}[{}];", size, ret, binding.U32(), offset);
}
bool IsInputArray(Stage stage) {
return stage == Stage::Geometry || stage == Stage::TessellationControl ||
stage == Stage::TessellationEval;
}
std::string VertexIndex(EmitContext& ctx, ScalarU32 vertex) {
return IsInputArray(ctx.stage) ? fmt::format("[{}]", vertex) : "";
}
u32 TexCoordIndex(IR::Attribute attr) {
return (static_cast<u32>(attr) - static_cast<u32>(IR::Attribute::FixedFncTexture0S)) / 4;
}
} // Anonymous namespace
void EmitGetCbufU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset) {
GetCbuf(ctx, inst, binding, offset, "U8");
}
void EmitGetCbufS8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset) {
GetCbuf(ctx, inst, binding, offset, "S8");
}
void EmitGetCbufU16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset) {
GetCbuf(ctx, inst, binding, offset, "U16");
}
void EmitGetCbufS16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset) {
GetCbuf(ctx, inst, binding, offset, "S16");
}
void EmitGetCbufU32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset) {
GetCbuf(ctx, inst, binding, offset, "U32");
}
void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset) {
GetCbuf(ctx, inst, binding, offset, "F32");
}
void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset) {
GetCbuf(ctx, inst, binding, offset, "U32X2");
}
void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, ScalarU32 vertex) {
const u32 element{static_cast<u32>(attr) % 4};
const char swizzle{"xyzw"[element]};
if (IR::IsGeneric(attr)) {
const u32 index{IR::GenericAttributeIndex(attr)};
ctx.Add("MOV.F {}.x,in_attr{}{}[0].{};", inst, index, VertexIndex(ctx, vertex), swizzle);
return;
}
if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture9Q) {
const u32 index{TexCoordIndex(attr)};
ctx.Add("MOV.F {}.x,{}.texcoord[{}].{};", inst, ctx.attrib_name, index, swizzle);
return;
}
switch (attr) {
case IR::Attribute::PrimitiveId:
ctx.Add("MOV.S {}.x,primitive.id;", inst);
break;
case IR::Attribute::PositionX:
case IR::Attribute::PositionY:
case IR::Attribute::PositionZ:
case IR::Attribute::PositionW:
if (IsInputArray(ctx.stage)) {
ctx.Add("MOV.F {}.x,vertex_position{}.{};", inst, VertexIndex(ctx, vertex), swizzle);
} else {
ctx.Add("MOV.F {}.x,{}.position.{};", inst, ctx.attrib_name, swizzle);
}
break;
case IR::Attribute::ColorFrontDiffuseR:
case IR::Attribute::ColorFrontDiffuseG:
case IR::Attribute::ColorFrontDiffuseB:
case IR::Attribute::ColorFrontDiffuseA:
ctx.Add("MOV.F {}.x,{}.color.{};", inst, ctx.attrib_name, swizzle);
break;
case IR::Attribute::PointSpriteS:
case IR::Attribute::PointSpriteT:
ctx.Add("MOV.F {}.x,{}.pointcoord.{};", inst, ctx.attrib_name, swizzle);
break;
case IR::Attribute::TessellationEvaluationPointU:
case IR::Attribute::TessellationEvaluationPointV:
ctx.Add("MOV.F {}.x,vertex.tesscoord.{};", inst, swizzle);
break;
case IR::Attribute::InstanceId:
ctx.Add("MOV.S {}.x,{}.instance;", inst, ctx.attrib_name);
break;
case IR::Attribute::VertexId:
ctx.Add("MOV.S {}.x,{}.id;", inst, ctx.attrib_name);
break;
case IR::Attribute::FrontFace:
ctx.Add("CMP.S {}.x,{}.facing.x,0,-1;", inst, ctx.attrib_name);
break;
default:
throw NotImplementedException("Get attribute {}", attr);
}
}
void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, ScalarF32 value,
[[maybe_unused]] ScalarU32 vertex) {
const u32 element{static_cast<u32>(attr) % 4};
const char swizzle{"xyzw"[element]};
if (IR::IsGeneric(attr)) {
const u32 index{IR::GenericAttributeIndex(attr)};
ctx.Add("MOV.F out_attr{}[0].{},{};", index, swizzle, value);
return;
}
if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture9R) {
const u32 index{TexCoordIndex(attr)};
ctx.Add("MOV.F result.texcoord[{}].{},{};", index, swizzle, value);
return;
}
switch (attr) {
case IR::Attribute::Layer:
if (ctx.stage == Stage::Geometry || ctx.profile.support_viewport_index_layer_non_geometry) {
ctx.Add("MOV.F result.layer.x,{};", value);
} else {
LOG_WARNING(Shader_GLASM,
"Layer stored outside of geometry shader not supported by device");
}
break;
case IR::Attribute::ViewportIndex:
if (ctx.stage == Stage::Geometry || ctx.profile.support_viewport_index_layer_non_geometry) {
ctx.Add("MOV.F result.viewport.x,{};", value);
} else {
LOG_WARNING(Shader_GLASM,
"Viewport stored outside of geometry shader not supported by device");
}
break;
case IR::Attribute::ViewportMask:
// NV_viewport_array2 is required to access result.viewportmask, regardless of shader stage.
if (ctx.profile.support_viewport_index_layer_non_geometry) {
ctx.Add("MOV.F result.viewportmask[0].x,{};", value);
} else {
LOG_WARNING(Shader_GLASM, "Device does not support storing to ViewportMask");
}
break;
case IR::Attribute::PointSize:
ctx.Add("MOV.F result.pointsize.x,{};", value);
break;
case IR::Attribute::PositionX:
case IR::Attribute::PositionY:
case IR::Attribute::PositionZ:
case IR::Attribute::PositionW:
ctx.Add("MOV.F result.position.{},{};", swizzle, value);
break;
case IR::Attribute::ColorFrontDiffuseR:
case IR::Attribute::ColorFrontDiffuseG:
case IR::Attribute::ColorFrontDiffuseB:
case IR::Attribute::ColorFrontDiffuseA:
ctx.Add("MOV.F result.color.{},{};", swizzle, value);
break;
case IR::Attribute::ColorFrontSpecularR:
case IR::Attribute::ColorFrontSpecularG:
case IR::Attribute::ColorFrontSpecularB:
case IR::Attribute::ColorFrontSpecularA:
ctx.Add("MOV.F result.color.secondary.{},{};", swizzle, value);
break;
case IR::Attribute::ColorBackDiffuseR:
case IR::Attribute::ColorBackDiffuseG:
case IR::Attribute::ColorBackDiffuseB:
case IR::Attribute::ColorBackDiffuseA:
ctx.Add("MOV.F result.color.back.{},{};", swizzle, value);
break;
case IR::Attribute::ColorBackSpecularR:
case IR::Attribute::ColorBackSpecularG:
case IR::Attribute::ColorBackSpecularB:
case IR::Attribute::ColorBackSpecularA:
ctx.Add("MOV.F result.color.back.secondary.{},{};", swizzle, value);
break;
case IR::Attribute::FogCoordinate:
ctx.Add("MOV.F result.fogcoord.x,{};", value);
break;
case IR::Attribute::ClipDistance0:
case IR::Attribute::ClipDistance1:
case IR::Attribute::ClipDistance2:
case IR::Attribute::ClipDistance3:
case IR::Attribute::ClipDistance4:
case IR::Attribute::ClipDistance5:
case IR::Attribute::ClipDistance6:
case IR::Attribute::ClipDistance7: {
const u32 index{static_cast<u32>(attr) - static_cast<u32>(IR::Attribute::ClipDistance0)};
ctx.Add("MOV.F result.clip[{}].x,{};", index, value);
break;
}
default:
throw NotImplementedException("Set attribute {}", attr);
}
}
void EmitGetAttributeIndexed(EmitContext& ctx, IR::Inst& inst, ScalarS32 offset, ScalarU32 vertex) {
// RC.x = base_index
// RC.y = masked_index
// RC.z = compare_index
ctx.Add("SHR.S RC.x,{},2;"
"AND.S RC.y,RC.x,3;"
"SHR.S RC.z,{},4;",
offset, offset);
const Register ret{ctx.reg_alloc.Define(inst)};
u32 num_endifs{};
const auto read{[&](u32 compare_index, const std::array<std::string, 4>& values) {
++num_endifs;
ctx.Add("SEQ.S.CC RC.w,RC.z,{};" // compare_index
"IF NE.w;"
// X
"SEQ.S.CC RC.w,RC.y,0;"
"IF NE.w;"
"MOV {}.x,{};"
"ELSE;"
// Y
"SEQ.S.CC RC.w,RC.y,1;"
"IF NE.w;"
"MOV {}.x,{};"
"ELSE;"
// Z
"SEQ.S.CC RC.w,RC.y,2;"
"IF NE.w;"
"MOV {}.x,{};"
"ELSE;"
// W
"MOV {}.x,{};"
"ENDIF;"
"ENDIF;"
"ENDIF;"
"ELSE;",
compare_index, ret, values[0], ret, values[1], ret, values[2], ret, values[3]);
}};
const auto read_swizzled{[&](u32 compare_index, std::string_view value) {
const std::array values{fmt::format("{}.x", value), fmt::format("{}.y", value),
fmt::format("{}.z", value), fmt::format("{}.w", value)};
read(compare_index, values);
}};
if (ctx.info.loads.AnyComponent(IR::Attribute::PositionX)) {
const u32 index{static_cast<u32>(IR::Attribute::PositionX)};
if (IsInputArray(ctx.stage)) {
read_swizzled(index, fmt::format("vertex_position{}", VertexIndex(ctx, vertex)));
} else {
read_swizzled(index, fmt::format("{}.position", ctx.attrib_name));
}
}
for (u32 index = 0; index < static_cast<u32>(IR::NUM_GENERICS); ++index) {
if (!ctx.info.loads.Generic(index)) {
continue;
}
read_swizzled(index, fmt::format("in_attr{}{}[0]", index, VertexIndex(ctx, vertex)));
}
for (u32 i = 0; i < num_endifs; ++i) {
ctx.Add("ENDIF;");
}
}
void EmitSetAttributeIndexed([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset,
[[maybe_unused]] ScalarF32 value, [[maybe_unused]] ScalarU32 vertex) {
throw NotImplementedException("GLASM instruction");
}
void EmitGetPatch(EmitContext& ctx, IR::Inst& inst, IR::Patch patch) {
if (!IR::IsGeneric(patch)) {
throw NotImplementedException("Non-generic patch load");
}
const u32 index{IR::GenericPatchIndex(patch)};
const u32 element{IR::GenericPatchElement(patch)};
const char swizzle{"xyzw"[element]};
const std::string_view out{ctx.stage == Stage::TessellationControl ? ".out" : ""};
ctx.Add("MOV.F {},primitive{}.patch.attrib[{}].{};", inst, out, index, swizzle);
}
void EmitSetPatch(EmitContext& ctx, IR::Patch patch, ScalarF32 value) {
if (IR::IsGeneric(patch)) {
const u32 index{IR::GenericPatchIndex(patch)};
const u32 element{IR::GenericPatchElement(patch)};
ctx.Add("MOV.F result.patch.attrib[{}].{},{};", index, "xyzw"[element], value);
return;
}
switch (patch) {
case IR::Patch::TessellationLodLeft:
case IR::Patch::TessellationLodRight:
case IR::Patch::TessellationLodTop:
case IR::Patch::TessellationLodBottom: {
const u32 index{static_cast<u32>(patch) - u32(IR::Patch::TessellationLodLeft)};
ctx.Add("MOV.F result.patch.tessouter[{}].x,{};", index, value);
break;
}
case IR::Patch::TessellationLodInteriorU:
ctx.Add("MOV.F result.patch.tessinner[0].x,{};", value);
break;
case IR::Patch::TessellationLodInteriorV:
ctx.Add("MOV.F result.patch.tessinner[1].x,{};", value);
break;
default:
throw NotImplementedException("Patch {}", patch);
}
}
void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, ScalarF32 value) {
ctx.Add("MOV.F frag_color{}.{},{};", index, "xyzw"[component], value);
}
void EmitSetSampleMask(EmitContext& ctx, ScalarS32 value) {
ctx.Add("MOV.S result.samplemask.x,{};", value);
}
void EmitSetFragDepth(EmitContext& ctx, ScalarF32 value) {
ctx.Add("MOV.F result.depth.z,{};", value);
}
void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, ScalarU32 word_offset) {
ctx.Add("MOV.U {},lmem[{}].x;", inst, word_offset);
}
void EmitWriteLocal(EmitContext& ctx, ScalarU32 word_offset, ScalarU32 value) {
ctx.Add("MOV.U lmem[{}].x,{};", word_offset, value);
}
} // namespace Shader::Backend::GLASM

View File

@ -0,0 +1,231 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string_view>
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLASM {
namespace {
std::string_view FpRounding(IR::FpRounding fp_rounding) {
switch (fp_rounding) {
case IR::FpRounding::DontCare:
return "";
case IR::FpRounding::RN:
return ".ROUND";
case IR::FpRounding::RZ:
return ".TRUNC";
case IR::FpRounding::RM:
return ".FLR";
case IR::FpRounding::RP:
return ".CEIL";
}
throw InvalidArgument("Invalid floating-point rounding {}", fp_rounding);
}
template <typename InputType>
void Convert(EmitContext& ctx, IR::Inst& inst, InputType value, std::string_view dest,
std::string_view src, bool is_long_result) {
const std::string_view fp_rounding{FpRounding(inst.Flags<IR::FpControl>().rounding)};
const auto ret{is_long_result ? ctx.reg_alloc.LongDefine(inst) : ctx.reg_alloc.Define(inst)};
ctx.Add("CVT.{}.{}{} {}.x,{};", dest, src, fp_rounding, ret, value);
}
} // Anonymous namespace
void EmitConvertS16F16(EmitContext& ctx, IR::Inst& inst, Register value) {
Convert(ctx, inst, value, "S16", "F16", false);
}
void EmitConvertS16F32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value) {
Convert(ctx, inst, value, "S16", "F32", false);
}
void EmitConvertS16F64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value) {
Convert(ctx, inst, value, "S16", "F64", false);
}
void EmitConvertS32F16(EmitContext& ctx, IR::Inst& inst, Register value) {
Convert(ctx, inst, value, "S32", "F16", false);
}
void EmitConvertS32F32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value) {
Convert(ctx, inst, value, "S32", "F32", false);
}
void EmitConvertS32F64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value) {
Convert(ctx, inst, value, "S32", "F64", false);
}
void EmitConvertS64F16(EmitContext& ctx, IR::Inst& inst, Register value) {
Convert(ctx, inst, value, "S64", "F16", true);
}
void EmitConvertS64F32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value) {
Convert(ctx, inst, value, "S64", "F32", true);
}
void EmitConvertS64F64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value) {
Convert(ctx, inst, value, "S64", "F64", true);
}
void EmitConvertU16F16(EmitContext& ctx, IR::Inst& inst, Register value) {
Convert(ctx, inst, value, "U16", "F16", false);
}
void EmitConvertU16F32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value) {
Convert(ctx, inst, value, "U16", "F32", false);
}
void EmitConvertU16F64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value) {
Convert(ctx, inst, value, "U16", "F64", false);
}
void EmitConvertU32F16(EmitContext& ctx, IR::Inst& inst, Register value) {
Convert(ctx, inst, value, "U32", "F16", false);
}
void EmitConvertU32F32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value) {
Convert(ctx, inst, value, "U32", "F32", false);
}
void EmitConvertU32F64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value) {
Convert(ctx, inst, value, "U32", "F64", false);
}
void EmitConvertU64F16(EmitContext& ctx, IR::Inst& inst, Register value) {
Convert(ctx, inst, value, "U64", "F16", true);
}
void EmitConvertU64F32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value) {
Convert(ctx, inst, value, "U64", "F32", true);
}
void EmitConvertU64F64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value) {
Convert(ctx, inst, value, "U64", "F64", true);
}
void EmitConvertU64U32(EmitContext& ctx, IR::Inst& inst, ScalarU32 value) {
Convert(ctx, inst, value, "U64", "U32", true);
}
void EmitConvertU32U64(EmitContext& ctx, IR::Inst& inst, Register value) {
Convert(ctx, inst, value, "U32", "U64", false);
}
void EmitConvertF16F32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value) {
Convert(ctx, inst, value, "F16", "F32", false);
}
void EmitConvertF32F16(EmitContext& ctx, IR::Inst& inst, Register value) {
Convert(ctx, inst, value, "F32", "F16", false);
}
void EmitConvertF32F64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value) {
Convert(ctx, inst, value, "F32", "F64", false);
}
void EmitConvertF64F32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value) {
Convert(ctx, inst, value, "F64", "F32", true);
}
void EmitConvertF16S8(EmitContext& ctx, IR::Inst& inst, Register value) {
Convert(ctx, inst, value, "F16", "S8", false);
}
void EmitConvertF16S16(EmitContext& ctx, IR::Inst& inst, Register value) {
Convert(ctx, inst, value, "F16", "S16", false);
}
void EmitConvertF16S32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) {
Convert(ctx, inst, value, "F16", "S32", false);
}
void EmitConvertF16S64(EmitContext& ctx, IR::Inst& inst, Register value) {
Convert(ctx, inst, value, "F16", "S64", false);
}
void EmitConvertF16U8(EmitContext& ctx, IR::Inst& inst, Register value) {
Convert(ctx, inst, value, "F16", "U8", false);
}
void EmitConvertF16U16(EmitContext& ctx, IR::Inst& inst, Register value) {
Convert(ctx, inst, value, "F16", "U16", false);
}
void EmitConvertF16U32(EmitContext& ctx, IR::Inst& inst, ScalarU32 value) {
Convert(ctx, inst, value, "F16", "U32", false);
}
void EmitConvertF16U64(EmitContext& ctx, IR::Inst& inst, Register value) {
Convert(ctx, inst, value, "F16", "U64", false);
}
void EmitConvertF32S8(EmitContext& ctx, IR::Inst& inst, Register value) {
Convert(ctx, inst, value, "F32", "S8", false);
}
void EmitConvertF32S16(EmitContext& ctx, IR::Inst& inst, Register value) {
Convert(ctx, inst, value, "F32", "S16", false);
}
void EmitConvertF32S32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) {
Convert(ctx, inst, value, "F32", "S32", false);
}
void EmitConvertF32S64(EmitContext& ctx, IR::Inst& inst, Register value) {
Convert(ctx, inst, value, "F32", "S64", false);
}
void EmitConvertF32U8(EmitContext& ctx, IR::Inst& inst, Register value) {
Convert(ctx, inst, value, "F32", "U8", false);
}
void EmitConvertF32U16(EmitContext& ctx, IR::Inst& inst, Register value) {
Convert(ctx, inst, value, "F32", "U16", false);
}
void EmitConvertF32U32(EmitContext& ctx, IR::Inst& inst, ScalarU32 value) {
Convert(ctx, inst, value, "F32", "U32", false);
}
void EmitConvertF32U64(EmitContext& ctx, IR::Inst& inst, Register value) {
Convert(ctx, inst, value, "F32", "U64", false);
}
void EmitConvertF64S8(EmitContext& ctx, IR::Inst& inst, Register value) {
Convert(ctx, inst, value, "F64", "S8", true);
}
void EmitConvertF64S16(EmitContext& ctx, IR::Inst& inst, Register value) {
Convert(ctx, inst, value, "F64", "S16", true);
}
void EmitConvertF64S32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) {
Convert(ctx, inst, value, "F64", "S32", true);
}
void EmitConvertF64S64(EmitContext& ctx, IR::Inst& inst, Register value) {
Convert(ctx, inst, value, "F64", "S64", true);
}
void EmitConvertF64U8(EmitContext& ctx, IR::Inst& inst, Register value) {
Convert(ctx, inst, value, "F64", "U8", true);
}
void EmitConvertF64U16(EmitContext& ctx, IR::Inst& inst, Register value) {
Convert(ctx, inst, value, "F64", "U16", true);
}
void EmitConvertF64U32(EmitContext& ctx, IR::Inst& inst, ScalarU32 value) {
Convert(ctx, inst, value, "F64", "U32", true);
}
void EmitConvertF64U64(EmitContext& ctx, IR::Inst& inst, Register value) {
Convert(ctx, inst, value, "F64", "U64", true);
}
} // namespace Shader::Backend::GLASM

View File

@ -0,0 +1,414 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string_view>
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLASM {
namespace {
template <typename InputType>
void Compare(EmitContext& ctx, IR::Inst& inst, InputType lhs, InputType rhs, std::string_view op,
std::string_view type, bool ordered, bool inequality = false) {
const Register ret{ctx.reg_alloc.Define(inst)};
ctx.Add("{}.{} RC.x,{},{};", op, type, lhs, rhs);
if (ordered && inequality) {
ctx.Add("SEQ.{} RC.y,{},{};"
"SEQ.{} RC.z,{},{};"
"AND.U RC.x,RC.x,RC.y;"
"AND.U RC.x,RC.x,RC.z;"
"SNE.S {}.x,RC.x,0;",
type, lhs, lhs, type, rhs, rhs, ret);
} else if (ordered) {
ctx.Add("SNE.S {}.x,RC.x,0;", ret);
} else {
ctx.Add("SNE.{} RC.y,{},{};"
"SNE.{} RC.z,{},{};"
"OR.U RC.x,RC.x,RC.y;"
"OR.U RC.x,RC.x,RC.z;"
"SNE.S {}.x,RC.x,0;",
type, lhs, lhs, type, rhs, rhs, ret);
}
}
template <typename InputType>
void Clamp(EmitContext& ctx, Register ret, InputType value, InputType min_value,
InputType max_value, std::string_view type) {
// Call MAX first to properly clamp nan to min_value instead
ctx.Add("MAX.{} RC.x,{},{};"
"MIN.{} {}.x,RC.x,{};",
type, min_value, value, type, ret, max_value);
}
std::string_view Precise(IR::Inst& inst) {
const bool precise{inst.Flags<IR::FpControl>().no_contraction};
return precise ? ".PREC" : "";
}
} // Anonymous namespace
void EmitFPAbs16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] Register value) {
throw NotImplementedException("GLASM instruction");
}
void EmitFPAbs32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value) {
ctx.Add("MOV.F {}.x,|{}|;", inst, value);
}
void EmitFPAbs64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value) {
ctx.LongAdd("MOV.F64 {}.x,|{}|;", inst, value);
}
void EmitFPAdd16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] Register a, [[maybe_unused]] Register b) {
throw NotImplementedException("GLASM instruction");
}
void EmitFPAdd32(EmitContext& ctx, IR::Inst& inst, ScalarF32 a, ScalarF32 b) {
ctx.Add("ADD.F{} {}.x,{},{};", Precise(inst), ctx.reg_alloc.Define(inst), a, b);
}
void EmitFPAdd64(EmitContext& ctx, IR::Inst& inst, ScalarF64 a, ScalarF64 b) {
ctx.Add("ADD.F64{} {}.x,{},{};", Precise(inst), ctx.reg_alloc.LongDefine(inst), a, b);
}
void EmitFPFma16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] Register a, [[maybe_unused]] Register b,
[[maybe_unused]] Register c) {
throw NotImplementedException("GLASM instruction");
}
void EmitFPFma32(EmitContext& ctx, IR::Inst& inst, ScalarF32 a, ScalarF32 b, ScalarF32 c) {
ctx.Add("MAD.F{} {}.x,{},{},{};", Precise(inst), ctx.reg_alloc.Define(inst), a, b, c);
}
void EmitFPFma64(EmitContext& ctx, IR::Inst& inst, ScalarF64 a, ScalarF64 b, ScalarF64 c) {
ctx.Add("MAD.F64{} {}.x,{},{},{};", Precise(inst), ctx.reg_alloc.LongDefine(inst), a, b, c);
}
void EmitFPMax32(EmitContext& ctx, IR::Inst& inst, ScalarF32 a, ScalarF32 b) {
ctx.Add("MAX.F {}.x,{},{};", inst, a, b);
}
void EmitFPMax64(EmitContext& ctx, IR::Inst& inst, ScalarF64 a, ScalarF64 b) {
ctx.LongAdd("MAX.F64 {}.x,{},{};", inst, a, b);
}
void EmitFPMin32(EmitContext& ctx, IR::Inst& inst, ScalarF32 a, ScalarF32 b) {
ctx.Add("MIN.F {}.x,{},{};", inst, a, b);
}
void EmitFPMin64(EmitContext& ctx, IR::Inst& inst, ScalarF64 a, ScalarF64 b) {
ctx.LongAdd("MIN.F64 {}.x,{},{};", inst, a, b);
}
void EmitFPMul16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] Register a, [[maybe_unused]] Register b) {
throw NotImplementedException("GLASM instruction");
}
void EmitFPMul32(EmitContext& ctx, IR::Inst& inst, ScalarF32 a, ScalarF32 b) {
ctx.Add("MUL.F{} {}.x,{},{};", Precise(inst), ctx.reg_alloc.Define(inst), a, b);
}
void EmitFPMul64(EmitContext& ctx, IR::Inst& inst, ScalarF64 a, ScalarF64 b) {
ctx.Add("MUL.F64{} {}.x,{},{};", Precise(inst), ctx.reg_alloc.LongDefine(inst), a, b);
}
void EmitFPNeg16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register value) {
throw NotImplementedException("GLASM instruction");
}
void EmitFPNeg32(EmitContext& ctx, IR::Inst& inst, ScalarRegister value) {
ctx.Add("MOV.F {}.x,-{};", inst, value);
}
void EmitFPNeg64(EmitContext& ctx, IR::Inst& inst, Register value) {
ctx.LongAdd("MOV.F64 {}.x,-{};", inst, value);
}
void EmitFPSin(EmitContext& ctx, IR::Inst& inst, ScalarF32 value) {
ctx.Add("SIN {}.x,{};", inst, value);
}
void EmitFPCos(EmitContext& ctx, IR::Inst& inst, ScalarF32 value) {
ctx.Add("COS {}.x,{};", inst, value);
}
void EmitFPExp2(EmitContext& ctx, IR::Inst& inst, ScalarF32 value) {
ctx.Add("EX2 {}.x,{};", inst, value);
}
void EmitFPLog2(EmitContext& ctx, IR::Inst& inst, ScalarF32 value) {
ctx.Add("LG2 {}.x,{};", inst, value);
}
void EmitFPRecip32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value) {
ctx.Add("RCP {}.x,{};", inst, value);
}
void EmitFPRecip64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register value) {
throw NotImplementedException("GLASM instruction");
}
void EmitFPRecipSqrt32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value) {
ctx.Add("RSQ {}.x,{};", inst, value);
}
void EmitFPRecipSqrt64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register value) {
throw NotImplementedException("GLASM instruction");
}
void EmitFPSqrt(EmitContext& ctx, IR::Inst& inst, ScalarF32 value) {
const Register ret{ctx.reg_alloc.Define(inst)};
ctx.Add("RSQ RC.x,{};RCP {}.x,RC.x;", value, ret);
}
void EmitFPSaturate16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register value) {
throw NotImplementedException("GLASM instruction");
}
void EmitFPSaturate32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value) {
ctx.Add("MOV.F.SAT {}.x,{};", inst, value);
}
void EmitFPSaturate64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register value) {
throw NotImplementedException("GLASM instruction");
}
void EmitFPClamp16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register value,
[[maybe_unused]] Register min_value, [[maybe_unused]] Register max_value) {
throw NotImplementedException("GLASM instruction");
}
void EmitFPClamp32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value, ScalarF32 min_value,
ScalarF32 max_value) {
Clamp(ctx, ctx.reg_alloc.Define(inst), value, min_value, max_value, "F");
}
void EmitFPClamp64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value, ScalarF64 min_value,
ScalarF64 max_value) {
Clamp(ctx, ctx.reg_alloc.LongDefine(inst), value, min_value, max_value, "F64");
}
void EmitFPRoundEven16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register value) {
throw NotImplementedException("GLASM instruction");
}
void EmitFPRoundEven32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value) {
ctx.Add("ROUND.F {}.x,{};", inst, value);
}
void EmitFPRoundEven64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value) {
ctx.LongAdd("ROUND.F64 {}.x,{};", inst, value);
}
void EmitFPFloor16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register value) {
throw NotImplementedException("GLASM instruction");
}
void EmitFPFloor32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value) {
ctx.Add("FLR.F {}.x,{};", inst, value);
}
void EmitFPFloor64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value) {
ctx.LongAdd("FLR.F64 {}.x,{};", inst, value);
}
void EmitFPCeil16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register value) {
throw NotImplementedException("GLASM instruction");
}
void EmitFPCeil32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value) {
ctx.Add("CEIL.F {}.x,{};", inst, value);
}
void EmitFPCeil64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value) {
ctx.LongAdd("CEIL.F64 {}.x,{};", inst, value);
}
void EmitFPTrunc16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register value) {
throw NotImplementedException("GLASM instruction");
}
void EmitFPTrunc32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value) {
ctx.Add("TRUNC.F {}.x,{};", inst, value);
}
void EmitFPTrunc64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value) {
ctx.LongAdd("TRUNC.F64 {}.x,{};", inst, value);
}
void EmitFPOrdEqual16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register lhs,
[[maybe_unused]] Register rhs) {
throw NotImplementedException("GLASM instruction");
}
void EmitFPOrdEqual32(EmitContext& ctx, IR::Inst& inst, ScalarF32 lhs, ScalarF32 rhs) {
Compare(ctx, inst, lhs, rhs, "SEQ", "F", true);
}
void EmitFPOrdEqual64(EmitContext& ctx, IR::Inst& inst, ScalarF64 lhs, ScalarF64 rhs) {
Compare(ctx, inst, lhs, rhs, "SEQ", "F64", true);
}
void EmitFPUnordEqual16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register lhs,
[[maybe_unused]] Register rhs) {
throw NotImplementedException("GLASM instruction");
}
void EmitFPUnordEqual32(EmitContext& ctx, IR::Inst& inst, ScalarF32 lhs, ScalarF32 rhs) {
Compare(ctx, inst, lhs, rhs, "SEQ", "F", false);
}
void EmitFPUnordEqual64(EmitContext& ctx, IR::Inst& inst, ScalarF64 lhs, ScalarF64 rhs) {
Compare(ctx, inst, lhs, rhs, "SEQ", "F64", false);
}
void EmitFPOrdNotEqual16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register lhs,
[[maybe_unused]] Register rhs) {
throw NotImplementedException("GLASM instruction");
}
void EmitFPOrdNotEqual32(EmitContext& ctx, IR::Inst& inst, ScalarF32 lhs, ScalarF32 rhs) {
Compare(ctx, inst, lhs, rhs, "SNE", "F", true, true);
}
void EmitFPOrdNotEqual64(EmitContext& ctx, IR::Inst& inst, ScalarF64 lhs, ScalarF64 rhs) {
Compare(ctx, inst, lhs, rhs, "SNE", "F64", true, true);
}
void EmitFPUnordNotEqual16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register lhs,
[[maybe_unused]] Register rhs) {
throw NotImplementedException("GLASM instruction");
}
void EmitFPUnordNotEqual32(EmitContext& ctx, IR::Inst& inst, ScalarF32 lhs, ScalarF32 rhs) {
Compare(ctx, inst, lhs, rhs, "SNE", "F", false, true);
}
void EmitFPUnordNotEqual64(EmitContext& ctx, IR::Inst& inst, ScalarF64 lhs, ScalarF64 rhs) {
Compare(ctx, inst, lhs, rhs, "SNE", "F64", false, true);
}
void EmitFPOrdLessThan16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register lhs,
[[maybe_unused]] Register rhs) {
throw NotImplementedException("GLASM instruction");
}
void EmitFPOrdLessThan32(EmitContext& ctx, IR::Inst& inst, ScalarF32 lhs, ScalarF32 rhs) {
Compare(ctx, inst, lhs, rhs, "SLT", "F", true);
}
void EmitFPOrdLessThan64(EmitContext& ctx, IR::Inst& inst, ScalarF64 lhs, ScalarF64 rhs) {
Compare(ctx, inst, lhs, rhs, "SLT", "F64", true);
}
void EmitFPUnordLessThan16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register lhs,
[[maybe_unused]] Register rhs) {
throw NotImplementedException("GLASM instruction");
}
void EmitFPUnordLessThan32(EmitContext& ctx, IR::Inst& inst, ScalarF32 lhs, ScalarF32 rhs) {
Compare(ctx, inst, lhs, rhs, "SLT", "F", false);
}
void EmitFPUnordLessThan64(EmitContext& ctx, IR::Inst& inst, ScalarF64 lhs, ScalarF64 rhs) {
Compare(ctx, inst, lhs, rhs, "SLT", "F64", false);
}
void EmitFPOrdGreaterThan16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register lhs,
[[maybe_unused]] Register rhs) {
throw NotImplementedException("GLASM instruction");
}
void EmitFPOrdGreaterThan32(EmitContext& ctx, IR::Inst& inst, ScalarF32 lhs, ScalarF32 rhs) {
Compare(ctx, inst, lhs, rhs, "SGT", "F", true);
}
void EmitFPOrdGreaterThan64(EmitContext& ctx, IR::Inst& inst, ScalarF64 lhs, ScalarF64 rhs) {
Compare(ctx, inst, lhs, rhs, "SGT", "F64", true);
}
void EmitFPUnordGreaterThan16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register lhs,
[[maybe_unused]] Register rhs) {
throw NotImplementedException("GLASM instruction");
}
void EmitFPUnordGreaterThan32(EmitContext& ctx, IR::Inst& inst, ScalarF32 lhs, ScalarF32 rhs) {
Compare(ctx, inst, lhs, rhs, "SGT", "F", false);
}
void EmitFPUnordGreaterThan64(EmitContext& ctx, IR::Inst& inst, ScalarF64 lhs, ScalarF64 rhs) {
Compare(ctx, inst, lhs, rhs, "SGT", "F64", false);
}
void EmitFPOrdLessThanEqual16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register lhs,
[[maybe_unused]] Register rhs) {
throw NotImplementedException("GLASM instruction");
}
void EmitFPOrdLessThanEqual32(EmitContext& ctx, IR::Inst& inst, ScalarF32 lhs, ScalarF32 rhs) {
Compare(ctx, inst, lhs, rhs, "SLE", "F", true);
}
void EmitFPOrdLessThanEqual64(EmitContext& ctx, IR::Inst& inst, ScalarF64 lhs, ScalarF64 rhs) {
Compare(ctx, inst, lhs, rhs, "SLE", "F64", true);
}
void EmitFPUnordLessThanEqual16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register lhs,
[[maybe_unused]] Register rhs) {
throw NotImplementedException("GLASM instruction");
}
void EmitFPUnordLessThanEqual32(EmitContext& ctx, IR::Inst& inst, ScalarF32 lhs, ScalarF32 rhs) {
Compare(ctx, inst, lhs, rhs, "SLE", "F", false);
}
void EmitFPUnordLessThanEqual64(EmitContext& ctx, IR::Inst& inst, ScalarF64 lhs, ScalarF64 rhs) {
Compare(ctx, inst, lhs, rhs, "SLE", "F64", false);
}
void EmitFPOrdGreaterThanEqual16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register lhs,
[[maybe_unused]] Register rhs) {
throw NotImplementedException("GLASM instruction");
}
void EmitFPOrdGreaterThanEqual32(EmitContext& ctx, IR::Inst& inst, ScalarF32 lhs, ScalarF32 rhs) {
Compare(ctx, inst, lhs, rhs, "SGE", "F", true);
}
void EmitFPOrdGreaterThanEqual64(EmitContext& ctx, IR::Inst& inst, ScalarF64 lhs, ScalarF64 rhs) {
Compare(ctx, inst, lhs, rhs, "SGE", "F64", true);
}
void EmitFPUnordGreaterThanEqual16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register lhs,
[[maybe_unused]] Register rhs) {
throw NotImplementedException("GLASM instruction");
}
void EmitFPUnordGreaterThanEqual32(EmitContext& ctx, IR::Inst& inst, ScalarF32 lhs, ScalarF32 rhs) {
Compare(ctx, inst, lhs, rhs, "SGE", "F", false);
}
void EmitFPUnordGreaterThanEqual64(EmitContext& ctx, IR::Inst& inst, ScalarF64 lhs, ScalarF64 rhs) {
Compare(ctx, inst, lhs, rhs, "SGE", "F64", false);
}
void EmitFPIsNan16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register value) {
throw NotImplementedException("GLASM instruction");
}
void EmitFPIsNan32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value) {
Compare(ctx, inst, value, value, "SNE", "F", true, false);
}
void EmitFPIsNan64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value) {
Compare(ctx, inst, value, value, "SNE", "F64", true, false);
}
} // namespace Shader::Backend::GLASM

View File

@ -0,0 +1,850 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <utility>
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLASM {
namespace {
struct ScopedRegister {
ScopedRegister() = default;
ScopedRegister(RegAlloc& reg_alloc_) : reg_alloc{&reg_alloc_}, reg{reg_alloc->AllocReg()} {}
~ScopedRegister() {
if (reg_alloc) {
reg_alloc->FreeReg(reg);
}
}
ScopedRegister& operator=(ScopedRegister&& rhs) noexcept {
if (reg_alloc) {
reg_alloc->FreeReg(reg);
}
reg_alloc = std::exchange(rhs.reg_alloc, nullptr);
reg = rhs.reg;
return *this;
}
ScopedRegister(ScopedRegister&& rhs) noexcept
: reg_alloc{std::exchange(rhs.reg_alloc, nullptr)}, reg{rhs.reg} {}
ScopedRegister& operator=(const ScopedRegister&) = delete;
ScopedRegister(const ScopedRegister&) = delete;
RegAlloc* reg_alloc{};
Register reg;
};
std::string Texture(EmitContext& ctx, IR::TextureInstInfo info,
[[maybe_unused]] const IR::Value& index) {
// FIXME: indexed reads
if (info.type == TextureType::Buffer) {
return fmt::format("texture[{}]", ctx.texture_buffer_bindings.at(info.descriptor_index));
} else {
return fmt::format("texture[{}]", ctx.texture_bindings.at(info.descriptor_index));
}
}
std::string Image(EmitContext& ctx, IR::TextureInstInfo info,
[[maybe_unused]] const IR::Value& index) {
// FIXME: indexed reads
if (info.type == TextureType::Buffer) {
return fmt::format("image[{}]", ctx.image_buffer_bindings.at(info.descriptor_index));
} else {
return fmt::format("image[{}]", ctx.image_bindings.at(info.descriptor_index));
}
}
std::string_view TextureType(IR::TextureInstInfo info) {
if (info.is_depth) {
switch (info.type) {
case TextureType::Color1D:
return "SHADOW1D";
case TextureType::ColorArray1D:
return "SHADOWARRAY1D";
case TextureType::Color2D:
return "SHADOW2D";
case TextureType::ColorArray2D:
return "SHADOWARRAY2D";
case TextureType::Color3D:
return "SHADOW3D";
case TextureType::ColorCube:
return "SHADOWCUBE";
case TextureType::ColorArrayCube:
return "SHADOWARRAYCUBE";
case TextureType::Buffer:
return "SHADOWBUFFER";
}
} else {
switch (info.type) {
case TextureType::Color1D:
return "1D";
case TextureType::ColorArray1D:
return "ARRAY1D";
case TextureType::Color2D:
return "2D";
case TextureType::ColorArray2D:
return "ARRAY2D";
case TextureType::Color3D:
return "3D";
case TextureType::ColorCube:
return "CUBE";
case TextureType::ColorArrayCube:
return "ARRAYCUBE";
case TextureType::Buffer:
return "BUFFER";
}
}
throw InvalidArgument("Invalid texture type {}", info.type.Value());
}
std::string Offset(EmitContext& ctx, const IR::Value& offset) {
if (offset.IsEmpty()) {
return "";
}
return fmt::format(",offset({})", Register{ctx.reg_alloc.Consume(offset)});
}
std::pair<ScopedRegister, ScopedRegister> AllocOffsetsRegs(EmitContext& ctx,
const IR::Value& offset2) {
if (offset2.IsEmpty()) {
return {};
} else {
return {ctx.reg_alloc, ctx.reg_alloc};
}
}
void SwizzleOffsets(EmitContext& ctx, Register off_x, Register off_y, const IR::Value& offset1,
const IR::Value& offset2) {
const Register offsets_a{ctx.reg_alloc.Consume(offset1)};
const Register offsets_b{ctx.reg_alloc.Consume(offset2)};
// Input swizzle: [XYXY] [XYXY]
// Output swizzle: [XXXX] [YYYY]
ctx.Add("MOV {}.x,{}.x;"
"MOV {}.y,{}.z;"
"MOV {}.z,{}.x;"
"MOV {}.w,{}.z;"
"MOV {}.x,{}.y;"
"MOV {}.y,{}.w;"
"MOV {}.z,{}.y;"
"MOV {}.w,{}.w;",
off_x, offsets_a, off_x, offsets_a, off_x, offsets_b, off_x, offsets_b, off_y,
offsets_a, off_y, offsets_a, off_y, offsets_b, off_y, offsets_b);
}
std::string GradOffset(const IR::Value& offset) {
if (offset.IsImmediate()) {
LOG_WARNING(Shader_GLASM, "Gradient offset is a scalar immediate");
return "";
}
IR::Inst* const vector{offset.InstRecursive()};
if (!vector->AreAllArgsImmediates()) {
LOG_WARNING(Shader_GLASM, "Gradient offset vector is not immediate");
return "";
}
switch (vector->NumArgs()) {
case 1:
return fmt::format(",({})", static_cast<s32>(vector->Arg(0).U32()));
case 2:
return fmt::format(",({},{})", static_cast<s32>(vector->Arg(0).U32()),
static_cast<s32>(vector->Arg(1).U32()));
default:
throw LogicError("Invalid number of gradient offsets {}", vector->NumArgs());
}
}
std::pair<std::string, ScopedRegister> Coord(EmitContext& ctx, const IR::Value& coord) {
if (coord.IsImmediate()) {
ScopedRegister scoped_reg(ctx.reg_alloc);
ctx.Add("MOV.U {}.x,{};", scoped_reg.reg, ScalarU32{ctx.reg_alloc.Consume(coord)});
return {fmt::to_string(scoped_reg.reg), std::move(scoped_reg)};
}
std::string coord_vec{fmt::to_string(Register{ctx.reg_alloc.Consume(coord)})};
if (coord.InstRecursive()->HasUses()) {
// Move non-dead coords to a separate register, although this should never happen because
// vectors are only assembled for immediate texture instructions
ctx.Add("MOV.F RC,{};", coord_vec);
coord_vec = "RC";
}
return {std::move(coord_vec), ScopedRegister{}};
}
void StoreSparse(EmitContext& ctx, IR::Inst* sparse_inst) {
if (!sparse_inst) {
return;
}
const Register sparse_ret{ctx.reg_alloc.Define(*sparse_inst)};
ctx.Add("MOV.S {},-1;"
"MOV.S {}(NONRESIDENT),0;",
sparse_ret, sparse_ret);
}
std::string_view FormatStorage(ImageFormat format) {
switch (format) {
case ImageFormat::Typeless:
return "U";
case ImageFormat::R8_UINT:
return "U8";
case ImageFormat::R8_SINT:
return "S8";
case ImageFormat::R16_UINT:
return "U16";
case ImageFormat::R16_SINT:
return "S16";
case ImageFormat::R32_UINT:
return "U32";
case ImageFormat::R32G32_UINT:
return "U32X2";
case ImageFormat::R32G32B32A32_UINT:
return "U32X4";
}
throw InvalidArgument("Invalid image format {}", format);
}
template <typename T>
void ImageAtomic(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord, T value,
std::string_view op) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const std::string_view type{TextureType(info)};
const std::string image{Image(ctx, info, index)};
const Register ret{ctx.reg_alloc.Define(inst)};
ctx.Add("ATOMIM.{} {},{},{},{},{};", op, ret, value, coord, image, type);
}
IR::Inst* PrepareSparse(IR::Inst& inst) {
const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)};
if (sparse_inst) {
sparse_inst->Invalidate();
}
return sparse_inst;
}
} // Anonymous namespace
void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
const IR::Value& coord, Register bias_lc, const IR::Value& offset) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto sparse_inst{PrepareSparse(inst)};
const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""};
const std::string_view lod_clamp_mod{info.has_lod_clamp ? ".LODCLAMP" : ""};
const std::string_view type{TextureType(info)};
const std::string texture{Texture(ctx, info, index)};
const std::string offset_vec{Offset(ctx, offset)};
const auto [coord_vec, coord_alloc]{Coord(ctx, coord)};
const Register ret{ctx.reg_alloc.Define(inst)};
if (info.has_bias) {
if (info.type == TextureType::ColorArrayCube) {
ctx.Add("TXB.F{}{} {},{},{},{},ARRAYCUBE{};", lod_clamp_mod, sparse_mod, ret, coord_vec,
bias_lc, texture, offset_vec);
} else {
if (info.has_lod_clamp) {
ctx.Add("MOV.F {}.w,{}.x;"
"TXB.F.LODCLAMP{} {},{},{}.y,{},{}{};",
coord_vec, bias_lc, sparse_mod, ret, coord_vec, bias_lc, texture, type,
offset_vec);
} else {
ctx.Add("MOV.F {}.w,{}.x;"
"TXB.F{} {},{},{},{}{};",
coord_vec, bias_lc, sparse_mod, ret, coord_vec, texture, type, offset_vec);
}
}
} else {
if (info.has_lod_clamp && info.type == TextureType::ColorArrayCube) {
ctx.Add("TEX.F.LODCLAMP{} {},{},{},{},ARRAYCUBE{};", sparse_mod, ret, coord_vec,
bias_lc, texture, offset_vec);
} else {
ctx.Add("TEX.F{}{} {},{},{},{}{};", lod_clamp_mod, sparse_mod, ret, coord_vec, texture,
type, offset_vec);
}
}
StoreSparse(ctx, sparse_inst);
}
void EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
const IR::Value& coord, ScalarF32 lod, const IR::Value& offset) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto sparse_inst{PrepareSparse(inst)};
const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""};
const std::string_view type{TextureType(info)};
const std::string texture{Texture(ctx, info, index)};
const std::string offset_vec{Offset(ctx, offset)};
const auto [coord_vec, coord_alloc]{Coord(ctx, coord)};
const Register ret{ctx.reg_alloc.Define(inst)};
if (info.type == TextureType::ColorArrayCube) {
ctx.Add("TXL.F{} {},{},{},{},ARRAYCUBE{};", sparse_mod, ret, coord_vec, lod, texture,
offset_vec);
} else {
ctx.Add("MOV.F {}.w,{};"
"TXL.F{} {},{},{},{}{};",
coord_vec, lod, sparse_mod, ret, coord_vec, texture, type, offset_vec);
}
StoreSparse(ctx, sparse_inst);
}
void EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
const IR::Value& coord, const IR::Value& dref,
const IR::Value& bias_lc, const IR::Value& offset) {
// Allocate early to avoid aliases
const auto info{inst.Flags<IR::TextureInstInfo>()};
ScopedRegister staging;
if (info.type == TextureType::ColorArrayCube) {
staging = ScopedRegister{ctx.reg_alloc};
}
const ScalarF32 dref_val{ctx.reg_alloc.Consume(dref)};
const Register bias_lc_vec{ctx.reg_alloc.Consume(bias_lc)};
const auto sparse_inst{PrepareSparse(inst)};
const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""};
const std::string_view type{TextureType(info)};
const std::string texture{Texture(ctx, info, index)};
const std::string offset_vec{Offset(ctx, offset)};
const auto [coord_vec, coord_alloc]{Coord(ctx, coord)};
const Register ret{ctx.reg_alloc.Define(inst)};
if (info.has_bias) {
if (info.has_lod_clamp) {
switch (info.type) {
case TextureType::Color1D:
case TextureType::ColorArray1D:
case TextureType::Color2D:
ctx.Add("MOV.F {}.z,{};"
"MOV.F {}.w,{}.x;"
"TXB.F.LODCLAMP{} {},{},{}.y,{},{}{};",
coord_vec, dref_val, coord_vec, bias_lc_vec, sparse_mod, ret, coord_vec,
bias_lc_vec, texture, type, offset_vec);
break;
case TextureType::ColorArray2D:
case TextureType::ColorCube:
ctx.Add("MOV.F {}.w,{};"
"TXB.F.LODCLAMP{} {},{},{},{},{}{};",
coord_vec, dref_val, sparse_mod, ret, coord_vec, bias_lc_vec, texture, type,
offset_vec);
break;
default:
throw NotImplementedException("Invalid type {} with bias and lod clamp",
info.type.Value());
}
} else {
switch (info.type) {
case TextureType::Color1D:
case TextureType::ColorArray1D:
case TextureType::Color2D:
ctx.Add("MOV.F {}.z,{};"
"MOV.F {}.w,{}.x;"
"TXB.F{} {},{},{},{}{};",
coord_vec, dref_val, coord_vec, bias_lc_vec, sparse_mod, ret, coord_vec,
texture, type, offset_vec);
break;
case TextureType::ColorArray2D:
case TextureType::ColorCube:
ctx.Add("MOV.F {}.w,{};"
"TXB.F{} {},{},{},{},{}{};",
coord_vec, dref_val, sparse_mod, ret, coord_vec, bias_lc_vec, texture, type,
offset_vec);
break;
case TextureType::ColorArrayCube:
ctx.Add("MOV.F {}.x,{};"
"MOV.F {}.y,{}.x;"
"TXB.F{} {},{},{},{},{}{};",
staging.reg, dref_val, staging.reg, bias_lc_vec, sparse_mod, ret, coord_vec,
staging.reg, texture, type, offset_vec);
break;
default:
throw NotImplementedException("Invalid type {}", info.type.Value());
}
}
} else {
if (info.has_lod_clamp) {
if (info.type != TextureType::ColorArrayCube) {
const bool w_swizzle{info.type == TextureType::ColorArray2D ||
info.type == TextureType::ColorCube};
const char dref_swizzle{w_swizzle ? 'w' : 'z'};
ctx.Add("MOV.F {}.{},{};"
"TEX.F.LODCLAMP{} {},{},{},{},{}{};",
coord_vec, dref_swizzle, dref_val, sparse_mod, ret, coord_vec, bias_lc_vec,
texture, type, offset_vec);
} else {
ctx.Add("MOV.F {}.x,{};"
"MOV.F {}.y,{};"
"TEX.F.LODCLAMP{} {},{},{},{},{}{};",
staging.reg, dref_val, staging.reg, bias_lc_vec, sparse_mod, ret, coord_vec,
staging.reg, texture, type, offset_vec);
}
} else {
if (info.type != TextureType::ColorArrayCube) {
const bool w_swizzle{info.type == TextureType::ColorArray2D ||
info.type == TextureType::ColorCube};
const char dref_swizzle{w_swizzle ? 'w' : 'z'};
ctx.Add("MOV.F {}.{},{};"
"TEX.F{} {},{},{},{}{};",
coord_vec, dref_swizzle, dref_val, sparse_mod, ret, coord_vec, texture,
type, offset_vec);
} else {
ctx.Add("TEX.F{} {},{},{},{},{}{};", sparse_mod, ret, coord_vec, dref_val, texture,
type, offset_vec);
}
}
}
StoreSparse(ctx, sparse_inst);
}
void EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
const IR::Value& coord, const IR::Value& dref,
const IR::Value& lod, const IR::Value& offset) {
// Allocate early to avoid aliases
const auto info{inst.Flags<IR::TextureInstInfo>()};
ScopedRegister staging;
if (info.type == TextureType::ColorArrayCube) {
staging = ScopedRegister{ctx.reg_alloc};
}
const ScalarF32 dref_val{ctx.reg_alloc.Consume(dref)};
const ScalarF32 lod_val{ctx.reg_alloc.Consume(lod)};
const auto sparse_inst{PrepareSparse(inst)};
const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""};
const std::string_view type{TextureType(info)};
const std::string texture{Texture(ctx, info, index)};
const std::string offset_vec{Offset(ctx, offset)};
const auto [coord_vec, coord_alloc]{Coord(ctx, coord)};
const Register ret{ctx.reg_alloc.Define(inst)};
switch (info.type) {
case TextureType::Color1D:
case TextureType::ColorArray1D:
case TextureType::Color2D:
ctx.Add("MOV.F {}.z,{};"
"MOV.F {}.w,{};"
"TXL.F{} {},{},{},{}{};",
coord_vec, dref_val, coord_vec, lod_val, sparse_mod, ret, coord_vec, texture, type,
offset_vec);
break;
case TextureType::ColorArray2D:
case TextureType::ColorCube:
ctx.Add("MOV.F {}.w,{};"
"TXL.F{} {},{},{},{},{}{};",
coord_vec, dref_val, sparse_mod, ret, coord_vec, lod_val, texture, type,
offset_vec);
break;
case TextureType::ColorArrayCube:
ctx.Add("MOV.F {}.x,{};"
"MOV.F {}.y,{};"
"TXL.F{} {},{},{},{},{}{};",
staging.reg, dref_val, staging.reg, lod_val, sparse_mod, ret, coord_vec,
staging.reg, texture, type, offset_vec);
break;
default:
throw NotImplementedException("Invalid type {}", info.type.Value());
}
StoreSparse(ctx, sparse_inst);
}
void EmitImageGather(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
const IR::Value& coord, const IR::Value& offset, const IR::Value& offset2) {
// Allocate offsets early so they don't overwrite any consumed register
const auto [off_x, off_y]{AllocOffsetsRegs(ctx, offset2)};
const auto info{inst.Flags<IR::TextureInstInfo>()};
const char comp{"xyzw"[info.gather_component]};
const auto sparse_inst{PrepareSparse(inst)};
const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""};
const std::string_view type{TextureType(info)};
const std::string texture{Texture(ctx, info, index)};
const Register coord_vec{ctx.reg_alloc.Consume(coord)};
const Register ret{ctx.reg_alloc.Define(inst)};
if (offset2.IsEmpty()) {
const std::string offset_vec{Offset(ctx, offset)};
ctx.Add("TXG.F{} {},{},{}.{},{}{};", sparse_mod, ret, coord_vec, texture, comp, type,
offset_vec);
} else {
SwizzleOffsets(ctx, off_x.reg, off_y.reg, offset, offset2);
ctx.Add("TXGO.F{} {},{},{},{},{}.{},{};", sparse_mod, ret, coord_vec, off_x.reg, off_y.reg,
texture, comp, type);
}
StoreSparse(ctx, sparse_inst);
}
void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
const IR::Value& coord, const IR::Value& offset, const IR::Value& offset2,
const IR::Value& dref) {
// FIXME: This instruction is not working as expected
// Allocate offsets early so they don't overwrite any consumed register
const auto [off_x, off_y]{AllocOffsetsRegs(ctx, offset2)};
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto sparse_inst{PrepareSparse(inst)};
const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""};
const std::string_view type{TextureType(info)};
const std::string texture{Texture(ctx, info, index)};
const Register coord_vec{ctx.reg_alloc.Consume(coord)};
const ScalarF32 dref_value{ctx.reg_alloc.Consume(dref)};
const Register ret{ctx.reg_alloc.Define(inst)};
std::string args;
switch (info.type) {
case TextureType::Color2D:
ctx.Add("MOV.F {}.z,{};", coord_vec, dref_value);
args = fmt::to_string(coord_vec);
break;
case TextureType::ColorArray2D:
case TextureType::ColorCube:
ctx.Add("MOV.F {}.w,{};", coord_vec, dref_value);
args = fmt::to_string(coord_vec);
break;
case TextureType::ColorArrayCube:
args = fmt::format("{},{}", coord_vec, dref_value);
break;
default:
throw NotImplementedException("Invalid type {}", info.type.Value());
}
if (offset2.IsEmpty()) {
const std::string offset_vec{Offset(ctx, offset)};
ctx.Add("TXG.F{} {},{},{},{}{};", sparse_mod, ret, args, texture, type, offset_vec);
} else {
SwizzleOffsets(ctx, off_x.reg, off_y.reg, offset, offset2);
ctx.Add("TXGO.F{} {},{},{},{},{},{};", sparse_mod, ret, args, off_x.reg, off_y.reg, texture,
type);
}
StoreSparse(ctx, sparse_inst);
}
void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
const IR::Value& coord, const IR::Value& offset, ScalarS32 lod, ScalarS32 ms) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto sparse_inst{PrepareSparse(inst)};
const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""};
const std::string_view type{TextureType(info)};
const std::string texture{Texture(ctx, info, index)};
const std::string offset_vec{Offset(ctx, offset)};
const auto [coord_vec, coord_alloc]{Coord(ctx, coord)};
const Register ret{ctx.reg_alloc.Define(inst)};
if (info.type == TextureType::Buffer) {
ctx.Add("TXF.F{} {},{},{},{}{};", sparse_mod, ret, coord_vec, texture, type, offset_vec);
} else if (ms.type != Type::Void) {
ctx.Add("MOV.S {}.w,{};"
"TXFMS.F{} {},{},{},{}{};",
coord_vec, ms, sparse_mod, ret, coord_vec, texture, type, offset_vec);
} else {
ctx.Add("MOV.S {}.w,{};"
"TXF.F{} {},{},{},{}{};",
coord_vec, lod, sparse_mod, ret, coord_vec, texture, type, offset_vec);
}
StoreSparse(ctx, sparse_inst);
}
void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
ScalarS32 lod) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const std::string texture{Texture(ctx, info, index)};
const std::string_view type{TextureType(info)};
ctx.Add("TXQ {},{},{},{};", inst, lod, texture, type);
}
void EmitImageQueryLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const std::string texture{Texture(ctx, info, index)};
const std::string_view type{TextureType(info)};
ctx.Add("LOD.F {},{},{},{};", inst, coord, texture, type);
}
void EmitImageGradient(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
const IR::Value& coord, const IR::Value& derivatives,
const IR::Value& offset, const IR::Value& lod_clamp) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
ScopedRegister dpdx, dpdy;
const bool multi_component{info.num_derivates > 1 || info.has_lod_clamp};
if (multi_component) {
// Allocate this early to avoid aliasing other registers
dpdx = ScopedRegister{ctx.reg_alloc};
dpdy = ScopedRegister{ctx.reg_alloc};
}
const auto sparse_inst{PrepareSparse(inst)};
const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""};
const std::string_view type{TextureType(info)};
const std::string texture{Texture(ctx, info, index)};
const std::string offset_vec{GradOffset(offset)};
const Register coord_vec{ctx.reg_alloc.Consume(coord)};
const Register derivatives_vec{ctx.reg_alloc.Consume(derivatives)};
const Register ret{ctx.reg_alloc.Define(inst)};
if (multi_component) {
ctx.Add("MOV.F {}.x,{}.x;"
"MOV.F {}.y,{}.z;"
"MOV.F {}.x,{}.y;"
"MOV.F {}.y,{}.w;",
dpdx.reg, derivatives_vec, dpdx.reg, derivatives_vec, dpdy.reg, derivatives_vec,
dpdy.reg, derivatives_vec);
if (info.has_lod_clamp) {
const ScalarF32 lod_clamp_value{ctx.reg_alloc.Consume(lod_clamp)};
ctx.Add("MOV.F {}.w,{};"
"TXD.F.LODCLAMP{} {},{},{},{},{},{}{};",
dpdy.reg, lod_clamp_value, sparse_mod, ret, coord_vec, dpdx.reg, dpdy.reg,
texture, type, offset_vec);
} else {
ctx.Add("TXD.F{} {},{},{},{},{},{}{};", sparse_mod, ret, coord_vec, dpdx.reg, dpdy.reg,
texture, type, offset_vec);
}
} else {
ctx.Add("TXD.F{} {},{},{}.x,{}.y,{},{}{};", sparse_mod, ret, coord_vec, derivatives_vec,
derivatives_vec, texture, type, offset_vec);
}
StoreSparse(ctx, sparse_inst);
}
void EmitImageRead(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto sparse_inst{PrepareSparse(inst)};
const std::string_view format{FormatStorage(info.image_format)};
const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""};
const std::string_view type{TextureType(info)};
const std::string image{Image(ctx, info, index)};
const Register ret{ctx.reg_alloc.Define(inst)};
ctx.Add("LOADIM.{}{} {},{},{},{};", format, sparse_mod, ret, coord, image, type);
StoreSparse(ctx, sparse_inst);
}
void EmitImageWrite(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord,
Register color) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const std::string_view format{FormatStorage(info.image_format)};
const std::string_view type{TextureType(info)};
const std::string image{Image(ctx, info, index)};
ctx.Add("STOREIM.{} {},{},{},{};", format, image, color, coord, type);
}
void EmitImageAtomicIAdd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord,
ScalarU32 value) {
ImageAtomic(ctx, inst, index, coord, value, "ADD.U32");
}
void EmitImageAtomicSMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord,
ScalarS32 value) {
ImageAtomic(ctx, inst, index, coord, value, "MIN.S32");
}
void EmitImageAtomicUMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord,
ScalarU32 value) {
ImageAtomic(ctx, inst, index, coord, value, "MIN.U32");
}
void EmitImageAtomicSMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord,
ScalarS32 value) {
ImageAtomic(ctx, inst, index, coord, value, "MAX.S32");
}
void EmitImageAtomicUMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord,
ScalarU32 value) {
ImageAtomic(ctx, inst, index, coord, value, "MAX.U32");
}
void EmitImageAtomicInc32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord,
ScalarU32 value) {
ImageAtomic(ctx, inst, index, coord, value, "IWRAP.U32");
}
void EmitImageAtomicDec32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord,
ScalarU32 value) {
ImageAtomic(ctx, inst, index, coord, value, "DWRAP.U32");
}
void EmitImageAtomicAnd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord,
ScalarU32 value) {
ImageAtomic(ctx, inst, index, coord, value, "AND.U32");
}
void EmitImageAtomicOr32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord,
ScalarU32 value) {
ImageAtomic(ctx, inst, index, coord, value, "OR.U32");
}
void EmitImageAtomicXor32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord,
ScalarU32 value) {
ImageAtomic(ctx, inst, index, coord, value, "XOR.U32");
}
void EmitImageAtomicExchange32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
Register coord, ScalarU32 value) {
ImageAtomic(ctx, inst, index, coord, value, "EXCH.U32");
}
void EmitBindlessImageSampleImplicitLod(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBindlessImageSampleExplicitLod(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBindlessImageSampleDrefImplicitLod(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBindlessImageSampleDrefExplicitLod(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBindlessImageGather(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBindlessImageGatherDref(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBindlessImageFetch(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBindlessImageQueryDimensions(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBindlessImageQueryLod(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBindlessImageGradient(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBindlessImageRead(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBindlessImageWrite(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBoundImageSampleImplicitLod(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBoundImageSampleExplicitLod(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBoundImageSampleDrefImplicitLod(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBoundImageSampleDrefExplicitLod(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBoundImageGather(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBoundImageGatherDref(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBoundImageFetch(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBoundImageQueryDimensions(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBoundImageQueryLod(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBoundImageGradient(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBoundImageRead(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBoundImageWrite(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBindlessImageAtomicIAdd32(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBindlessImageAtomicSMin32(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBindlessImageAtomicUMin32(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBindlessImageAtomicSMax32(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBindlessImageAtomicUMax32(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBindlessImageAtomicInc32(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBindlessImageAtomicDec32(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBindlessImageAtomicAnd32(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBindlessImageAtomicOr32(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBindlessImageAtomicXor32(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBindlessImageAtomicExchange32(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBoundImageAtomicIAdd32(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBoundImageAtomicSMin32(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBoundImageAtomicUMin32(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBoundImageAtomicSMax32(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBoundImageAtomicUMax32(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBoundImageAtomicInc32(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBoundImageAtomicDec32(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBoundImageAtomicAnd32(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBoundImageAtomicOr32(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBoundImageAtomicXor32(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBoundImageAtomicExchange32(EmitContext&) {
throw LogicError("Unreachable instruction");
}
} // namespace Shader::Backend::GLASM

View File

@ -0,0 +1,625 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
#include "shader_recompiler/backend/glasm/reg_alloc.h"
namespace Shader::IR {
enum class Attribute : u64;
enum class Patch : u64;
class Inst;
class Value;
} // namespace Shader::IR
namespace Shader::Backend::GLASM {
class EmitContext;
// Microinstruction emitters
void EmitPhi(EmitContext& ctx, IR::Inst& inst);
void EmitVoid(EmitContext& ctx);
void EmitIdentity(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
void EmitConditionRef(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
void EmitReference(EmitContext&, const IR::Value& value);
void EmitPhiMove(EmitContext& ctx, const IR::Value& phi, const IR::Value& value);
void EmitJoin(EmitContext& ctx);
void EmitDemoteToHelperInvocation(EmitContext& ctx);
void EmitBarrier(EmitContext& ctx);
void EmitWorkgroupMemoryBarrier(EmitContext& ctx);
void EmitDeviceMemoryBarrier(EmitContext& ctx);
void EmitPrologue(EmitContext& ctx);
void EmitEpilogue(EmitContext& ctx);
void EmitEmitVertex(EmitContext& ctx, ScalarS32 stream);
void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream);
void EmitGetRegister(EmitContext& ctx);
void EmitSetRegister(EmitContext& ctx);
void EmitGetPred(EmitContext& ctx);
void EmitSetPred(EmitContext& ctx);
void EmitSetGotoVariable(EmitContext& ctx);
void EmitGetGotoVariable(EmitContext& ctx);
void EmitSetIndirectBranchVariable(EmitContext& ctx);
void EmitGetIndirectBranchVariable(EmitContext& ctx);
void EmitGetCbufU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset);
void EmitGetCbufS8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset);
void EmitGetCbufU16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset);
void EmitGetCbufS16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset);
void EmitGetCbufU32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset);
void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset);
void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset);
void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, ScalarU32 vertex);
void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, ScalarF32 value, ScalarU32 vertex);
void EmitGetAttributeIndexed(EmitContext& ctx, IR::Inst& inst, ScalarS32 offset, ScalarU32 vertex);
void EmitSetAttributeIndexed(EmitContext& ctx, ScalarU32 offset, ScalarF32 value, ScalarU32 vertex);
void EmitGetPatch(EmitContext& ctx, IR::Inst& inst, IR::Patch patch);
void EmitSetPatch(EmitContext& ctx, IR::Patch patch, ScalarF32 value);
void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, ScalarF32 value);
void EmitSetSampleMask(EmitContext& ctx, ScalarS32 value);
void EmitSetFragDepth(EmitContext& ctx, ScalarF32 value);
void EmitGetZFlag(EmitContext& ctx);
void EmitGetSFlag(EmitContext& ctx);
void EmitGetCFlag(EmitContext& ctx);
void EmitGetOFlag(EmitContext& ctx);
void EmitSetZFlag(EmitContext& ctx);
void EmitSetSFlag(EmitContext& ctx);
void EmitSetCFlag(EmitContext& ctx);
void EmitSetOFlag(EmitContext& ctx);
void EmitWorkgroupId(EmitContext& ctx, IR::Inst& inst);
void EmitLocalInvocationId(EmitContext& ctx, IR::Inst& inst);
void EmitInvocationId(EmitContext& ctx, IR::Inst& inst);
void EmitSampleId(EmitContext& ctx, IR::Inst& inst);
void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst);
void EmitYDirection(EmitContext& ctx, IR::Inst& inst);
void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, ScalarU32 word_offset);
void EmitWriteLocal(EmitContext& ctx, ScalarU32 word_offset, ScalarU32 value);
void EmitUndefU1(EmitContext& ctx, IR::Inst& inst);
void EmitUndefU8(EmitContext& ctx, IR::Inst& inst);
void EmitUndefU16(EmitContext& ctx, IR::Inst& inst);
void EmitUndefU32(EmitContext& ctx, IR::Inst& inst);
void EmitUndefU64(EmitContext& ctx, IR::Inst& inst);
void EmitLoadGlobalU8(EmitContext& ctx, IR::Inst& inst, Register address);
void EmitLoadGlobalS8(EmitContext& ctx, IR::Inst& inst, Register address);
void EmitLoadGlobalU16(EmitContext& ctx, IR::Inst& inst, Register address);
void EmitLoadGlobalS16(EmitContext& ctx, IR::Inst& inst, Register address);
void EmitLoadGlobal32(EmitContext& ctx, IR::Inst& inst, Register address);
void EmitLoadGlobal64(EmitContext& ctx, IR::Inst& inst, Register address);
void EmitLoadGlobal128(EmitContext& ctx, IR::Inst& inst, Register address);
void EmitWriteGlobalU8(EmitContext& ctx, Register address, Register value);
void EmitWriteGlobalS8(EmitContext& ctx, Register address, Register value);
void EmitWriteGlobalU16(EmitContext& ctx, Register address, Register value);
void EmitWriteGlobalS16(EmitContext& ctx, Register address, Register value);
void EmitWriteGlobal32(EmitContext& ctx, Register address, ScalarU32 value);
void EmitWriteGlobal64(EmitContext& ctx, Register address, Register value);
void EmitWriteGlobal128(EmitContext& ctx, Register address, Register value);
void EmitLoadStorageU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset);
void EmitLoadStorageS8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset);
void EmitLoadStorageU16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset);
void EmitLoadStorageS16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset);
void EmitLoadStorage32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset);
void EmitLoadStorage64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset);
void EmitLoadStorage128(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset);
void EmitWriteStorageU8(EmitContext& ctx, const IR::Value& binding, ScalarU32 offset,
ScalarU32 value);
void EmitWriteStorageS8(EmitContext& ctx, const IR::Value& binding, ScalarU32 offset,
ScalarS32 value);
void EmitWriteStorageU16(EmitContext& ctx, const IR::Value& binding, ScalarU32 offset,
ScalarU32 value);
void EmitWriteStorageS16(EmitContext& ctx, const IR::Value& binding, ScalarU32 offset,
ScalarS32 value);
void EmitWriteStorage32(EmitContext& ctx, const IR::Value& binding, ScalarU32 offset,
ScalarU32 value);
void EmitWriteStorage64(EmitContext& ctx, const IR::Value& binding, ScalarU32 offset,
Register value);
void EmitWriteStorage128(EmitContext& ctx, const IR::Value& binding, ScalarU32 offset,
Register value);
void EmitLoadSharedU8(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset);
void EmitLoadSharedS8(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset);
void EmitLoadSharedU16(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset);
void EmitLoadSharedS16(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset);
void EmitLoadSharedU32(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset);
void EmitLoadSharedU64(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset);
void EmitLoadSharedU128(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset);
void EmitWriteSharedU8(EmitContext& ctx, ScalarU32 offset, ScalarU32 value);
void EmitWriteSharedU16(EmitContext& ctx, ScalarU32 offset, ScalarU32 value);
void EmitWriteSharedU32(EmitContext& ctx, ScalarU32 offset, ScalarU32 value);
void EmitWriteSharedU64(EmitContext& ctx, ScalarU32 offset, Register value);
void EmitWriteSharedU128(EmitContext& ctx, ScalarU32 offset, Register value);
void EmitCompositeConstructU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& e1,
const IR::Value& e2);
void EmitCompositeConstructU32x3(EmitContext& ctx, IR::Inst& inst, const IR::Value& e1,
const IR::Value& e2, const IR::Value& e3);
void EmitCompositeConstructU32x4(EmitContext& ctx, IR::Inst& inst, const IR::Value& e1,
const IR::Value& e2, const IR::Value& e3, const IR::Value& e4);
void EmitCompositeExtractU32x2(EmitContext& ctx, IR::Inst& inst, Register composite, u32 index);
void EmitCompositeExtractU32x3(EmitContext& ctx, IR::Inst& inst, Register composite, u32 index);
void EmitCompositeExtractU32x4(EmitContext& ctx, IR::Inst& inst, Register composite, u32 index);
void EmitCompositeInsertU32x2(EmitContext& ctx, Register composite, ScalarU32 object, u32 index);
void EmitCompositeInsertU32x3(EmitContext& ctx, Register composite, ScalarU32 object, u32 index);
void EmitCompositeInsertU32x4(EmitContext& ctx, Register composite, ScalarU32 object, u32 index);
void EmitCompositeConstructF16x2(EmitContext& ctx, Register e1, Register e2);
void EmitCompositeConstructF16x3(EmitContext& ctx, Register e1, Register e2, Register e3);
void EmitCompositeConstructF16x4(EmitContext& ctx, Register e1, Register e2, Register e3,
Register e4);
void EmitCompositeExtractF16x2(EmitContext& ctx, Register composite, u32 index);
void EmitCompositeExtractF16x3(EmitContext& ctx, Register composite, u32 index);
void EmitCompositeExtractF16x4(EmitContext& ctx, Register composite, u32 index);
void EmitCompositeInsertF16x2(EmitContext& ctx, Register composite, Register object, u32 index);
void EmitCompositeInsertF16x3(EmitContext& ctx, Register composite, Register object, u32 index);
void EmitCompositeInsertF16x4(EmitContext& ctx, Register composite, Register object, u32 index);
void EmitCompositeConstructF32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& e1,
const IR::Value& e2);
void EmitCompositeConstructF32x3(EmitContext& ctx, IR::Inst& inst, const IR::Value& e1,
const IR::Value& e2, const IR::Value& e3);
void EmitCompositeConstructF32x4(EmitContext& ctx, IR::Inst& inst, const IR::Value& e1,
const IR::Value& e2, const IR::Value& e3, const IR::Value& e4);
void EmitCompositeExtractF32x2(EmitContext& ctx, IR::Inst& inst, Register composite, u32 index);
void EmitCompositeExtractF32x3(EmitContext& ctx, IR::Inst& inst, Register composite, u32 index);
void EmitCompositeExtractF32x4(EmitContext& ctx, IR::Inst& inst, Register composite, u32 index);
void EmitCompositeInsertF32x2(EmitContext& ctx, IR::Inst& inst, Register composite,
ScalarF32 object, u32 index);
void EmitCompositeInsertF32x3(EmitContext& ctx, IR::Inst& inst, Register composite,
ScalarF32 object, u32 index);
void EmitCompositeInsertF32x4(EmitContext& ctx, IR::Inst& inst, Register composite,
ScalarF32 object, u32 index);
void EmitCompositeConstructF64x2(EmitContext& ctx);
void EmitCompositeConstructF64x3(EmitContext& ctx);
void EmitCompositeConstructF64x4(EmitContext& ctx);
void EmitCompositeExtractF64x2(EmitContext& ctx);
void EmitCompositeExtractF64x3(EmitContext& ctx);
void EmitCompositeExtractF64x4(EmitContext& ctx);
void EmitCompositeInsertF64x2(EmitContext& ctx, Register composite, Register object, u32 index);
void EmitCompositeInsertF64x3(EmitContext& ctx, Register composite, Register object, u32 index);
void EmitCompositeInsertF64x4(EmitContext& ctx, Register composite, Register object, u32 index);
void EmitSelectU1(EmitContext& ctx, IR::Inst& inst, ScalarS32 cond, ScalarS32 true_value,
ScalarS32 false_value);
void EmitSelectU8(EmitContext& ctx, ScalarS32 cond, ScalarS32 true_value, ScalarS32 false_value);
void EmitSelectU16(EmitContext& ctx, ScalarS32 cond, ScalarS32 true_value, ScalarS32 false_value);
void EmitSelectU32(EmitContext& ctx, IR::Inst& inst, ScalarS32 cond, ScalarS32 true_value,
ScalarS32 false_value);
void EmitSelectU64(EmitContext& ctx, IR::Inst& inst, ScalarS32 cond, Register true_value,
Register false_value);
void EmitSelectF16(EmitContext& ctx, ScalarS32 cond, Register true_value, Register false_value);
void EmitSelectF32(EmitContext& ctx, IR::Inst& inst, ScalarS32 cond, ScalarS32 true_value,
ScalarS32 false_value);
void EmitSelectF64(EmitContext& ctx, ScalarS32 cond, Register true_value, Register false_value);
void EmitBitCastU16F16(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
void EmitBitCastU32F32(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
void EmitBitCastU64F64(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
void EmitBitCastF16U16(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
void EmitBitCastF32U32(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
void EmitBitCastF64U64(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
void EmitPackUint2x32(EmitContext& ctx, IR::Inst& inst, Register value);
void EmitUnpackUint2x32(EmitContext& ctx, IR::Inst& inst, Register value);
void EmitPackFloat2x16(EmitContext& ctx, Register value);
void EmitUnpackFloat2x16(EmitContext& ctx, Register value);
void EmitPackHalf2x16(EmitContext& ctx, IR::Inst& inst, Register value);
void EmitUnpackHalf2x16(EmitContext& ctx, IR::Inst& inst, Register value);
void EmitPackDouble2x32(EmitContext& ctx, IR::Inst& inst, Register value);
void EmitUnpackDouble2x32(EmitContext& ctx, IR::Inst& inst, Register value);
void EmitGetZeroFromOp(EmitContext& ctx);
void EmitGetSignFromOp(EmitContext& ctx);
void EmitGetCarryFromOp(EmitContext& ctx);
void EmitGetOverflowFromOp(EmitContext& ctx);
void EmitGetSparseFromOp(EmitContext& ctx);
void EmitGetInBoundsFromOp(EmitContext& ctx);
void EmitFPAbs16(EmitContext& ctx, IR::Inst& inst, Register value);
void EmitFPAbs32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value);
void EmitFPAbs64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value);
void EmitFPAdd16(EmitContext& ctx, IR::Inst& inst, Register a, Register b);
void EmitFPAdd32(EmitContext& ctx, IR::Inst& inst, ScalarF32 a, ScalarF32 b);
void EmitFPAdd64(EmitContext& ctx, IR::Inst& inst, ScalarF64 a, ScalarF64 b);
void EmitFPFma16(EmitContext& ctx, IR::Inst& inst, Register a, Register b, Register c);
void EmitFPFma32(EmitContext& ctx, IR::Inst& inst, ScalarF32 a, ScalarF32 b, ScalarF32 c);
void EmitFPFma64(EmitContext& ctx, IR::Inst& inst, ScalarF64 a, ScalarF64 b, ScalarF64 c);
void EmitFPMax32(EmitContext& ctx, IR::Inst& inst, ScalarF32 a, ScalarF32 b);
void EmitFPMax64(EmitContext& ctx, IR::Inst& inst, ScalarF64 a, ScalarF64 b);
void EmitFPMin32(EmitContext& ctx, IR::Inst& inst, ScalarF32 a, ScalarF32 b);
void EmitFPMin64(EmitContext& ctx, IR::Inst& inst, ScalarF64 a, ScalarF64 b);
void EmitFPMul16(EmitContext& ctx, IR::Inst& inst, Register a, Register b);
void EmitFPMul32(EmitContext& ctx, IR::Inst& inst, ScalarF32 a, ScalarF32 b);
void EmitFPMul64(EmitContext& ctx, IR::Inst& inst, ScalarF64 a, ScalarF64 b);
void EmitFPNeg16(EmitContext& ctx, Register value);
void EmitFPNeg32(EmitContext& ctx, IR::Inst& inst, ScalarRegister value);
void EmitFPNeg64(EmitContext& ctx, IR::Inst& inst, Register value);
void EmitFPSin(EmitContext& ctx, IR::Inst& inst, ScalarF32 value);
void EmitFPCos(EmitContext& ctx, IR::Inst& inst, ScalarF32 value);
void EmitFPExp2(EmitContext& ctx, IR::Inst& inst, ScalarF32 value);
void EmitFPLog2(EmitContext& ctx, IR::Inst& inst, ScalarF32 value);
void EmitFPRecip32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value);
void EmitFPRecip64(EmitContext& ctx, Register value);
void EmitFPRecipSqrt32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value);
void EmitFPRecipSqrt64(EmitContext& ctx, Register value);
void EmitFPSqrt(EmitContext& ctx, IR::Inst& inst, ScalarF32 value);
void EmitFPSaturate16(EmitContext& ctx, Register value);
void EmitFPSaturate32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value);
void EmitFPSaturate64(EmitContext& ctx, Register value);
void EmitFPClamp16(EmitContext& ctx, Register value, Register min_value, Register max_value);
void EmitFPClamp32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value, ScalarF32 min_value,
ScalarF32 max_value);
void EmitFPClamp64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value, ScalarF64 min_value,
ScalarF64 max_value);
void EmitFPRoundEven16(EmitContext& ctx, Register value);
void EmitFPRoundEven32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value);
void EmitFPRoundEven64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value);
void EmitFPFloor16(EmitContext& ctx, Register value);
void EmitFPFloor32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value);
void EmitFPFloor64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value);
void EmitFPCeil16(EmitContext& ctx, Register value);
void EmitFPCeil32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value);
void EmitFPCeil64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value);
void EmitFPTrunc16(EmitContext& ctx, Register value);
void EmitFPTrunc32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value);
void EmitFPTrunc64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value);
void EmitFPOrdEqual16(EmitContext& ctx, Register lhs, Register rhs);
void EmitFPOrdEqual32(EmitContext& ctx, IR::Inst& inst, ScalarF32 lhs, ScalarF32 rhs);
void EmitFPOrdEqual64(EmitContext& ctx, IR::Inst& inst, ScalarF64 lhs, ScalarF64 rhs);
void EmitFPUnordEqual16(EmitContext& ctx, Register lhs, Register rhs);
void EmitFPUnordEqual32(EmitContext& ctx, IR::Inst& inst, ScalarF32 lhs, ScalarF32 rhs);
void EmitFPUnordEqual64(EmitContext& ctx, IR::Inst& inst, ScalarF64 lhs, ScalarF64 rhs);
void EmitFPOrdNotEqual16(EmitContext& ctx, Register lhs, Register rhs);
void EmitFPOrdNotEqual32(EmitContext& ctx, IR::Inst& inst, ScalarF32 lhs, ScalarF32 rhs);
void EmitFPOrdNotEqual64(EmitContext& ctx, IR::Inst& inst, ScalarF64 lhs, ScalarF64 rhs);
void EmitFPUnordNotEqual16(EmitContext& ctx, Register lhs, Register rhs);
void EmitFPUnordNotEqual32(EmitContext& ctx, IR::Inst& inst, ScalarF32 lhs, ScalarF32 rhs);
void EmitFPUnordNotEqual64(EmitContext& ctx, IR::Inst& inst, ScalarF64 lhs, ScalarF64 rhs);
void EmitFPOrdLessThan16(EmitContext& ctx, Register lhs, Register rhs);
void EmitFPOrdLessThan32(EmitContext& ctx, IR::Inst& inst, ScalarF32 lhs, ScalarF32 rhs);
void EmitFPOrdLessThan64(EmitContext& ctx, IR::Inst& inst, ScalarF64 lhs, ScalarF64 rhs);
void EmitFPUnordLessThan16(EmitContext& ctx, Register lhs, Register rhs);
void EmitFPUnordLessThan32(EmitContext& ctx, IR::Inst& inst, ScalarF32 lhs, ScalarF32 rhs);
void EmitFPUnordLessThan64(EmitContext& ctx, IR::Inst& inst, ScalarF64 lhs, ScalarF64 rhs);
void EmitFPOrdGreaterThan16(EmitContext& ctx, Register lhs, Register rhs);
void EmitFPOrdGreaterThan32(EmitContext& ctx, IR::Inst& inst, ScalarF32 lhs, ScalarF32 rhs);
void EmitFPOrdGreaterThan64(EmitContext& ctx, IR::Inst& inst, ScalarF64 lhs, ScalarF64 rhs);
void EmitFPUnordGreaterThan16(EmitContext& ctx, Register lhs, Register rhs);
void EmitFPUnordGreaterThan32(EmitContext& ctx, IR::Inst& inst, ScalarF32 lhs, ScalarF32 rhs);
void EmitFPUnordGreaterThan64(EmitContext& ctx, IR::Inst& inst, ScalarF64 lhs, ScalarF64 rhs);
void EmitFPOrdLessThanEqual16(EmitContext& ctx, Register lhs, Register rhs);
void EmitFPOrdLessThanEqual32(EmitContext& ctx, IR::Inst& inst, ScalarF32 lhs, ScalarF32 rhs);
void EmitFPOrdLessThanEqual64(EmitContext& ctx, IR::Inst& inst, ScalarF64 lhs, ScalarF64 rhs);
void EmitFPUnordLessThanEqual16(EmitContext& ctx, Register lhs, Register rhs);
void EmitFPUnordLessThanEqual32(EmitContext& ctx, IR::Inst& inst, ScalarF32 lhs, ScalarF32 rhs);
void EmitFPUnordLessThanEqual64(EmitContext& ctx, IR::Inst& inst, ScalarF64 lhs, ScalarF64 rhs);
void EmitFPOrdGreaterThanEqual16(EmitContext& ctx, Register lhs, Register rhs);
void EmitFPOrdGreaterThanEqual32(EmitContext& ctx, IR::Inst& inst, ScalarF32 lhs, ScalarF32 rhs);
void EmitFPOrdGreaterThanEqual64(EmitContext& ctx, IR::Inst& inst, ScalarF64 lhs, ScalarF64 rhs);
void EmitFPUnordGreaterThanEqual16(EmitContext& ctx, Register lhs, Register rhs);
void EmitFPUnordGreaterThanEqual32(EmitContext& ctx, IR::Inst& inst, ScalarF32 lhs, ScalarF32 rhs);
void EmitFPUnordGreaterThanEqual64(EmitContext& ctx, IR::Inst& inst, ScalarF64 lhs, ScalarF64 rhs);
void EmitFPIsNan16(EmitContext& ctx, Register value);
void EmitFPIsNan32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value);
void EmitFPIsNan64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value);
void EmitIAdd32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b);
void EmitIAdd64(EmitContext& ctx, IR::Inst& inst, Register a, Register b);
void EmitISub32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b);
void EmitISub64(EmitContext& ctx, IR::Inst& inst, Register a, Register b);
void EmitIMul32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b);
void EmitINeg32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value);
void EmitINeg64(EmitContext& ctx, IR::Inst& inst, Register value);
void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value);
void EmitShiftLeftLogical32(EmitContext& ctx, IR::Inst& inst, ScalarU32 base, ScalarU32 shift);
void EmitShiftLeftLogical64(EmitContext& ctx, IR::Inst& inst, ScalarRegister base, ScalarU32 shift);
void EmitShiftRightLogical32(EmitContext& ctx, IR::Inst& inst, ScalarU32 base, ScalarU32 shift);
void EmitShiftRightLogical64(EmitContext& ctx, IR::Inst& inst, ScalarRegister base,
ScalarU32 shift);
void EmitShiftRightArithmetic32(EmitContext& ctx, IR::Inst& inst, ScalarS32 base, ScalarS32 shift);
void EmitShiftRightArithmetic64(EmitContext& ctx, IR::Inst& inst, ScalarRegister base,
ScalarS32 shift);
void EmitBitwiseAnd32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b);
void EmitBitwiseOr32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b);
void EmitBitwiseXor32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b);
void EmitBitFieldInsert(EmitContext& ctx, IR::Inst& inst, ScalarS32 base, ScalarS32 insert,
ScalarS32 offset, ScalarS32 count);
void EmitBitFieldSExtract(EmitContext& ctx, IR::Inst& inst, ScalarS32 base, ScalarS32 offset,
ScalarS32 count);
void EmitBitFieldUExtract(EmitContext& ctx, IR::Inst& inst, ScalarU32 base, ScalarU32 offset,
ScalarU32 count);
void EmitBitReverse32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value);
void EmitBitCount32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value);
void EmitBitwiseNot32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value);
void EmitFindSMsb32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value);
void EmitFindUMsb32(EmitContext& ctx, IR::Inst& inst, ScalarU32 value);
void EmitSMin32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b);
void EmitUMin32(EmitContext& ctx, IR::Inst& inst, ScalarU32 a, ScalarU32 b);
void EmitSMax32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b);
void EmitUMax32(EmitContext& ctx, IR::Inst& inst, ScalarU32 a, ScalarU32 b);
void EmitSClamp32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value, ScalarS32 min, ScalarS32 max);
void EmitUClamp32(EmitContext& ctx, IR::Inst& inst, ScalarU32 value, ScalarU32 min, ScalarU32 max);
void EmitSLessThan(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs);
void EmitULessThan(EmitContext& ctx, IR::Inst& inst, ScalarU32 lhs, ScalarU32 rhs);
void EmitIEqual(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs);
void EmitSLessThanEqual(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs);
void EmitULessThanEqual(EmitContext& ctx, IR::Inst& inst, ScalarU32 lhs, ScalarU32 rhs);
void EmitSGreaterThan(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs);
void EmitUGreaterThan(EmitContext& ctx, IR::Inst& inst, ScalarU32 lhs, ScalarU32 rhs);
void EmitINotEqual(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs);
void EmitSGreaterThanEqual(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs);
void EmitUGreaterThanEqual(EmitContext& ctx, IR::Inst& inst, ScalarU32 lhs, ScalarU32 rhs);
void EmitSharedAtomicIAdd32(EmitContext& ctx, IR::Inst& inst, ScalarU32 pointer_offset,
ScalarU32 value);
void EmitSharedAtomicSMin32(EmitContext& ctx, IR::Inst& inst, ScalarU32 pointer_offset,
ScalarS32 value);
void EmitSharedAtomicUMin32(EmitContext& ctx, IR::Inst& inst, ScalarU32 pointer_offset,
ScalarU32 value);
void EmitSharedAtomicSMax32(EmitContext& ctx, IR::Inst& inst, ScalarU32 pointer_offset,
ScalarS32 value);
void EmitSharedAtomicUMax32(EmitContext& ctx, IR::Inst& inst, ScalarU32 pointer_offset,
ScalarU32 value);
void EmitSharedAtomicInc32(EmitContext& ctx, IR::Inst& inst, ScalarU32 pointer_offset,
ScalarU32 value);
void EmitSharedAtomicDec32(EmitContext& ctx, IR::Inst& inst, ScalarU32 pointer_offset,
ScalarU32 value);
void EmitSharedAtomicAnd32(EmitContext& ctx, IR::Inst& inst, ScalarU32 pointer_offset,
ScalarU32 value);
void EmitSharedAtomicOr32(EmitContext& ctx, IR::Inst& inst, ScalarU32 pointer_offset,
ScalarU32 value);
void EmitSharedAtomicXor32(EmitContext& ctx, IR::Inst& inst, ScalarU32 pointer_offset,
ScalarU32 value);
void EmitSharedAtomicExchange32(EmitContext& ctx, IR::Inst& inst, ScalarU32 pointer_offset,
ScalarU32 value);
void EmitSharedAtomicExchange64(EmitContext& ctx, IR::Inst& inst, ScalarU32 pointer_offset,
Register value);
void EmitStorageAtomicIAdd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset, ScalarU32 value);
void EmitStorageAtomicSMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset, ScalarS32 value);
void EmitStorageAtomicUMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset, ScalarU32 value);
void EmitStorageAtomicSMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset, ScalarS32 value);
void EmitStorageAtomicUMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset, ScalarU32 value);
void EmitStorageAtomicInc32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset, ScalarU32 value);
void EmitStorageAtomicDec32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset, ScalarU32 value);
void EmitStorageAtomicAnd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset, ScalarU32 value);
void EmitStorageAtomicOr32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset, ScalarU32 value);
void EmitStorageAtomicXor32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset, ScalarU32 value);
void EmitStorageAtomicExchange32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset, ScalarU32 value);
void EmitStorageAtomicIAdd64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset, Register value);
void EmitStorageAtomicSMin64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset, Register value);
void EmitStorageAtomicUMin64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset, Register value);
void EmitStorageAtomicSMax64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset, Register value);
void EmitStorageAtomicUMax64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset, Register value);
void EmitStorageAtomicAnd64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset, Register value);
void EmitStorageAtomicOr64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset, Register value);
void EmitStorageAtomicXor64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset, Register value);
void EmitStorageAtomicExchange64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset, Register value);
void EmitStorageAtomicAddF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset, ScalarF32 value);
void EmitStorageAtomicAddF16x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset, Register value);
void EmitStorageAtomicAddF32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset, Register value);
void EmitStorageAtomicMinF16x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset, Register value);
void EmitStorageAtomicMinF32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset, Register value);
void EmitStorageAtomicMaxF16x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset, Register value);
void EmitStorageAtomicMaxF32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset, Register value);
void EmitGlobalAtomicIAdd32(EmitContext& ctx);
void EmitGlobalAtomicSMin32(EmitContext& ctx);
void EmitGlobalAtomicUMin32(EmitContext& ctx);
void EmitGlobalAtomicSMax32(EmitContext& ctx);
void EmitGlobalAtomicUMax32(EmitContext& ctx);
void EmitGlobalAtomicInc32(EmitContext& ctx);
void EmitGlobalAtomicDec32(EmitContext& ctx);
void EmitGlobalAtomicAnd32(EmitContext& ctx);
void EmitGlobalAtomicOr32(EmitContext& ctx);
void EmitGlobalAtomicXor32(EmitContext& ctx);
void EmitGlobalAtomicExchange32(EmitContext& ctx);
void EmitGlobalAtomicIAdd64(EmitContext& ctx);
void EmitGlobalAtomicSMin64(EmitContext& ctx);
void EmitGlobalAtomicUMin64(EmitContext& ctx);
void EmitGlobalAtomicSMax64(EmitContext& ctx);
void EmitGlobalAtomicUMax64(EmitContext& ctx);
void EmitGlobalAtomicInc64(EmitContext& ctx);
void EmitGlobalAtomicDec64(EmitContext& ctx);
void EmitGlobalAtomicAnd64(EmitContext& ctx);
void EmitGlobalAtomicOr64(EmitContext& ctx);
void EmitGlobalAtomicXor64(EmitContext& ctx);
void EmitGlobalAtomicExchange64(EmitContext& ctx);
void EmitGlobalAtomicAddF32(EmitContext& ctx);
void EmitGlobalAtomicAddF16x2(EmitContext& ctx);
void EmitGlobalAtomicAddF32x2(EmitContext& ctx);
void EmitGlobalAtomicMinF16x2(EmitContext& ctx);
void EmitGlobalAtomicMinF32x2(EmitContext& ctx);
void EmitGlobalAtomicMaxF16x2(EmitContext& ctx);
void EmitGlobalAtomicMaxF32x2(EmitContext& ctx);
void EmitLogicalOr(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b);
void EmitLogicalAnd(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b);
void EmitLogicalXor(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b);
void EmitLogicalNot(EmitContext& ctx, IR::Inst& inst, ScalarS32 value);
void EmitConvertS16F16(EmitContext& ctx, IR::Inst& inst, Register value);
void EmitConvertS16F32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value);
void EmitConvertS16F64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value);
void EmitConvertS32F16(EmitContext& ctx, IR::Inst& inst, Register value);
void EmitConvertS32F32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value);
void EmitConvertS32F64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value);
void EmitConvertS64F16(EmitContext& ctx, IR::Inst& inst, Register value);
void EmitConvertS64F32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value);
void EmitConvertS64F64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value);
void EmitConvertU16F16(EmitContext& ctx, IR::Inst& inst, Register value);
void EmitConvertU16F32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value);
void EmitConvertU16F64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value);
void EmitConvertU32F16(EmitContext& ctx, IR::Inst& inst, Register value);
void EmitConvertU32F32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value);
void EmitConvertU32F64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value);
void EmitConvertU64F16(EmitContext& ctx, IR::Inst& inst, Register value);
void EmitConvertU64F32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value);
void EmitConvertU64F64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value);
void EmitConvertU64U32(EmitContext& ctx, IR::Inst& inst, ScalarU32 value);
void EmitConvertU32U64(EmitContext& ctx, IR::Inst& inst, Register value);
void EmitConvertF16F32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value);
void EmitConvertF32F16(EmitContext& ctx, IR::Inst& inst, Register value);
void EmitConvertF32F64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value);
void EmitConvertF64F32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value);
void EmitConvertF16S8(EmitContext& ctx, IR::Inst& inst, Register value);
void EmitConvertF16S16(EmitContext& ctx, IR::Inst& inst, Register value);
void EmitConvertF16S32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value);
void EmitConvertF16S64(EmitContext& ctx, IR::Inst& inst, Register value);
void EmitConvertF16U8(EmitContext& ctx, IR::Inst& inst, Register value);
void EmitConvertF16U16(EmitContext& ctx, IR::Inst& inst, Register value);
void EmitConvertF16U32(EmitContext& ctx, IR::Inst& inst, ScalarU32 value);
void EmitConvertF16U64(EmitContext& ctx, IR::Inst& inst, Register value);
void EmitConvertF32S8(EmitContext& ctx, IR::Inst& inst, Register value);
void EmitConvertF32S16(EmitContext& ctx, IR::Inst& inst, Register value);
void EmitConvertF32S32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value);
void EmitConvertF32S64(EmitContext& ctx, IR::Inst& inst, Register value);
void EmitConvertF32U8(EmitContext& ctx, IR::Inst& inst, Register value);
void EmitConvertF32U16(EmitContext& ctx, IR::Inst& inst, Register value);
void EmitConvertF32U32(EmitContext& ctx, IR::Inst& inst, ScalarU32 value);
void EmitConvertF32U64(EmitContext& ctx, IR::Inst& inst, Register value);
void EmitConvertF64S8(EmitContext& ctx, IR::Inst& inst, Register value);
void EmitConvertF64S16(EmitContext& ctx, IR::Inst& inst, Register value);
void EmitConvertF64S32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value);
void EmitConvertF64S64(EmitContext& ctx, IR::Inst& inst, Register value);
void EmitConvertF64U8(EmitContext& ctx, IR::Inst& inst, Register value);
void EmitConvertF64U16(EmitContext& ctx, IR::Inst& inst, Register value);
void EmitConvertF64U32(EmitContext& ctx, IR::Inst& inst, ScalarU32 value);
void EmitConvertF64U64(EmitContext& ctx, IR::Inst& inst, Register value);
void EmitBindlessImageSampleImplicitLod(EmitContext&);
void EmitBindlessImageSampleExplicitLod(EmitContext&);
void EmitBindlessImageSampleDrefImplicitLod(EmitContext&);
void EmitBindlessImageSampleDrefExplicitLod(EmitContext&);
void EmitBindlessImageGather(EmitContext&);
void EmitBindlessImageGatherDref(EmitContext&);
void EmitBindlessImageFetch(EmitContext&);
void EmitBindlessImageQueryDimensions(EmitContext&);
void EmitBindlessImageQueryLod(EmitContext&);
void EmitBindlessImageGradient(EmitContext&);
void EmitBindlessImageRead(EmitContext&);
void EmitBindlessImageWrite(EmitContext&);
void EmitBoundImageSampleImplicitLod(EmitContext&);
void EmitBoundImageSampleExplicitLod(EmitContext&);
void EmitBoundImageSampleDrefImplicitLod(EmitContext&);
void EmitBoundImageSampleDrefExplicitLod(EmitContext&);
void EmitBoundImageGather(EmitContext&);
void EmitBoundImageGatherDref(EmitContext&);
void EmitBoundImageFetch(EmitContext&);
void EmitBoundImageQueryDimensions(EmitContext&);
void EmitBoundImageQueryLod(EmitContext&);
void EmitBoundImageGradient(EmitContext&);
void EmitBoundImageRead(EmitContext&);
void EmitBoundImageWrite(EmitContext&);
void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
const IR::Value& coord, Register bias_lc, const IR::Value& offset);
void EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
const IR::Value& coord, ScalarF32 lod, const IR::Value& offset);
void EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
const IR::Value& coord, const IR::Value& dref,
const IR::Value& bias_lc, const IR::Value& offset);
void EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
const IR::Value& coord, const IR::Value& dref,
const IR::Value& lod, const IR::Value& offset);
void EmitImageGather(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
const IR::Value& coord, const IR::Value& offset, const IR::Value& offset2);
void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
const IR::Value& coord, const IR::Value& offset, const IR::Value& offset2,
const IR::Value& dref);
void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
const IR::Value& coord, const IR::Value& offset, ScalarS32 lod, ScalarS32 ms);
void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
ScalarS32 lod);
void EmitImageQueryLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord);
void EmitImageGradient(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
const IR::Value& coord, const IR::Value& derivatives,
const IR::Value& offset, const IR::Value& lod_clamp);
void EmitImageRead(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord);
void EmitImageWrite(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord,
Register color);
void EmitBindlessImageAtomicIAdd32(EmitContext&);
void EmitBindlessImageAtomicSMin32(EmitContext&);
void EmitBindlessImageAtomicUMin32(EmitContext&);
void EmitBindlessImageAtomicSMax32(EmitContext&);
void EmitBindlessImageAtomicUMax32(EmitContext&);
void EmitBindlessImageAtomicInc32(EmitContext&);
void EmitBindlessImageAtomicDec32(EmitContext&);
void EmitBindlessImageAtomicAnd32(EmitContext&);
void EmitBindlessImageAtomicOr32(EmitContext&);
void EmitBindlessImageAtomicXor32(EmitContext&);
void EmitBindlessImageAtomicExchange32(EmitContext&);
void EmitBoundImageAtomicIAdd32(EmitContext&);
void EmitBoundImageAtomicSMin32(EmitContext&);
void EmitBoundImageAtomicUMin32(EmitContext&);
void EmitBoundImageAtomicSMax32(EmitContext&);
void EmitBoundImageAtomicUMax32(EmitContext&);
void EmitBoundImageAtomicInc32(EmitContext&);
void EmitBoundImageAtomicDec32(EmitContext&);
void EmitBoundImageAtomicAnd32(EmitContext&);
void EmitBoundImageAtomicOr32(EmitContext&);
void EmitBoundImageAtomicXor32(EmitContext&);
void EmitBoundImageAtomicExchange32(EmitContext&);
void EmitImageAtomicIAdd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord,
ScalarU32 value);
void EmitImageAtomicSMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord,
ScalarS32 value);
void EmitImageAtomicUMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord,
ScalarU32 value);
void EmitImageAtomicSMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord,
ScalarS32 value);
void EmitImageAtomicUMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord,
ScalarU32 value);
void EmitImageAtomicInc32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord,
ScalarU32 value);
void EmitImageAtomicDec32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord,
ScalarU32 value);
void EmitImageAtomicAnd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord,
ScalarU32 value);
void EmitImageAtomicOr32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord,
ScalarU32 value);
void EmitImageAtomicXor32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord,
ScalarU32 value);
void EmitImageAtomicExchange32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
Register coord, ScalarU32 value);
void EmitLaneId(EmitContext& ctx, IR::Inst& inst);
void EmitVoteAll(EmitContext& ctx, IR::Inst& inst, ScalarS32 pred);
void EmitVoteAny(EmitContext& ctx, IR::Inst& inst, ScalarS32 pred);
void EmitVoteEqual(EmitContext& ctx, IR::Inst& inst, ScalarS32 pred);
void EmitSubgroupBallot(EmitContext& ctx, IR::Inst& inst, ScalarS32 pred);
void EmitSubgroupEqMask(EmitContext& ctx, IR::Inst& inst);
void EmitSubgroupLtMask(EmitContext& ctx, IR::Inst& inst);
void EmitSubgroupLeMask(EmitContext& ctx, IR::Inst& inst);
void EmitSubgroupGtMask(EmitContext& ctx, IR::Inst& inst);
void EmitSubgroupGeMask(EmitContext& ctx, IR::Inst& inst);
void EmitShuffleIndex(EmitContext& ctx, IR::Inst& inst, ScalarU32 value, ScalarU32 index,
const IR::Value& clamp, const IR::Value& segmentation_mask);
void EmitShuffleUp(EmitContext& ctx, IR::Inst& inst, ScalarU32 value, ScalarU32 index,
const IR::Value& clamp, const IR::Value& segmentation_mask);
void EmitShuffleDown(EmitContext& ctx, IR::Inst& inst, ScalarU32 value, ScalarU32 index,
const IR::Value& clamp, const IR::Value& segmentation_mask);
void EmitShuffleButterfly(EmitContext& ctx, IR::Inst& inst, ScalarU32 value, ScalarU32 index,
const IR::Value& clamp, const IR::Value& segmentation_mask);
void EmitFSwizzleAdd(EmitContext& ctx, IR::Inst& inst, ScalarF32 op_a, ScalarF32 op_b,
ScalarU32 swizzle);
void EmitDPdxFine(EmitContext& ctx, IR::Inst& inst, ScalarF32 op_a);
void EmitDPdyFine(EmitContext& ctx, IR::Inst& inst, ScalarF32 op_a);
void EmitDPdxCoarse(EmitContext& ctx, IR::Inst& inst, ScalarF32 op_a);
void EmitDPdyCoarse(EmitContext& ctx, IR::Inst& inst, ScalarF32 op_a);
} // namespace Shader::Backend::GLASM

View File

@ -0,0 +1,294 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLASM {
namespace {
void BitwiseLogicalOp(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b,
std::string_view lop) {
const auto zero = inst.GetAssociatedPseudoOperation(IR::Opcode::GetZeroFromOp);
const auto sign = inst.GetAssociatedPseudoOperation(IR::Opcode::GetSignFromOp);
if (zero) {
zero->Invalidate();
}
if (sign) {
sign->Invalidate();
}
if (zero || sign) {
ctx.reg_alloc.InvalidateConditionCodes();
}
const auto ret{ctx.reg_alloc.Define(inst)};
ctx.Add("{}.S {}.x,{},{};", lop, ret, a, b);
if (zero) {
ctx.Add("SEQ.S {},{},0;", *zero, ret);
}
if (sign) {
ctx.Add("SLT.S {},{},0;", *sign, ret);
}
}
} // Anonymous namespace
void EmitIAdd32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
const std::array flags{
inst.GetAssociatedPseudoOperation(IR::Opcode::GetZeroFromOp),
inst.GetAssociatedPseudoOperation(IR::Opcode::GetSignFromOp),
inst.GetAssociatedPseudoOperation(IR::Opcode::GetCarryFromOp),
inst.GetAssociatedPseudoOperation(IR::Opcode::GetOverflowFromOp),
};
for (IR::Inst* const flag_inst : flags) {
if (flag_inst) {
flag_inst->Invalidate();
}
}
const bool cc{inst.HasAssociatedPseudoOperation()};
const std::string_view cc_mod{cc ? ".CC" : ""};
if (cc) {
ctx.reg_alloc.InvalidateConditionCodes();
}
const auto ret{ctx.reg_alloc.Define(inst)};
ctx.Add("ADD.S{} {}.x,{},{};", cc_mod, ret, a, b);
if (!cc) {
return;
}
static constexpr std::array<std::string_view, 4> masks{"", "SF", "CF", "OF"};
for (size_t flag_index = 0; flag_index < flags.size(); ++flag_index) {
if (!flags[flag_index]) {
continue;
}
const auto flag_ret{ctx.reg_alloc.Define(*flags[flag_index])};
if (flag_index == 0) {
ctx.Add("SEQ.S {}.x,{}.x,0;", flag_ret, ret);
} else {
// We could use conditional execution here, but it's broken on Nvidia's compiler
ctx.Add("IF {}.x;"
"MOV.S {}.x,-1;"
"ELSE;"
"MOV.S {}.x,0;"
"ENDIF;",
masks[flag_index], flag_ret, flag_ret);
}
}
}
void EmitIAdd64(EmitContext& ctx, IR::Inst& inst, Register a, Register b) {
ctx.LongAdd("ADD.S64 {}.x,{}.x,{}.x;", inst, a, b);
}
void EmitISub32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
ctx.Add("SUB.S {}.x,{},{};", inst, a, b);
}
void EmitISub64(EmitContext& ctx, IR::Inst& inst, Register a, Register b) {
ctx.LongAdd("SUB.S64 {}.x,{}.x,{}.x;", inst, a, b);
}
void EmitIMul32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
ctx.Add("MUL.S {}.x,{},{};", inst, a, b);
}
void EmitINeg32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) {
if (value.type != Type::Register && static_cast<s32>(value.imm_u32) < 0) {
ctx.Add("MOV.S {},{};", inst, -static_cast<s32>(value.imm_u32));
} else {
ctx.Add("MOV.S {},-{};", inst, value);
}
}
void EmitINeg64(EmitContext& ctx, IR::Inst& inst, Register value) {
ctx.LongAdd("MOV.S64 {},-{};", inst, value);
}
void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) {
ctx.Add("ABS.S {},{};", inst, value);
}
void EmitShiftLeftLogical32(EmitContext& ctx, IR::Inst& inst, ScalarU32 base, ScalarU32 shift) {
ctx.Add("SHL.U {}.x,{},{};", inst, base, shift);
}
void EmitShiftLeftLogical64(EmitContext& ctx, IR::Inst& inst, ScalarRegister base,
ScalarU32 shift) {
ctx.LongAdd("SHL.U64 {}.x,{},{};", inst, base, shift);
}
void EmitShiftRightLogical32(EmitContext& ctx, IR::Inst& inst, ScalarU32 base, ScalarU32 shift) {
ctx.Add("SHR.U {}.x,{},{};", inst, base, shift);
}
void EmitShiftRightLogical64(EmitContext& ctx, IR::Inst& inst, ScalarRegister base,
ScalarU32 shift) {
ctx.LongAdd("SHR.U64 {}.x,{},{};", inst, base, shift);
}
void EmitShiftRightArithmetic32(EmitContext& ctx, IR::Inst& inst, ScalarS32 base, ScalarS32 shift) {
ctx.Add("SHR.S {}.x,{},{};", inst, base, shift);
}
void EmitShiftRightArithmetic64(EmitContext& ctx, IR::Inst& inst, ScalarRegister base,
ScalarS32 shift) {
ctx.LongAdd("SHR.S64 {}.x,{},{};", inst, base, shift);
}
void EmitBitwiseAnd32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
BitwiseLogicalOp(ctx, inst, a, b, "AND");
}
void EmitBitwiseOr32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
BitwiseLogicalOp(ctx, inst, a, b, "OR");
}
void EmitBitwiseXor32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
BitwiseLogicalOp(ctx, inst, a, b, "XOR");
}
void EmitBitFieldInsert(EmitContext& ctx, IR::Inst& inst, ScalarS32 base, ScalarS32 insert,
ScalarS32 offset, ScalarS32 count) {
const Register ret{ctx.reg_alloc.Define(inst)};
if (count.type != Type::Register && offset.type != Type::Register) {
ctx.Add("BFI.S {},{{{},{},0,0}},{},{};", ret, count, offset, insert, base);
} else {
ctx.Add("MOV.S RC.x,{};"
"MOV.S RC.y,{};"
"BFI.S {},RC,{},{};",
count, offset, ret, insert, base);
}
}
void EmitBitFieldSExtract(EmitContext& ctx, IR::Inst& inst, ScalarS32 base, ScalarS32 offset,
ScalarS32 count) {
const Register ret{ctx.reg_alloc.Define(inst)};
if (count.type != Type::Register && offset.type != Type::Register) {
ctx.Add("BFE.S {},{{{},{},0,0}},{};", ret, count, offset, base);
} else {
ctx.Add("MOV.S RC.x,{};"
"MOV.S RC.y,{};"
"BFE.S {},RC,{};",
count, offset, ret, base);
}
}
void EmitBitFieldUExtract(EmitContext& ctx, IR::Inst& inst, ScalarU32 base, ScalarU32 offset,
ScalarU32 count) {
const auto zero = inst.GetAssociatedPseudoOperation(IR::Opcode::GetZeroFromOp);
const auto sign = inst.GetAssociatedPseudoOperation(IR::Opcode::GetSignFromOp);
if (zero) {
zero->Invalidate();
}
if (sign) {
sign->Invalidate();
}
if (zero || sign) {
ctx.reg_alloc.InvalidateConditionCodes();
}
const Register ret{ctx.reg_alloc.Define(inst)};
if (count.type != Type::Register && offset.type != Type::Register) {
ctx.Add("BFE.U {},{{{},{},0,0}},{};", ret, count, offset, base);
} else {
ctx.Add("MOV.U RC.x,{};"
"MOV.U RC.y,{};"
"BFE.U {},RC,{};",
count, offset, ret, base);
}
if (zero) {
ctx.Add("SEQ.S {},{},0;", *zero, ret);
}
if (sign) {
ctx.Add("SLT.S {},{},0;", *sign, ret);
}
}
void EmitBitReverse32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) {
ctx.Add("BFR {},{};", inst, value);
}
void EmitBitCount32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) {
ctx.Add("BTC {},{};", inst, value);
}
void EmitBitwiseNot32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) {
ctx.Add("NOT.S {},{};", inst, value);
}
void EmitFindSMsb32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) {
ctx.Add("BTFM.S {},{};", inst, value);
}
void EmitFindUMsb32(EmitContext& ctx, IR::Inst& inst, ScalarU32 value) {
ctx.Add("BTFM.U {},{};", inst, value);
}
void EmitSMin32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
ctx.Add("MIN.S {},{},{};", inst, a, b);
}
void EmitUMin32(EmitContext& ctx, IR::Inst& inst, ScalarU32 a, ScalarU32 b) {
ctx.Add("MIN.U {},{},{};", inst, a, b);
}
void EmitSMax32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
ctx.Add("MAX.S {},{},{};", inst, a, b);
}
void EmitUMax32(EmitContext& ctx, IR::Inst& inst, ScalarU32 a, ScalarU32 b) {
ctx.Add("MAX.U {},{},{};", inst, a, b);
}
void EmitSClamp32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value, ScalarS32 min, ScalarS32 max) {
const Register ret{ctx.reg_alloc.Define(inst)};
ctx.Add("MIN.S RC.x,{},{};"
"MAX.S {}.x,RC.x,{};",
max, value, ret, min);
}
void EmitUClamp32(EmitContext& ctx, IR::Inst& inst, ScalarU32 value, ScalarU32 min, ScalarU32 max) {
const Register ret{ctx.reg_alloc.Define(inst)};
ctx.Add("MIN.U RC.x,{},{};"
"MAX.U {}.x,RC.x,{};",
max, value, ret, min);
}
void EmitSLessThan(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs) {
ctx.Add("SLT.S {}.x,{},{};", inst, lhs, rhs);
}
void EmitULessThan(EmitContext& ctx, IR::Inst& inst, ScalarU32 lhs, ScalarU32 rhs) {
ctx.Add("SLT.U {}.x,{},{};", inst, lhs, rhs);
}
void EmitIEqual(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs) {
ctx.Add("SEQ.S {}.x,{},{};", inst, lhs, rhs);
}
void EmitSLessThanEqual(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs) {
ctx.Add("SLE.S {}.x,{},{};", inst, lhs, rhs);
}
void EmitULessThanEqual(EmitContext& ctx, IR::Inst& inst, ScalarU32 lhs, ScalarU32 rhs) {
ctx.Add("SLE.U {}.x,{},{};", inst, lhs, rhs);
}
void EmitSGreaterThan(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs) {
ctx.Add("SGT.S {}.x,{},{};", inst, lhs, rhs);
}
void EmitUGreaterThan(EmitContext& ctx, IR::Inst& inst, ScalarU32 lhs, ScalarU32 rhs) {
ctx.Add("SGT.U {}.x,{},{};", inst, lhs, rhs);
}
void EmitINotEqual(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs) {
ctx.Add("SNE.U {}.x,{},{};", inst, lhs, rhs);
}
void EmitSGreaterThanEqual(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs) {
ctx.Add("SGE.S {}.x,{},{};", inst, lhs, rhs);
}
void EmitUGreaterThanEqual(EmitContext& ctx, IR::Inst& inst, ScalarU32 lhs, ScalarU32 rhs) {
ctx.Add("SGE.U {}.x,{},{};", inst, lhs, rhs);
}
} // namespace Shader::Backend::GLASM

View File

@ -0,0 +1,568 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string_view>
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/runtime_info.h"
namespace Shader::Backend::GLASM {
namespace {
void StorageOp(EmitContext& ctx, const IR::Value& binding, ScalarU32 offset,
std::string_view then_expr, std::string_view else_expr = {}) {
// Operate on bindless SSBO, call the expression with bounds checking
// address = c[binding].xy
// length = c[binding].z
const u32 sb_binding{binding.U32()};
ctx.Add("PK64.U DC,c[{}];" // pointer = address
"CVT.U64.U32 DC.z,{};" // offset = uint64_t(offset)
"ADD.U64 DC.x,DC.x,DC.z;" // pointer += offset
"SLT.U.CC RC.x,{},c[{}].z;", // cc = offset < length
sb_binding, offset, offset, sb_binding);
if (else_expr.empty()) {
ctx.Add("IF NE.x;{}ENDIF;", then_expr);
} else {
ctx.Add("IF NE.x;{}ELSE;{}ENDIF;", then_expr, else_expr);
}
}
void GlobalStorageOp(EmitContext& ctx, Register address, bool pointer_based, std::string_view expr,
std::string_view else_expr = {}) {
const size_t num_buffers{ctx.info.storage_buffers_descriptors.size()};
for (size_t index = 0; index < num_buffers; ++index) {
if (!ctx.info.nvn_buffer_used[index]) {
continue;
}
const auto& ssbo{ctx.info.storage_buffers_descriptors[index]};
ctx.Add("LDC.U64 DC.x,c{}[{}];" // ssbo_addr
"LDC.U32 RC.x,c{}[{}];" // ssbo_size_u32
"CVT.U64.U32 DC.y,RC.x;" // ssbo_size = ssbo_size_u32
"ADD.U64 DC.y,DC.y,DC.x;" // ssbo_end = ssbo_addr + ssbo_size
"SGE.U64 RC.x,{}.x,DC.x;" // a = input_addr >= ssbo_addr ? -1 : 0
"SLT.U64 RC.y,{}.x,DC.y;" // b = input_addr < ssbo_end ? -1 : 0
"AND.U.CC RC.x,RC.x,RC.y;" // cond = a && b
"IF NE.x;" // if cond
"SUB.U64 DC.x,{}.x,DC.x;", // offset = input_addr - ssbo_addr
ssbo.cbuf_index, ssbo.cbuf_offset, ssbo.cbuf_index, ssbo.cbuf_offset + 8, address,
address, address);
if (pointer_based) {
ctx.Add("PK64.U DC.y,c[{}];" // host_ssbo = cbuf
"ADD.U64 DC.x,DC.x,DC.y;" // host_addr = host_ssbo + offset
"{}"
"ELSE;",
index, expr);
} else {
ctx.Add("CVT.U32.U64 RC.x,DC.x;"
"{},ssbo{}[RC.x];"
"ELSE;",
expr, index);
}
}
if (!else_expr.empty()) {
ctx.Add("{}", else_expr);
}
const size_t num_used_buffers{ctx.info.nvn_buffer_used.count()};
for (size_t index = 0; index < num_used_buffers; ++index) {
ctx.Add("ENDIF;");
}
}
template <typename ValueType>
void Write(EmitContext& ctx, const IR::Value& binding, ScalarU32 offset, ValueType value,
std::string_view size) {
if (ctx.runtime_info.glasm_use_storage_buffers) {
ctx.Add("STB.{} {},ssbo{}[{}];", size, value, binding.U32(), offset);
} else {
StorageOp(ctx, binding, offset, fmt::format("STORE.{} {},DC.x;", size, value));
}
}
void Load(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset,
std::string_view size) {
const Register ret{ctx.reg_alloc.Define(inst)};
if (ctx.runtime_info.glasm_use_storage_buffers) {
ctx.Add("LDB.{} {},ssbo{}[{}];", size, ret, binding.U32(), offset);
} else {
StorageOp(ctx, binding, offset, fmt::format("LOAD.{} {},DC.x;", size, ret),
fmt::format("MOV.U {},{{0,0,0,0}};", ret));
}
}
template <typename ValueType>
void GlobalWrite(EmitContext& ctx, Register address, ValueType value, std::string_view size) {
if (ctx.runtime_info.glasm_use_storage_buffers) {
GlobalStorageOp(ctx, address, false, fmt::format("STB.{} {}", size, value));
} else {
GlobalStorageOp(ctx, address, true, fmt::format("STORE.{} {},DC.x;", size, value));
}
}
void GlobalLoad(EmitContext& ctx, IR::Inst& inst, Register address, std::string_view size) {
const Register ret{ctx.reg_alloc.Define(inst)};
if (ctx.runtime_info.glasm_use_storage_buffers) {
GlobalStorageOp(ctx, address, false, fmt::format("LDB.{} {}", size, ret));
} else {
GlobalStorageOp(ctx, address, true, fmt::format("LOAD.{} {},DC.x;", size, ret),
fmt::format("MOV.S {},0;", ret));
}
}
template <typename ValueType>
void Atom(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset,
ValueType value, std::string_view operation, std::string_view size) {
const Register ret{ctx.reg_alloc.Define(inst)};
if (ctx.runtime_info.glasm_use_storage_buffers) {
ctx.Add("ATOMB.{}.{} {},{},ssbo{}[{}];", operation, size, ret, value, binding.U32(),
offset);
} else {
StorageOp(ctx, binding, offset,
fmt::format("ATOM.{}.{} {},{},DC.x;", operation, size, ret, value));
}
}
} // Anonymous namespace
void EmitLoadGlobalU8(EmitContext& ctx, IR::Inst& inst, Register address) {
GlobalLoad(ctx, inst, address, "U8");
}
void EmitLoadGlobalS8(EmitContext& ctx, IR::Inst& inst, Register address) {
GlobalLoad(ctx, inst, address, "S8");
}
void EmitLoadGlobalU16(EmitContext& ctx, IR::Inst& inst, Register address) {
GlobalLoad(ctx, inst, address, "U16");
}
void EmitLoadGlobalS16(EmitContext& ctx, IR::Inst& inst, Register address) {
GlobalLoad(ctx, inst, address, "S16");
}
void EmitLoadGlobal32(EmitContext& ctx, IR::Inst& inst, Register address) {
GlobalLoad(ctx, inst, address, "U32");
}
void EmitLoadGlobal64(EmitContext& ctx, IR::Inst& inst, Register address) {
GlobalLoad(ctx, inst, address, "U32X2");
}
void EmitLoadGlobal128(EmitContext& ctx, IR::Inst& inst, Register address) {
GlobalLoad(ctx, inst, address, "U32X4");
}
void EmitWriteGlobalU8(EmitContext& ctx, Register address, Register value) {
GlobalWrite(ctx, address, value, "U8");
}
void EmitWriteGlobalS8(EmitContext& ctx, Register address, Register value) {
GlobalWrite(ctx, address, value, "S8");
}
void EmitWriteGlobalU16(EmitContext& ctx, Register address, Register value) {
GlobalWrite(ctx, address, value, "U16");
}
void EmitWriteGlobalS16(EmitContext& ctx, Register address, Register value) {
GlobalWrite(ctx, address, value, "S16");
}
void EmitWriteGlobal32(EmitContext& ctx, Register address, ScalarU32 value) {
GlobalWrite(ctx, address, value, "U32");
}
void EmitWriteGlobal64(EmitContext& ctx, Register address, Register value) {
GlobalWrite(ctx, address, value, "U32X2");
}
void EmitWriteGlobal128(EmitContext& ctx, Register address, Register value) {
GlobalWrite(ctx, address, value, "U32X4");
}
void EmitLoadStorageU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset) {
Load(ctx, inst, binding, offset, "U8");
}
void EmitLoadStorageS8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset) {
Load(ctx, inst, binding, offset, "S8");
}
void EmitLoadStorageU16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset) {
Load(ctx, inst, binding, offset, "U16");
}
void EmitLoadStorageS16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset) {
Load(ctx, inst, binding, offset, "S16");
}
void EmitLoadStorage32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset) {
Load(ctx, inst, binding, offset, "U32");
}
void EmitLoadStorage64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset) {
Load(ctx, inst, binding, offset, "U32X2");
}
void EmitLoadStorage128(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset) {
Load(ctx, inst, binding, offset, "U32X4");
}
void EmitWriteStorageU8(EmitContext& ctx, const IR::Value& binding, ScalarU32 offset,
ScalarU32 value) {
Write(ctx, binding, offset, value, "U8");
}
void EmitWriteStorageS8(EmitContext& ctx, const IR::Value& binding, ScalarU32 offset,
ScalarS32 value) {
Write(ctx, binding, offset, value, "S8");
}
void EmitWriteStorageU16(EmitContext& ctx, const IR::Value& binding, ScalarU32 offset,
ScalarU32 value) {
Write(ctx, binding, offset, value, "U16");
}
void EmitWriteStorageS16(EmitContext& ctx, const IR::Value& binding, ScalarU32 offset,
ScalarS32 value) {
Write(ctx, binding, offset, value, "S16");
}
void EmitWriteStorage32(EmitContext& ctx, const IR::Value& binding, ScalarU32 offset,
ScalarU32 value) {
Write(ctx, binding, offset, value, "U32");
}
void EmitWriteStorage64(EmitContext& ctx, const IR::Value& binding, ScalarU32 offset,
Register value) {
Write(ctx, binding, offset, value, "U32X2");
}
void EmitWriteStorage128(EmitContext& ctx, const IR::Value& binding, ScalarU32 offset,
Register value) {
Write(ctx, binding, offset, value, "U32X4");
}
void EmitSharedAtomicIAdd32(EmitContext& ctx, IR::Inst& inst, ScalarU32 pointer_offset,
ScalarU32 value) {
ctx.Add("ATOMS.ADD.U32 {},{},shared_mem[{}];", inst, value, pointer_offset);
}
void EmitSharedAtomicSMin32(EmitContext& ctx, IR::Inst& inst, ScalarU32 pointer_offset,
ScalarS32 value) {
ctx.Add("ATOMS.MIN.S32 {},{},shared_mem[{}];", inst, value, pointer_offset);
}
void EmitSharedAtomicUMin32(EmitContext& ctx, IR::Inst& inst, ScalarU32 pointer_offset,
ScalarU32 value) {
ctx.Add("ATOMS.MIN.U32 {},{},shared_mem[{}];", inst, value, pointer_offset);
}
void EmitSharedAtomicSMax32(EmitContext& ctx, IR::Inst& inst, ScalarU32 pointer_offset,
ScalarS32 value) {
ctx.Add("ATOMS.MAX.S32 {},{},shared_mem[{}];", inst, value, pointer_offset);
}
void EmitSharedAtomicUMax32(EmitContext& ctx, IR::Inst& inst, ScalarU32 pointer_offset,
ScalarU32 value) {
ctx.Add("ATOMS.MAX.U32 {},{},shared_mem[{}];", inst, value, pointer_offset);
}
void EmitSharedAtomicInc32(EmitContext& ctx, IR::Inst& inst, ScalarU32 pointer_offset,
ScalarU32 value) {
ctx.Add("ATOMS.IWRAP.U32 {},{},shared_mem[{}];", inst, value, pointer_offset);
}
void EmitSharedAtomicDec32(EmitContext& ctx, IR::Inst& inst, ScalarU32 pointer_offset,
ScalarU32 value) {
ctx.Add("ATOMS.DWRAP.U32 {},{},shared_mem[{}];", inst, value, pointer_offset);
}
void EmitSharedAtomicAnd32(EmitContext& ctx, IR::Inst& inst, ScalarU32 pointer_offset,
ScalarU32 value) {
ctx.Add("ATOMS.AND.U32 {},{},shared_mem[{}];", inst, value, pointer_offset);
}
void EmitSharedAtomicOr32(EmitContext& ctx, IR::Inst& inst, ScalarU32 pointer_offset,
ScalarU32 value) {
ctx.Add("ATOMS.OR.U32 {},{},shared_mem[{}];", inst, value, pointer_offset);
}
void EmitSharedAtomicXor32(EmitContext& ctx, IR::Inst& inst, ScalarU32 pointer_offset,
ScalarU32 value) {
ctx.Add("ATOMS.XOR.U32 {},{},shared_mem[{}];", inst, value, pointer_offset);
}
void EmitSharedAtomicExchange32(EmitContext& ctx, IR::Inst& inst, ScalarU32 pointer_offset,
ScalarU32 value) {
ctx.Add("ATOMS.EXCH.U32 {},{},shared_mem[{}];", inst, value, pointer_offset);
}
void EmitSharedAtomicExchange64(EmitContext& ctx, IR::Inst& inst, ScalarU32 pointer_offset,
Register value) {
ctx.LongAdd("ATOMS.EXCH.U64 {}.x,{},shared_mem[{}];", inst, value, pointer_offset);
}
void EmitStorageAtomicIAdd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset, ScalarU32 value) {
Atom(ctx, inst, binding, offset, value, "ADD", "U32");
}
void EmitStorageAtomicSMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset, ScalarS32 value) {
Atom(ctx, inst, binding, offset, value, "MIN", "S32");
}
void EmitStorageAtomicUMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset, ScalarU32 value) {
Atom(ctx, inst, binding, offset, value, "MIN", "U32");
}
void EmitStorageAtomicSMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset, ScalarS32 value) {
Atom(ctx, inst, binding, offset, value, "MAX", "S32");
}
void EmitStorageAtomicUMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset, ScalarU32 value) {
Atom(ctx, inst, binding, offset, value, "MAX", "U32");
}
void EmitStorageAtomicInc32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset, ScalarU32 value) {
Atom(ctx, inst, binding, offset, value, "IWRAP", "U32");
}
void EmitStorageAtomicDec32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset, ScalarU32 value) {
Atom(ctx, inst, binding, offset, value, "DWRAP", "U32");
}
void EmitStorageAtomicAnd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset, ScalarU32 value) {
Atom(ctx, inst, binding, offset, value, "AND", "U32");
}
void EmitStorageAtomicOr32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset, ScalarU32 value) {
Atom(ctx, inst, binding, offset, value, "OR", "U32");
}
void EmitStorageAtomicXor32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset, ScalarU32 value) {
Atom(ctx, inst, binding, offset, value, "XOR", "U32");
}
void EmitStorageAtomicExchange32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset, ScalarU32 value) {
Atom(ctx, inst, binding, offset, value, "EXCH", "U32");
}
void EmitStorageAtomicIAdd64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset, Register value) {
Atom(ctx, inst, binding, offset, value, "ADD", "U64");
}
void EmitStorageAtomicSMin64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset, Register value) {
Atom(ctx, inst, binding, offset, value, "MIN", "S64");
}
void EmitStorageAtomicUMin64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset, Register value) {
Atom(ctx, inst, binding, offset, value, "MIN", "U64");
}
void EmitStorageAtomicSMax64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset, Register value) {
Atom(ctx, inst, binding, offset, value, "MAX", "S64");
}
void EmitStorageAtomicUMax64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset, Register value) {
Atom(ctx, inst, binding, offset, value, "MAX", "U64");
}
void EmitStorageAtomicAnd64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset, Register value) {
Atom(ctx, inst, binding, offset, value, "AND", "U64");
}
void EmitStorageAtomicOr64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset, Register value) {
Atom(ctx, inst, binding, offset, value, "OR", "U64");
}
void EmitStorageAtomicXor64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset, Register value) {
Atom(ctx, inst, binding, offset, value, "XOR", "U64");
}
void EmitStorageAtomicExchange64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset, Register value) {
Atom(ctx, inst, binding, offset, value, "EXCH", "U64");
}
void EmitStorageAtomicAddF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset, ScalarF32 value) {
Atom(ctx, inst, binding, offset, value, "ADD", "F32");
}
void EmitStorageAtomicAddF16x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset, Register value) {
Atom(ctx, inst, binding, offset, value, "ADD", "F16x2");
}
void EmitStorageAtomicAddF32x2([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& binding,
[[maybe_unused]] ScalarU32 offset, [[maybe_unused]] Register value) {
throw NotImplementedException("GLASM instruction");
}
void EmitStorageAtomicMinF16x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset, Register value) {
Atom(ctx, inst, binding, offset, value, "MIN", "F16x2");
}
void EmitStorageAtomicMinF32x2([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& binding,
[[maybe_unused]] ScalarU32 offset, [[maybe_unused]] Register value) {
throw NotImplementedException("GLASM instruction");
}
void EmitStorageAtomicMaxF16x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset, Register value) {
Atom(ctx, inst, binding, offset, value, "MAX", "F16x2");
}
void EmitStorageAtomicMaxF32x2([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& binding,
[[maybe_unused]] ScalarU32 offset, [[maybe_unused]] Register value) {
throw NotImplementedException("GLASM instruction");
}
void EmitGlobalAtomicIAdd32(EmitContext&) {
throw NotImplementedException("GLASM instruction");
}
void EmitGlobalAtomicSMin32(EmitContext&) {
throw NotImplementedException("GLASM instruction");
}
void EmitGlobalAtomicUMin32(EmitContext&) {
throw NotImplementedException("GLASM instruction");
}
void EmitGlobalAtomicSMax32(EmitContext&) {
throw NotImplementedException("GLASM instruction");
}
void EmitGlobalAtomicUMax32(EmitContext&) {
throw NotImplementedException("GLASM instruction");
}
void EmitGlobalAtomicInc32(EmitContext&) {
throw NotImplementedException("GLASM instruction");
}
void EmitGlobalAtomicDec32(EmitContext&) {
throw NotImplementedException("GLASM instruction");
}
void EmitGlobalAtomicAnd32(EmitContext&) {
throw NotImplementedException("GLASM instruction");
}
void EmitGlobalAtomicOr32(EmitContext&) {
throw NotImplementedException("GLASM instruction");
}
void EmitGlobalAtomicXor32(EmitContext&) {
throw NotImplementedException("GLASM instruction");
}
void EmitGlobalAtomicExchange32(EmitContext&) {
throw NotImplementedException("GLASM instruction");
}
void EmitGlobalAtomicIAdd64(EmitContext&) {
throw NotImplementedException("GLASM instruction");
}
void EmitGlobalAtomicSMin64(EmitContext&) {
throw NotImplementedException("GLASM instruction");
}
void EmitGlobalAtomicUMin64(EmitContext&) {
throw NotImplementedException("GLASM instruction");
}
void EmitGlobalAtomicSMax64(EmitContext&) {
throw NotImplementedException("GLASM instruction");
}
void EmitGlobalAtomicUMax64(EmitContext&) {
throw NotImplementedException("GLASM instruction");
}
void EmitGlobalAtomicInc64(EmitContext&) {
throw NotImplementedException("GLASM instruction");
}
void EmitGlobalAtomicDec64(EmitContext&) {
throw NotImplementedException("GLASM instruction");
}
void EmitGlobalAtomicAnd64(EmitContext&) {
throw NotImplementedException("GLASM instruction");
}
void EmitGlobalAtomicOr64(EmitContext&) {
throw NotImplementedException("GLASM instruction");
}
void EmitGlobalAtomicXor64(EmitContext&) {
throw NotImplementedException("GLASM instruction");
}
void EmitGlobalAtomicExchange64(EmitContext&) {
throw NotImplementedException("GLASM instruction");
}
void EmitGlobalAtomicAddF32(EmitContext&) {
throw NotImplementedException("GLASM instruction");
}
void EmitGlobalAtomicAddF16x2(EmitContext&) {
throw NotImplementedException("GLASM instruction");
}
void EmitGlobalAtomicAddF32x2(EmitContext&) {
throw NotImplementedException("GLASM instruction");
}
void EmitGlobalAtomicMinF16x2(EmitContext&) {
throw NotImplementedException("GLASM instruction");
}
void EmitGlobalAtomicMinF32x2(EmitContext&) {
throw NotImplementedException("GLASM instruction");
}
void EmitGlobalAtomicMaxF16x2(EmitContext&) {
throw NotImplementedException("GLASM instruction");
}
void EmitGlobalAtomicMaxF32x2(EmitContext&) {
throw NotImplementedException("GLASM instruction");
}
} // namespace Shader::Backend::GLASM

View File

@ -0,0 +1,273 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string_view>
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/frontend/ir/value.h"
#ifdef _MSC_VER
#pragma warning(disable : 4100)
#endif
namespace Shader::Backend::GLASM {
#define NotImplemented() throw NotImplementedException("GLASM instruction {}", __LINE__)
static void DefinePhi(EmitContext& ctx, IR::Inst& phi) {
switch (phi.Arg(0).Type()) {
case IR::Type::U1:
case IR::Type::U32:
case IR::Type::F32:
ctx.reg_alloc.Define(phi);
break;
case IR::Type::U64:
case IR::Type::F64:
ctx.reg_alloc.LongDefine(phi);
break;
default:
throw NotImplementedException("Phi node type {}", phi.Type());
}
}
void EmitPhi(EmitContext& ctx, IR::Inst& phi) {
const size_t num_args{phi.NumArgs()};
for (size_t i = 0; i < num_args; ++i) {
ctx.reg_alloc.Consume(phi.Arg(i));
}
if (!phi.Definition<Id>().is_valid) {
// The phi node wasn't forward defined
DefinePhi(ctx, phi);
}
}
void EmitVoid(EmitContext&) {}
void EmitReference(EmitContext& ctx, const IR::Value& value) {
ctx.reg_alloc.Consume(value);
}
void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value& value) {
IR::Inst& phi{RegAlloc::AliasInst(*phi_value.Inst())};
if (!phi.Definition<Id>().is_valid) {
// The phi node wasn't forward defined
DefinePhi(ctx, phi);
}
const Register phi_reg{ctx.reg_alloc.Consume(IR::Value{&phi})};
const Value eval_value{ctx.reg_alloc.Consume(value)};
if (phi_reg == eval_value) {
return;
}
switch (phi.Flags<IR::Type>()) {
case IR::Type::U1:
case IR::Type::U32:
case IR::Type::F32:
ctx.Add("MOV.S {}.x,{};", phi_reg, ScalarS32{eval_value});
break;
case IR::Type::U64:
case IR::Type::F64:
ctx.Add("MOV.U64 {}.x,{};", phi_reg, ScalarRegister{eval_value});
break;
default:
throw NotImplementedException("Phi node type {}", phi.Type());
}
}
void EmitJoin(EmitContext& ctx) {
NotImplemented();
}
void EmitDemoteToHelperInvocation(EmitContext& ctx) {
ctx.Add("KIL TR.x;");
}
void EmitBarrier(EmitContext& ctx) {
ctx.Add("BAR;");
}
void EmitWorkgroupMemoryBarrier(EmitContext& ctx) {
ctx.Add("MEMBAR.CTA;");
}
void EmitDeviceMemoryBarrier(EmitContext& ctx) {
ctx.Add("MEMBAR;");
}
void EmitPrologue(EmitContext& ctx) {
// TODO
}
void EmitEpilogue(EmitContext& ctx) {
// TODO
}
void EmitEmitVertex(EmitContext& ctx, ScalarS32 stream) {
if (stream.type == Type::U32 && stream.imm_u32 == 0) {
ctx.Add("EMIT;");
} else {
ctx.Add("EMITS {};", stream);
}
}
void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream) {
if (!stream.IsImmediate()) {
LOG_WARNING(Shader_GLASM, "Stream is not immediate");
}
ctx.reg_alloc.Consume(stream);
ctx.Add("ENDPRIM;");
}
void EmitGetRegister(EmitContext& ctx) {
NotImplemented();
}
void EmitSetRegister(EmitContext& ctx) {
NotImplemented();
}
void EmitGetPred(EmitContext& ctx) {
NotImplemented();
}
void EmitSetPred(EmitContext& ctx) {
NotImplemented();
}
void EmitSetGotoVariable(EmitContext& ctx) {
NotImplemented();
}
void EmitGetGotoVariable(EmitContext& ctx) {
NotImplemented();
}
void EmitSetIndirectBranchVariable(EmitContext& ctx) {
NotImplemented();
}
void EmitGetIndirectBranchVariable(EmitContext& ctx) {
NotImplemented();
}
void EmitGetZFlag(EmitContext& ctx) {
NotImplemented();
}
void EmitGetSFlag(EmitContext& ctx) {
NotImplemented();
}
void EmitGetCFlag(EmitContext& ctx) {
NotImplemented();
}
void EmitGetOFlag(EmitContext& ctx) {
NotImplemented();
}
void EmitSetZFlag(EmitContext& ctx) {
NotImplemented();
}
void EmitSetSFlag(EmitContext& ctx) {
NotImplemented();
}
void EmitSetCFlag(EmitContext& ctx) {
NotImplemented();
}
void EmitSetOFlag(EmitContext& ctx) {
NotImplemented();
}
void EmitWorkgroupId(EmitContext& ctx, IR::Inst& inst) {
ctx.Add("MOV.S {},invocation.groupid;", inst);
}
void EmitLocalInvocationId(EmitContext& ctx, IR::Inst& inst) {
ctx.Add("MOV.S {},invocation.localid;", inst);
}
void EmitInvocationId(EmitContext& ctx, IR::Inst& inst) {
ctx.Add("MOV.S {}.x,primitive_invocation.x;", inst);
}
void EmitSampleId(EmitContext& ctx, IR::Inst& inst) {
ctx.Add("MOV.S {}.x,fragment.sampleid.x;", inst);
}
void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst) {
ctx.Add("MOV.S {}.x,fragment.helperthread.x;", inst);
}
void EmitYDirection(EmitContext& ctx, IR::Inst& inst) {
ctx.uses_y_direction = true;
ctx.Add("MOV.F {}.x,y_direction[0].w;", inst);
}
void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) {
ctx.Add("MOV.S {}.x,0;", inst);
}
void EmitUndefU8(EmitContext& ctx, IR::Inst& inst) {
ctx.Add("MOV.S {}.x,0;", inst);
}
void EmitUndefU16(EmitContext& ctx, IR::Inst& inst) {
ctx.Add("MOV.S {}.x,0;", inst);
}
void EmitUndefU32(EmitContext& ctx, IR::Inst& inst) {
ctx.Add("MOV.S {}.x,0;", inst);
}
void EmitUndefU64(EmitContext& ctx, IR::Inst& inst) {
ctx.LongAdd("MOV.S64 {}.x,0;", inst);
}
void EmitGetZeroFromOp(EmitContext& ctx) {
NotImplemented();
}
void EmitGetSignFromOp(EmitContext& ctx) {
NotImplemented();
}
void EmitGetCarryFromOp(EmitContext& ctx) {
NotImplemented();
}
void EmitGetOverflowFromOp(EmitContext& ctx) {
NotImplemented();
}
void EmitGetSparseFromOp(EmitContext& ctx) {
NotImplemented();
}
void EmitGetInBoundsFromOp(EmitContext& ctx) {
NotImplemented();
}
void EmitLogicalOr(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
ctx.Add("OR.S {},{},{};", inst, a, b);
}
void EmitLogicalAnd(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
ctx.Add("AND.S {},{},{};", inst, a, b);
}
void EmitLogicalXor(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
ctx.Add("XOR.S {},{},{};", inst, a, b);
}
void EmitLogicalNot(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) {
ctx.Add("SEQ.S {},{},0;", inst, value);
}
} // namespace Shader::Backend::GLASM

View File

@ -0,0 +1,67 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLASM {
void EmitSelectU1(EmitContext& ctx, IR::Inst& inst, ScalarS32 cond, ScalarS32 true_value,
ScalarS32 false_value) {
ctx.Add("CMP.S {},{},{},{};", inst, cond, true_value, false_value);
}
void EmitSelectU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarS32 cond,
[[maybe_unused]] ScalarS32 true_value, [[maybe_unused]] ScalarS32 false_value) {
throw NotImplementedException("GLASM instruction");
}
void EmitSelectU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarS32 cond,
[[maybe_unused]] ScalarS32 true_value, [[maybe_unused]] ScalarS32 false_value) {
throw NotImplementedException("GLASM instruction");
}
void EmitSelectU32(EmitContext& ctx, IR::Inst& inst, ScalarS32 cond, ScalarS32 true_value,
ScalarS32 false_value) {
ctx.Add("CMP.S {},{},{},{};", inst, cond, true_value, false_value);
}
void EmitSelectU64(EmitContext& ctx, IR::Inst& inst, ScalarS32 cond, Register true_value,
Register false_value) {
ctx.reg_alloc.InvalidateConditionCodes();
const Register ret{ctx.reg_alloc.LongDefine(inst)};
if (ret == true_value) {
ctx.Add("MOV.S.CC RC.x,{};"
"MOV.U64 {}.x(EQ.x),{};",
cond, ret, false_value);
} else if (ret == false_value) {
ctx.Add("MOV.S.CC RC.x,{};"
"MOV.U64 {}.x(NE.x),{};",
cond, ret, true_value);
} else {
ctx.Add("MOV.S.CC RC.x,{};"
"MOV.U64 {}.x,{};"
"MOV.U64 {}.x(NE.x),{};",
cond, ret, false_value, ret, true_value);
}
}
void EmitSelectF16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarS32 cond,
[[maybe_unused]] Register true_value, [[maybe_unused]] Register false_value) {
throw NotImplementedException("GLASM instruction");
}
void EmitSelectF32(EmitContext& ctx, IR::Inst& inst, ScalarS32 cond, ScalarS32 true_value,
ScalarS32 false_value) {
ctx.Add("CMP.S {},{},{},{};", inst, cond, true_value, false_value);
}
void EmitSelectF64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarS32 cond,
[[maybe_unused]] Register true_value, [[maybe_unused]] Register false_value) {
throw NotImplementedException("GLASM instruction");
}
} // namespace Shader::Backend::GLASM

View File

@ -0,0 +1,58 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLASM {
void EmitLoadSharedU8(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) {
ctx.Add("LDS.U8 {},shared_mem[{}];", inst, offset);
}
void EmitLoadSharedS8(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) {
ctx.Add("LDS.S8 {},shared_mem[{}];", inst, offset);
}
void EmitLoadSharedU16(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) {
ctx.Add("LDS.U16 {},shared_mem[{}];", inst, offset);
}
void EmitLoadSharedS16(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) {
ctx.Add("LDS.S16 {},shared_mem[{}];", inst, offset);
}
void EmitLoadSharedU32(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) {
ctx.Add("LDS.U32 {},shared_mem[{}];", inst, offset);
}
void EmitLoadSharedU64(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) {
ctx.Add("LDS.U32X2 {},shared_mem[{}];", inst, offset);
}
void EmitLoadSharedU128(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) {
ctx.Add("LDS.U32X4 {},shared_mem[{}];", inst, offset);
}
void EmitWriteSharedU8(EmitContext& ctx, ScalarU32 offset, ScalarU32 value) {
ctx.Add("STS.U8 {},shared_mem[{}];", value, offset);
}
void EmitWriteSharedU16(EmitContext& ctx, ScalarU32 offset, ScalarU32 value) {
ctx.Add("STS.U16 {},shared_mem[{}];", value, offset);
}
void EmitWriteSharedU32(EmitContext& ctx, ScalarU32 offset, ScalarU32 value) {
ctx.Add("STS.U32 {},shared_mem[{}];", value, offset);
}
void EmitWriteSharedU64(EmitContext& ctx, ScalarU32 offset, Register value) {
ctx.Add("STS.U32X2 {},shared_mem[{}];", value, offset);
}
void EmitWriteSharedU128(EmitContext& ctx, ScalarU32 offset, Register value) {
ctx.Add("STS.U32X4 {},shared_mem[{}];", value, offset);
}
} // namespace Shader::Backend::GLASM

View File

@ -0,0 +1,150 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/profile.h"
namespace Shader::Backend::GLASM {
void EmitLaneId(EmitContext& ctx, IR::Inst& inst) {
ctx.Add("MOV.S {}.x,{}.threadid;", inst, ctx.stage_name);
}
void EmitVoteAll(EmitContext& ctx, IR::Inst& inst, ScalarS32 pred) {
ctx.Add("TGALL.S {}.x,{};", inst, pred);
}
void EmitVoteAny(EmitContext& ctx, IR::Inst& inst, ScalarS32 pred) {
ctx.Add("TGANY.S {}.x,{};", inst, pred);
}
void EmitVoteEqual(EmitContext& ctx, IR::Inst& inst, ScalarS32 pred) {
ctx.Add("TGEQ.S {}.x,{};", inst, pred);
}
void EmitSubgroupBallot(EmitContext& ctx, IR::Inst& inst, ScalarS32 pred) {
ctx.Add("TGBALLOT {}.x,{};", inst, pred);
}
void EmitSubgroupEqMask(EmitContext& ctx, IR::Inst& inst) {
ctx.Add("MOV.U {},{}.threadeqmask;", inst, ctx.stage_name);
}
void EmitSubgroupLtMask(EmitContext& ctx, IR::Inst& inst) {
ctx.Add("MOV.U {},{}.threadltmask;", inst, ctx.stage_name);
}
void EmitSubgroupLeMask(EmitContext& ctx, IR::Inst& inst) {
ctx.Add("MOV.U {},{}.threadlemask;", inst, ctx.stage_name);
}
void EmitSubgroupGtMask(EmitContext& ctx, IR::Inst& inst) {
ctx.Add("MOV.U {},{}.threadgtmask;", inst, ctx.stage_name);
}
void EmitSubgroupGeMask(EmitContext& ctx, IR::Inst& inst) {
ctx.Add("MOV.U {},{}.threadgemask;", inst, ctx.stage_name);
}
static void Shuffle(EmitContext& ctx, IR::Inst& inst, ScalarU32 value, ScalarU32 index,
const IR::Value& clamp, const IR::Value& segmentation_mask,
std::string_view op) {
IR::Inst* const in_bounds{inst.GetAssociatedPseudoOperation(IR::Opcode::GetInBoundsFromOp)};
if (in_bounds) {
in_bounds->Invalidate();
}
std::string mask;
if (clamp.IsImmediate() && segmentation_mask.IsImmediate()) {
mask = fmt::to_string(clamp.U32() | (segmentation_mask.U32() << 8));
} else {
mask = "RC";
ctx.Add("BFI.U RC.x,{{5,8,0,0}},{},{};",
ScalarU32{ctx.reg_alloc.Consume(segmentation_mask)},
ScalarU32{ctx.reg_alloc.Consume(clamp)});
}
const Register value_ret{ctx.reg_alloc.Define(inst)};
if (in_bounds) {
const Register bounds_ret{ctx.reg_alloc.Define(*in_bounds)};
ctx.Add("SHF{}.U {},{},{},{};"
"MOV.U {}.x,{}.y;",
op, bounds_ret, value, index, mask, value_ret, bounds_ret);
} else {
ctx.Add("SHF{}.U {},{},{},{};"
"MOV.U {}.x,{}.y;",
op, value_ret, value, index, mask, value_ret, value_ret);
}
}
void EmitShuffleIndex(EmitContext& ctx, IR::Inst& inst, ScalarU32 value, ScalarU32 index,
const IR::Value& clamp, const IR::Value& segmentation_mask) {
Shuffle(ctx, inst, value, index, clamp, segmentation_mask, "IDX");
}
void EmitShuffleUp(EmitContext& ctx, IR::Inst& inst, ScalarU32 value, ScalarU32 index,
const IR::Value& clamp, const IR::Value& segmentation_mask) {
Shuffle(ctx, inst, value, index, clamp, segmentation_mask, "UP");
}
void EmitShuffleDown(EmitContext& ctx, IR::Inst& inst, ScalarU32 value, ScalarU32 index,
const IR::Value& clamp, const IR::Value& segmentation_mask) {
Shuffle(ctx, inst, value, index, clamp, segmentation_mask, "DOWN");
}
void EmitShuffleButterfly(EmitContext& ctx, IR::Inst& inst, ScalarU32 value, ScalarU32 index,
const IR::Value& clamp, const IR::Value& segmentation_mask) {
Shuffle(ctx, inst, value, index, clamp, segmentation_mask, "XOR");
}
void EmitFSwizzleAdd(EmitContext& ctx, IR::Inst& inst, ScalarF32 op_a, ScalarF32 op_b,
ScalarU32 swizzle) {
const auto ret{ctx.reg_alloc.Define(inst)};
ctx.Add("AND.U RC.z,{}.threadid,3;"
"SHL.U RC.z,RC.z,1;"
"SHR.U RC.z,{},RC.z;"
"AND.U RC.z,RC.z,3;"
"MUL.F RC.x,{},FSWZA[RC.z];"
"MUL.F RC.y,{},FSWZB[RC.z];"
"ADD.F {}.x,RC.x,RC.y;",
ctx.stage_name, swizzle, op_a, op_b, ret);
}
void EmitDPdxFine(EmitContext& ctx, IR::Inst& inst, ScalarF32 p) {
if (ctx.profile.support_derivative_control) {
ctx.Add("DDX.FINE {}.x,{};", inst, p);
} else {
LOG_WARNING(Shader_GLASM, "Fine derivatives not supported by device");
ctx.Add("DDX {}.x,{};", inst, p);
}
}
void EmitDPdyFine(EmitContext& ctx, IR::Inst& inst, ScalarF32 p) {
if (ctx.profile.support_derivative_control) {
ctx.Add("DDY.FINE {}.x,{};", inst, p);
} else {
LOG_WARNING(Shader_GLASM, "Fine derivatives not supported by device");
ctx.Add("DDY {}.x,{};", inst, p);
}
}
void EmitDPdxCoarse(EmitContext& ctx, IR::Inst& inst, ScalarF32 p) {
if (ctx.profile.support_derivative_control) {
ctx.Add("DDX.COARSE {}.x,{};", inst, p);
} else {
LOG_WARNING(Shader_GLASM, "Coarse derivatives not supported by device");
ctx.Add("DDX {}.x,{};", inst, p);
}
}
void EmitDPdyCoarse(EmitContext& ctx, IR::Inst& inst, ScalarF32 p) {
if (ctx.profile.support_derivative_control) {
ctx.Add("DDY.COARSE {}.x,{};", inst, p);
} else {
LOG_WARNING(Shader_GLASM, "Coarse derivatives not supported by device");
ctx.Add("DDY {}.x,{};", inst, p);
}
}
} // namespace Shader::Backend::GLASM

View File

@ -0,0 +1,186 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string>
#include <fmt/format.h>
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/reg_alloc.h"
#include "shader_recompiler/exception.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLASM {
Register RegAlloc::Define(IR::Inst& inst) {
return Define(inst, false);
}
Register RegAlloc::LongDefine(IR::Inst& inst) {
return Define(inst, true);
}
Value RegAlloc::Peek(const IR::Value& value) {
if (value.IsImmediate()) {
return MakeImm(value);
} else {
return PeekInst(*value.Inst());
}
}
Value RegAlloc::Consume(const IR::Value& value) {
if (value.IsImmediate()) {
return MakeImm(value);
} else {
return ConsumeInst(*value.Inst());
}
}
void RegAlloc::Unref(IR::Inst& inst) {
IR::Inst& value_inst{AliasInst(inst)};
value_inst.DestructiveRemoveUsage();
if (!value_inst.HasUses()) {
Free(value_inst.Definition<Id>());
}
}
Register RegAlloc::AllocReg() {
Register ret;
ret.type = Type::Register;
ret.id = Alloc(false);
return ret;
}
Register RegAlloc::AllocLongReg() {
Register ret;
ret.type = Type::Register;
ret.id = Alloc(true);
return ret;
}
void RegAlloc::FreeReg(Register reg) {
Free(reg.id);
}
Value RegAlloc::MakeImm(const IR::Value& value) {
Value ret;
switch (value.Type()) {
case IR::Type::Void:
ret.type = Type::Void;
break;
case IR::Type::U1:
ret.type = Type::U32;
ret.imm_u32 = value.U1() ? 0xffffffff : 0;
break;
case IR::Type::U32:
ret.type = Type::U32;
ret.imm_u32 = value.U32();
break;
case IR::Type::F32:
ret.type = Type::U32;
ret.imm_u32 = Common::BitCast<u32>(value.F32());
break;
case IR::Type::U64:
ret.type = Type::U64;
ret.imm_u64 = value.U64();
break;
case IR::Type::F64:
ret.type = Type::U64;
ret.imm_u64 = Common::BitCast<u64>(value.F64());
break;
default:
throw NotImplementedException("Immediate type {}", value.Type());
}
return ret;
}
Register RegAlloc::Define(IR::Inst& inst, bool is_long) {
if (inst.HasUses()) {
inst.SetDefinition<Id>(Alloc(is_long));
} else {
Id id{};
id.is_long.Assign(is_long ? 1 : 0);
id.is_null.Assign(1);
inst.SetDefinition<Id>(id);
}
return Register{PeekInst(inst)};
}
Value RegAlloc::PeekInst(IR::Inst& inst) {
Value ret;
ret.type = Type::Register;
ret.id = inst.Definition<Id>();
return ret;
}
Value RegAlloc::ConsumeInst(IR::Inst& inst) {
Unref(inst);
return PeekInst(inst);
}
Id RegAlloc::Alloc(bool is_long) {
size_t& num_regs{is_long ? num_used_long_registers : num_used_registers};
std::bitset<NUM_REGS>& use{is_long ? long_register_use : register_use};
if (num_used_registers + num_used_long_registers < NUM_REGS) {
for (size_t reg = 0; reg < NUM_REGS; ++reg) {
if (use[reg]) {
continue;
}
num_regs = std::max(num_regs, reg + 1);
use[reg] = true;
Id ret{};
ret.is_valid.Assign(1);
ret.is_long.Assign(is_long ? 1 : 0);
ret.is_spill.Assign(0);
ret.is_condition_code.Assign(0);
ret.is_null.Assign(0);
ret.index.Assign(static_cast<u32>(reg));
return ret;
}
}
throw NotImplementedException("Register spilling");
}
void RegAlloc::Free(Id id) {
if (id.is_valid == 0) {
throw LogicError("Freeing invalid register");
}
if (id.is_spill != 0) {
throw NotImplementedException("Free spill");
}
if (id.is_long != 0) {
long_register_use[id.index] = false;
} else {
register_use[id.index] = false;
}
}
/*static*/ bool RegAlloc::IsAliased(const IR::Inst& inst) {
switch (inst.GetOpcode()) {
case IR::Opcode::Identity:
case IR::Opcode::BitCastU16F16:
case IR::Opcode::BitCastU32F32:
case IR::Opcode::BitCastU64F64:
case IR::Opcode::BitCastF16U16:
case IR::Opcode::BitCastF32U32:
case IR::Opcode::BitCastF64U64:
return true;
default:
return false;
}
}
/*static*/ IR::Inst& RegAlloc::AliasInst(IR::Inst& inst) {
IR::Inst* it{&inst};
while (IsAliased(*it)) {
const IR::Value arg{it->Arg(0)};
if (arg.IsImmediate()) {
break;
}
it = arg.InstRecursive();
}
return *it;
}
} // namespace Shader::Backend::GLASM

View File

@ -0,0 +1,303 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <bitset>
#include <fmt/format.h>
#include "common/bit_cast.h"
#include "common/bit_field.h"
#include "common/common_types.h"
#include "shader_recompiler/exception.h"
namespace Shader::IR {
class Inst;
class Value;
} // namespace Shader::IR
namespace Shader::Backend::GLASM {
class EmitContext;
enum class Type : u32 {
Void,
Register,
U32,
U64,
};
struct Id {
union {
u32 raw;
BitField<0, 1, u32> is_valid;
BitField<1, 1, u32> is_long;
BitField<2, 1, u32> is_spill;
BitField<3, 1, u32> is_condition_code;
BitField<4, 1, u32> is_null;
BitField<5, 27, u32> index;
};
bool operator==(Id rhs) const noexcept {
return raw == rhs.raw;
}
bool operator!=(Id rhs) const noexcept {
return !operator==(rhs);
}
};
static_assert(sizeof(Id) == sizeof(u32));
struct Value {
Type type;
union {
Id id;
u32 imm_u32;
u64 imm_u64;
};
bool operator==(const Value& rhs) const noexcept {
if (type != rhs.type) {
return false;
}
switch (type) {
case Type::Void:
return true;
case Type::Register:
return id == rhs.id;
case Type::U32:
return imm_u32 == rhs.imm_u32;
case Type::U64:
return imm_u64 == rhs.imm_u64;
}
return false;
}
bool operator!=(const Value& rhs) const noexcept {
return !operator==(rhs);
}
};
struct Register : Value {};
struct ScalarRegister : Value {};
struct ScalarU32 : Value {};
struct ScalarS32 : Value {};
struct ScalarF32 : Value {};
struct ScalarF64 : Value {};
class RegAlloc {
public:
RegAlloc() = default;
Register Define(IR::Inst& inst);
Register LongDefine(IR::Inst& inst);
[[nodiscard]] Value Peek(const IR::Value& value);
Value Consume(const IR::Value& value);
void Unref(IR::Inst& inst);
[[nodiscard]] Register AllocReg();
[[nodiscard]] Register AllocLongReg();
void FreeReg(Register reg);
void InvalidateConditionCodes() {
// This does nothing for now
}
[[nodiscard]] size_t NumUsedRegisters() const noexcept {
return num_used_registers;
}
[[nodiscard]] size_t NumUsedLongRegisters() const noexcept {
return num_used_long_registers;
}
[[nodiscard]] bool IsEmpty() const noexcept {
return register_use.none() && long_register_use.none();
}
/// Returns true if the instruction is expected to be aliased to another
static bool IsAliased(const IR::Inst& inst);
/// Returns the underlying value out of an alias sequence
static IR::Inst& AliasInst(IR::Inst& inst);
private:
static constexpr size_t NUM_REGS = 4096;
static constexpr size_t NUM_ELEMENTS = 4;
Value MakeImm(const IR::Value& value);
Register Define(IR::Inst& inst, bool is_long);
Value PeekInst(IR::Inst& inst);
Value ConsumeInst(IR::Inst& inst);
Id Alloc(bool is_long);
void Free(Id id);
size_t num_used_registers{};
size_t num_used_long_registers{};
std::bitset<NUM_REGS> register_use{};
std::bitset<NUM_REGS> long_register_use{};
};
template <bool scalar, typename FormatContext>
auto FormatTo(FormatContext& ctx, Id id) {
if (id.is_condition_code != 0) {
throw NotImplementedException("Condition code emission");
}
if (id.is_spill != 0) {
throw NotImplementedException("Spill emission");
}
if constexpr (scalar) {
if (id.is_null != 0) {
return fmt::format_to(ctx.out(), "{}", id.is_long != 0 ? "DC.x" : "RC.x");
}
if (id.is_long != 0) {
return fmt::format_to(ctx.out(), "D{}.x", id.index.Value());
} else {
return fmt::format_to(ctx.out(), "R{}.x", id.index.Value());
}
} else {
if (id.is_null != 0) {
return fmt::format_to(ctx.out(), "{}", id.is_long != 0 ? "DC" : "RC");
}
if (id.is_long != 0) {
return fmt::format_to(ctx.out(), "D{}", id.index.Value());
} else {
return fmt::format_to(ctx.out(), "R{}", id.index.Value());
}
}
}
} // namespace Shader::Backend::GLASM
template <>
struct fmt::formatter<Shader::Backend::GLASM::Id> {
constexpr auto parse(format_parse_context& ctx) {
return ctx.begin();
}
template <typename FormatContext>
auto format(Shader::Backend::GLASM::Id id, FormatContext& ctx) {
return Shader::Backend::GLASM::FormatTo<true>(ctx, id);
}
};
template <>
struct fmt::formatter<Shader::Backend::GLASM::Register> {
constexpr auto parse(format_parse_context& ctx) {
return ctx.begin();
}
template <typename FormatContext>
auto format(const Shader::Backend::GLASM::Register& value, FormatContext& ctx) {
if (value.type != Shader::Backend::GLASM::Type::Register) {
throw Shader::InvalidArgument("Register value type is not register");
}
return Shader::Backend::GLASM::FormatTo<false>(ctx, value.id);
}
};
template <>
struct fmt::formatter<Shader::Backend::GLASM::ScalarRegister> {
constexpr auto parse(format_parse_context& ctx) {
return ctx.begin();
}
template <typename FormatContext>
auto format(const Shader::Backend::GLASM::ScalarRegister& value, FormatContext& ctx) {
if (value.type != Shader::Backend::GLASM::Type::Register) {
throw Shader::InvalidArgument("Register value type is not register");
}
return Shader::Backend::GLASM::FormatTo<true>(ctx, value.id);
}
};
template <>
struct fmt::formatter<Shader::Backend::GLASM::ScalarU32> {
constexpr auto parse(format_parse_context& ctx) {
return ctx.begin();
}
template <typename FormatContext>
auto format(const Shader::Backend::GLASM::ScalarU32& value, FormatContext& ctx) {
switch (value.type) {
case Shader::Backend::GLASM::Type::Void:
break;
case Shader::Backend::GLASM::Type::Register:
return Shader::Backend::GLASM::FormatTo<true>(ctx, value.id);
case Shader::Backend::GLASM::Type::U32:
return fmt::format_to(ctx.out(), "{}", value.imm_u32);
case Shader::Backend::GLASM::Type::U64:
break;
}
throw Shader::InvalidArgument("Invalid value type {}", value.type);
}
};
template <>
struct fmt::formatter<Shader::Backend::GLASM::ScalarS32> {
constexpr auto parse(format_parse_context& ctx) {
return ctx.begin();
}
template <typename FormatContext>
auto format(const Shader::Backend::GLASM::ScalarS32& value, FormatContext& ctx) {
switch (value.type) {
case Shader::Backend::GLASM::Type::Void:
break;
case Shader::Backend::GLASM::Type::Register:
return Shader::Backend::GLASM::FormatTo<true>(ctx, value.id);
case Shader::Backend::GLASM::Type::U32:
return fmt::format_to(ctx.out(), "{}", static_cast<s32>(value.imm_u32));
case Shader::Backend::GLASM::Type::U64:
break;
}
throw Shader::InvalidArgument("Invalid value type {}", value.type);
}
};
template <>
struct fmt::formatter<Shader::Backend::GLASM::ScalarF32> {
constexpr auto parse(format_parse_context& ctx) {
return ctx.begin();
}
template <typename FormatContext>
auto format(const Shader::Backend::GLASM::ScalarF32& value, FormatContext& ctx) {
switch (value.type) {
case Shader::Backend::GLASM::Type::Void:
break;
case Shader::Backend::GLASM::Type::Register:
return Shader::Backend::GLASM::FormatTo<true>(ctx, value.id);
case Shader::Backend::GLASM::Type::U32:
return fmt::format_to(ctx.out(), "{}", Common::BitCast<f32>(value.imm_u32));
case Shader::Backend::GLASM::Type::U64:
break;
}
throw Shader::InvalidArgument("Invalid value type {}", value.type);
}
};
template <>
struct fmt::formatter<Shader::Backend::GLASM::ScalarF64> {
constexpr auto parse(format_parse_context& ctx) {
return ctx.begin();
}
template <typename FormatContext>
auto format(const Shader::Backend::GLASM::ScalarF64& value, FormatContext& ctx) {
switch (value.type) {
case Shader::Backend::GLASM::Type::Void:
break;
case Shader::Backend::GLASM::Type::Register:
return Shader::Backend::GLASM::FormatTo<true>(ctx, value.id);
case Shader::Backend::GLASM::Type::U32:
break;
case Shader::Backend::GLASM::Type::U64:
return fmt::format_to(ctx.out(), "{}", Common::BitCast<f64>(value.imm_u64));
}
throw Shader::InvalidArgument("Invalid value type {}", value.type);
}
};

View File

@ -0,0 +1,715 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/backend/bindings.h"
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/profile.h"
#include "shader_recompiler/runtime_info.h"
namespace Shader::Backend::GLSL {
namespace {
u32 CbufIndex(size_t offset) {
return (offset / 4) % 4;
}
char Swizzle(size_t offset) {
return "xyzw"[CbufIndex(offset)];
}
std::string_view InterpDecorator(Interpolation interp) {
switch (interp) {
case Interpolation::Smooth:
return "";
case Interpolation::Flat:
return "flat ";
case Interpolation::NoPerspective:
return "noperspective ";
}
throw InvalidArgument("Invalid interpolation {}", interp);
}
std::string_view InputArrayDecorator(Stage stage) {
switch (stage) {
case Stage::Geometry:
case Stage::TessellationControl:
case Stage::TessellationEval:
return "[]";
default:
return "";
}
}
bool StoresPerVertexAttributes(Stage stage) {
switch (stage) {
case Stage::VertexA:
case Stage::VertexB:
case Stage::Geometry:
case Stage::TessellationEval:
return true;
default:
return false;
}
}
std::string OutputDecorator(Stage stage, u32 size) {
switch (stage) {
case Stage::TessellationControl:
return fmt::format("[{}]", size);
default:
return "";
}
}
std::string_view SamplerType(TextureType type, bool is_depth) {
if (is_depth) {
switch (type) {
case TextureType::Color1D:
return "sampler1DShadow";
case TextureType::ColorArray1D:
return "sampler1DArrayShadow";
case TextureType::Color2D:
return "sampler2DShadow";
case TextureType::ColorArray2D:
return "sampler2DArrayShadow";
case TextureType::ColorCube:
return "samplerCubeShadow";
case TextureType::ColorArrayCube:
return "samplerCubeArrayShadow";
default:
throw NotImplementedException("Texture type: {}", type);
}
}
switch (type) {
case TextureType::Color1D:
return "sampler1D";
case TextureType::ColorArray1D:
return "sampler1DArray";
case TextureType::Color2D:
return "sampler2D";
case TextureType::ColorArray2D:
return "sampler2DArray";
case TextureType::Color3D:
return "sampler3D";
case TextureType::ColorCube:
return "samplerCube";
case TextureType::ColorArrayCube:
return "samplerCubeArray";
case TextureType::Buffer:
return "samplerBuffer";
default:
throw NotImplementedException("Texture type: {}", type);
}
}
std::string_view ImageType(TextureType type) {
switch (type) {
case TextureType::Color1D:
return "uimage1D";
case TextureType::ColorArray1D:
return "uimage1DArray";
case TextureType::Color2D:
return "uimage2D";
case TextureType::ColorArray2D:
return "uimage2DArray";
case TextureType::Color3D:
return "uimage3D";
case TextureType::ColorCube:
return "uimageCube";
case TextureType::ColorArrayCube:
return "uimageCubeArray";
case TextureType::Buffer:
return "uimageBuffer";
default:
throw NotImplementedException("Image type: {}", type);
}
}
std::string_view ImageFormatString(ImageFormat format) {
switch (format) {
case ImageFormat::Typeless:
return "";
case ImageFormat::R8_UINT:
return ",r8ui";
case ImageFormat::R8_SINT:
return ",r8i";
case ImageFormat::R16_UINT:
return ",r16ui";
case ImageFormat::R16_SINT:
return ",r16i";
case ImageFormat::R32_UINT:
return ",r32ui";
case ImageFormat::R32G32_UINT:
return ",rg32ui";
case ImageFormat::R32G32B32A32_UINT:
return ",rgba32ui";
default:
throw NotImplementedException("Image format: {}", format);
}
}
std::string_view ImageAccessQualifier(bool is_written, bool is_read) {
if (is_written && !is_read) {
return "writeonly ";
}
if (is_read && !is_written) {
return "readonly ";
}
return "";
}
std::string_view GetTessMode(TessPrimitive primitive) {
switch (primitive) {
case TessPrimitive::Triangles:
return "triangles";
case TessPrimitive::Quads:
return "quads";
case TessPrimitive::Isolines:
return "isolines";
}
throw InvalidArgument("Invalid tessellation primitive {}", primitive);
}
std::string_view GetTessSpacing(TessSpacing spacing) {
switch (spacing) {
case TessSpacing::Equal:
return "equal_spacing";
case TessSpacing::FractionalOdd:
return "fractional_odd_spacing";
case TessSpacing::FractionalEven:
return "fractional_even_spacing";
}
throw InvalidArgument("Invalid tessellation spacing {}", spacing);
}
std::string_view InputPrimitive(InputTopology topology) {
switch (topology) {
case InputTopology::Points:
return "points";
case InputTopology::Lines:
return "lines";
case InputTopology::LinesAdjacency:
return "lines_adjacency";
case InputTopology::Triangles:
return "triangles";
case InputTopology::TrianglesAdjacency:
return "triangles_adjacency";
}
throw InvalidArgument("Invalid input topology {}", topology);
}
std::string_view OutputPrimitive(OutputTopology topology) {
switch (topology) {
case OutputTopology::PointList:
return "points";
case OutputTopology::LineStrip:
return "line_strip";
case OutputTopology::TriangleStrip:
return "triangle_strip";
}
throw InvalidArgument("Invalid output topology {}", topology);
}
void SetupLegacyOutPerVertex(EmitContext& ctx, std::string& header) {
if (!ctx.info.stores.Legacy()) {
return;
}
if (ctx.info.stores.FixedFunctionTexture()) {
header += "vec4 gl_TexCoord[8];";
}
if (ctx.info.stores.AnyComponent(IR::Attribute::ColorFrontDiffuseR)) {
header += "vec4 gl_FrontColor;";
}
if (ctx.info.stores.AnyComponent(IR::Attribute::ColorFrontSpecularR)) {
header += "vec4 gl_FrontSecondaryColor;";
}
if (ctx.info.stores.AnyComponent(IR::Attribute::ColorBackDiffuseR)) {
header += "vec4 gl_BackColor;";
}
if (ctx.info.stores.AnyComponent(IR::Attribute::ColorBackSpecularR)) {
header += "vec4 gl_BackSecondaryColor;";
}
}
void SetupOutPerVertex(EmitContext& ctx, std::string& header) {
if (!StoresPerVertexAttributes(ctx.stage)) {
return;
}
if (ctx.uses_geometry_passthrough) {
return;
}
header += "out gl_PerVertex{vec4 gl_Position;";
if (ctx.info.stores[IR::Attribute::PointSize]) {
header += "float gl_PointSize;";
}
if (ctx.info.stores.ClipDistances()) {
header += "float gl_ClipDistance[];";
}
if (ctx.info.stores[IR::Attribute::ViewportIndex] &&
ctx.profile.support_viewport_index_layer_non_geometry && ctx.stage != Stage::Geometry) {
header += "int gl_ViewportIndex;";
}
SetupLegacyOutPerVertex(ctx, header);
header += "};";
if (ctx.info.stores[IR::Attribute::ViewportIndex] && ctx.stage == Stage::Geometry) {
header += "out int gl_ViewportIndex;";
}
}
void SetupInPerVertex(EmitContext& ctx, std::string& header) {
// Currently only required for TessellationControl to adhere to
// ARB_separate_shader_objects requirements
if (ctx.stage != Stage::TessellationControl) {
return;
}
const bool loads_position{ctx.info.loads.AnyComponent(IR::Attribute::PositionX)};
const bool loads_point_size{ctx.info.loads[IR::Attribute::PointSize]};
const bool loads_clip_distance{ctx.info.loads.ClipDistances()};
const bool loads_per_vertex{loads_position || loads_point_size || loads_clip_distance};
if (!loads_per_vertex) {
return;
}
header += "in gl_PerVertex{";
if (loads_position) {
header += "vec4 gl_Position;";
}
if (loads_point_size) {
header += "float gl_PointSize;";
}
if (loads_clip_distance) {
header += "float gl_ClipDistance[];";
}
header += "}gl_in[gl_MaxPatchVertices];";
}
void SetupLegacyInPerFragment(EmitContext& ctx, std::string& header) {
if (!ctx.info.loads.Legacy()) {
return;
}
header += "in gl_PerFragment{";
if (ctx.info.loads.FixedFunctionTexture()) {
header += "vec4 gl_TexCoord[8];";
}
if (ctx.info.loads.AnyComponent(IR::Attribute::ColorFrontDiffuseR)) {
header += "vec4 gl_Color;";
}
header += "};";
}
} // Anonymous namespace
EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_,
const RuntimeInfo& runtime_info_)
: info{program.info}, profile{profile_}, runtime_info{runtime_info_}, stage{program.stage},
uses_geometry_passthrough{program.is_geometry_passthrough &&
profile.support_geometry_shader_passthrough} {
if (profile.need_fastmath_off) {
header += "#pragma optionNV(fastmath off)\n";
}
SetupExtensions();
switch (program.stage) {
case Stage::VertexA:
case Stage::VertexB:
stage_name = "vs";
break;
case Stage::TessellationControl:
stage_name = "tcs";
header += fmt::format("layout(vertices={})out;", program.invocations);
break;
case Stage::TessellationEval:
stage_name = "tes";
header += fmt::format("layout({},{},{})in;", GetTessMode(runtime_info.tess_primitive),
GetTessSpacing(runtime_info.tess_spacing),
runtime_info.tess_clockwise ? "cw" : "ccw");
break;
case Stage::Geometry:
stage_name = "gs";
header += fmt::format("layout({})in;", InputPrimitive(runtime_info.input_topology));
if (uses_geometry_passthrough) {
header += "layout(passthrough)in gl_PerVertex{vec4 gl_Position;};";
break;
} else if (program.is_geometry_passthrough &&
!profile.support_geometry_shader_passthrough) {
LOG_WARNING(Shader_GLSL, "Passthrough geometry program used but not supported");
}
header += fmt::format(
"layout({},max_vertices={})out;in gl_PerVertex{{vec4 gl_Position;}}gl_in[];",
OutputPrimitive(program.output_topology), program.output_vertices);
break;
case Stage::Fragment:
stage_name = "fs";
position_name = "gl_FragCoord";
if (runtime_info.force_early_z) {
header += "layout(early_fragment_tests)in;";
}
if (info.uses_sample_id) {
header += "in int gl_SampleID;";
}
if (info.stores_sample_mask) {
header += "out int gl_SampleMask[];";
}
break;
case Stage::Compute:
stage_name = "cs";
const u32 local_x{std::max(program.workgroup_size[0], 1u)};
const u32 local_y{std::max(program.workgroup_size[1], 1u)};
const u32 local_z{std::max(program.workgroup_size[2], 1u)};
header += fmt::format("layout(local_size_x={},local_size_y={},local_size_z={}) in;",
local_x, local_y, local_z);
break;
}
SetupOutPerVertex(*this, header);
SetupInPerVertex(*this, header);
SetupLegacyInPerFragment(*this, header);
for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
if (!info.loads.Generic(index) || !runtime_info.previous_stage_stores.Generic(index)) {
continue;
}
const auto qualifier{uses_geometry_passthrough ? "passthrough"
: fmt::format("location={}", index)};
header += fmt::format("layout({}){}in vec4 in_attr{}{};", qualifier,
InterpDecorator(info.interpolation[index]), index,
InputArrayDecorator(stage));
}
for (size_t index = 0; index < info.uses_patches.size(); ++index) {
if (!info.uses_patches[index]) {
continue;
}
const auto qualifier{stage == Stage::TessellationControl ? "out" : "in"};
header += fmt::format("layout(location={})patch {} vec4 patch{};", index, qualifier, index);
}
if (stage == Stage::Fragment) {
for (size_t index = 0; index < info.stores_frag_color.size(); ++index) {
if (!info.stores_frag_color[index] && !profile.need_declared_frag_colors) {
continue;
}
header += fmt::format("layout(location={})out vec4 frag_color{};", index, index);
}
}
for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
if (info.stores.Generic(index)) {
DefineGenericOutput(index, program.invocations);
}
}
DefineConstantBuffers(bindings);
DefineStorageBuffers(bindings);
SetupImages(bindings);
SetupTextures(bindings);
DefineHelperFunctions();
DefineConstants();
}
void EmitContext::SetupExtensions() {
header += "#extension GL_ARB_separate_shader_objects : enable\n";
if (info.uses_shadow_lod && profile.support_gl_texture_shadow_lod) {
header += "#extension GL_EXT_texture_shadow_lod : enable\n";
}
if (info.uses_int64 && profile.support_int64) {
header += "#extension GL_ARB_gpu_shader_int64 : enable\n";
}
if (info.uses_int64_bit_atomics) {
header += "#extension GL_NV_shader_atomic_int64 : enable\n";
}
if (info.uses_atomic_f32_add) {
header += "#extension GL_NV_shader_atomic_float : enable\n";
}
if (info.uses_atomic_f16x2_add || info.uses_atomic_f16x2_min || info.uses_atomic_f16x2_max) {
header += "#extension GL_NV_shader_atomic_fp16_vector : enable\n";
}
if (info.uses_fp16) {
if (profile.support_gl_nv_gpu_shader_5) {
header += "#extension GL_NV_gpu_shader5 : enable\n";
}
if (profile.support_gl_amd_gpu_shader_half_float) {
header += "#extension GL_AMD_gpu_shader_half_float : enable\n";
}
}
if (info.uses_subgroup_invocation_id || info.uses_subgroup_mask || info.uses_subgroup_vote ||
info.uses_subgroup_shuffles || info.uses_fswzadd) {
header += "#extension GL_ARB_shader_ballot : enable\n"
"#extension GL_ARB_shader_group_vote : enable\n";
if (!info.uses_int64 && profile.support_int64) {
header += "#extension GL_ARB_gpu_shader_int64 : enable\n";
}
if (profile.support_gl_warp_intrinsics) {
header += "#extension GL_NV_shader_thread_shuffle : enable\n";
}
}
if ((info.stores[IR::Attribute::ViewportIndex] || info.stores[IR::Attribute::Layer]) &&
profile.support_viewport_index_layer_non_geometry && stage != Stage::Geometry) {
header += "#extension GL_ARB_shader_viewport_layer_array : enable\n";
}
if (info.uses_sparse_residency && profile.support_gl_sparse_textures) {
header += "#extension GL_ARB_sparse_texture2 : enable\n";
}
if (info.stores[IR::Attribute::ViewportMask] && profile.support_viewport_mask) {
header += "#extension GL_NV_viewport_array2 : enable\n";
}
if (info.uses_typeless_image_reads) {
header += "#extension GL_EXT_shader_image_load_formatted : enable\n";
}
if (info.uses_derivatives && profile.support_gl_derivative_control) {
header += "#extension GL_ARB_derivative_control : enable\n";
}
if (uses_geometry_passthrough) {
header += "#extension GL_NV_geometry_shader_passthrough : enable\n";
}
}
void EmitContext::DefineConstantBuffers(Bindings& bindings) {
if (info.constant_buffer_descriptors.empty()) {
return;
}
for (const auto& desc : info.constant_buffer_descriptors) {
header += fmt::format(
"layout(std140,binding={}) uniform {}_cbuf_{}{{vec4 {}_cbuf{}[{}];}};",
bindings.uniform_buffer, stage_name, desc.index, stage_name, desc.index, 4 * 1024);
bindings.uniform_buffer += desc.count;
}
}
void EmitContext::DefineStorageBuffers(Bindings& bindings) {
if (info.storage_buffers_descriptors.empty()) {
return;
}
u32 index{};
for (const auto& desc : info.storage_buffers_descriptors) {
header += fmt::format("layout(std430,binding={}) buffer {}_ssbo_{}{{uint {}_ssbo{}[];}};",
bindings.storage_buffer, stage_name, bindings.storage_buffer,
stage_name, index);
bindings.storage_buffer += desc.count;
index += desc.count;
}
}
void EmitContext::DefineGenericOutput(size_t index, u32 invocations) {
static constexpr std::string_view swizzle{"xyzw"};
const size_t base_index{static_cast<size_t>(IR::Attribute::Generic0X) + index * 4};
u32 element{0};
while (element < 4) {
std::string definition{fmt::format("layout(location={}", index)};
const u32 remainder{4 - element};
const TransformFeedbackVarying* xfb_varying{};
if (!runtime_info.xfb_varyings.empty()) {
xfb_varying = &runtime_info.xfb_varyings[base_index + element];
xfb_varying = xfb_varying && xfb_varying->components > 0 ? xfb_varying : nullptr;
}
const u32 num_components{xfb_varying ? xfb_varying->components : remainder};
if (element > 0) {
definition += fmt::format(",component={}", element);
}
if (xfb_varying) {
definition +=
fmt::format(",xfb_buffer={},xfb_stride={},xfb_offset={}", xfb_varying->buffer,
xfb_varying->stride, xfb_varying->offset);
}
std::string name{fmt::format("out_attr{}", index)};
if (num_components < 4 || element > 0) {
name += fmt::format("_{}", swizzle.substr(element, num_components));
}
const auto type{num_components == 1 ? "float" : fmt::format("vec{}", num_components)};
definition += fmt::format(")out {} {}{};", type, name, OutputDecorator(stage, invocations));
header += definition;
const GenericElementInfo element_info{
.name = name,
.first_element = element,
.num_components = num_components,
};
std::fill_n(output_generics[index].begin() + element, num_components, element_info);
element += num_components;
}
}
void EmitContext::DefineHelperFunctions() {
header += "\n#define ftoi floatBitsToInt\n#define ftou floatBitsToUint\n"
"#define itof intBitsToFloat\n#define utof uintBitsToFloat\n";
if (info.uses_global_increment || info.uses_shared_increment) {
header += "uint CasIncrement(uint op_a,uint op_b){return op_a>=op_b?0u:(op_a+1u);}";
}
if (info.uses_global_decrement || info.uses_shared_decrement) {
header += "uint CasDecrement(uint op_a,uint op_b){"
"return op_a==0||op_a>op_b?op_b:(op_a-1u);}";
}
if (info.uses_atomic_f32_add) {
header += "uint CasFloatAdd(uint op_a,float op_b){"
"return ftou(utof(op_a)+op_b);}";
}
if (info.uses_atomic_f32x2_add) {
header += "uint CasFloatAdd32x2(uint op_a,vec2 op_b){"
"return packHalf2x16(unpackHalf2x16(op_a)+op_b);}";
}
if (info.uses_atomic_f32x2_min) {
header += "uint CasFloatMin32x2(uint op_a,vec2 op_b){return "
"packHalf2x16(min(unpackHalf2x16(op_a),op_b));}";
}
if (info.uses_atomic_f32x2_max) {
header += "uint CasFloatMax32x2(uint op_a,vec2 op_b){return "
"packHalf2x16(max(unpackHalf2x16(op_a),op_b));}";
}
if (info.uses_atomic_f16x2_add) {
header += "uint CasFloatAdd16x2(uint op_a,f16vec2 op_b){return "
"packFloat2x16(unpackFloat2x16(op_a)+op_b);}";
}
if (info.uses_atomic_f16x2_min) {
header += "uint CasFloatMin16x2(uint op_a,f16vec2 op_b){return "
"packFloat2x16(min(unpackFloat2x16(op_a),op_b));}";
}
if (info.uses_atomic_f16x2_max) {
header += "uint CasFloatMax16x2(uint op_a,f16vec2 op_b){return "
"packFloat2x16(max(unpackFloat2x16(op_a),op_b));}";
}
if (info.uses_atomic_s32_min) {
header += "uint CasMinS32(uint op_a,uint op_b){return uint(min(int(op_a),int(op_b)));}";
}
if (info.uses_atomic_s32_max) {
header += "uint CasMaxS32(uint op_a,uint op_b){return uint(max(int(op_a),int(op_b)));}";
}
if (info.uses_global_memory && profile.support_int64) {
header += DefineGlobalMemoryFunctions();
}
if (info.loads_indexed_attributes) {
const bool is_array{stage == Stage::Geometry};
const auto vertex_arg{is_array ? ",uint vertex" : ""};
std::string func{
fmt::format("float IndexedAttrLoad(int offset{}){{int base_index=offset>>2;uint "
"masked_index=uint(base_index)&3u;switch(base_index>>2){{",
vertex_arg)};
if (info.loads.AnyComponent(IR::Attribute::PositionX)) {
const auto position_idx{is_array ? "gl_in[vertex]." : ""};
func += fmt::format("case {}:return {}{}[masked_index];",
static_cast<u32>(IR::Attribute::PositionX) >> 2, position_idx,
position_name);
}
const u32 base_attribute_value = static_cast<u32>(IR::Attribute::Generic0X) >> 2;
for (u32 index = 0; index < IR::NUM_GENERICS; ++index) {
if (!info.loads.Generic(index)) {
continue;
}
const auto vertex_idx{is_array ? "[vertex]" : ""};
func += fmt::format("case {}:return in_attr{}{}[masked_index];",
base_attribute_value + index, index, vertex_idx);
}
func += "default: return 0.0;}}";
header += func;
}
if (info.stores_indexed_attributes) {
// TODO
}
}
std::string EmitContext::DefineGlobalMemoryFunctions() {
const auto define_body{[&](std::string& func, size_t index, std::string_view return_statement) {
const auto& ssbo{info.storage_buffers_descriptors[index]};
const u32 size_cbuf_offset{ssbo.cbuf_offset + 8};
const auto ssbo_addr{fmt::format("ssbo_addr{}", index)};
const auto cbuf{fmt::format("{}_cbuf{}", stage_name, ssbo.cbuf_index)};
std::array<std::string, 2> addr_xy;
std::array<std::string, 2> size_xy;
for (size_t i = 0; i < addr_xy.size(); ++i) {
const auto addr_loc{ssbo.cbuf_offset + 4 * i};
const auto size_loc{size_cbuf_offset + 4 * i};
addr_xy[i] = fmt::format("ftou({}[{}].{})", cbuf, addr_loc / 16, Swizzle(addr_loc));
size_xy[i] = fmt::format("ftou({}[{}].{})", cbuf, size_loc / 16, Swizzle(size_loc));
}
const auto addr_pack{fmt::format("packUint2x32(uvec2({},{}))", addr_xy[0], addr_xy[1])};
const auto addr_statment{fmt::format("uint64_t {}={};", ssbo_addr, addr_pack)};
func += addr_statment;
const auto size_vec{fmt::format("uvec2({},{})", size_xy[0], size_xy[1])};
const auto comp_lhs{fmt::format("(addr>={})", ssbo_addr)};
const auto comp_rhs{fmt::format("(addr<({}+uint64_t({})))", ssbo_addr, size_vec)};
const auto comparison{fmt::format("if({}&&{}){{", comp_lhs, comp_rhs)};
func += comparison;
const auto ssbo_name{fmt::format("{}_ssbo{}", stage_name, index)};
func += fmt::format(fmt::runtime(return_statement), ssbo_name, ssbo_addr);
}};
std::string write_func{"void WriteGlobal32(uint64_t addr,uint data){"};
std::string write_func_64{"void WriteGlobal64(uint64_t addr,uvec2 data){"};
std::string write_func_128{"void WriteGlobal128(uint64_t addr,uvec4 data){"};
std::string load_func{"uint LoadGlobal32(uint64_t addr){"};
std::string load_func_64{"uvec2 LoadGlobal64(uint64_t addr){"};
std::string load_func_128{"uvec4 LoadGlobal128(uint64_t addr){"};
const size_t num_buffers{info.storage_buffers_descriptors.size()};
for (size_t index = 0; index < num_buffers; ++index) {
if (!info.nvn_buffer_used[index]) {
continue;
}
define_body(write_func, index, "{0}[uint(addr-{1})>>2]=data;return;}}");
define_body(write_func_64, index,
"{0}[uint(addr-{1})>>2]=data.x;{0}[uint(addr-{1}+4)>>2]=data.y;return;}}");
define_body(write_func_128, index,
"{0}[uint(addr-{1})>>2]=data.x;{0}[uint(addr-{1}+4)>>2]=data.y;{0}[uint("
"addr-{1}+8)>>2]=data.z;{0}[uint(addr-{1}+12)>>2]=data.w;return;}}");
define_body(load_func, index, "return {0}[uint(addr-{1})>>2];}}");
define_body(load_func_64, index,
"return uvec2({0}[uint(addr-{1})>>2],{0}[uint(addr-{1}+4)>>2]);}}");
define_body(load_func_128, index,
"return uvec4({0}[uint(addr-{1})>>2],{0}[uint(addr-{1}+4)>>2],{0}["
"uint(addr-{1}+8)>>2],{0}[uint(addr-{1}+12)>>2]);}}");
}
write_func += '}';
write_func_64 += '}';
write_func_128 += '}';
load_func += "return 0u;}";
load_func_64 += "return uvec2(0);}";
load_func_128 += "return uvec4(0);}";
return write_func + write_func_64 + write_func_128 + load_func + load_func_64 + load_func_128;
}
void EmitContext::SetupImages(Bindings& bindings) {
image_buffers.reserve(info.image_buffer_descriptors.size());
for (const auto& desc : info.image_buffer_descriptors) {
image_buffers.push_back({bindings.image, desc.count});
const auto format{ImageFormatString(desc.format)};
const auto qualifier{ImageAccessQualifier(desc.is_written, desc.is_read)};
const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""};
header += fmt::format("layout(binding={}{}) uniform {}uimageBuffer img{}{};",
bindings.image, format, qualifier, bindings.image, array_decorator);
bindings.image += desc.count;
}
images.reserve(info.image_descriptors.size());
for (const auto& desc : info.image_descriptors) {
images.push_back({bindings.image, desc.count});
const auto format{ImageFormatString(desc.format)};
const auto image_type{ImageType(desc.type)};
const auto qualifier{ImageAccessQualifier(desc.is_written, desc.is_read)};
const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""};
header += fmt::format("layout(binding={}{})uniform {}{} img{}{};", bindings.image, format,
qualifier, image_type, bindings.image, array_decorator);
bindings.image += desc.count;
}
}
void EmitContext::SetupTextures(Bindings& bindings) {
texture_buffers.reserve(info.texture_buffer_descriptors.size());
for (const auto& desc : info.texture_buffer_descriptors) {
texture_buffers.push_back({bindings.texture, desc.count});
const auto sampler_type{SamplerType(TextureType::Buffer, false)};
const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""};
header += fmt::format("layout(binding={}) uniform {} tex{}{};", bindings.texture,
sampler_type, bindings.texture, array_decorator);
bindings.texture += desc.count;
}
textures.reserve(info.texture_descriptors.size());
for (const auto& desc : info.texture_descriptors) {
textures.push_back({bindings.texture, desc.count});
const auto sampler_type{SamplerType(desc.type, desc.is_depth)};
const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""};
header += fmt::format("layout(binding={}) uniform {} tex{}{};", bindings.texture,
sampler_type, bindings.texture, array_decorator);
bindings.texture += desc.count;
}
}
void EmitContext::DefineConstants() {
if (info.uses_fswzadd) {
header += "const float FSWZ_A[]=float[4](-1.f,1.f,-1.f,0.f);"
"const float FSWZ_B[]=float[4](-1.f,-1.f,1.f,-1.f);";
}
}
} // namespace Shader::Backend::GLSL

View File

@ -0,0 +1,174 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <utility>
#include <vector>
#include <fmt/format.h>
#include "shader_recompiler/backend/glsl/var_alloc.h"
#include "shader_recompiler/stage.h"
namespace Shader {
struct Info;
struct Profile;
struct RuntimeInfo;
} // namespace Shader
namespace Shader::Backend {
struct Bindings;
}
namespace Shader::IR {
class Inst;
struct Program;
} // namespace Shader::IR
namespace Shader::Backend::GLSL {
struct GenericElementInfo {
std::string name;
u32 first_element{};
u32 num_components{};
};
struct TextureImageDefinition {
u32 binding;
u32 count;
};
class EmitContext {
public:
explicit EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_,
const RuntimeInfo& runtime_info_);
template <GlslVarType type, typename... Args>
void Add(const char* format_str, IR::Inst& inst, Args&&... args) {
const auto var_def{var_alloc.AddDefine(inst, type)};
if (var_def.empty()) {
// skip assigment.
code += fmt::format(fmt::runtime(format_str + 3), std::forward<Args>(args)...);
} else {
code += fmt::format(fmt::runtime(format_str), var_def, std::forward<Args>(args)...);
}
// TODO: Remove this
code += '\n';
}
template <typename... Args>
void AddU1(const char* format_str, IR::Inst& inst, Args&&... args) {
Add<GlslVarType::U1>(format_str, inst, args...);
}
template <typename... Args>
void AddF16x2(const char* format_str, IR::Inst& inst, Args&&... args) {
Add<GlslVarType::F16x2>(format_str, inst, args...);
}
template <typename... Args>
void AddU32(const char* format_str, IR::Inst& inst, Args&&... args) {
Add<GlslVarType::U32>(format_str, inst, args...);
}
template <typename... Args>
void AddF32(const char* format_str, IR::Inst& inst, Args&&... args) {
Add<GlslVarType::F32>(format_str, inst, args...);
}
template <typename... Args>
void AddU64(const char* format_str, IR::Inst& inst, Args&&... args) {
Add<GlslVarType::U64>(format_str, inst, args...);
}
template <typename... Args>
void AddF64(const char* format_str, IR::Inst& inst, Args&&... args) {
Add<GlslVarType::F64>(format_str, inst, args...);
}
template <typename... Args>
void AddU32x2(const char* format_str, IR::Inst& inst, Args&&... args) {
Add<GlslVarType::U32x2>(format_str, inst, args...);
}
template <typename... Args>
void AddF32x2(const char* format_str, IR::Inst& inst, Args&&... args) {
Add<GlslVarType::F32x2>(format_str, inst, args...);
}
template <typename... Args>
void AddU32x3(const char* format_str, IR::Inst& inst, Args&&... args) {
Add<GlslVarType::U32x3>(format_str, inst, args...);
}
template <typename... Args>
void AddF32x3(const char* format_str, IR::Inst& inst, Args&&... args) {
Add<GlslVarType::F32x3>(format_str, inst, args...);
}
template <typename... Args>
void AddU32x4(const char* format_str, IR::Inst& inst, Args&&... args) {
Add<GlslVarType::U32x4>(format_str, inst, args...);
}
template <typename... Args>
void AddF32x4(const char* format_str, IR::Inst& inst, Args&&... args) {
Add<GlslVarType::F32x4>(format_str, inst, args...);
}
template <typename... Args>
void AddPrecF32(const char* format_str, IR::Inst& inst, Args&&... args) {
Add<GlslVarType::PrecF32>(format_str, inst, args...);
}
template <typename... Args>
void AddPrecF64(const char* format_str, IR::Inst& inst, Args&&... args) {
Add<GlslVarType::PrecF64>(format_str, inst, args...);
}
template <typename... Args>
void Add(const char* format_str, Args&&... args) {
code += fmt::format(fmt::runtime(format_str), std::forward<Args>(args)...);
// TODO: Remove this
code += '\n';
}
std::string header;
std::string code;
VarAlloc var_alloc;
const Info& info;
const Profile& profile;
const RuntimeInfo& runtime_info;
Stage stage{};
std::string_view stage_name = "invalid";
std::string_view position_name = "gl_Position";
std::vector<TextureImageDefinition> texture_buffers;
std::vector<TextureImageDefinition> image_buffers;
std::vector<TextureImageDefinition> textures;
std::vector<TextureImageDefinition> images;
std::array<std::array<GenericElementInfo, 4>, 32> output_generics{};
u32 num_safety_loop_vars{};
bool uses_y_direction{};
bool uses_cc_carry{};
bool uses_geometry_passthrough{};
private:
void SetupExtensions();
void DefineConstantBuffers(Bindings& bindings);
void DefineStorageBuffers(Bindings& bindings);
void DefineGenericOutput(size_t index, u32 invocations);
void DefineHelperFunctions();
void DefineConstants();
std::string DefineGlobalMemoryFunctions();
void SetupImages(Bindings& bindings);
void SetupTextures(Bindings& bindings);
};
} // namespace Shader::Backend::GLSL

View File

@ -0,0 +1,252 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <string>
#include <tuple>
#include <type_traits>
#include "common/div_ceil.h"
#include "common/settings.h"
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/frontend/ir/ir_emitter.h"
namespace Shader::Backend::GLSL {
namespace {
template <class Func>
struct FuncTraits {};
template <class ReturnType_, class... Args>
struct FuncTraits<ReturnType_ (*)(Args...)> {
using ReturnType = ReturnType_;
static constexpr size_t NUM_ARGS = sizeof...(Args);
template <size_t I>
using ArgType = std::tuple_element_t<I, std::tuple<Args...>>;
};
template <auto func, typename... Args>
void SetDefinition(EmitContext& ctx, IR::Inst* inst, Args... args) {
inst->SetDefinition<Id>(func(ctx, std::forward<Args>(args)...));
}
template <typename ArgType>
auto Arg(EmitContext& ctx, const IR::Value& arg) {
if constexpr (std::is_same_v<ArgType, std::string_view>) {
return ctx.var_alloc.Consume(arg);
} else if constexpr (std::is_same_v<ArgType, const IR::Value&>) {
return arg;
} else if constexpr (std::is_same_v<ArgType, u32>) {
return arg.U32();
} else if constexpr (std::is_same_v<ArgType, IR::Attribute>) {
return arg.Attribute();
} else if constexpr (std::is_same_v<ArgType, IR::Patch>) {
return arg.Patch();
} else if constexpr (std::is_same_v<ArgType, IR::Reg>) {
return arg.Reg();
}
}
template <auto func, bool is_first_arg_inst, size_t... I>
void Invoke(EmitContext& ctx, IR::Inst* inst, std::index_sequence<I...>) {
using Traits = FuncTraits<decltype(func)>;
if constexpr (std::is_same_v<typename Traits::ReturnType, Id>) {
if constexpr (is_first_arg_inst) {
SetDefinition<func>(
ctx, inst, *inst,
Arg<typename Traits::template ArgType<I + 2>>(ctx, inst->Arg(I))...);
} else {
SetDefinition<func>(
ctx, inst, Arg<typename Traits::template ArgType<I + 1>>(ctx, inst->Arg(I))...);
}
} else {
if constexpr (is_first_arg_inst) {
func(ctx, *inst, Arg<typename Traits::template ArgType<I + 2>>(ctx, inst->Arg(I))...);
} else {
func(ctx, Arg<typename Traits::template ArgType<I + 1>>(ctx, inst->Arg(I))...);
}
}
}
template <auto func>
void Invoke(EmitContext& ctx, IR::Inst* inst) {
using Traits = FuncTraits<decltype(func)>;
static_assert(Traits::NUM_ARGS >= 1, "Insufficient arguments");
if constexpr (Traits::NUM_ARGS == 1) {
Invoke<func, false>(ctx, inst, std::make_index_sequence<0>{});
} else {
using FirstArgType = typename Traits::template ArgType<1>;
static constexpr bool is_first_arg_inst = std::is_same_v<FirstArgType, IR::Inst&>;
using Indices = std::make_index_sequence<Traits::NUM_ARGS - (is_first_arg_inst ? 2 : 1)>;
Invoke<func, is_first_arg_inst>(ctx, inst, Indices{});
}
}
void EmitInst(EmitContext& ctx, IR::Inst* inst) {
switch (inst->GetOpcode()) {
#define OPCODE(name, result_type, ...) \
case IR::Opcode::name: \
return Invoke<&Emit##name>(ctx, inst);
#include "shader_recompiler/frontend/ir/opcodes.inc"
#undef OPCODE
}
throw LogicError("Invalid opcode {}", inst->GetOpcode());
}
bool IsReference(IR::Inst& inst) {
return inst.GetOpcode() == IR::Opcode::Reference;
}
void PrecolorInst(IR::Inst& phi) {
// Insert phi moves before references to avoid overwritting other phis
const size_t num_args{phi.NumArgs()};
for (size_t i = 0; i < num_args; ++i) {
IR::Block& phi_block{*phi.PhiBlock(i)};
auto it{std::find_if_not(phi_block.rbegin(), phi_block.rend(), IsReference).base()};
IR::IREmitter ir{phi_block, it};
const IR::Value arg{phi.Arg(i)};
if (arg.IsImmediate()) {
ir.PhiMove(phi, arg);
} else {
ir.PhiMove(phi, IR::Value{arg.InstRecursive()});
}
}
for (size_t i = 0; i < num_args; ++i) {
IR::IREmitter{*phi.PhiBlock(i)}.Reference(IR::Value{&phi});
}
}
void Precolor(const IR::Program& program) {
for (IR::Block* const block : program.blocks) {
for (IR::Inst& phi : block->Instructions()) {
if (!IR::IsPhi(phi)) {
break;
}
PrecolorInst(phi);
}
}
}
void EmitCode(EmitContext& ctx, const IR::Program& program) {
for (const IR::AbstractSyntaxNode& node : program.syntax_list) {
switch (node.type) {
case IR::AbstractSyntaxNode::Type::Block:
for (IR::Inst& inst : node.data.block->Instructions()) {
EmitInst(ctx, &inst);
}
break;
case IR::AbstractSyntaxNode::Type::If:
ctx.Add("if({}){{", ctx.var_alloc.Consume(node.data.if_node.cond));
break;
case IR::AbstractSyntaxNode::Type::EndIf:
ctx.Add("}}");
break;
case IR::AbstractSyntaxNode::Type::Break:
if (node.data.break_node.cond.IsImmediate()) {
if (node.data.break_node.cond.U1()) {
ctx.Add("break;");
}
} else {
ctx.Add("if({}){{break;}}", ctx.var_alloc.Consume(node.data.break_node.cond));
}
break;
case IR::AbstractSyntaxNode::Type::Return:
case IR::AbstractSyntaxNode::Type::Unreachable:
ctx.Add("return;");
break;
case IR::AbstractSyntaxNode::Type::Loop:
ctx.Add("for(;;){{");
break;
case IR::AbstractSyntaxNode::Type::Repeat:
if (Settings::values.disable_shader_loop_safety_checks) {
ctx.Add("if(!{}){{break;}}}}", ctx.var_alloc.Consume(node.data.repeat.cond));
} else {
ctx.Add("if(--loop{}<0 || !{}){{break;}}}}", ctx.num_safety_loop_vars++,
ctx.var_alloc.Consume(node.data.repeat.cond));
}
break;
default:
throw NotImplementedException("AbstractSyntaxNode Type {}", node.type);
}
}
}
std::string GlslVersionSpecifier(const EmitContext& ctx) {
if (ctx.uses_y_direction || ctx.info.stores.Legacy() || ctx.info.loads.Legacy()) {
return " compatibility";
}
return "";
}
bool IsPreciseType(GlslVarType type) {
switch (type) {
case GlslVarType::PrecF32:
case GlslVarType::PrecF64:
return true;
default:
return false;
}
}
void DefineVariables(const EmitContext& ctx, std::string& header) {
for (u32 i = 0; i < static_cast<u32>(GlslVarType::Void); ++i) {
const auto type{static_cast<GlslVarType>(i)};
const auto& tracker{ctx.var_alloc.GetUseTracker(type)};
const auto type_name{ctx.var_alloc.GetGlslType(type)};
const bool has_precise_bug{ctx.stage == Stage::Fragment && ctx.profile.has_gl_precise_bug};
const auto precise{!has_precise_bug && IsPreciseType(type) ? "precise " : ""};
// Temps/return types that are never used are stored at index 0
if (tracker.uses_temp) {
header += fmt::format("{}{} t{}={}(0);", precise, type_name,
ctx.var_alloc.Representation(0, type), type_name);
}
for (u32 index = 0; index < tracker.num_used; ++index) {
header += fmt::format("{}{} {}={}(0);", precise, type_name,
ctx.var_alloc.Representation(index, type), type_name);
}
}
for (u32 i = 0; i < ctx.num_safety_loop_vars; ++i) {
header += fmt::format("int loop{}=0x2000;", i);
}
}
} // Anonymous namespace
std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info, IR::Program& program,
Bindings& bindings) {
EmitContext ctx{program, bindings, profile, runtime_info};
Precolor(program);
EmitCode(ctx, program);
const std::string version{fmt::format("#version 450{}\n", GlslVersionSpecifier(ctx))};
ctx.header.insert(0, version);
if (program.shared_memory_size > 0) {
const auto requested_size{program.shared_memory_size};
const auto max_size{profile.gl_max_compute_smem_size};
const bool needs_clamp{requested_size > max_size};
if (needs_clamp) {
LOG_WARNING(Shader_GLSL, "Requested shared memory size ({}) exceeds device limit ({})",
requested_size, max_size);
}
const auto smem_size{needs_clamp ? max_size : requested_size};
ctx.header += fmt::format("shared uint smem[{}];", Common::DivCeil(smem_size, 4U));
}
ctx.header += "void main(){\n";
if (program.local_memory_size > 0) {
ctx.header += fmt::format("uint lmem[{}];", Common::DivCeil(program.local_memory_size, 4U));
}
DefineVariables(ctx, ctx.header);
if (ctx.uses_cc_carry) {
ctx.header += "uint carry;";
}
if (program.info.uses_subgroup_shuffles) {
ctx.header += "bool shfl_in_bounds;";
}
ctx.code.insert(0, ctx.header);
ctx.code += '}';
return ctx.code;
}
} // namespace Shader::Backend::GLSL

View File

@ -0,0 +1,24 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
#include "shader_recompiler/backend/bindings.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/profile.h"
#include "shader_recompiler/runtime_info.h"
namespace Shader::Backend::GLSL {
[[nodiscard]] std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info,
IR::Program& program, Bindings& bindings);
[[nodiscard]] inline std::string EmitGLSL(const Profile& profile, IR::Program& program) {
Bindings binding;
return EmitGLSL(profile, {}, program, binding);
}
} // namespace Shader::Backend::GLSL

View File

@ -0,0 +1,418 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {
namespace {
constexpr char cas_loop[]{
"for (;;){{uint old={};{}=atomicCompSwap({},old,{}({},{}));if({}==old){{break;}}}}"};
void SharedCasFunction(EmitContext& ctx, IR::Inst& inst, std::string_view offset,
std::string_view value, std::string_view function) {
const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)};
const std::string smem{fmt::format("smem[{}>>2]", offset)};
ctx.Add(cas_loop, smem, ret, smem, function, smem, value, ret);
}
void SsboCasFunction(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value, std::string_view function) {
const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)};
const std::string ssbo{fmt::format("{}_ssbo{}[{}>>2]", ctx.stage_name, binding.U32(),
ctx.var_alloc.Consume(offset))};
ctx.Add(cas_loop, ssbo, ret, ssbo, function, ssbo, value, ret);
}
void SsboCasFunctionF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value,
std::string_view function) {
const std::string ssbo{fmt::format("{}_ssbo{}[{}>>2]", ctx.stage_name, binding.U32(),
ctx.var_alloc.Consume(offset))};
const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)};
ctx.Add(cas_loop, ssbo, ret, ssbo, function, ssbo, value, ret);
ctx.AddF32("{}=utof({});", inst, ret);
}
} // Anonymous namespace
void EmitSharedAtomicIAdd32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
std::string_view value) {
ctx.AddU32("{}=atomicAdd(smem[{}>>2],{});", inst, pointer_offset, value);
}
void EmitSharedAtomicSMin32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
std::string_view value) {
const std::string u32_value{fmt::format("uint({})", value)};
SharedCasFunction(ctx, inst, pointer_offset, u32_value, "CasMinS32");
}
void EmitSharedAtomicUMin32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
std::string_view value) {
ctx.AddU32("{}=atomicMin(smem[{}>>2],{});", inst, pointer_offset, value);
}
void EmitSharedAtomicSMax32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
std::string_view value) {
const std::string u32_value{fmt::format("uint({})", value)};
SharedCasFunction(ctx, inst, pointer_offset, u32_value, "CasMaxS32");
}
void EmitSharedAtomicUMax32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
std::string_view value) {
ctx.AddU32("{}=atomicMax(smem[{}>>2],{});", inst, pointer_offset, value);
}
void EmitSharedAtomicInc32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
std::string_view value) {
SharedCasFunction(ctx, inst, pointer_offset, value, "CasIncrement");
}
void EmitSharedAtomicDec32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
std::string_view value) {
SharedCasFunction(ctx, inst, pointer_offset, value, "CasDecrement");
}
void EmitSharedAtomicAnd32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
std::string_view value) {
ctx.AddU32("{}=atomicAnd(smem[{}>>2],{});", inst, pointer_offset, value);
}
void EmitSharedAtomicOr32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
std::string_view value) {
ctx.AddU32("{}=atomicOr(smem[{}>>2],{});", inst, pointer_offset, value);
}
void EmitSharedAtomicXor32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
std::string_view value) {
ctx.AddU32("{}=atomicXor(smem[{}>>2],{});", inst, pointer_offset, value);
}
void EmitSharedAtomicExchange32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
std::string_view value) {
ctx.AddU32("{}=atomicExchange(smem[{}>>2],{});", inst, pointer_offset, value);
}
void EmitSharedAtomicExchange64(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
std::string_view value) {
LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to non-atomic");
ctx.AddU64("{}=packUint2x32(uvec2(smem[{}>>2],smem[({}+4)>>2]));", inst, pointer_offset,
pointer_offset);
ctx.Add("smem[{}>>2]=unpackUint2x32({}).x;smem[({}+4)>>2]=unpackUint2x32({}).y;",
pointer_offset, value, pointer_offset, value);
}
void EmitStorageAtomicIAdd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
ctx.AddU32("{}=atomicAdd({}_ssbo{}[{}>>2],{});", inst, ctx.stage_name, binding.U32(),
ctx.var_alloc.Consume(offset), value);
}
void EmitStorageAtomicSMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
const std::string u32_value{fmt::format("uint({})", value)};
SsboCasFunction(ctx, inst, binding, offset, u32_value, "CasMinS32");
}
void EmitStorageAtomicUMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
ctx.AddU32("{}=atomicMin({}_ssbo{}[{}>>2],{});", inst, ctx.stage_name, binding.U32(),
ctx.var_alloc.Consume(offset), value);
}
void EmitStorageAtomicSMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
const std::string u32_value{fmt::format("uint({})", value)};
SsboCasFunction(ctx, inst, binding, offset, u32_value, "CasMaxS32");
}
void EmitStorageAtomicUMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
ctx.AddU32("{}=atomicMax({}_ssbo{}[{}>>2],{});", inst, ctx.stage_name, binding.U32(),
ctx.var_alloc.Consume(offset), value);
}
void EmitStorageAtomicInc32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
SsboCasFunction(ctx, inst, binding, offset, value, "CasIncrement");
}
void EmitStorageAtomicDec32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
SsboCasFunction(ctx, inst, binding, offset, value, "CasDecrement");
}
void EmitStorageAtomicAnd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
ctx.AddU32("{}=atomicAnd({}_ssbo{}[{}>>2],{});", inst, ctx.stage_name, binding.U32(),
ctx.var_alloc.Consume(offset), value);
}
void EmitStorageAtomicOr32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
ctx.AddU32("{}=atomicOr({}_ssbo{}[{}>>2],{});", inst, ctx.stage_name, binding.U32(),
ctx.var_alloc.Consume(offset), value);
}
void EmitStorageAtomicXor32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
ctx.AddU32("{}=atomicXor({}_ssbo{}[{}>>2],{});", inst, ctx.stage_name, binding.U32(),
ctx.var_alloc.Consume(offset), value);
}
void EmitStorageAtomicExchange32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
ctx.AddU32("{}=atomicExchange({}_ssbo{}[{}>>2],{});", inst, ctx.stage_name, binding.U32(),
ctx.var_alloc.Consume(offset), value);
}
void EmitStorageAtomicIAdd64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to non-atomic");
ctx.AddU64("{}=packUint2x32(uvec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]));", inst,
ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name,
binding.U32(), ctx.var_alloc.Consume(offset));
ctx.Add("{}_ssbo{}[{}>>2]+=unpackUint2x32({}).x;{}_ssbo{}[({}>>2)+1]+=unpackUint2x32({}).y;",
ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value, ctx.stage_name,
binding.U32(), ctx.var_alloc.Consume(offset), value);
}
void EmitStorageAtomicSMin64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to non-atomic");
ctx.AddU64("{}=packInt2x32(ivec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]));", inst,
ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name,
binding.U32(), ctx.var_alloc.Consume(offset));
ctx.Add("for(int i=0;i<2;++i){{ "
"{}_ssbo{}[({}>>2)+i]=uint(min(int({}_ssbo{}[({}>>2)+i]),unpackInt2x32(int64_t({}))[i])"
");}}",
ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name,
binding.U32(), ctx.var_alloc.Consume(offset), value);
}
void EmitStorageAtomicUMin64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to non-atomic");
ctx.AddU64("{}=packUint2x32(uvec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]));", inst,
ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name,
binding.U32(), ctx.var_alloc.Consume(offset));
ctx.Add("for(int i=0;i<2;++i){{ "
"{}_ssbo{}[({}>>2)+i]=min({}_ssbo{}[({}>>2)+i],unpackUint2x32(uint64_t({}))[i]);}}",
ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name,
binding.U32(), ctx.var_alloc.Consume(offset), value);
}
void EmitStorageAtomicSMax64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to non-atomic");
ctx.AddU64("{}=packInt2x32(ivec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]));", inst,
ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name,
binding.U32(), ctx.var_alloc.Consume(offset));
ctx.Add("for(int i=0;i<2;++i){{ "
"{}_ssbo{}[({}>>2)+i]=uint(max(int({}_ssbo{}[({}>>2)+i]),unpackInt2x32(int64_t({}))[i])"
");}}",
ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name,
binding.U32(), ctx.var_alloc.Consume(offset), value);
}
void EmitStorageAtomicUMax64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to non-atomic");
ctx.AddU64("{}=packUint2x32(uvec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]));", inst,
ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name,
binding.U32(), ctx.var_alloc.Consume(offset));
ctx.Add("for(int "
"i=0;i<2;++i){{{}_ssbo{}[({}>>2)+i]=max({}_ssbo{}[({}>>2)+i],unpackUint2x32(uint64_t({}"
"))[i]);}}",
ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name,
binding.U32(), ctx.var_alloc.Consume(offset), value);
}
void EmitStorageAtomicAnd64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
ctx.AddU64(
"{}=packUint2x32(uvec2(atomicAnd({}_ssbo{}[{}>>2],unpackUint2x32({}).x),atomicAnd({}_"
"ssbo{}[({}>>2)+1],unpackUint2x32({}).y)));",
inst, ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value, ctx.stage_name,
binding.U32(), ctx.var_alloc.Consume(offset), value);
}
void EmitStorageAtomicOr64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
ctx.AddU64("{}=packUint2x32(uvec2(atomicOr({}_ssbo{}[{}>>2],unpackUint2x32({}).x),atomicOr({}_"
"ssbo{}[({}>>2)+1],unpackUint2x32({}).y)));",
inst, ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value,
ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value);
}
void EmitStorageAtomicXor64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
ctx.AddU64(
"{}=packUint2x32(uvec2(atomicXor({}_ssbo{}[{}>>2],unpackUint2x32({}).x),atomicXor({}_"
"ssbo{}[({}>>2)+1],unpackUint2x32({}).y)));",
inst, ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value, ctx.stage_name,
binding.U32(), ctx.var_alloc.Consume(offset), value);
}
void EmitStorageAtomicExchange64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
ctx.AddU64("{}=packUint2x32(uvec2(atomicExchange({}_ssbo{}[{}>>2],unpackUint2x32({}).x),"
"atomicExchange({}_ssbo{}[({}>>2)+1],unpackUint2x32({}).y)));",
inst, ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value,
ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value);
}
void EmitStorageAtomicAddF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
SsboCasFunctionF32(ctx, inst, binding, offset, value, "CasFloatAdd");
}
void EmitStorageAtomicAddF16x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
SsboCasFunction(ctx, inst, binding, offset, value, "CasFloatAdd16x2");
}
void EmitStorageAtomicAddF32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
SsboCasFunction(ctx, inst, binding, offset, value, "CasFloatAdd32x2");
}
void EmitStorageAtomicMinF16x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
SsboCasFunction(ctx, inst, binding, offset, value, "CasFloatMin16x2");
}
void EmitStorageAtomicMinF32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
SsboCasFunction(ctx, inst, binding, offset, value, "CasFloatMin32x2");
}
void EmitStorageAtomicMaxF16x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
SsboCasFunction(ctx, inst, binding, offset, value, "CasFloatMax16x2");
}
void EmitStorageAtomicMaxF32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
SsboCasFunction(ctx, inst, binding, offset, value, "CasFloatMax32x2");
}
void EmitGlobalAtomicIAdd32(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicSMin32(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicUMin32(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicSMax32(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicUMax32(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicInc32(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicDec32(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicAnd32(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicOr32(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicXor32(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicExchange32(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicIAdd64(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicSMin64(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicUMin64(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicSMax64(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicUMax64(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicInc64(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicDec64(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicAnd64(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicOr64(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicXor64(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicExchange64(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicAddF32(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicAddF16x2(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicAddF32x2(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicMinF16x2(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicMinF32x2(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicMaxF16x2(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicMaxF32x2(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
} // namespace Shader::Backend::GLSL

View File

@ -0,0 +1,21 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {
void EmitBarrier(EmitContext& ctx) {
ctx.Add("barrier();");
}
void EmitWorkgroupMemoryBarrier(EmitContext& ctx) {
ctx.Add("groupMemoryBarrier();");
}
void EmitDeviceMemoryBarrier(EmitContext& ctx) {
ctx.Add("memoryBarrier();");
}
} // namespace Shader::Backend::GLSL

View File

@ -0,0 +1,94 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {
namespace {
void Alias(IR::Inst& inst, const IR::Value& value) {
if (value.IsImmediate()) {
return;
}
IR::Inst& value_inst{*value.InstRecursive()};
value_inst.DestructiveAddUsage(inst.UseCount());
value_inst.DestructiveRemoveUsage();
inst.SetDefinition(value_inst.Definition<Id>());
}
} // Anonymous namespace
void EmitIdentity(EmitContext&, IR::Inst& inst, const IR::Value& value) {
Alias(inst, value);
}
void EmitConditionRef(EmitContext& ctx, IR::Inst& inst, const IR::Value& value) {
// Fake one usage to get a real variable out of the condition
inst.DestructiveAddUsage(1);
const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U1)};
const auto input{ctx.var_alloc.Consume(value)};
if (ret != input) {
ctx.Add("{}={};", ret, input);
}
}
void EmitBitCastU16F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst) {
NotImplemented();
}
void EmitBitCastU32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddU32("{}=ftou({});", inst, value);
}
void EmitBitCastU64F64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddU64("{}=doubleBitsToUint64({});", inst, value);
}
void EmitBitCastF16U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst) {
NotImplemented();
}
void EmitBitCastF32U32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddF32("{}=utof({});", inst, value);
}
void EmitBitCastF64U64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddF64("{}=uint64BitsToDouble({});", inst, value);
}
void EmitPackUint2x32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddU64("{}=packUint2x32({});", inst, value);
}
void EmitUnpackUint2x32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddU32x2("{}=unpackUint2x32({});", inst, value);
}
void EmitPackFloat2x16(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddU32("{}=packFloat2x16({});", inst, value);
}
void EmitUnpackFloat2x16(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddF16x2("{}=unpackFloat2x16({});", inst, value);
}
void EmitPackHalf2x16(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddU32("{}=packHalf2x16({});", inst, value);
}
void EmitUnpackHalf2x16(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddF32x2("{}=unpackHalf2x16({});", inst, value);
}
void EmitPackDouble2x32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddF64("{}=packDouble2x32({});", inst, value);
}
void EmitUnpackDouble2x32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddU32x2("{}=unpackDouble2x32({});", inst, value);
}
} // namespace Shader::Backend::GLSL

View File

@ -0,0 +1,219 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {
namespace {
constexpr std::string_view SWIZZLE{"xyzw"};
void CompositeInsert(EmitContext& ctx, std::string_view result, std::string_view composite,
std::string_view object, u32 index) {
if (result == composite) {
// The result is aliased with the composite
ctx.Add("{}.{}={};", composite, SWIZZLE[index], object);
} else {
ctx.Add("{}={};{}.{}={};", result, composite, result, SWIZZLE[index], object);
}
}
} // Anonymous namespace
void EmitCompositeConstructU32x2(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
std::string_view e2) {
ctx.AddU32x2("{}=uvec2({},{});", inst, e1, e2);
}
void EmitCompositeConstructU32x3(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
std::string_view e2, std::string_view e3) {
ctx.AddU32x3("{}=uvec3({},{},{});", inst, e1, e2, e3);
}
void EmitCompositeConstructU32x4(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
std::string_view e2, std::string_view e3, std::string_view e4) {
ctx.AddU32x4("{}=uvec4({},{},{},{});", inst, e1, e2, e3, e4);
}
void EmitCompositeExtractU32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
u32 index) {
ctx.AddU32("{}={}.{};", inst, composite, SWIZZLE[index]);
}
void EmitCompositeExtractU32x3(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
u32 index) {
ctx.AddU32("{}={}.{};", inst, composite, SWIZZLE[index]);
}
void EmitCompositeExtractU32x4(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
u32 index) {
ctx.AddU32("{}={}.{};", inst, composite, SWIZZLE[index]);
}
void EmitCompositeInsertU32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
std::string_view object, u32 index) {
const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32x2)};
CompositeInsert(ctx, ret, composite, object, index);
}
void EmitCompositeInsertU32x3(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
std::string_view object, u32 index) {
const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32x3)};
CompositeInsert(ctx, ret, composite, object, index);
}
void EmitCompositeInsertU32x4(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
std::string_view object, u32 index) {
const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32x4)};
CompositeInsert(ctx, ret, composite, object, index);
}
void EmitCompositeConstructF16x2([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view e1,
[[maybe_unused]] std::string_view e2) {
NotImplemented();
}
void EmitCompositeConstructF16x3([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view e1,
[[maybe_unused]] std::string_view e2,
[[maybe_unused]] std::string_view e3) {
NotImplemented();
}
void EmitCompositeConstructF16x4([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view e1,
[[maybe_unused]] std::string_view e2,
[[maybe_unused]] std::string_view e3,
[[maybe_unused]] std::string_view e4) {
NotImplemented();
}
void EmitCompositeExtractF16x2([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view composite,
[[maybe_unused]] u32 index) {
NotImplemented();
}
void EmitCompositeExtractF16x3([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view composite,
[[maybe_unused]] u32 index) {
NotImplemented();
}
void EmitCompositeExtractF16x4([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view composite,
[[maybe_unused]] u32 index) {
NotImplemented();
}
void EmitCompositeInsertF16x2([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view composite,
[[maybe_unused]] std::string_view object,
[[maybe_unused]] u32 index) {
NotImplemented();
}
void EmitCompositeInsertF16x3([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view composite,
[[maybe_unused]] std::string_view object,
[[maybe_unused]] u32 index) {
NotImplemented();
}
void EmitCompositeInsertF16x4([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view composite,
[[maybe_unused]] std::string_view object,
[[maybe_unused]] u32 index) {
NotImplemented();
}
void EmitCompositeConstructF32x2(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
std::string_view e2) {
ctx.AddF32x2("{}=vec2({},{});", inst, e1, e2);
}
void EmitCompositeConstructF32x3(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
std::string_view e2, std::string_view e3) {
ctx.AddF32x3("{}=vec3({},{},{});", inst, e1, e2, e3);
}
void EmitCompositeConstructF32x4(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
std::string_view e2, std::string_view e3, std::string_view e4) {
ctx.AddF32x4("{}=vec4({},{},{},{});", inst, e1, e2, e3, e4);
}
void EmitCompositeExtractF32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
u32 index) {
ctx.AddF32("{}={}.{};", inst, composite, SWIZZLE[index]);
}
void EmitCompositeExtractF32x3(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
u32 index) {
ctx.AddF32("{}={}.{};", inst, composite, SWIZZLE[index]);
}
void EmitCompositeExtractF32x4(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
u32 index) {
ctx.AddF32("{}={}.{};", inst, composite, SWIZZLE[index]);
}
void EmitCompositeInsertF32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
std::string_view object, u32 index) {
const auto ret{ctx.var_alloc.Define(inst, GlslVarType::F32x2)};
CompositeInsert(ctx, ret, composite, object, index);
}
void EmitCompositeInsertF32x3(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
std::string_view object, u32 index) {
const auto ret{ctx.var_alloc.Define(inst, GlslVarType::F32x3)};
CompositeInsert(ctx, ret, composite, object, index);
}
void EmitCompositeInsertF32x4(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
std::string_view object, u32 index) {
const auto ret{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
CompositeInsert(ctx, ret, composite, object, index);
}
void EmitCompositeConstructF64x2([[maybe_unused]] EmitContext& ctx) {
NotImplemented();
}
void EmitCompositeConstructF64x3([[maybe_unused]] EmitContext& ctx) {
NotImplemented();
}
void EmitCompositeConstructF64x4([[maybe_unused]] EmitContext& ctx) {
NotImplemented();
}
void EmitCompositeExtractF64x2([[maybe_unused]] EmitContext& ctx) {
NotImplemented();
}
void EmitCompositeExtractF64x3([[maybe_unused]] EmitContext& ctx) {
NotImplemented();
}
void EmitCompositeExtractF64x4([[maybe_unused]] EmitContext& ctx) {
NotImplemented();
}
void EmitCompositeInsertF64x2(EmitContext& ctx, std::string_view composite, std::string_view object,
u32 index) {
ctx.Add("{}.{}={};", composite, SWIZZLE[index], object);
}
void EmitCompositeInsertF64x3(EmitContext& ctx, std::string_view composite, std::string_view object,
u32 index) {
ctx.Add("{}.{}={};", composite, SWIZZLE[index], object);
}
void EmitCompositeInsertF64x4(EmitContext& ctx, std::string_view composite, std::string_view object,
u32 index) {
ctx.Add("{}.{}={};", composite, SWIZZLE[index], object);
}
} // namespace Shader::Backend::GLSL

View File

@ -0,0 +1,456 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/profile.h"
#include "shader_recompiler/runtime_info.h"
namespace Shader::Backend::GLSL {
namespace {
constexpr char SWIZZLE[]{"xyzw"};
u32 CbufIndex(u32 offset) {
return (offset / 4) % 4;
}
char OffsetSwizzle(u32 offset) {
return SWIZZLE[CbufIndex(offset)];
}
bool IsInputArray(Stage stage) {
return stage == Stage::Geometry || stage == Stage::TessellationControl ||
stage == Stage::TessellationEval;
}
std::string InputVertexIndex(EmitContext& ctx, std::string_view vertex) {
return IsInputArray(ctx.stage) ? fmt::format("[{}]", vertex) : "";
}
std::string_view OutputVertexIndex(EmitContext& ctx) {
return ctx.stage == Stage::TessellationControl ? "[gl_InvocationID]" : "";
}
void GetCbuf(EmitContext& ctx, std::string_view ret, const IR::Value& binding,
const IR::Value& offset, u32 num_bits, std::string_view cast = {},
std::string_view bit_offset = {}) {
const bool is_immediate{offset.IsImmediate()};
const bool component_indexing_bug{!is_immediate && ctx.profile.has_gl_component_indexing_bug};
if (is_immediate) {
const s32 signed_offset{static_cast<s32>(offset.U32())};
static constexpr u32 cbuf_size{0x10000};
if (signed_offset < 0 || offset.U32() > cbuf_size) {
LOG_WARNING(Shader_GLSL, "Immediate constant buffer offset is out of bounds");
ctx.Add("{}=0u;", ret);
return;
}
}
const auto offset_var{ctx.var_alloc.Consume(offset)};
const auto index{is_immediate ? fmt::format("{}", offset.U32() / 16)
: fmt::format("{}>>4", offset_var)};
const auto swizzle{is_immediate ? fmt::format(".{}", OffsetSwizzle(offset.U32()))
: fmt::format("[({}>>2)%4]", offset_var)};
const auto cbuf{fmt::format("{}_cbuf{}", ctx.stage_name, binding.U32())};
const auto cbuf_cast{fmt::format("{}({}[{}]{{}})", cast, cbuf, index)};
const auto extraction{num_bits == 32 ? cbuf_cast
: fmt ::format("bitfieldExtract({},int({}),{})", cbuf_cast,
bit_offset, num_bits)};
if (!component_indexing_bug) {
const auto result{fmt::format(fmt::runtime(extraction), swizzle)};
ctx.Add("{}={};", ret, result);
return;
}
const auto cbuf_offset{fmt::format("{}>>2", offset_var)};
for (u32 i = 0; i < 4; ++i) {
const auto swizzle_string{fmt::format(".{}", "xyzw"[i])};
const auto result{fmt::format(fmt::runtime(extraction), swizzle_string)};
ctx.Add("if(({}&3)=={}){}={};", cbuf_offset, i, ret, result);
}
}
void GetCbuf8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset,
std::string_view cast) {
const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)};
if (offset.IsImmediate()) {
const auto bit_offset{fmt::format("{}", (offset.U32() % 4) * 8)};
GetCbuf(ctx, ret, binding, offset, 8, cast, bit_offset);
} else {
const auto offset_var{ctx.var_alloc.Consume(offset)};
const auto bit_offset{fmt::format("({}%4)*8", offset_var)};
GetCbuf(ctx, ret, binding, offset, 8, cast, bit_offset);
}
}
void GetCbuf16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset,
std::string_view cast) {
const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)};
if (offset.IsImmediate()) {
const auto bit_offset{fmt::format("{}", ((offset.U32() / 2) % 2) * 16)};
GetCbuf(ctx, ret, binding, offset, 16, cast, bit_offset);
} else {
const auto offset_var{ctx.var_alloc.Consume(offset)};
const auto bit_offset{fmt::format("(({}>>1)%2)*16", offset_var)};
GetCbuf(ctx, ret, binding, offset, 16, cast, bit_offset);
}
}
u32 TexCoordIndex(IR::Attribute attr) {
return (static_cast<u32>(attr) - static_cast<u32>(IR::Attribute::FixedFncTexture0S)) / 4;
}
} // Anonymous namespace
void EmitGetCbufU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
GetCbuf8(ctx, inst, binding, offset, "ftou");
}
void EmitGetCbufS8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
GetCbuf8(ctx, inst, binding, offset, "ftoi");
}
void EmitGetCbufU16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
GetCbuf16(ctx, inst, binding, offset, "ftou");
}
void EmitGetCbufS16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
GetCbuf16(ctx, inst, binding, offset, "ftoi");
}
void EmitGetCbufU32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)};
GetCbuf(ctx, ret, binding, offset, 32, "ftou");
}
void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
const auto ret{ctx.var_alloc.Define(inst, GlslVarType::F32)};
GetCbuf(ctx, ret, binding, offset, 32);
}
void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
const auto cbuf{fmt::format("{}_cbuf{}", ctx.stage_name, binding.U32())};
if (offset.IsImmediate()) {
static constexpr u32 cbuf_size{0x10000};
const u32 u32_offset{offset.U32()};
const s32 signed_offset{static_cast<s32>(offset.U32())};
if (signed_offset < 0 || u32_offset > cbuf_size) {
LOG_WARNING(Shader_GLSL, "Immediate constant buffer offset is out of bounds");
ctx.AddU32x2("{}=uvec2(0u);", inst);
return;
}
if (u32_offset % 2 == 0) {
ctx.AddU32x2("{}=ftou({}[{}].{}{});", inst, cbuf, u32_offset / 16,
OffsetSwizzle(u32_offset), OffsetSwizzle(u32_offset + 4));
} else {
ctx.AddU32x2("{}=uvec2(ftou({}[{}].{}),ftou({}[{}].{}));", inst, cbuf, u32_offset / 16,
OffsetSwizzle(u32_offset), cbuf, (u32_offset + 4) / 16,
OffsetSwizzle(u32_offset + 4));
}
return;
}
const auto offset_var{ctx.var_alloc.Consume(offset)};
if (!ctx.profile.has_gl_component_indexing_bug) {
ctx.AddU32x2("{}=uvec2(ftou({}[{}>>4][({}>>2)%4]),ftou({}[({}+4)>>4][(({}+4)>>2)%4]));",
inst, cbuf, offset_var, offset_var, cbuf, offset_var, offset_var);
return;
}
const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32x2)};
const auto cbuf_offset{fmt::format("{}>>2", offset_var)};
for (u32 swizzle = 0; swizzle < 4; ++swizzle) {
ctx.Add("if(({}&3)=={}){}=uvec2(ftou({}[{}>>4].{}),ftou({}[({}+4)>>4].{}));", cbuf_offset,
swizzle, ret, cbuf, offset_var, "xyzw"[swizzle], cbuf, offset_var,
"xyzw"[(swizzle + 1) % 4]);
}
}
void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
std::string_view vertex) {
const u32 element{static_cast<u32>(attr) % 4};
const char swizzle{"xyzw"[element]};
if (IR::IsGeneric(attr)) {
const u32 index{IR::GenericAttributeIndex(attr)};
if (!ctx.runtime_info.previous_stage_stores.Generic(index, element)) {
if (element == 3) {
ctx.AddF32("{}=1.f;", inst, attr);
} else {
ctx.AddF32("{}=0.f;", inst, attr);
}
return;
}
ctx.AddF32("{}=in_attr{}{}.{};", inst, index, InputVertexIndex(ctx, vertex), swizzle);
return;
}
// GLSL only exposes 8 legacy texcoords
if (attr >= IR::Attribute::FixedFncTexture8S && attr <= IR::Attribute::FixedFncTexture9Q) {
LOG_WARNING(Shader_GLSL, "GLSL does not allow access to gl_TexCoord[{}]",
TexCoordIndex(attr));
ctx.AddF32("{}=0.f;", inst);
return;
}
if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture7Q) {
const u32 index{TexCoordIndex(attr)};
ctx.AddF32("{}=gl_TexCoord[{}].{};", inst, index, swizzle);
return;
}
switch (attr) {
case IR::Attribute::PrimitiveId:
ctx.AddF32("{}=itof(gl_PrimitiveID);", inst);
break;
case IR::Attribute::PositionX:
case IR::Attribute::PositionY:
case IR::Attribute::PositionZ:
case IR::Attribute::PositionW: {
const bool is_array{IsInputArray(ctx.stage)};
const auto input_decorator{is_array ? fmt::format("gl_in[{}].", vertex) : ""};
ctx.AddF32("{}={}{}.{};", inst, input_decorator, ctx.position_name, swizzle);
break;
}
case IR::Attribute::ColorFrontDiffuseR:
case IR::Attribute::ColorFrontDiffuseG:
case IR::Attribute::ColorFrontDiffuseB:
case IR::Attribute::ColorFrontDiffuseA:
if (ctx.stage == Stage::Fragment) {
ctx.AddF32("{}=gl_Color.{};", inst, swizzle);
} else {
ctx.AddF32("{}=gl_FrontColor.{};", inst, swizzle);
}
break;
case IR::Attribute::PointSpriteS:
case IR::Attribute::PointSpriteT:
ctx.AddF32("{}=gl_PointCoord.{};", inst, swizzle);
break;
case IR::Attribute::TessellationEvaluationPointU:
case IR::Attribute::TessellationEvaluationPointV:
ctx.AddF32("{}=gl_TessCoord.{};", inst, swizzle);
break;
case IR::Attribute::InstanceId:
ctx.AddF32("{}=itof(gl_InstanceID);", inst);
break;
case IR::Attribute::VertexId:
ctx.AddF32("{}=itof(gl_VertexID);", inst);
break;
case IR::Attribute::FrontFace:
ctx.AddF32("{}=itof(gl_FrontFacing?-1:0);", inst);
break;
default:
throw NotImplementedException("Get attribute {}", attr);
}
}
void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view value,
[[maybe_unused]] std::string_view vertex) {
if (IR::IsGeneric(attr)) {
const u32 index{IR::GenericAttributeIndex(attr)};
const u32 attr_element{IR::GenericAttributeElement(attr)};
const GenericElementInfo& info{ctx.output_generics.at(index).at(attr_element)};
const auto output_decorator{OutputVertexIndex(ctx)};
if (info.num_components == 1) {
ctx.Add("{}{}={};", info.name, output_decorator, value);
} else {
const u32 index_element{attr_element - info.first_element};
ctx.Add("{}{}.{}={};", info.name, output_decorator, "xyzw"[index_element], value);
}
return;
}
const u32 element{static_cast<u32>(attr) % 4};
const char swizzle{"xyzw"[element]};
// GLSL only exposes 8 legacy texcoords
if (attr >= IR::Attribute::FixedFncTexture8S && attr <= IR::Attribute::FixedFncTexture9Q) {
LOG_WARNING(Shader_GLSL, "GLSL does not allow access to gl_TexCoord[{}]",
TexCoordIndex(attr));
return;
}
if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture7Q) {
const u32 index{TexCoordIndex(attr)};
ctx.Add("gl_TexCoord[{}].{}={};", index, swizzle, value);
return;
}
switch (attr) {
case IR::Attribute::Layer:
if (ctx.stage != Stage::Geometry &&
!ctx.profile.support_viewport_index_layer_non_geometry) {
LOG_WARNING(Shader_GLSL, "Shader stores viewport layer but device does not support "
"viewport layer extension");
break;
}
ctx.Add("gl_Layer=ftoi({});", value);
break;
case IR::Attribute::ViewportIndex:
if (ctx.stage != Stage::Geometry &&
!ctx.profile.support_viewport_index_layer_non_geometry) {
LOG_WARNING(Shader_GLSL, "Shader stores viewport index but device does not support "
"viewport layer extension");
break;
}
ctx.Add("gl_ViewportIndex=ftoi({});", value);
break;
case IR::Attribute::ViewportMask:
if (ctx.stage != Stage::Geometry && !ctx.profile.support_viewport_mask) {
LOG_WARNING(
Shader_GLSL,
"Shader stores viewport mask but device does not support viewport mask extension");
break;
}
ctx.Add("gl_ViewportMask[0]=ftoi({});", value);
break;
case IR::Attribute::PointSize:
ctx.Add("gl_PointSize={};", value);
break;
case IR::Attribute::PositionX:
case IR::Attribute::PositionY:
case IR::Attribute::PositionZ:
case IR::Attribute::PositionW:
ctx.Add("gl_Position.{}={};", swizzle, value);
break;
case IR::Attribute::ColorFrontDiffuseR:
case IR::Attribute::ColorFrontDiffuseG:
case IR::Attribute::ColorFrontDiffuseB:
case IR::Attribute::ColorFrontDiffuseA:
ctx.Add("gl_FrontColor.{}={};", swizzle, value);
break;
case IR::Attribute::ColorFrontSpecularR:
case IR::Attribute::ColorFrontSpecularG:
case IR::Attribute::ColorFrontSpecularB:
case IR::Attribute::ColorFrontSpecularA:
ctx.Add("gl_FrontSecondaryColor.{}={};", swizzle, value);
break;
case IR::Attribute::ColorBackDiffuseR:
case IR::Attribute::ColorBackDiffuseG:
case IR::Attribute::ColorBackDiffuseB:
case IR::Attribute::ColorBackDiffuseA:
ctx.Add("gl_BackColor.{}={};", swizzle, value);
break;
case IR::Attribute::ColorBackSpecularR:
case IR::Attribute::ColorBackSpecularG:
case IR::Attribute::ColorBackSpecularB:
case IR::Attribute::ColorBackSpecularA:
ctx.Add("gl_BackSecondaryColor.{}={};", swizzle, value);
break;
case IR::Attribute::FogCoordinate:
ctx.Add("gl_FogFragCoord={};", value);
break;
case IR::Attribute::ClipDistance0:
case IR::Attribute::ClipDistance1:
case IR::Attribute::ClipDistance2:
case IR::Attribute::ClipDistance3:
case IR::Attribute::ClipDistance4:
case IR::Attribute::ClipDistance5:
case IR::Attribute::ClipDistance6:
case IR::Attribute::ClipDistance7: {
const u32 index{static_cast<u32>(attr) - static_cast<u32>(IR::Attribute::ClipDistance0)};
ctx.Add("gl_ClipDistance[{}]={};", index, value);
break;
}
default:
throw NotImplementedException("Set attribute {}", attr);
}
}
void EmitGetAttributeIndexed(EmitContext& ctx, IR::Inst& inst, std::string_view offset,
std::string_view vertex) {
const bool is_array{ctx.stage == Stage::Geometry};
const auto vertex_arg{is_array ? fmt::format(",{}", vertex) : ""};
ctx.AddF32("{}=IndexedAttrLoad(int({}){});", inst, offset, vertex_arg);
}
void EmitSetAttributeIndexed([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view offset,
[[maybe_unused]] std::string_view value,
[[maybe_unused]] std::string_view vertex) {
NotImplemented();
}
void EmitGetPatch(EmitContext& ctx, IR::Inst& inst, IR::Patch patch) {
if (!IR::IsGeneric(patch)) {
throw NotImplementedException("Non-generic patch load");
}
const u32 index{IR::GenericPatchIndex(patch)};
const u32 element{IR::GenericPatchElement(patch)};
const char swizzle{"xyzw"[element]};
ctx.AddF32("{}=patch{}.{};", inst, index, swizzle);
}
void EmitSetPatch(EmitContext& ctx, IR::Patch patch, std::string_view value) {
if (IR::IsGeneric(patch)) {
const u32 index{IR::GenericPatchIndex(patch)};
const u32 element{IR::GenericPatchElement(patch)};
ctx.Add("patch{}.{}={};", index, "xyzw"[element], value);
return;
}
switch (patch) {
case IR::Patch::TessellationLodLeft:
case IR::Patch::TessellationLodRight:
case IR::Patch::TessellationLodTop:
case IR::Patch::TessellationLodBottom: {
const u32 index{static_cast<u32>(patch) - u32(IR::Patch::TessellationLodLeft)};
ctx.Add("gl_TessLevelOuter[{}]={};", index, value);
break;
}
case IR::Patch::TessellationLodInteriorU:
ctx.Add("gl_TessLevelInner[0]={};", value);
break;
case IR::Patch::TessellationLodInteriorV:
ctx.Add("gl_TessLevelInner[1]={};", value);
break;
default:
throw NotImplementedException("Patch {}", patch);
}
}
void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, std::string_view value) {
const char swizzle{"xyzw"[component]};
ctx.Add("frag_color{}.{}={};", index, swizzle, value);
}
void EmitSetSampleMask(EmitContext& ctx, std::string_view value) {
ctx.Add("gl_SampleMask[0]=int({});", value);
}
void EmitSetFragDepth(EmitContext& ctx, std::string_view value) {
ctx.Add("gl_FragDepth={};", value);
}
void EmitLocalInvocationId(EmitContext& ctx, IR::Inst& inst) {
ctx.AddU32x3("{}=gl_LocalInvocationID;", inst);
}
void EmitWorkgroupId(EmitContext& ctx, IR::Inst& inst) {
ctx.AddU32x3("{}=gl_WorkGroupID;", inst);
}
void EmitInvocationId(EmitContext& ctx, IR::Inst& inst) {
ctx.AddU32("{}=uint(gl_InvocationID);", inst);
}
void EmitSampleId(EmitContext& ctx, IR::Inst& inst) {
ctx.AddU32("{}=uint(gl_SampleID);", inst);
}
void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst) {
ctx.AddU1("{}=gl_HelperInvocation;", inst);
}
void EmitYDirection(EmitContext& ctx, IR::Inst& inst) {
ctx.uses_y_direction = true;
ctx.AddF32("{}=gl_FrontMaterial.ambient.a;", inst);
}
void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset) {
ctx.AddU32("{}=lmem[{}];", inst, word_offset);
}
void EmitWriteLocal(EmitContext& ctx, std::string_view word_offset, std::string_view value) {
ctx.Add("lmem[{}]={};", word_offset, value);
}
} // namespace Shader::Backend::GLSL

View File

@ -0,0 +1,21 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/exception.h"
namespace Shader::Backend::GLSL {
void EmitJoin(EmitContext&) {
throw NotImplementedException("Join shouldn't be emitted");
}
void EmitDemoteToHelperInvocation(EmitContext& ctx) {
ctx.Add("discard;");
}
} // namespace Shader::Backend::GLSL

View File

@ -0,0 +1,230 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {
void EmitConvertS16F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
}
void EmitConvertS16F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddU32("{}=(int({})&0xffff)|(bitfieldExtract(int({}),31,1)<<15);", inst, value, value);
}
void EmitConvertS16F64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
}
void EmitConvertS32F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
}
void EmitConvertS32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddU32("{}=int({});", inst, value);
}
void EmitConvertS32F64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddU32("{}=int({});", inst, value);
}
void EmitConvertS64F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
}
void EmitConvertS64F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddU64("{}=int64_t({});", inst, value);
}
void EmitConvertS64F64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddU64("{}=int64_t({});", inst, value);
}
void EmitConvertU16F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
}
void EmitConvertU16F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
}
void EmitConvertU16F64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
}
void EmitConvertU32F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
}
void EmitConvertU32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddU32("{}=uint({});", inst, value);
}
void EmitConvertU32F64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddU32("{}=uint({});", inst, value);
}
void EmitConvertU64F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
}
void EmitConvertU64F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddU64("{}=uint64_t({});", inst, value);
}
void EmitConvertU64F64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddU64("{}=uint64_t({});", inst, value);
}
void EmitConvertU64U32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddU64("{}=uint64_t({});", inst, value);
}
void EmitConvertU32U64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddU32("{}=uint({});", inst, value);
}
void EmitConvertF16F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
}
void EmitConvertF32F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
}
void EmitConvertF32F64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddF32("{}=float({});", inst, value);
}
void EmitConvertF64F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddF64("{}=double({});", inst, value);
}
void EmitConvertF16S8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
}
void EmitConvertF16S16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
}
void EmitConvertF16S32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
}
void EmitConvertF16S64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
}
void EmitConvertF16U8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
}
void EmitConvertF16U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
}
void EmitConvertF16U32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
}
void EmitConvertF16U64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
}
void EmitConvertF32S8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
}
void EmitConvertF32S16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
}
void EmitConvertF32S32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddF32("{}=float(int({}));", inst, value);
}
void EmitConvertF32S64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddF32("{}=float(int64_t({}));", inst, value);
}
void EmitConvertF32U8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
}
void EmitConvertF32U16(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddF32("{}=float({}&0xffff);", inst, value);
}
void EmitConvertF32U32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddF32("{}=float({});", inst, value);
}
void EmitConvertF32U64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddF32("{}=float({});", inst, value);
}
void EmitConvertF64S8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
}
void EmitConvertF64S16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
}
void EmitConvertF64S32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddF64("{}=double(int({}));", inst, value);
}
void EmitConvertF64S64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddF64("{}=double(int64_t({}));", inst, value);
}
void EmitConvertF64U8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
}
void EmitConvertF64U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
}
void EmitConvertF64U32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddF64("{}=double({});", inst, value);
}
void EmitConvertF64U64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddF64("{}=double({});", inst, value);
}
} // namespace Shader::Backend::GLSL

View File

@ -0,0 +1,456 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {
namespace {
void Compare(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs,
std::string_view op, bool ordered) {
const auto nan_op{ordered ? "&&!" : "||"};
ctx.AddU1("{}={}{}{}"
"{}isnan({}){}isnan({});",
inst, lhs, op, rhs, nan_op, lhs, nan_op, rhs);
}
bool IsPrecise(const IR::Inst& inst) {
return inst.Flags<IR::FpControl>().no_contraction;
}
} // Anonymous namespace
void EmitFPAbs16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
}
void EmitFPAbs32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddF32("{}=abs({});", inst, value);
}
void EmitFPAbs64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddF64("{}=abs({});", inst, value);
}
void EmitFPAdd16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view a, [[maybe_unused]] std::string_view b) {
NotImplemented();
}
void EmitFPAdd32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
if (IsPrecise(inst)) {
ctx.AddPrecF32("{}={}+{};", inst, a, b);
} else {
ctx.AddF32("{}={}+{};", inst, a, b);
}
}
void EmitFPAdd64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
if (IsPrecise(inst)) {
ctx.AddPrecF64("{}={}+{};", inst, a, b);
} else {
ctx.AddF64("{}={}+{};", inst, a, b);
}
}
void EmitFPFma16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view a, [[maybe_unused]] std::string_view b,
[[maybe_unused]] std::string_view c) {
NotImplemented();
}
void EmitFPFma32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b,
std::string_view c) {
if (IsPrecise(inst)) {
ctx.AddPrecF32("{}=fma({},{},{});", inst, a, b, c);
} else {
ctx.AddF32("{}=fma({},{},{});", inst, a, b, c);
}
}
void EmitFPFma64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b,
std::string_view c) {
if (IsPrecise(inst)) {
ctx.AddPrecF64("{}=fma({},{},{});", inst, a, b, c);
} else {
ctx.AddF64("{}=fma({},{},{});", inst, a, b, c);
}
}
void EmitFPMax32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
ctx.AddF32("{}=max({},{});", inst, a, b);
}
void EmitFPMax64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
ctx.AddF64("{}=max({},{});", inst, a, b);
}
void EmitFPMin32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
ctx.AddF32("{}=min({},{});", inst, a, b);
}
void EmitFPMin64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
ctx.AddF64("{}=min({},{});", inst, a, b);
}
void EmitFPMul16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view a, [[maybe_unused]] std::string_view b) {
NotImplemented();
}
void EmitFPMul32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
if (IsPrecise(inst)) {
ctx.AddPrecF32("{}={}*{};", inst, a, b);
} else {
ctx.AddF32("{}={}*{};", inst, a, b);
}
}
void EmitFPMul64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
if (IsPrecise(inst)) {
ctx.AddPrecF64("{}={}*{};", inst, a, b);
} else {
ctx.AddF64("{}={}*{};", inst, a, b);
}
}
void EmitFPNeg16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
}
void EmitFPNeg32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddF32("{}=-({});", inst, value);
}
void EmitFPNeg64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddF64("{}=-({});", inst, value);
}
void EmitFPSin(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddF32("{}=sin({});", inst, value);
}
void EmitFPCos(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddF32("{}=cos({});", inst, value);
}
void EmitFPExp2(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddF32("{}=exp2({});", inst, value);
}
void EmitFPLog2(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddF32("{}=log2({});", inst, value);
}
void EmitFPRecip32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddF32("{}=(1.0f)/{};", inst, value);
}
void EmitFPRecip64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddF64("{}=1.0/{};", inst, value);
}
void EmitFPRecipSqrt32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
ctx.AddF32("{}=inversesqrt({});", inst, value);
}
void EmitFPRecipSqrt64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
}
void EmitFPSqrt(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddF32("{}=sqrt({});", inst, value);
}
void EmitFPSaturate16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
}
void EmitFPSaturate32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddF32("{}=min(max({},0.0),1.0);", inst, value);
}
void EmitFPSaturate64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddF64("{}=min(max({},0.0),1.0);", inst, value);
}
void EmitFPClamp16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value,
[[maybe_unused]] std::string_view min_value,
[[maybe_unused]] std::string_view max_value) {
NotImplemented();
}
void EmitFPClamp32(EmitContext& ctx, IR::Inst& inst, std::string_view value,
std::string_view min_value, std::string_view max_value) {
// GLSL's clamp does not produce desirable results
ctx.AddF32("{}=min(max({},float({})),float({}));", inst, value, min_value, max_value);
}
void EmitFPClamp64(EmitContext& ctx, IR::Inst& inst, std::string_view value,
std::string_view min_value, std::string_view max_value) {
// GLSL's clamp does not produce desirable results
ctx.AddF64("{}=min(max({},double({})),double({}));", inst, value, min_value, max_value);
}
void EmitFPRoundEven16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
}
void EmitFPRoundEven32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddF32("{}=roundEven({});", inst, value);
}
void EmitFPRoundEven64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddF64("{}=roundEven({});", inst, value);
}
void EmitFPFloor16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
}
void EmitFPFloor32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddF32("{}=floor({});", inst, value);
}
void EmitFPFloor64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddF64("{}=floor({});", inst, value);
}
void EmitFPCeil16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
}
void EmitFPCeil32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddF32("{}=ceil({});", inst, value);
}
void EmitFPCeil64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddF64("{}=ceil({});", inst, value);
}
void EmitFPTrunc16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
}
void EmitFPTrunc32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddF32("{}=trunc({});", inst, value);
}
void EmitFPTrunc64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddF64("{}=trunc({});", inst, value);
}
void EmitFPOrdEqual16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view lhs,
[[maybe_unused]] std::string_view rhs) {
NotImplemented();
}
void EmitFPOrdEqual32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs) {
Compare(ctx, inst, lhs, rhs, "==", true);
}
void EmitFPOrdEqual64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs) {
Compare(ctx, inst, lhs, rhs, "==", true);
}
void EmitFPUnordEqual16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view lhs,
[[maybe_unused]] std::string_view rhs) {
NotImplemented();
}
void EmitFPUnordEqual32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs) {
Compare(ctx, inst, lhs, rhs, "==", false);
}
void EmitFPUnordEqual64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs) {
Compare(ctx, inst, lhs, rhs, "==", false);
}
void EmitFPOrdNotEqual16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view lhs,
[[maybe_unused]] std::string_view rhs) {
NotImplemented();
}
void EmitFPOrdNotEqual32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs) {
Compare(ctx, inst, lhs, rhs, "!=", true);
}
void EmitFPOrdNotEqual64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs) {
Compare(ctx, inst, lhs, rhs, "!=", true);
}
void EmitFPUnordNotEqual16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view lhs,
[[maybe_unused]] std::string_view rhs) {
NotImplemented();
}
void EmitFPUnordNotEqual32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs) {
Compare(ctx, inst, lhs, rhs, "!=", false);
}
void EmitFPUnordNotEqual64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs) {
Compare(ctx, inst, lhs, rhs, "!=", false);
}
void EmitFPOrdLessThan16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view lhs,
[[maybe_unused]] std::string_view rhs) {
NotImplemented();
}
void EmitFPOrdLessThan32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs) {
Compare(ctx, inst, lhs, rhs, "<", true);
}
void EmitFPOrdLessThan64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs) {
Compare(ctx, inst, lhs, rhs, "<", true);
}
void EmitFPUnordLessThan16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view lhs,
[[maybe_unused]] std::string_view rhs) {
NotImplemented();
}
void EmitFPUnordLessThan32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs) {
Compare(ctx, inst, lhs, rhs, "<", false);
}
void EmitFPUnordLessThan64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs) {
Compare(ctx, inst, lhs, rhs, "<", false);
}
void EmitFPOrdGreaterThan16([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view lhs,
[[maybe_unused]] std::string_view rhs) {
NotImplemented();
}
void EmitFPOrdGreaterThan32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs) {
Compare(ctx, inst, lhs, rhs, ">", true);
}
void EmitFPOrdGreaterThan64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs) {
Compare(ctx, inst, lhs, rhs, ">", true);
}
void EmitFPUnordGreaterThan16([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view lhs,
[[maybe_unused]] std::string_view rhs) {
NotImplemented();
}
void EmitFPUnordGreaterThan32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs) {
Compare(ctx, inst, lhs, rhs, ">", false);
}
void EmitFPUnordGreaterThan64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs) {
Compare(ctx, inst, lhs, rhs, ">", false);
}
void EmitFPOrdLessThanEqual16([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view lhs,
[[maybe_unused]] std::string_view rhs) {
NotImplemented();
}
void EmitFPOrdLessThanEqual32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs) {
Compare(ctx, inst, lhs, rhs, "<=", true);
}
void EmitFPOrdLessThanEqual64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs) {
Compare(ctx, inst, lhs, rhs, "<=", true);
}
void EmitFPUnordLessThanEqual16([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view lhs,
[[maybe_unused]] std::string_view rhs) {
NotImplemented();
}
void EmitFPUnordLessThanEqual32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs) {
Compare(ctx, inst, lhs, rhs, "<=", false);
}
void EmitFPUnordLessThanEqual64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs) {
Compare(ctx, inst, lhs, rhs, "<=", false);
}
void EmitFPOrdGreaterThanEqual16([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view lhs,
[[maybe_unused]] std::string_view rhs) {
NotImplemented();
}
void EmitFPOrdGreaterThanEqual32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs) {
Compare(ctx, inst, lhs, rhs, ">=", true);
}
void EmitFPOrdGreaterThanEqual64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs) {
Compare(ctx, inst, lhs, rhs, ">=", true);
}
void EmitFPUnordGreaterThanEqual16([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view lhs,
[[maybe_unused]] std::string_view rhs) {
NotImplemented();
}
void EmitFPUnordGreaterThanEqual32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs) {
Compare(ctx, inst, lhs, rhs, ">=", false);
}
void EmitFPUnordGreaterThanEqual64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs) {
Compare(ctx, inst, lhs, rhs, ">=", false);
}
void EmitFPIsNan16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
}
void EmitFPIsNan32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddU1("{}=isnan({});", inst, value);
}
void EmitFPIsNan64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddU1("{}=isnan({});", inst, value);
}
} // namespace Shader::Backend::GLSL

View File

@ -0,0 +1,799 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/profile.h"
namespace Shader::Backend::GLSL {
namespace {
std::string Texture(EmitContext& ctx, const IR::TextureInstInfo& info, const IR::Value& index) {
const auto def{info.type == TextureType::Buffer ? ctx.texture_buffers.at(info.descriptor_index)
: ctx.textures.at(info.descriptor_index)};
const auto index_offset{def.count > 1 ? fmt::format("[{}]", ctx.var_alloc.Consume(index)) : ""};
return fmt::format("tex{}{}", def.binding, index_offset);
}
std::string Image(EmitContext& ctx, const IR::TextureInstInfo& info, const IR::Value& index) {
const auto def{info.type == TextureType::Buffer ? ctx.image_buffers.at(info.descriptor_index)
: ctx.images.at(info.descriptor_index)};
const auto index_offset{def.count > 1 ? fmt::format("[{}]", ctx.var_alloc.Consume(index)) : ""};
return fmt::format("img{}{}", def.binding, index_offset);
}
std::string CastToIntVec(std::string_view value, const IR::TextureInstInfo& info) {
switch (info.type) {
case TextureType::Color1D:
case TextureType::Buffer:
return fmt::format("int({})", value);
case TextureType::ColorArray1D:
case TextureType::Color2D:
case TextureType::ColorArray2D:
return fmt::format("ivec2({})", value);
case TextureType::Color3D:
case TextureType::ColorCube:
return fmt::format("ivec3({})", value);
case TextureType::ColorArrayCube:
return fmt::format("ivec4({})", value);
default:
throw NotImplementedException("Integer cast for TextureType {}", info.type.Value());
}
}
std::string CoordsCastToInt(std::string_view value, const IR::TextureInstInfo& info) {
switch (info.type) {
case TextureType::Color1D:
case TextureType::Buffer:
return fmt::format("int({})", value);
case TextureType::ColorArray1D:
case TextureType::Color2D:
return fmt::format("ivec2({})", value);
case TextureType::ColorArray2D:
case TextureType::Color3D:
case TextureType::ColorCube:
return fmt::format("ivec3({})", value);
case TextureType::ColorArrayCube:
return fmt::format("ivec4({})", value);
default:
throw NotImplementedException("TexelFetchCast type {}", info.type.Value());
}
}
bool NeedsShadowLodExt(TextureType type) {
switch (type) {
case TextureType::ColorArray2D:
case TextureType::ColorCube:
case TextureType::ColorArrayCube:
return true;
default:
return false;
}
}
std::string GetOffsetVec(EmitContext& ctx, const IR::Value& offset) {
if (offset.IsImmediate()) {
return fmt::format("int({})", offset.U32());
}
IR::Inst* const inst{offset.InstRecursive()};
if (inst->AreAllArgsImmediates()) {
switch (inst->GetOpcode()) {
case IR::Opcode::CompositeConstructU32x2:
return fmt::format("ivec2({},{})", inst->Arg(0).U32(), inst->Arg(1).U32());
case IR::Opcode::CompositeConstructU32x3:
return fmt::format("ivec3({},{},{})", inst->Arg(0).U32(), inst->Arg(1).U32(),
inst->Arg(2).U32());
case IR::Opcode::CompositeConstructU32x4:
return fmt::format("ivec4({},{},{},{})", inst->Arg(0).U32(), inst->Arg(1).U32(),
inst->Arg(2).U32(), inst->Arg(3).U32());
default:
break;
}
}
const bool has_var_aoffi{ctx.profile.support_gl_variable_aoffi};
if (!has_var_aoffi) {
LOG_WARNING(Shader_GLSL, "Device does not support variable texture offsets, STUBBING");
}
const auto offset_str{has_var_aoffi ? ctx.var_alloc.Consume(offset) : "0"};
switch (offset.Type()) {
case IR::Type::U32:
return fmt::format("int({})", offset_str);
case IR::Type::U32x2:
return fmt::format("ivec2({})", offset_str);
case IR::Type::U32x3:
return fmt::format("ivec3({})", offset_str);
case IR::Type::U32x4:
return fmt::format("ivec4({})", offset_str);
default:
throw NotImplementedException("Offset type {}", offset.Type());
}
}
std::string PtpOffsets(const IR::Value& offset, const IR::Value& offset2) {
const std::array values{offset.InstRecursive(), offset2.InstRecursive()};
if (!values[0]->AreAllArgsImmediates() || !values[1]->AreAllArgsImmediates()) {
LOG_WARNING(Shader_GLSL, "Not all arguments in PTP are immediate, STUBBING");
return "ivec2[](ivec2(0), ivec2(1), ivec2(2), ivec2(3))";
}
const IR::Opcode opcode{values[0]->GetOpcode()};
if (opcode != values[1]->GetOpcode() || opcode != IR::Opcode::CompositeConstructU32x4) {
throw LogicError("Invalid PTP arguments");
}
auto read{[&](unsigned int a, unsigned int b) { return values[a]->Arg(b).U32(); }};
return fmt::format("ivec2[](ivec2({},{}),ivec2({},{}),ivec2({},{}),ivec2({},{}))", read(0, 0),
read(0, 1), read(0, 2), read(0, 3), read(1, 0), read(1, 1), read(1, 2),
read(1, 3));
}
IR::Inst* PrepareSparse(IR::Inst& inst) {
const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)};
if (sparse_inst) {
sparse_inst->Invalidate();
}
return sparse_inst;
}
} // Anonymous namespace
void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view bias_lc,
const IR::Value& offset) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
if (info.has_lod_clamp) {
throw NotImplementedException("EmitImageSampleImplicitLod Lod clamp samples");
}
const auto texture{Texture(ctx, info, index)};
const auto bias{info.has_bias ? fmt::format(",{}", bias_lc) : ""};
const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
const auto sparse_inst{PrepareSparse(inst)};
const bool supports_sparse{ctx.profile.support_gl_sparse_textures};
if (sparse_inst && !supports_sparse) {
LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING");
ctx.AddU1("{}=true;", *sparse_inst);
}
if (!sparse_inst || !supports_sparse) {
if (!offset.IsEmpty()) {
const auto offset_str{GetOffsetVec(ctx, offset)};
if (ctx.stage == Stage::Fragment) {
ctx.Add("{}=textureOffset({},{},{}{});", texel, texture, coords, offset_str, bias);
} else {
ctx.Add("{}=textureLodOffset({},{},0.0,{});", texel, texture, coords, offset_str);
}
} else {
if (ctx.stage == Stage::Fragment) {
ctx.Add("{}=texture({},{}{});", texel, texture, coords, bias);
} else {
ctx.Add("{}=textureLod({},{},0.0);", texel, texture, coords);
}
}
return;
}
if (!offset.IsEmpty()) {
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureOffsetARB({},{},{},{}{}));",
*sparse_inst, texture, coords, GetOffsetVec(ctx, offset), texel, bias);
} else {
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureARB({},{},{}{}));", *sparse_inst,
texture, coords, texel, bias);
}
}
void EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view lod_lc,
const IR::Value& offset) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
if (info.has_bias) {
throw NotImplementedException("EmitImageSampleExplicitLod Bias texture samples");
}
if (info.has_lod_clamp) {
throw NotImplementedException("EmitImageSampleExplicitLod Lod clamp samples");
}
const auto texture{Texture(ctx, info, index)};
const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
const auto sparse_inst{PrepareSparse(inst)};
const bool supports_sparse{ctx.profile.support_gl_sparse_textures};
if (sparse_inst && !supports_sparse) {
LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING");
ctx.AddU1("{}=true;", *sparse_inst);
}
if (!sparse_inst || !supports_sparse) {
if (!offset.IsEmpty()) {
ctx.Add("{}=textureLodOffset({},{},{},{});", texel, texture, coords, lod_lc,
GetOffsetVec(ctx, offset));
} else {
ctx.Add("{}=textureLod({},{},{});", texel, texture, coords, lod_lc);
}
return;
}
if (!offset.IsEmpty()) {
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));",
*sparse_inst, texture, CastToIntVec(coords, info), lod_lc,
GetOffsetVec(ctx, offset), texel);
} else {
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureLodARB({},{},{},{}));", *sparse_inst,
texture, coords, lod_lc, texel);
}
}
void EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view dref,
std::string_view bias_lc, const IR::Value& offset) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto sparse_inst{PrepareSparse(inst)};
if (sparse_inst) {
throw NotImplementedException("EmitImageSampleDrefImplicitLod Sparse texture samples");
}
if (info.has_bias) {
throw NotImplementedException("EmitImageSampleDrefImplicitLod Bias texture samples");
}
if (info.has_lod_clamp) {
throw NotImplementedException("EmitImageSampleDrefImplicitLod Lod clamp samples");
}
const auto texture{Texture(ctx, info, index)};
const auto bias{info.has_bias ? fmt::format(",{}", bias_lc) : ""};
const bool needs_shadow_ext{NeedsShadowLodExt(info.type)};
const auto cast{needs_shadow_ext ? "vec4" : "vec3"};
const bool use_grad{!ctx.profile.support_gl_texture_shadow_lod &&
ctx.stage != Stage::Fragment && needs_shadow_ext};
if (use_grad) {
LOG_WARNING(Shader_GLSL,
"Device lacks GL_EXT_texture_shadow_lod. Using textureGrad fallback");
if (info.type == TextureType::ColorArrayCube) {
LOG_WARNING(Shader_GLSL, "textureGrad does not support ColorArrayCube. Stubbing");
ctx.AddF32("{}=0.0f;", inst);
return;
}
const auto d_cast{info.type == TextureType::ColorArray2D ? "vec2" : "vec3"};
ctx.AddF32("{}=textureGrad({},{}({},{}),{}(0),{}(0));", inst, texture, cast, coords, dref,
d_cast, d_cast);
return;
}
if (!offset.IsEmpty()) {
const auto offset_str{GetOffsetVec(ctx, offset)};
if (ctx.stage == Stage::Fragment) {
ctx.AddF32("{}=textureOffset({},{}({},{}),{}{});", inst, texture, cast, coords, dref,
offset_str, bias);
} else {
ctx.AddF32("{}=textureLodOffset({},{}({},{}),0.0,{});", inst, texture, cast, coords,
dref, offset_str);
}
} else {
if (ctx.stage == Stage::Fragment) {
if (info.type == TextureType::ColorArrayCube) {
ctx.AddF32("{}=texture({},vec4({}),{});", inst, texture, coords, dref);
} else {
ctx.AddF32("{}=texture({},{}({},{}){});", inst, texture, cast, coords, dref, bias);
}
} else {
ctx.AddF32("{}=textureLod({},{}({},{}),0.0);", inst, texture, cast, coords, dref);
}
}
}
void EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view dref,
std::string_view lod_lc, const IR::Value& offset) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto sparse_inst{PrepareSparse(inst)};
if (sparse_inst) {
throw NotImplementedException("EmitImageSampleDrefExplicitLod Sparse texture samples");
}
if (info.has_bias) {
throw NotImplementedException("EmitImageSampleDrefExplicitLod Bias texture samples");
}
if (info.has_lod_clamp) {
throw NotImplementedException("EmitImageSampleDrefExplicitLod Lod clamp samples");
}
const auto texture{Texture(ctx, info, index)};
const bool needs_shadow_ext{NeedsShadowLodExt(info.type)};
const bool use_grad{!ctx.profile.support_gl_texture_shadow_lod && needs_shadow_ext};
const auto cast{needs_shadow_ext ? "vec4" : "vec3"};
if (use_grad) {
LOG_WARNING(Shader_GLSL,
"Device lacks GL_EXT_texture_shadow_lod. Using textureGrad fallback");
if (info.type == TextureType::ColorArrayCube) {
LOG_WARNING(Shader_GLSL, "textureGrad does not support ColorArrayCube. Stubbing");
ctx.AddF32("{}=0.0f;", inst);
return;
}
const auto d_cast{info.type == TextureType::ColorArray2D ? "vec2" : "vec3"};
ctx.AddF32("{}=textureGrad({},{}({},{}),{}(0),{}(0));", inst, texture, cast, coords, dref,
d_cast, d_cast);
return;
}
if (!offset.IsEmpty()) {
const auto offset_str{GetOffsetVec(ctx, offset)};
if (info.type == TextureType::ColorArrayCube) {
ctx.AddF32("{}=textureLodOffset({},{},{},{},{});", inst, texture, coords, dref, lod_lc,
offset_str);
} else {
ctx.AddF32("{}=textureLodOffset({},{}({},{}),{},{});", inst, texture, cast, coords,
dref, lod_lc, offset_str);
}
} else {
if (info.type == TextureType::ColorArrayCube) {
ctx.AddF32("{}=textureLod({},{},{},{});", inst, texture, coords, dref, lod_lc);
} else {
ctx.AddF32("{}=textureLod({},{}({},{}),{});", inst, texture, cast, coords, dref,
lod_lc);
}
}
}
void EmitImageGather(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, const IR::Value& offset, const IR::Value& offset2) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto texture{Texture(ctx, info, index)};
const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
const auto sparse_inst{PrepareSparse(inst)};
const bool supports_sparse{ctx.profile.support_gl_sparse_textures};
if (sparse_inst && !supports_sparse) {
LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING");
ctx.AddU1("{}=true;", *sparse_inst);
}
if (!sparse_inst || !supports_sparse) {
if (offset.IsEmpty()) {
ctx.Add("{}=textureGather({},{},int({}));", texel, texture, coords,
info.gather_component);
return;
}
if (offset2.IsEmpty()) {
ctx.Add("{}=textureGatherOffset({},{},{},int({}));", texel, texture, coords,
GetOffsetVec(ctx, offset), info.gather_component);
return;
}
// PTP
const auto offsets{PtpOffsets(offset, offset2)};
ctx.Add("{}=textureGatherOffsets({},{},{},int({}));", texel, texture, coords, offsets,
info.gather_component);
return;
}
if (offset.IsEmpty()) {
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherARB({},{},{},int({})));",
*sparse_inst, texture, coords, texel, info.gather_component);
return;
}
if (offset2.IsEmpty()) {
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherOffsetARB({},{},{},{},int({})));",
*sparse_inst, texture, CastToIntVec(coords, info), GetOffsetVec(ctx, offset),
texel, info.gather_component);
return;
}
// PTP
const auto offsets{PtpOffsets(offset, offset2)};
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherOffsetARB({},{},{},{},int({})));",
*sparse_inst, texture, CastToIntVec(coords, info), offsets, texel,
info.gather_component);
}
void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, const IR::Value& offset, const IR::Value& offset2,
std::string_view dref) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto texture{Texture(ctx, info, index)};
const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
const auto sparse_inst{PrepareSparse(inst)};
const bool supports_sparse{ctx.profile.support_gl_sparse_textures};
if (sparse_inst && !supports_sparse) {
LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING");
ctx.AddU1("{}=true;", *sparse_inst);
}
if (!sparse_inst || !supports_sparse) {
if (offset.IsEmpty()) {
ctx.Add("{}=textureGather({},{},{});", texel, texture, coords, dref);
return;
}
if (offset2.IsEmpty()) {
ctx.Add("{}=textureGatherOffset({},{},{},{});", texel, texture, coords, dref,
GetOffsetVec(ctx, offset));
return;
}
// PTP
const auto offsets{PtpOffsets(offset, offset2)};
ctx.Add("{}=textureGatherOffsets({},{},{},{});", texel, texture, coords, dref, offsets);
return;
}
if (offset.IsEmpty()) {
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherARB({},{},{},{}));", *sparse_inst,
texture, coords, dref, texel);
return;
}
if (offset2.IsEmpty()) {
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherOffsetARB({},{},{},,{},{}));",
*sparse_inst, texture, CastToIntVec(coords, info), dref,
GetOffsetVec(ctx, offset), texel);
return;
}
// PTP
const auto offsets{PtpOffsets(offset, offset2)};
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherOffsetARB({},{},{},,{},{}));",
*sparse_inst, texture, CastToIntVec(coords, info), dref, offsets, texel);
}
void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view offset, std::string_view lod,
[[maybe_unused]] std::string_view ms) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
if (info.has_bias) {
throw NotImplementedException("EmitImageFetch Bias texture samples");
}
if (info.has_lod_clamp) {
throw NotImplementedException("EmitImageFetch Lod clamp samples");
}
const auto texture{Texture(ctx, info, index)};
const auto sparse_inst{PrepareSparse(inst)};
const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
const bool supports_sparse{ctx.profile.support_gl_sparse_textures};
if (sparse_inst && !supports_sparse) {
LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING");
ctx.AddU1("{}=true;", *sparse_inst);
}
if (!sparse_inst || !supports_sparse) {
if (!offset.empty()) {
ctx.Add("{}=texelFetchOffset({},{},int({}),{});", texel, texture,
CoordsCastToInt(coords, info), lod, CoordsCastToInt(offset, info));
} else {
if (info.type == TextureType::Buffer) {
ctx.Add("{}=texelFetch({},int({}));", texel, texture, coords);
} else {
ctx.Add("{}=texelFetch({},{},int({}));", texel, texture,
CoordsCastToInt(coords, info), lod);
}
}
return;
}
if (!offset.empty()) {
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));",
*sparse_inst, texture, CastToIntVec(coords, info), lod,
CastToIntVec(offset, info), texel);
} else {
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchARB({},{},int({}),{}));",
*sparse_inst, texture, CastToIntVec(coords, info), lod, texel);
}
}
void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view lod) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto texture{Texture(ctx, info, index)};
switch (info.type) {
case TextureType::Color1D:
return ctx.AddU32x4(
"{}=uvec4(uint(textureSize({},int({}))),0u,0u,uint(textureQueryLevels({})));", inst,
texture, lod, texture);
case TextureType::ColorArray1D:
case TextureType::Color2D:
case TextureType::ColorCube:
return ctx.AddU32x4(
"{}=uvec4(uvec2(textureSize({},int({}))),0u,uint(textureQueryLevels({})));", inst,
texture, lod, texture);
case TextureType::ColorArray2D:
case TextureType::Color3D:
case TextureType::ColorArrayCube:
return ctx.AddU32x4(
"{}=uvec4(uvec3(textureSize({},int({}))),uint(textureQueryLevels({})));", inst, texture,
lod, texture);
case TextureType::Buffer:
throw NotImplementedException("EmitImageQueryDimensions Texture buffers");
}
throw LogicError("Unspecified image type {}", info.type.Value());
}
void EmitImageQueryLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto texture{Texture(ctx, info, index)};
return ctx.AddF32x4("{}=vec4(textureQueryLod({},{}),0.0,0.0);", inst, texture, coords);
}
void EmitImageGradient(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, const IR::Value& derivatives,
const IR::Value& offset, [[maybe_unused]] const IR::Value& lod_clamp) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
if (info.has_lod_clamp) {
throw NotImplementedException("EmitImageGradient Lod clamp samples");
}
const auto sparse_inst{PrepareSparse(inst)};
if (sparse_inst) {
throw NotImplementedException("EmitImageGradient Sparse");
}
if (!offset.IsEmpty()) {
throw NotImplementedException("EmitImageGradient offset");
}
const auto texture{Texture(ctx, info, index)};
const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
const bool multi_component{info.num_derivates > 1 || info.has_lod_clamp};
const auto derivatives_vec{ctx.var_alloc.Consume(derivatives)};
if (multi_component) {
ctx.Add("{}=textureGrad({},{},vec2({}.xz),vec2({}.yz));", texel, texture, coords,
derivatives_vec, derivatives_vec);
} else {
ctx.Add("{}=textureGrad({},{},float({}.x),float({}.y));", texel, texture, coords,
derivatives_vec, derivatives_vec);
}
}
void EmitImageRead(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto sparse_inst{PrepareSparse(inst)};
if (sparse_inst) {
throw NotImplementedException("EmitImageRead Sparse");
}
const auto image{Image(ctx, info, index)};
ctx.AddU32x4("{}=uvec4(imageLoad({},{}));", inst, image, CoordsCastToInt(coords, info));
}
void EmitImageWrite(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view color) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto image{Image(ctx, info, index)};
ctx.Add("imageStore({},{},{});", image, CoordsCastToInt(coords, info), color);
}
void EmitImageAtomicIAdd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto image{Image(ctx, info, index)};
ctx.AddU32("{}=imageAtomicAdd({},{},{});", inst, image, CoordsCastToInt(coords, info), value);
}
void EmitImageAtomicSMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto image{Image(ctx, info, index)};
ctx.AddU32("{}=imageAtomicMin({},{},int({}));", inst, image, CoordsCastToInt(coords, info),
value);
}
void EmitImageAtomicUMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto image{Image(ctx, info, index)};
ctx.AddU32("{}=imageAtomicMin({},{},uint({}));", inst, image, CoordsCastToInt(coords, info),
value);
}
void EmitImageAtomicSMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto image{Image(ctx, info, index)};
ctx.AddU32("{}=imageAtomicMax({},{},int({}));", inst, image, CoordsCastToInt(coords, info),
value);
}
void EmitImageAtomicUMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto image{Image(ctx, info, index)};
ctx.AddU32("{}=imageAtomicMax({},{},uint({}));", inst, image, CoordsCastToInt(coords, info),
value);
}
void EmitImageAtomicInc32(EmitContext&, IR::Inst&, const IR::Value&, std::string_view,
std::string_view) {
NotImplemented();
}
void EmitImageAtomicDec32(EmitContext&, IR::Inst&, const IR::Value&, std::string_view,
std::string_view) {
NotImplemented();
}
void EmitImageAtomicAnd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto image{Image(ctx, info, index)};
ctx.AddU32("{}=imageAtomicAnd({},{},{});", inst, image, CoordsCastToInt(coords, info), value);
}
void EmitImageAtomicOr32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto image{Image(ctx, info, index)};
ctx.AddU32("{}=imageAtomicOr({},{},{});", inst, image, CoordsCastToInt(coords, info), value);
}
void EmitImageAtomicXor32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto image{Image(ctx, info, index)};
ctx.AddU32("{}=imageAtomicXor({},{},{});", inst, image, CoordsCastToInt(coords, info), value);
}
void EmitImageAtomicExchange32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto image{Image(ctx, info, index)};
ctx.AddU32("{}=imageAtomicExchange({},{},{});", inst, image, CoordsCastToInt(coords, info),
value);
}
void EmitBindlessImageSampleImplicitLod(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageSampleExplicitLod(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageSampleDrefImplicitLod(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageSampleDrefExplicitLod(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageGather(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageGatherDref(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageFetch(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageQueryDimensions(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageQueryLod(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageGradient(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageRead(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageWrite(EmitContext&) {
NotImplemented();
}
void EmitBoundImageSampleImplicitLod(EmitContext&) {
NotImplemented();
}
void EmitBoundImageSampleExplicitLod(EmitContext&) {
NotImplemented();
}
void EmitBoundImageSampleDrefImplicitLod(EmitContext&) {
NotImplemented();
}
void EmitBoundImageSampleDrefExplicitLod(EmitContext&) {
NotImplemented();
}
void EmitBoundImageGather(EmitContext&) {
NotImplemented();
}
void EmitBoundImageGatherDref(EmitContext&) {
NotImplemented();
}
void EmitBoundImageFetch(EmitContext&) {
NotImplemented();
}
void EmitBoundImageQueryDimensions(EmitContext&) {
NotImplemented();
}
void EmitBoundImageQueryLod(EmitContext&) {
NotImplemented();
}
void EmitBoundImageGradient(EmitContext&) {
NotImplemented();
}
void EmitBoundImageRead(EmitContext&) {
NotImplemented();
}
void EmitBoundImageWrite(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageAtomicIAdd32(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageAtomicSMin32(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageAtomicUMin32(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageAtomicSMax32(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageAtomicUMax32(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageAtomicInc32(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageAtomicDec32(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageAtomicAnd32(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageAtomicOr32(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageAtomicXor32(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageAtomicExchange32(EmitContext&) {
NotImplemented();
}
void EmitBoundImageAtomicIAdd32(EmitContext&) {
NotImplemented();
}
void EmitBoundImageAtomicSMin32(EmitContext&) {
NotImplemented();
}
void EmitBoundImageAtomicUMin32(EmitContext&) {
NotImplemented();
}
void EmitBoundImageAtomicSMax32(EmitContext&) {
NotImplemented();
}
void EmitBoundImageAtomicUMax32(EmitContext&) {
NotImplemented();
}
void EmitBoundImageAtomicInc32(EmitContext&) {
NotImplemented();
}
void EmitBoundImageAtomicDec32(EmitContext&) {
NotImplemented();
}
void EmitBoundImageAtomicAnd32(EmitContext&) {
NotImplemented();
}
void EmitBoundImageAtomicOr32(EmitContext&) {
NotImplemented();
}
void EmitBoundImageAtomicXor32(EmitContext&) {
NotImplemented();
}
void EmitBoundImageAtomicExchange32(EmitContext&) {
NotImplemented();
}
} // namespace Shader::Backend::GLSL

View File

@ -0,0 +1,702 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string_view>
#include "common/common_types.h"
namespace Shader::IR {
enum class Attribute : u64;
enum class Patch : u64;
class Inst;
class Value;
} // namespace Shader::IR
namespace Shader::Backend::GLSL {
class EmitContext;
#define NotImplemented() throw NotImplementedException("GLSL instruction {}", __func__)
// Microinstruction emitters
void EmitPhi(EmitContext& ctx, IR::Inst& inst);
void EmitVoid(EmitContext& ctx);
void EmitIdentity(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
void EmitConditionRef(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
void EmitReference(EmitContext& ctx, const IR::Value& value);
void EmitPhiMove(EmitContext& ctx, const IR::Value& phi, const IR::Value& value);
void EmitJoin(EmitContext& ctx);
void EmitDemoteToHelperInvocation(EmitContext& ctx);
void EmitBarrier(EmitContext& ctx);
void EmitWorkgroupMemoryBarrier(EmitContext& ctx);
void EmitDeviceMemoryBarrier(EmitContext& ctx);
void EmitPrologue(EmitContext& ctx);
void EmitEpilogue(EmitContext& ctx);
void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream);
void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream);
void EmitGetRegister(EmitContext& ctx);
void EmitSetRegister(EmitContext& ctx);
void EmitGetPred(EmitContext& ctx);
void EmitSetPred(EmitContext& ctx);
void EmitSetGotoVariable(EmitContext& ctx);
void EmitGetGotoVariable(EmitContext& ctx);
void EmitSetIndirectBranchVariable(EmitContext& ctx);
void EmitGetIndirectBranchVariable(EmitContext& ctx);
void EmitGetCbufU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset);
void EmitGetCbufS8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset);
void EmitGetCbufU16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset);
void EmitGetCbufS16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset);
void EmitGetCbufU32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset);
void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset);
void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset);
void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
std::string_view vertex);
void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view value,
std::string_view vertex);
void EmitGetAttributeIndexed(EmitContext& ctx, IR::Inst& inst, std::string_view offset,
std::string_view vertex);
void EmitSetAttributeIndexed(EmitContext& ctx, std::string_view offset, std::string_view value,
std::string_view vertex);
void EmitGetPatch(EmitContext& ctx, IR::Inst& inst, IR::Patch patch);
void EmitSetPatch(EmitContext& ctx, IR::Patch patch, std::string_view value);
void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, std::string_view value);
void EmitSetSampleMask(EmitContext& ctx, std::string_view value);
void EmitSetFragDepth(EmitContext& ctx, std::string_view value);
void EmitGetZFlag(EmitContext& ctx);
void EmitGetSFlag(EmitContext& ctx);
void EmitGetCFlag(EmitContext& ctx);
void EmitGetOFlag(EmitContext& ctx);
void EmitSetZFlag(EmitContext& ctx);
void EmitSetSFlag(EmitContext& ctx);
void EmitSetCFlag(EmitContext& ctx);
void EmitSetOFlag(EmitContext& ctx);
void EmitWorkgroupId(EmitContext& ctx, IR::Inst& inst);
void EmitLocalInvocationId(EmitContext& ctx, IR::Inst& inst);
void EmitInvocationId(EmitContext& ctx, IR::Inst& inst);
void EmitSampleId(EmitContext& ctx, IR::Inst& inst);
void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst);
void EmitYDirection(EmitContext& ctx, IR::Inst& inst);
void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset);
void EmitWriteLocal(EmitContext& ctx, std::string_view word_offset, std::string_view value);
void EmitUndefU1(EmitContext& ctx, IR::Inst& inst);
void EmitUndefU8(EmitContext& ctx, IR::Inst& inst);
void EmitUndefU16(EmitContext& ctx, IR::Inst& inst);
void EmitUndefU32(EmitContext& ctx, IR::Inst& inst);
void EmitUndefU64(EmitContext& ctx, IR::Inst& inst);
void EmitLoadGlobalU8(EmitContext& ctx);
void EmitLoadGlobalS8(EmitContext& ctx);
void EmitLoadGlobalU16(EmitContext& ctx);
void EmitLoadGlobalS16(EmitContext& ctx);
void EmitLoadGlobal32(EmitContext& ctx, IR::Inst& inst, std::string_view address);
void EmitLoadGlobal64(EmitContext& ctx, IR::Inst& inst, std::string_view address);
void EmitLoadGlobal128(EmitContext& ctx, IR::Inst& inst, std::string_view address);
void EmitWriteGlobalU8(EmitContext& ctx);
void EmitWriteGlobalS8(EmitContext& ctx);
void EmitWriteGlobalU16(EmitContext& ctx);
void EmitWriteGlobalS16(EmitContext& ctx);
void EmitWriteGlobal32(EmitContext& ctx, std::string_view address, std::string_view value);
void EmitWriteGlobal64(EmitContext& ctx, std::string_view address, std::string_view value);
void EmitWriteGlobal128(EmitContext& ctx, std::string_view address, std::string_view value);
void EmitLoadStorageU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset);
void EmitLoadStorageS8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset);
void EmitLoadStorageU16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset);
void EmitLoadStorageS16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset);
void EmitLoadStorage32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset);
void EmitLoadStorage64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset);
void EmitLoadStorage128(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset);
void EmitWriteStorageU8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
std::string_view value);
void EmitWriteStorageS8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
std::string_view value);
void EmitWriteStorageU16(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
std::string_view value);
void EmitWriteStorageS16(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
std::string_view value);
void EmitWriteStorage32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
std::string_view value);
void EmitWriteStorage64(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
std::string_view value);
void EmitWriteStorage128(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
std::string_view value);
void EmitLoadSharedU8(EmitContext& ctx, IR::Inst& inst, std::string_view offset);
void EmitLoadSharedS8(EmitContext& ctx, IR::Inst& inst, std::string_view offset);
void EmitLoadSharedU16(EmitContext& ctx, IR::Inst& inst, std::string_view offset);
void EmitLoadSharedS16(EmitContext& ctx, IR::Inst& inst, std::string_view offset);
void EmitLoadSharedU32(EmitContext& ctx, IR::Inst& inst, std::string_view offset);
void EmitLoadSharedU64(EmitContext& ctx, IR::Inst& inst, std::string_view offset);
void EmitLoadSharedU128(EmitContext& ctx, IR::Inst& inst, std::string_view offset);
void EmitWriteSharedU8(EmitContext& ctx, std::string_view offset, std::string_view value);
void EmitWriteSharedU16(EmitContext& ctx, std::string_view offset, std::string_view value);
void EmitWriteSharedU32(EmitContext& ctx, std::string_view offset, std::string_view value);
void EmitWriteSharedU64(EmitContext& ctx, std::string_view offset, std::string_view value);
void EmitWriteSharedU128(EmitContext& ctx, std::string_view offset, std::string_view value);
void EmitCompositeConstructU32x2(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
std::string_view e2);
void EmitCompositeConstructU32x3(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
std::string_view e2, std::string_view e3);
void EmitCompositeConstructU32x4(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
std::string_view e2, std::string_view e3, std::string_view e4);
void EmitCompositeExtractU32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
u32 index);
void EmitCompositeExtractU32x3(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
u32 index);
void EmitCompositeExtractU32x4(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
u32 index);
void EmitCompositeInsertU32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
std::string_view object, u32 index);
void EmitCompositeInsertU32x3(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
std::string_view object, u32 index);
void EmitCompositeInsertU32x4(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
std::string_view object, u32 index);
void EmitCompositeConstructF16x2(EmitContext& ctx, std::string_view e1, std::string_view e2);
void EmitCompositeConstructF16x3(EmitContext& ctx, std::string_view e1, std::string_view e2,
std::string_view e3);
void EmitCompositeConstructF16x4(EmitContext& ctx, std::string_view e1, std::string_view e2,
std::string_view e3, std::string_view e4);
void EmitCompositeExtractF16x2(EmitContext& ctx, std::string_view composite, u32 index);
void EmitCompositeExtractF16x3(EmitContext& ctx, std::string_view composite, u32 index);
void EmitCompositeExtractF16x4(EmitContext& ctx, std::string_view composite, u32 index);
void EmitCompositeInsertF16x2(EmitContext& ctx, std::string_view composite, std::string_view object,
u32 index);
void EmitCompositeInsertF16x3(EmitContext& ctx, std::string_view composite, std::string_view object,
u32 index);
void EmitCompositeInsertF16x4(EmitContext& ctx, std::string_view composite, std::string_view object,
u32 index);
void EmitCompositeConstructF32x2(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
std::string_view e2);
void EmitCompositeConstructF32x3(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
std::string_view e2, std::string_view e3);
void EmitCompositeConstructF32x4(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
std::string_view e2, std::string_view e3, std::string_view e4);
void EmitCompositeExtractF32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
u32 index);
void EmitCompositeExtractF32x3(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
u32 index);
void EmitCompositeExtractF32x4(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
u32 index);
void EmitCompositeInsertF32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
std::string_view object, u32 index);
void EmitCompositeInsertF32x3(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
std::string_view object, u32 index);
void EmitCompositeInsertF32x4(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
std::string_view object, u32 index);
void EmitCompositeConstructF64x2(EmitContext& ctx);
void EmitCompositeConstructF64x3(EmitContext& ctx);
void EmitCompositeConstructF64x4(EmitContext& ctx);
void EmitCompositeExtractF64x2(EmitContext& ctx);
void EmitCompositeExtractF64x3(EmitContext& ctx);
void EmitCompositeExtractF64x4(EmitContext& ctx);
void EmitCompositeInsertF64x2(EmitContext& ctx, std::string_view composite, std::string_view object,
u32 index);
void EmitCompositeInsertF64x3(EmitContext& ctx, std::string_view composite, std::string_view object,
u32 index);
void EmitCompositeInsertF64x4(EmitContext& ctx, std::string_view composite, std::string_view object,
u32 index);
void EmitSelectU1(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
std::string_view true_value, std::string_view false_value);
void EmitSelectU8(EmitContext& ctx, std::string_view cond, std::string_view true_value,
std::string_view false_value);
void EmitSelectU16(EmitContext& ctx, std::string_view cond, std::string_view true_value,
std::string_view false_value);
void EmitSelectU32(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
std::string_view true_value, std::string_view false_value);
void EmitSelectU64(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
std::string_view true_value, std::string_view false_value);
void EmitSelectF16(EmitContext& ctx, std::string_view cond, std::string_view true_value,
std::string_view false_value);
void EmitSelectF32(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
std::string_view true_value, std::string_view false_value);
void EmitSelectF64(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
std::string_view true_value, std::string_view false_value);
void EmitBitCastU16F16(EmitContext& ctx, IR::Inst& inst);
void EmitBitCastU32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitBitCastU64F64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitBitCastF16U16(EmitContext& ctx, IR::Inst& inst);
void EmitBitCastF32U32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitBitCastF64U64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitPackUint2x32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitUnpackUint2x32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitPackFloat2x16(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitUnpackFloat2x16(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitPackHalf2x16(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitUnpackHalf2x16(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitPackDouble2x32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitUnpackDouble2x32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitGetZeroFromOp(EmitContext& ctx);
void EmitGetSignFromOp(EmitContext& ctx);
void EmitGetCarryFromOp(EmitContext& ctx);
void EmitGetOverflowFromOp(EmitContext& ctx);
void EmitGetSparseFromOp(EmitContext& ctx);
void EmitGetInBoundsFromOp(EmitContext& ctx);
void EmitFPAbs16(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitFPAbs32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitFPAbs64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitFPAdd16(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
void EmitFPAdd32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
void EmitFPAdd64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
void EmitFPFma16(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b,
std::string_view c);
void EmitFPFma32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b,
std::string_view c);
void EmitFPFma64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b,
std::string_view c);
void EmitFPMax32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
void EmitFPMax64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
void EmitFPMin32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
void EmitFPMin64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
void EmitFPMul16(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
void EmitFPMul32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
void EmitFPMul64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
void EmitFPNeg16(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitFPNeg32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitFPNeg64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitFPSin(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitFPCos(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitFPExp2(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitFPLog2(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitFPRecip32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitFPRecip64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitFPRecipSqrt32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitFPRecipSqrt64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitFPSqrt(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitFPSaturate16(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitFPSaturate32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitFPSaturate64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitFPClamp16(EmitContext& ctx, IR::Inst& inst, std::string_view value,
std::string_view min_value, std::string_view max_value);
void EmitFPClamp32(EmitContext& ctx, IR::Inst& inst, std::string_view value,
std::string_view min_value, std::string_view max_value);
void EmitFPClamp64(EmitContext& ctx, IR::Inst& inst, std::string_view value,
std::string_view min_value, std::string_view max_value);
void EmitFPRoundEven16(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitFPRoundEven32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitFPRoundEven64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitFPFloor16(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitFPFloor32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitFPFloor64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitFPCeil16(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitFPCeil32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitFPCeil64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitFPTrunc16(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitFPTrunc32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitFPTrunc64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitFPOrdEqual16(EmitContext& ctx, std::string_view lhs, std::string_view rhs);
void EmitFPOrdEqual32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs);
void EmitFPOrdEqual64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs);
void EmitFPUnordEqual16(EmitContext& ctx, std::string_view lhs, std::string_view rhs);
void EmitFPUnordEqual32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs);
void EmitFPUnordEqual64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs);
void EmitFPOrdNotEqual16(EmitContext& ctx, std::string_view lhs, std::string_view rhs);
void EmitFPOrdNotEqual32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs);
void EmitFPOrdNotEqual64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs);
void EmitFPUnordNotEqual16(EmitContext& ctx, std::string_view lhs, std::string_view rhs);
void EmitFPUnordNotEqual32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs);
void EmitFPUnordNotEqual64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs);
void EmitFPOrdLessThan16(EmitContext& ctx, std::string_view lhs, std::string_view rhs);
void EmitFPOrdLessThan32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs);
void EmitFPOrdLessThan64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs);
void EmitFPUnordLessThan16(EmitContext& ctx, std::string_view lhs, std::string_view rhs);
void EmitFPUnordLessThan32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs);
void EmitFPUnordLessThan64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs);
void EmitFPOrdGreaterThan16(EmitContext& ctx, std::string_view lhs, std::string_view rhs);
void EmitFPOrdGreaterThan32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs);
void EmitFPOrdGreaterThan64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs);
void EmitFPUnordGreaterThan16(EmitContext& ctx, std::string_view lhs, std::string_view rhs);
void EmitFPUnordGreaterThan32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs);
void EmitFPUnordGreaterThan64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs);
void EmitFPOrdLessThanEqual16(EmitContext& ctx, std::string_view lhs, std::string_view rhs);
void EmitFPOrdLessThanEqual32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs);
void EmitFPOrdLessThanEqual64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs);
void EmitFPUnordLessThanEqual16(EmitContext& ctx, std::string_view lhs, std::string_view rhs);
void EmitFPUnordLessThanEqual32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs);
void EmitFPUnordLessThanEqual64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs);
void EmitFPOrdGreaterThanEqual16(EmitContext& ctx, std::string_view lhs, std::string_view rhs);
void EmitFPOrdGreaterThanEqual32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs);
void EmitFPOrdGreaterThanEqual64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs);
void EmitFPUnordGreaterThanEqual16(EmitContext& ctx, std::string_view lhs, std::string_view rhs);
void EmitFPUnordGreaterThanEqual32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs);
void EmitFPUnordGreaterThanEqual64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs);
void EmitFPIsNan16(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitFPIsNan32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitFPIsNan64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitIAdd32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
void EmitIAdd64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
void EmitISub32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
void EmitISub64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
void EmitIMul32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
void EmitINeg32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitINeg64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitShiftLeftLogical32(EmitContext& ctx, IR::Inst& inst, std::string_view base,
std::string_view shift);
void EmitShiftLeftLogical64(EmitContext& ctx, IR::Inst& inst, std::string_view base,
std::string_view shift);
void EmitShiftRightLogical32(EmitContext& ctx, IR::Inst& inst, std::string_view base,
std::string_view shift);
void EmitShiftRightLogical64(EmitContext& ctx, IR::Inst& inst, std::string_view base,
std::string_view shift);
void EmitShiftRightArithmetic32(EmitContext& ctx, IR::Inst& inst, std::string_view base,
std::string_view shift);
void EmitShiftRightArithmetic64(EmitContext& ctx, IR::Inst& inst, std::string_view base,
std::string_view shift);
void EmitBitwiseAnd32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
void EmitBitwiseOr32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
void EmitBitwiseXor32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
void EmitBitFieldInsert(EmitContext& ctx, IR::Inst& inst, std::string_view base,
std::string_view insert, std::string_view offset, std::string_view count);
void EmitBitFieldSExtract(EmitContext& ctx, IR::Inst& inst, std::string_view base,
std::string_view offset, std::string_view count);
void EmitBitFieldUExtract(EmitContext& ctx, IR::Inst& inst, std::string_view base,
std::string_view offset, std::string_view count);
void EmitBitReverse32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitBitCount32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitBitwiseNot32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitFindSMsb32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitFindUMsb32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitSMin32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
void EmitUMin32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
void EmitSMax32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
void EmitUMax32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
void EmitSClamp32(EmitContext& ctx, IR::Inst& inst, std::string_view value, std::string_view min,
std::string_view max);
void EmitUClamp32(EmitContext& ctx, IR::Inst& inst, std::string_view value, std::string_view min,
std::string_view max);
void EmitSLessThan(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs);
void EmitULessThan(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs);
void EmitIEqual(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs);
void EmitSLessThanEqual(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs);
void EmitULessThanEqual(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs);
void EmitSGreaterThan(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs);
void EmitUGreaterThan(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs);
void EmitINotEqual(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs);
void EmitSGreaterThanEqual(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs);
void EmitUGreaterThanEqual(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs);
void EmitSharedAtomicIAdd32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
std::string_view value);
void EmitSharedAtomicSMin32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
std::string_view value);
void EmitSharedAtomicUMin32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
std::string_view value);
void EmitSharedAtomicSMax32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
std::string_view value);
void EmitSharedAtomicUMax32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
std::string_view value);
void EmitSharedAtomicInc32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
std::string_view value);
void EmitSharedAtomicDec32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
std::string_view value);
void EmitSharedAtomicAnd32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
std::string_view value);
void EmitSharedAtomicOr32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
std::string_view value);
void EmitSharedAtomicXor32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
std::string_view value);
void EmitSharedAtomicExchange32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
std::string_view value);
void EmitSharedAtomicExchange64(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
std::string_view value);
void EmitStorageAtomicIAdd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value);
void EmitStorageAtomicSMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value);
void EmitStorageAtomicUMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value);
void EmitStorageAtomicSMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value);
void EmitStorageAtomicUMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value);
void EmitStorageAtomicInc32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value);
void EmitStorageAtomicDec32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value);
void EmitStorageAtomicAnd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value);
void EmitStorageAtomicOr32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value);
void EmitStorageAtomicXor32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value);
void EmitStorageAtomicExchange32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value);
void EmitStorageAtomicIAdd64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value);
void EmitStorageAtomicSMin64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value);
void EmitStorageAtomicUMin64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value);
void EmitStorageAtomicSMax64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value);
void EmitStorageAtomicUMax64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value);
void EmitStorageAtomicAnd64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value);
void EmitStorageAtomicOr64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value);
void EmitStorageAtomicXor64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value);
void EmitStorageAtomicExchange64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value);
void EmitStorageAtomicAddF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value);
void EmitStorageAtomicAddF16x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value);
void EmitStorageAtomicAddF32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value);
void EmitStorageAtomicMinF16x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value);
void EmitStorageAtomicMinF32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value);
void EmitStorageAtomicMaxF16x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value);
void EmitStorageAtomicMaxF32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value);
void EmitGlobalAtomicIAdd32(EmitContext& ctx);
void EmitGlobalAtomicSMin32(EmitContext& ctx);
void EmitGlobalAtomicUMin32(EmitContext& ctx);
void EmitGlobalAtomicSMax32(EmitContext& ctx);
void EmitGlobalAtomicUMax32(EmitContext& ctx);
void EmitGlobalAtomicInc32(EmitContext& ctx);
void EmitGlobalAtomicDec32(EmitContext& ctx);
void EmitGlobalAtomicAnd32(EmitContext& ctx);
void EmitGlobalAtomicOr32(EmitContext& ctx);
void EmitGlobalAtomicXor32(EmitContext& ctx);
void EmitGlobalAtomicExchange32(EmitContext& ctx);
void EmitGlobalAtomicIAdd64(EmitContext& ctx);
void EmitGlobalAtomicSMin64(EmitContext& ctx);
void EmitGlobalAtomicUMin64(EmitContext& ctx);
void EmitGlobalAtomicSMax64(EmitContext& ctx);
void EmitGlobalAtomicUMax64(EmitContext& ctx);
void EmitGlobalAtomicInc64(EmitContext& ctx);
void EmitGlobalAtomicDec64(EmitContext& ctx);
void EmitGlobalAtomicAnd64(EmitContext& ctx);
void EmitGlobalAtomicOr64(EmitContext& ctx);
void EmitGlobalAtomicXor64(EmitContext& ctx);
void EmitGlobalAtomicExchange64(EmitContext& ctx);
void EmitGlobalAtomicAddF32(EmitContext& ctx);
void EmitGlobalAtomicAddF16x2(EmitContext& ctx);
void EmitGlobalAtomicAddF32x2(EmitContext& ctx);
void EmitGlobalAtomicMinF16x2(EmitContext& ctx);
void EmitGlobalAtomicMinF32x2(EmitContext& ctx);
void EmitGlobalAtomicMaxF16x2(EmitContext& ctx);
void EmitGlobalAtomicMaxF32x2(EmitContext& ctx);
void EmitLogicalOr(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
void EmitLogicalAnd(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
void EmitLogicalXor(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
void EmitLogicalNot(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitConvertS16F16(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitConvertS16F32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitConvertS16F64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitConvertS32F16(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitConvertS32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitConvertS32F64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitConvertS64F16(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitConvertS64F32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitConvertS64F64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitConvertU16F16(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitConvertU16F32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitConvertU16F64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitConvertU32F16(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitConvertU32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitConvertU32F64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitConvertU64F16(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitConvertU64F32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitConvertU64F64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitConvertU64U32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitConvertU32U64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitConvertF16F32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitConvertF32F16(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitConvertF32F64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitConvertF64F32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitConvertF16S8(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitConvertF16S16(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitConvertF16S32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitConvertF16S64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitConvertF16U8(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitConvertF16U16(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitConvertF16U32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitConvertF16U64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitConvertF32S8(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitConvertF32S16(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitConvertF32S32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitConvertF32S64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitConvertF32U8(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitConvertF32U16(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitConvertF32U32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitConvertF32U64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitConvertF64S8(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitConvertF64S16(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitConvertF64S32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitConvertF64S64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitConvertF64U8(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitConvertF64U16(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitConvertF64U32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitConvertF64U64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitBindlessImageSampleImplicitLod(EmitContext&);
void EmitBindlessImageSampleExplicitLod(EmitContext&);
void EmitBindlessImageSampleDrefImplicitLod(EmitContext&);
void EmitBindlessImageSampleDrefExplicitLod(EmitContext&);
void EmitBindlessImageGather(EmitContext&);
void EmitBindlessImageGatherDref(EmitContext&);
void EmitBindlessImageFetch(EmitContext&);
void EmitBindlessImageQueryDimensions(EmitContext&);
void EmitBindlessImageQueryLod(EmitContext&);
void EmitBindlessImageGradient(EmitContext&);
void EmitBindlessImageRead(EmitContext&);
void EmitBindlessImageWrite(EmitContext&);
void EmitBoundImageSampleImplicitLod(EmitContext&);
void EmitBoundImageSampleExplicitLod(EmitContext&);
void EmitBoundImageSampleDrefImplicitLod(EmitContext&);
void EmitBoundImageSampleDrefExplicitLod(EmitContext&);
void EmitBoundImageGather(EmitContext&);
void EmitBoundImageGatherDref(EmitContext&);
void EmitBoundImageFetch(EmitContext&);
void EmitBoundImageQueryDimensions(EmitContext&);
void EmitBoundImageQueryLod(EmitContext&);
void EmitBoundImageGradient(EmitContext&);
void EmitBoundImageRead(EmitContext&);
void EmitBoundImageWrite(EmitContext&);
void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view bias_lc,
const IR::Value& offset);
void EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view lod_lc,
const IR::Value& offset);
void EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view dref,
std::string_view bias_lc, const IR::Value& offset);
void EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view dref,
std::string_view lod_lc, const IR::Value& offset);
void EmitImageGather(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, const IR::Value& offset, const IR::Value& offset2);
void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, const IR::Value& offset, const IR::Value& offset2,
std::string_view dref);
void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view offset, std::string_view lod,
std::string_view ms);
void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view lod);
void EmitImageQueryLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords);
void EmitImageGradient(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, const IR::Value& derivatives,
const IR::Value& offset, const IR::Value& lod_clamp);
void EmitImageRead(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords);
void EmitImageWrite(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view color);
void EmitBindlessImageAtomicIAdd32(EmitContext&);
void EmitBindlessImageAtomicSMin32(EmitContext&);
void EmitBindlessImageAtomicUMin32(EmitContext&);
void EmitBindlessImageAtomicSMax32(EmitContext&);
void EmitBindlessImageAtomicUMax32(EmitContext&);
void EmitBindlessImageAtomicInc32(EmitContext&);
void EmitBindlessImageAtomicDec32(EmitContext&);
void EmitBindlessImageAtomicAnd32(EmitContext&);
void EmitBindlessImageAtomicOr32(EmitContext&);
void EmitBindlessImageAtomicXor32(EmitContext&);
void EmitBindlessImageAtomicExchange32(EmitContext&);
void EmitBoundImageAtomicIAdd32(EmitContext&);
void EmitBoundImageAtomicSMin32(EmitContext&);
void EmitBoundImageAtomicUMin32(EmitContext&);
void EmitBoundImageAtomicSMax32(EmitContext&);
void EmitBoundImageAtomicUMax32(EmitContext&);
void EmitBoundImageAtomicInc32(EmitContext&);
void EmitBoundImageAtomicDec32(EmitContext&);
void EmitBoundImageAtomicAnd32(EmitContext&);
void EmitBoundImageAtomicOr32(EmitContext&);
void EmitBoundImageAtomicXor32(EmitContext&);
void EmitBoundImageAtomicExchange32(EmitContext&);
void EmitImageAtomicIAdd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value);
void EmitImageAtomicSMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value);
void EmitImageAtomicUMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value);
void EmitImageAtomicSMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value);
void EmitImageAtomicUMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value);
void EmitImageAtomicInc32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value);
void EmitImageAtomicDec32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value);
void EmitImageAtomicAnd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value);
void EmitImageAtomicOr32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value);
void EmitImageAtomicXor32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value);
void EmitImageAtomicExchange32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value);
void EmitLaneId(EmitContext& ctx, IR::Inst& inst);
void EmitVoteAll(EmitContext& ctx, IR::Inst& inst, std::string_view pred);
void EmitVoteAny(EmitContext& ctx, IR::Inst& inst, std::string_view pred);
void EmitVoteEqual(EmitContext& ctx, IR::Inst& inst, std::string_view pred);
void EmitSubgroupBallot(EmitContext& ctx, IR::Inst& inst, std::string_view pred);
void EmitSubgroupEqMask(EmitContext& ctx, IR::Inst& inst);
void EmitSubgroupLtMask(EmitContext& ctx, IR::Inst& inst);
void EmitSubgroupLeMask(EmitContext& ctx, IR::Inst& inst);
void EmitSubgroupGtMask(EmitContext& ctx, IR::Inst& inst);
void EmitSubgroupGeMask(EmitContext& ctx, IR::Inst& inst);
void EmitShuffleIndex(EmitContext& ctx, IR::Inst& inst, std::string_view value,
std::string_view index, std::string_view clamp,
std::string_view segmentation_mask);
void EmitShuffleUp(EmitContext& ctx, IR::Inst& inst, std::string_view value, std::string_view index,
std::string_view clamp, std::string_view segmentation_mask);
void EmitShuffleDown(EmitContext& ctx, IR::Inst& inst, std::string_view value,
std::string_view index, std::string_view clamp,
std::string_view segmentation_mask);
void EmitShuffleButterfly(EmitContext& ctx, IR::Inst& inst, std::string_view value,
std::string_view index, std::string_view clamp,
std::string_view segmentation_mask);
void EmitFSwizzleAdd(EmitContext& ctx, IR::Inst& inst, std::string_view op_a, std::string_view op_b,
std::string_view swizzle);
void EmitDPdxFine(EmitContext& ctx, IR::Inst& inst, std::string_view op_a);
void EmitDPdyFine(EmitContext& ctx, IR::Inst& inst, std::string_view op_a);
void EmitDPdxCoarse(EmitContext& ctx, IR::Inst& inst, std::string_view op_a);
void EmitDPdyCoarse(EmitContext& ctx, IR::Inst& inst, std::string_view op_a);
} // namespace Shader::Backend::GLSL

View File

@ -0,0 +1,253 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {
namespace {
void SetZeroFlag(EmitContext& ctx, IR::Inst& inst, std::string_view result) {
IR::Inst* const zero{inst.GetAssociatedPseudoOperation(IR::Opcode::GetZeroFromOp)};
if (!zero) {
return;
}
ctx.AddU1("{}={}==0;", *zero, result);
zero->Invalidate();
}
void SetSignFlag(EmitContext& ctx, IR::Inst& inst, std::string_view result) {
IR::Inst* const sign{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSignFromOp)};
if (!sign) {
return;
}
ctx.AddU1("{}=int({})<0;", *sign, result);
sign->Invalidate();
}
void BitwiseLogicalOp(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b,
char lop) {
const auto result{ctx.var_alloc.Define(inst, GlslVarType::U32)};
ctx.Add("{}={}{}{};", result, a, lop, b);
SetZeroFlag(ctx, inst, result);
SetSignFlag(ctx, inst, result);
}
} // Anonymous namespace
void EmitIAdd32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
// Compute the overflow CC first as it requires the original operand values,
// which may be overwritten by the result of the addition
if (IR::Inst * overflow{inst.GetAssociatedPseudoOperation(IR::Opcode::GetOverflowFromOp)}) {
// https://stackoverflow.com/questions/55468823/how-to-detect-integer-overflow-in-c
constexpr u32 s32_max{static_cast<u32>(std::numeric_limits<s32>::max())};
const auto sub_a{fmt::format("{}u-{}", s32_max, a)};
const auto positive_result{fmt::format("int({})>int({})", b, sub_a)};
const auto negative_result{fmt::format("int({})<int({})", b, sub_a)};
ctx.AddU1("{}=int({})>=0?{}:{};", *overflow, a, positive_result, negative_result);
overflow->Invalidate();
}
const auto result{ctx.var_alloc.Define(inst, GlslVarType::U32)};
if (IR::Inst* const carry{inst.GetAssociatedPseudoOperation(IR::Opcode::GetCarryFromOp)}) {
ctx.uses_cc_carry = true;
ctx.Add("{}=uaddCarry({},{},carry);", result, a, b);
ctx.AddU1("{}=carry!=0;", *carry);
carry->Invalidate();
} else {
ctx.Add("{}={}+{};", result, a, b);
}
SetZeroFlag(ctx, inst, result);
SetSignFlag(ctx, inst, result);
}
void EmitIAdd64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
ctx.AddU64("{}={}+{};", inst, a, b);
}
void EmitISub32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
ctx.AddU32("{}={}-{};", inst, a, b);
}
void EmitISub64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
ctx.AddU64("{}={}-{};", inst, a, b);
}
void EmitIMul32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
ctx.AddU32("{}=uint({}*{});", inst, a, b);
}
void EmitINeg32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddU32("{}=uint(-({}));", inst, value);
}
void EmitINeg64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddU64("{}=-({});", inst, value);
}
void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddU32("{}=abs(int({}));", inst, value);
}
void EmitShiftLeftLogical32(EmitContext& ctx, IR::Inst& inst, std::string_view base,
std::string_view shift) {
ctx.AddU32("{}={}<<{};", inst, base, shift);
}
void EmitShiftLeftLogical64(EmitContext& ctx, IR::Inst& inst, std::string_view base,
std::string_view shift) {
ctx.AddU64("{}={}<<{};", inst, base, shift);
}
void EmitShiftRightLogical32(EmitContext& ctx, IR::Inst& inst, std::string_view base,
std::string_view shift) {
ctx.AddU32("{}={}>>{};", inst, base, shift);
}
void EmitShiftRightLogical64(EmitContext& ctx, IR::Inst& inst, std::string_view base,
std::string_view shift) {
ctx.AddU64("{}={}>>{};", inst, base, shift);
}
void EmitShiftRightArithmetic32(EmitContext& ctx, IR::Inst& inst, std::string_view base,
std::string_view shift) {
ctx.AddU32("{}=int({})>>{};", inst, base, shift);
}
void EmitShiftRightArithmetic64(EmitContext& ctx, IR::Inst& inst, std::string_view base,
std::string_view shift) {
ctx.AddU64("{}=int64_t({})>>{};", inst, base, shift);
}
void EmitBitwiseAnd32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
BitwiseLogicalOp(ctx, inst, a, b, '&');
}
void EmitBitwiseOr32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
BitwiseLogicalOp(ctx, inst, a, b, '|');
}
void EmitBitwiseXor32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
BitwiseLogicalOp(ctx, inst, a, b, '^');
}
void EmitBitFieldInsert(EmitContext& ctx, IR::Inst& inst, std::string_view base,
std::string_view insert, std::string_view offset, std::string_view count) {
ctx.AddU32("{}=bitfieldInsert({},{},int({}),int({}));", inst, base, insert, offset, count);
}
void EmitBitFieldSExtract(EmitContext& ctx, IR::Inst& inst, std::string_view base,
std::string_view offset, std::string_view count) {
const auto result{ctx.var_alloc.Define(inst, GlslVarType::U32)};
ctx.Add("{}=uint(bitfieldExtract(int({}),int({}),int({})));", result, base, offset, count);
SetZeroFlag(ctx, inst, result);
SetSignFlag(ctx, inst, result);
}
void EmitBitFieldUExtract(EmitContext& ctx, IR::Inst& inst, std::string_view base,
std::string_view offset, std::string_view count) {
const auto result{ctx.var_alloc.Define(inst, GlslVarType::U32)};
ctx.Add("{}=uint(bitfieldExtract(uint({}),int({}),int({})));", result, base, offset, count);
SetZeroFlag(ctx, inst, result);
SetSignFlag(ctx, inst, result);
}
void EmitBitReverse32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddU32("{}=bitfieldReverse({});", inst, value);
}
void EmitBitCount32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddU32("{}=bitCount({});", inst, value);
}
void EmitBitwiseNot32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddU32("{}=~{};", inst, value);
}
void EmitFindSMsb32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddU32("{}=findMSB(int({}));", inst, value);
}
void EmitFindUMsb32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddU32("{}=findMSB(uint({}));", inst, value);
}
void EmitSMin32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
ctx.AddU32("{}=min(int({}),int({}));", inst, a, b);
}
void EmitUMin32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
ctx.AddU32("{}=min(uint({}),uint({}));", inst, a, b);
}
void EmitSMax32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
ctx.AddU32("{}=max(int({}),int({}));", inst, a, b);
}
void EmitUMax32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
ctx.AddU32("{}=max(uint({}),uint({}));", inst, a, b);
}
void EmitSClamp32(EmitContext& ctx, IR::Inst& inst, std::string_view value, std::string_view min,
std::string_view max) {
const auto result{ctx.var_alloc.Define(inst, GlslVarType::U32)};
ctx.Add("{}=clamp(int({}),int({}),int({}));", result, value, min, max);
SetZeroFlag(ctx, inst, result);
SetSignFlag(ctx, inst, result);
}
void EmitUClamp32(EmitContext& ctx, IR::Inst& inst, std::string_view value, std::string_view min,
std::string_view max) {
const auto result{ctx.var_alloc.Define(inst, GlslVarType::U32)};
ctx.Add("{}=clamp(uint({}),uint({}),uint({}));", result, value, min, max);
SetZeroFlag(ctx, inst, result);
SetSignFlag(ctx, inst, result);
}
void EmitSLessThan(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs) {
ctx.AddU1("{}=int({})<int({});", inst, lhs, rhs);
}
void EmitULessThan(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs) {
ctx.AddU1("{}=uint({})<uint({});", inst, lhs, rhs);
}
void EmitIEqual(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs) {
ctx.AddU1("{}={}=={};", inst, lhs, rhs);
}
void EmitSLessThanEqual(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs) {
ctx.AddU1("{}=int({})<=int({});", inst, lhs, rhs);
}
void EmitULessThanEqual(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs) {
ctx.AddU1("{}=uint({})<=uint({});", inst, lhs, rhs);
}
void EmitSGreaterThan(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs) {
ctx.AddU1("{}=int({})>int({});", inst, lhs, rhs);
}
void EmitUGreaterThan(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs) {
ctx.AddU1("{}=uint({})>uint({});", inst, lhs, rhs);
}
void EmitINotEqual(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs) {
ctx.AddU1("{}={}!={};", inst, lhs, rhs);
}
void EmitSGreaterThanEqual(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs) {
ctx.AddU1("{}=int({})>=int({});", inst, lhs, rhs);
}
void EmitUGreaterThanEqual(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
std::string_view rhs) {
ctx.AddU1("{}=uint({})>=uint({});", inst, lhs, rhs);
}
} // namespace Shader::Backend::GLSL

View File

@ -0,0 +1,28 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {
void EmitLogicalOr(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
ctx.AddU1("{}={}||{};", inst, a, b);
}
void EmitLogicalAnd(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
ctx.AddU1("{}={}&&{};", inst, a, b);
}
void EmitLogicalXor(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
ctx.AddU1("{}={}^^{};", inst, a, b);
}
void EmitLogicalNot(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddU1("{}=!{};", inst, value);
}
} // namespace Shader::Backend::GLSL

View File

@ -0,0 +1,202 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/profile.h"
namespace Shader::Backend::GLSL {
namespace {
constexpr char cas_loop[]{"for(;;){{uint old_value={};uint "
"cas_result=atomicCompSwap({},old_value,bitfieldInsert({},{},{},{}));"
"if(cas_result==old_value){{break;}}}}"};
void SsboWriteCas(EmitContext& ctx, const IR::Value& binding, std::string_view offset_var,
std::string_view value, std::string_view bit_offset, u32 num_bits) {
const auto ssbo{fmt::format("{}_ssbo{}[{}>>2]", ctx.stage_name, binding.U32(), offset_var)};
ctx.Add(cas_loop, ssbo, ssbo, ssbo, value, bit_offset, num_bits);
}
} // Anonymous namespace
void EmitLoadGlobalU8(EmitContext&) {
NotImplemented();
}
void EmitLoadGlobalS8(EmitContext&) {
NotImplemented();
}
void EmitLoadGlobalU16(EmitContext&) {
NotImplemented();
}
void EmitLoadGlobalS16(EmitContext&) {
NotImplemented();
}
void EmitLoadGlobal32(EmitContext& ctx, IR::Inst& inst, std::string_view address) {
if (ctx.profile.support_int64) {
return ctx.AddU32("{}=LoadGlobal32({});", inst, address);
}
LOG_WARNING(Shader_GLSL, "Int64 not supported, ignoring memory operation");
ctx.AddU32("{}=0u;", inst);
}
void EmitLoadGlobal64(EmitContext& ctx, IR::Inst& inst, std::string_view address) {
if (ctx.profile.support_int64) {
return ctx.AddU32x2("{}=LoadGlobal64({});", inst, address);
}
LOG_WARNING(Shader_GLSL, "Int64 not supported, ignoring memory operation");
ctx.AddU32x2("{}=uvec2(0);", inst);
}
void EmitLoadGlobal128(EmitContext& ctx, IR::Inst& inst, std::string_view address) {
if (ctx.profile.support_int64) {
return ctx.AddU32x4("{}=LoadGlobal128({});", inst, address);
}
LOG_WARNING(Shader_GLSL, "Int64 not supported, ignoring memory operation");
ctx.AddU32x4("{}=uvec4(0);", inst);
}
void EmitWriteGlobalU8(EmitContext&) {
NotImplemented();
}
void EmitWriteGlobalS8(EmitContext&) {
NotImplemented();
}
void EmitWriteGlobalU16(EmitContext&) {
NotImplemented();
}
void EmitWriteGlobalS16(EmitContext&) {
NotImplemented();
}
void EmitWriteGlobal32(EmitContext& ctx, std::string_view address, std::string_view value) {
if (ctx.profile.support_int64) {
return ctx.Add("WriteGlobal32({},{});", address, value);
}
LOG_WARNING(Shader_GLSL, "Int64 not supported, ignoring memory operation");
}
void EmitWriteGlobal64(EmitContext& ctx, std::string_view address, std::string_view value) {
if (ctx.profile.support_int64) {
return ctx.Add("WriteGlobal64({},{});", address, value);
}
LOG_WARNING(Shader_GLSL, "Int64 not supported, ignoring memory operation");
}
void EmitWriteGlobal128(EmitContext& ctx, std::string_view address, std::string_view value) {
if (ctx.profile.support_int64) {
return ctx.Add("WriteGlobal128({},{});", address, value);
}
LOG_WARNING(Shader_GLSL, "Int64 not supported, ignoring memory operation");
}
void EmitLoadStorageU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.AddU32("{}=bitfieldExtract({}_ssbo{}[{}>>2],int({}%4)*8,8);", inst, ctx.stage_name,
binding.U32(), offset_var, offset_var);
}
void EmitLoadStorageS8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.AddU32("{}=bitfieldExtract(int({}_ssbo{}[{}>>2]),int({}%4)*8,8);", inst, ctx.stage_name,
binding.U32(), offset_var, offset_var);
}
void EmitLoadStorageU16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.AddU32("{}=bitfieldExtract({}_ssbo{}[{}>>2],int(({}>>1)%2)*16,16);", inst, ctx.stage_name,
binding.U32(), offset_var, offset_var);
}
void EmitLoadStorageS16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.AddU32("{}=bitfieldExtract(int({}_ssbo{}[{}>>2]),int(({}>>1)%2)*16,16);", inst,
ctx.stage_name, binding.U32(), offset_var, offset_var);
}
void EmitLoadStorage32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.AddU32("{}={}_ssbo{}[{}>>2];", inst, ctx.stage_name, binding.U32(), offset_var);
}
void EmitLoadStorage64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.AddU32x2("{}=uvec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}+4)>>2]);", inst, ctx.stage_name,
binding.U32(), offset_var, ctx.stage_name, binding.U32(), offset_var);
}
void EmitLoadStorage128(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.AddU32x4("{}=uvec4({}_ssbo{}[{}>>2],{}_ssbo{}[({}+4)>>2],{}_ssbo{}[({}+8)>>2],{}_ssbo{}[({}"
"+12)>>2]);",
inst, ctx.stage_name, binding.U32(), offset_var, ctx.stage_name, binding.U32(),
offset_var, ctx.stage_name, binding.U32(), offset_var, ctx.stage_name,
binding.U32(), offset_var);
}
void EmitWriteStorageU8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
std::string_view value) {
const auto offset_var{ctx.var_alloc.Consume(offset)};
const auto bit_offset{fmt::format("int({}%4)*8", offset_var)};
SsboWriteCas(ctx, binding, offset_var, value, bit_offset, 8);
}
void EmitWriteStorageS8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
std::string_view value) {
const auto offset_var{ctx.var_alloc.Consume(offset)};
const auto bit_offset{fmt::format("int({}%4)*8", offset_var)};
SsboWriteCas(ctx, binding, offset_var, value, bit_offset, 8);
}
void EmitWriteStorageU16(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
std::string_view value) {
const auto offset_var{ctx.var_alloc.Consume(offset)};
const auto bit_offset{fmt::format("int(({}>>1)%2)*16", offset_var)};
SsboWriteCas(ctx, binding, offset_var, value, bit_offset, 16);
}
void EmitWriteStorageS16(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
std::string_view value) {
const auto offset_var{ctx.var_alloc.Consume(offset)};
const auto bit_offset{fmt::format("int(({}>>1)%2)*16", offset_var)};
SsboWriteCas(ctx, binding, offset_var, value, bit_offset, 16);
}
void EmitWriteStorage32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
std::string_view value) {
const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.Add("{}_ssbo{}[{}>>2]={};", ctx.stage_name, binding.U32(), offset_var, value);
}
void EmitWriteStorage64(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
std::string_view value) {
const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.Add("{}_ssbo{}[{}>>2]={}.x;", ctx.stage_name, binding.U32(), offset_var, value);
ctx.Add("{}_ssbo{}[({}+4)>>2]={}.y;", ctx.stage_name, binding.U32(), offset_var, value);
}
void EmitWriteStorage128(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
std::string_view value) {
const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.Add("{}_ssbo{}[{}>>2]={}.x;", ctx.stage_name, binding.U32(), offset_var, value);
ctx.Add("{}_ssbo{}[({}+4)>>2]={}.y;", ctx.stage_name, binding.U32(), offset_var, value);
ctx.Add("{}_ssbo{}[({}+8)>>2]={}.z;", ctx.stage_name, binding.U32(), offset_var, value);
ctx.Add("{}_ssbo{}[({}+12)>>2]={}.w;", ctx.stage_name, binding.U32(), offset_var, value);
}
} // namespace Shader::Backend::GLSL

View File

@ -0,0 +1,105 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/frontend/ir/value.h"
#ifdef _MSC_VER
#pragma warning(disable : 4100)
#endif
namespace Shader::Backend::GLSL {
void EmitGetRegister(EmitContext& ctx) {
NotImplemented();
}
void EmitSetRegister(EmitContext& ctx) {
NotImplemented();
}
void EmitGetPred(EmitContext& ctx) {
NotImplemented();
}
void EmitSetPred(EmitContext& ctx) {
NotImplemented();
}
void EmitSetGotoVariable(EmitContext& ctx) {
NotImplemented();
}
void EmitGetGotoVariable(EmitContext& ctx) {
NotImplemented();
}
void EmitSetIndirectBranchVariable(EmitContext& ctx) {
NotImplemented();
}
void EmitGetIndirectBranchVariable(EmitContext& ctx) {
NotImplemented();
}
void EmitGetZFlag(EmitContext& ctx) {
NotImplemented();
}
void EmitGetSFlag(EmitContext& ctx) {
NotImplemented();
}
void EmitGetCFlag(EmitContext& ctx) {
NotImplemented();
}
void EmitGetOFlag(EmitContext& ctx) {
NotImplemented();
}
void EmitSetZFlag(EmitContext& ctx) {
NotImplemented();
}
void EmitSetSFlag(EmitContext& ctx) {
NotImplemented();
}
void EmitSetCFlag(EmitContext& ctx) {
NotImplemented();
}
void EmitSetOFlag(EmitContext& ctx) {
NotImplemented();
}
void EmitGetZeroFromOp(EmitContext& ctx) {
NotImplemented();
}
void EmitGetSignFromOp(EmitContext& ctx) {
NotImplemented();
}
void EmitGetCarryFromOp(EmitContext& ctx) {
NotImplemented();
}
void EmitGetOverflowFromOp(EmitContext& ctx) {
NotImplemented();
}
void EmitGetSparseFromOp(EmitContext& ctx) {
NotImplemented();
}
void EmitGetInBoundsFromOp(EmitContext& ctx) {
NotImplemented();
}
} // namespace Shader::Backend::GLSL

View File

@ -0,0 +1,55 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {
void EmitSelectU1(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
std::string_view true_value, std::string_view false_value) {
ctx.AddU1("{}={}?{}:{};", inst, cond, true_value, false_value);
}
void EmitSelectU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
[[maybe_unused]] std::string_view true_value,
[[maybe_unused]] std::string_view false_value) {
NotImplemented();
}
void EmitSelectU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
[[maybe_unused]] std::string_view true_value,
[[maybe_unused]] std::string_view false_value) {
NotImplemented();
}
void EmitSelectU32(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
std::string_view true_value, std::string_view false_value) {
ctx.AddU32("{}={}?{}:{};", inst, cond, true_value, false_value);
}
void EmitSelectU64(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
std::string_view true_value, std::string_view false_value) {
ctx.AddU64("{}={}?{}:{};", inst, cond, true_value, false_value);
}
void EmitSelectF16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
[[maybe_unused]] std::string_view true_value,
[[maybe_unused]] std::string_view false_value) {
NotImplemented();
}
void EmitSelectF32(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
std::string_view true_value, std::string_view false_value) {
ctx.AddF32("{}={}?{}:{};", inst, cond, true_value, false_value);
}
void EmitSelectF64(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
std::string_view true_value, std::string_view false_value) {
ctx.AddF64("{}={}?{}:{};", inst, cond, true_value, false_value);
}
} // namespace Shader::Backend::GLSL

View File

@ -0,0 +1,79 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {
namespace {
constexpr char cas_loop[]{"for(;;){{uint old_value={};uint "
"cas_result=atomicCompSwap({},old_value,bitfieldInsert({},{},{},{}));"
"if(cas_result==old_value){{break;}}}}"};
void SharedWriteCas(EmitContext& ctx, std::string_view offset, std::string_view value,
std::string_view bit_offset, u32 num_bits) {
const auto smem{fmt::format("smem[{}>>2]", offset)};
ctx.Add(cas_loop, smem, smem, smem, value, bit_offset, num_bits);
}
} // Anonymous namespace
void EmitLoadSharedU8(EmitContext& ctx, IR::Inst& inst, std::string_view offset) {
ctx.AddU32("{}=bitfieldExtract(smem[{}>>2],int({}%4)*8,8);", inst, offset, offset);
}
void EmitLoadSharedS8(EmitContext& ctx, IR::Inst& inst, std::string_view offset) {
ctx.AddU32("{}=bitfieldExtract(int(smem[{}>>2]),int({}%4)*8,8);", inst, offset, offset);
}
void EmitLoadSharedU16(EmitContext& ctx, IR::Inst& inst, std::string_view offset) {
ctx.AddU32("{}=bitfieldExtract(smem[{}>>2],int(({}>>1)%2)*16,16);", inst, offset, offset);
}
void EmitLoadSharedS16(EmitContext& ctx, IR::Inst& inst, std::string_view offset) {
ctx.AddU32("{}=bitfieldExtract(int(smem[{}>>2]),int(({}>>1)%2)*16,16);", inst, offset, offset);
}
void EmitLoadSharedU32(EmitContext& ctx, IR::Inst& inst, std::string_view offset) {
ctx.AddU32("{}=smem[{}>>2];", inst, offset);
}
void EmitLoadSharedU64(EmitContext& ctx, IR::Inst& inst, std::string_view offset) {
ctx.AddU32x2("{}=uvec2(smem[{}>>2],smem[({}+4)>>2]);", inst, offset, offset);
}
void EmitLoadSharedU128(EmitContext& ctx, IR::Inst& inst, std::string_view offset) {
ctx.AddU32x4("{}=uvec4(smem[{}>>2],smem[({}+4)>>2],smem[({}+8)>>2],smem[({}+12)>>2]);", inst,
offset, offset, offset, offset);
}
void EmitWriteSharedU8(EmitContext& ctx, std::string_view offset, std::string_view value) {
const auto bit_offset{fmt::format("int({}%4)*8", offset)};
SharedWriteCas(ctx, offset, value, bit_offset, 8);
}
void EmitWriteSharedU16(EmitContext& ctx, std::string_view offset, std::string_view value) {
const auto bit_offset{fmt::format("int(({}>>1)%2)*16", offset)};
SharedWriteCas(ctx, offset, value, bit_offset, 16);
}
void EmitWriteSharedU32(EmitContext& ctx, std::string_view offset, std::string_view value) {
ctx.Add("smem[{}>>2]={};", offset, value);
}
void EmitWriteSharedU64(EmitContext& ctx, std::string_view offset, std::string_view value) {
ctx.Add("smem[{}>>2]={}.x;", offset, value);
ctx.Add("smem[({}+4)>>2]={}.y;", offset, value);
}
void EmitWriteSharedU128(EmitContext& ctx, std::string_view offset, std::string_view value) {
ctx.Add("smem[{}>>2]={}.x;", offset, value);
ctx.Add("smem[({}+4)>>2]={}.y;", offset, value);
ctx.Add("smem[({}+8)>>2]={}.z;", offset, value);
ctx.Add("smem[({}+12)>>2]={}.w;", offset, value);
}
} // namespace Shader::Backend::GLSL

View File

@ -0,0 +1,111 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/profile.h"
namespace Shader::Backend::GLSL {
namespace {
std::string_view OutputVertexIndex(EmitContext& ctx) {
return ctx.stage == Stage::TessellationControl ? "[gl_InvocationID]" : "";
}
void InitializeOutputVaryings(EmitContext& ctx) {
if (ctx.uses_geometry_passthrough) {
return;
}
if (ctx.stage == Stage::VertexB || ctx.stage == Stage::Geometry) {
ctx.Add("gl_Position=vec4(0,0,0,1);");
}
for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
if (!ctx.info.stores.Generic(index)) {
continue;
}
const auto& info_array{ctx.output_generics.at(index)};
const auto output_decorator{OutputVertexIndex(ctx)};
size_t element{};
while (element < info_array.size()) {
const auto& info{info_array.at(element)};
const auto varying_name{fmt::format("{}{}", info.name, output_decorator)};
switch (info.num_components) {
case 1: {
const char value{element == 3 ? '1' : '0'};
ctx.Add("{}={}.f;", varying_name, value);
break;
}
case 2:
case 3:
if (element + info.num_components < 4) {
ctx.Add("{}=vec{}(0);", varying_name, info.num_components);
} else {
// last element is the w component, must be initialized to 1
const auto zeros{info.num_components == 3 ? "0,0," : "0,"};
ctx.Add("{}=vec{}({}1);", varying_name, info.num_components, zeros);
}
break;
case 4:
ctx.Add("{}=vec4(0,0,0,1);", varying_name);
break;
default:
break;
}
element += info.num_components;
}
}
}
} // Anonymous namespace
void EmitPhi(EmitContext& ctx, IR::Inst& phi) {
const size_t num_args{phi.NumArgs()};
for (size_t i = 0; i < num_args; ++i) {
ctx.var_alloc.Consume(phi.Arg(i));
}
if (!phi.Definition<Id>().is_valid) {
// The phi node wasn't forward defined
ctx.var_alloc.PhiDefine(phi, phi.Arg(0).Type());
}
}
void EmitVoid(EmitContext&) {}
void EmitReference(EmitContext& ctx, const IR::Value& value) {
ctx.var_alloc.Consume(value);
}
void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value& value) {
IR::Inst& phi{*phi_value.InstRecursive()};
const auto phi_type{phi.Arg(0).Type()};
if (!phi.Definition<Id>().is_valid) {
// The phi node wasn't forward defined
ctx.var_alloc.PhiDefine(phi, phi_type);
}
const auto phi_reg{ctx.var_alloc.Consume(IR::Value{&phi})};
const auto val_reg{ctx.var_alloc.Consume(value)};
if (phi_reg == val_reg) {
return;
}
ctx.Add("{}={};", phi_reg, val_reg);
}
void EmitPrologue(EmitContext& ctx) {
InitializeOutputVaryings(ctx);
}
void EmitEpilogue(EmitContext&) {}
void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream) {
ctx.Add("EmitStreamVertex(int({}));", ctx.var_alloc.Consume(stream));
InitializeOutputVaryings(ctx);
}
void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream) {
ctx.Add("EndStreamPrimitive(int({}));", ctx.var_alloc.Consume(stream));
}
} // namespace Shader::Backend::GLSL

View File

@ -0,0 +1,32 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
namespace Shader::Backend::GLSL {
void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) {
ctx.AddU1("{}=false;", inst);
}
void EmitUndefU8(EmitContext& ctx, IR::Inst& inst) {
ctx.AddU32("{}=0u;", inst);
}
void EmitUndefU16(EmitContext& ctx, IR::Inst& inst) {
ctx.AddU32("{}=0u;", inst);
}
void EmitUndefU32(EmitContext& ctx, IR::Inst& inst) {
ctx.AddU32("{}=0u;", inst);
}
void EmitUndefU64(EmitContext& ctx, IR::Inst& inst) {
ctx.AddU64("{}=0u;", inst);
}
} // namespace Shader::Backend::GLSL

View File

@ -0,0 +1,217 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/profile.h"
namespace Shader::Backend::GLSL {
namespace {
void SetInBoundsFlag(EmitContext& ctx, IR::Inst& inst) {
IR::Inst* const in_bounds{inst.GetAssociatedPseudoOperation(IR::Opcode::GetInBoundsFromOp)};
if (!in_bounds) {
return;
}
ctx.AddU1("{}=shfl_in_bounds;", *in_bounds);
in_bounds->Invalidate();
}
std::string ComputeMinThreadId(std::string_view thread_id, std::string_view segmentation_mask) {
return fmt::format("({}&{})", thread_id, segmentation_mask);
}
std::string ComputeMaxThreadId(std::string_view min_thread_id, std::string_view clamp,
std::string_view not_seg_mask) {
return fmt::format("({})|({}&{})", min_thread_id, clamp, not_seg_mask);
}
std::string GetMaxThreadId(std::string_view thread_id, std::string_view clamp,
std::string_view segmentation_mask) {
const auto not_seg_mask{fmt::format("(~{})", segmentation_mask)};
const auto min_thread_id{ComputeMinThreadId(thread_id, segmentation_mask)};
return ComputeMaxThreadId(min_thread_id, clamp, not_seg_mask);
}
void UseShuffleNv(EmitContext& ctx, IR::Inst& inst, std::string_view shfl_op,
std::string_view value, std::string_view index,
[[maybe_unused]] std::string_view clamp, std::string_view segmentation_mask) {
const auto width{fmt::format("32u>>(bitCount({}&31u))", segmentation_mask)};
ctx.AddU32("{}={}({},{},{},shfl_in_bounds);", inst, shfl_op, value, index, width);
SetInBoundsFlag(ctx, inst);
}
} // Anonymous namespace
void EmitLaneId(EmitContext& ctx, IR::Inst& inst) {
ctx.AddU32("{}=gl_SubGroupInvocationARB&31u;", inst);
}
void EmitVoteAll(EmitContext& ctx, IR::Inst& inst, std::string_view pred) {
if (!ctx.profile.warp_size_potentially_larger_than_guest) {
ctx.AddU1("{}=allInvocationsEqualARB({});", inst, pred);
} else {
const auto active_mask{fmt::format("uvec2(ballotARB(true))[gl_SubGroupInvocationARB]")};
const auto ballot{fmt::format("uvec2(ballotARB({}))[gl_SubGroupInvocationARB]", pred)};
ctx.AddU1("{}=({}&{})=={};", inst, ballot, active_mask, active_mask);
}
}
void EmitVoteAny(EmitContext& ctx, IR::Inst& inst, std::string_view pred) {
if (!ctx.profile.warp_size_potentially_larger_than_guest) {
ctx.AddU1("{}=anyInvocationARB({});", inst, pred);
} else {
const auto active_mask{fmt::format("uvec2(ballotARB(true))[gl_SubGroupInvocationARB]")};
const auto ballot{fmt::format("uvec2(ballotARB({}))[gl_SubGroupInvocationARB]", pred)};
ctx.AddU1("{}=({}&{})!=0u;", inst, ballot, active_mask, active_mask);
}
}
void EmitVoteEqual(EmitContext& ctx, IR::Inst& inst, std::string_view pred) {
if (!ctx.profile.warp_size_potentially_larger_than_guest) {
ctx.AddU1("{}=allInvocationsEqualARB({});", inst, pred);
} else {
const auto active_mask{fmt::format("uvec2(ballotARB(true))[gl_SubGroupInvocationARB]")};
const auto ballot{fmt::format("uvec2(ballotARB({}))[gl_SubGroupInvocationARB]", pred)};
const auto value{fmt::format("({}^{})", ballot, active_mask)};
ctx.AddU1("{}=({}==0)||({}=={});", inst, value, value, active_mask);
}
}
void EmitSubgroupBallot(EmitContext& ctx, IR::Inst& inst, std::string_view pred) {
if (!ctx.profile.warp_size_potentially_larger_than_guest) {
ctx.AddU32("{}=uvec2(ballotARB({})).x;", inst, pred);
} else {
ctx.AddU32("{}=uvec2(ballotARB({}))[gl_SubGroupInvocationARB];", inst, pred);
}
}
void EmitSubgroupEqMask(EmitContext& ctx, IR::Inst& inst) {
ctx.AddU32("{}=uint(gl_SubGroupEqMaskARB.x);", inst);
}
void EmitSubgroupLtMask(EmitContext& ctx, IR::Inst& inst) {
ctx.AddU32("{}=uint(gl_SubGroupLtMaskARB.x);", inst);
}
void EmitSubgroupLeMask(EmitContext& ctx, IR::Inst& inst) {
ctx.AddU32("{}=uint(gl_SubGroupLeMaskARB.x);", inst);
}
void EmitSubgroupGtMask(EmitContext& ctx, IR::Inst& inst) {
ctx.AddU32("{}=uint(gl_SubGroupGtMaskARB.x);", inst);
}
void EmitSubgroupGeMask(EmitContext& ctx, IR::Inst& inst) {
ctx.AddU32("{}=uint(gl_SubGroupGeMaskARB.x);", inst);
}
void EmitShuffleIndex(EmitContext& ctx, IR::Inst& inst, std::string_view value,
std::string_view index, std::string_view clamp,
std::string_view segmentation_mask) {
if (ctx.profile.support_gl_warp_intrinsics) {
UseShuffleNv(ctx, inst, "shuffleNV", value, index, clamp, segmentation_mask);
return;
}
const auto not_seg_mask{fmt::format("(~{})", segmentation_mask)};
const auto thread_id{"gl_SubGroupInvocationARB"};
const auto min_thread_id{ComputeMinThreadId(thread_id, segmentation_mask)};
const auto max_thread_id{ComputeMaxThreadId(min_thread_id, clamp, not_seg_mask)};
const auto lhs{fmt::format("({}&{})", index, not_seg_mask)};
const auto src_thread_id{fmt::format("({})|({})", lhs, min_thread_id)};
ctx.Add("shfl_in_bounds=int({})<=int({});", src_thread_id, max_thread_id);
SetInBoundsFlag(ctx, inst);
ctx.AddU32("{}=shfl_in_bounds?readInvocationARB({},{}):{};", inst, value, src_thread_id, value);
}
void EmitShuffleUp(EmitContext& ctx, IR::Inst& inst, std::string_view value, std::string_view index,
std::string_view clamp, std::string_view segmentation_mask) {
if (ctx.profile.support_gl_warp_intrinsics) {
UseShuffleNv(ctx, inst, "shuffleUpNV", value, index, clamp, segmentation_mask);
return;
}
const auto thread_id{"gl_SubGroupInvocationARB"};
const auto max_thread_id{GetMaxThreadId(thread_id, clamp, segmentation_mask)};
const auto src_thread_id{fmt::format("({}-{})", thread_id, index)};
ctx.Add("shfl_in_bounds=int({})>=int({});", src_thread_id, max_thread_id);
SetInBoundsFlag(ctx, inst);
ctx.AddU32("{}=shfl_in_bounds?readInvocationARB({},{}):{};", inst, value, src_thread_id, value);
}
void EmitShuffleDown(EmitContext& ctx, IR::Inst& inst, std::string_view value,
std::string_view index, std::string_view clamp,
std::string_view segmentation_mask) {
if (ctx.profile.support_gl_warp_intrinsics) {
UseShuffleNv(ctx, inst, "shuffleDownNV", value, index, clamp, segmentation_mask);
return;
}
const auto thread_id{"gl_SubGroupInvocationARB"};
const auto max_thread_id{GetMaxThreadId(thread_id, clamp, segmentation_mask)};
const auto src_thread_id{fmt::format("({}+{})", thread_id, index)};
ctx.Add("shfl_in_bounds=int({})<=int({});", src_thread_id, max_thread_id);
SetInBoundsFlag(ctx, inst);
ctx.AddU32("{}=shfl_in_bounds?readInvocationARB({},{}):{};", inst, value, src_thread_id, value);
}
void EmitShuffleButterfly(EmitContext& ctx, IR::Inst& inst, std::string_view value,
std::string_view index, std::string_view clamp,
std::string_view segmentation_mask) {
if (ctx.profile.support_gl_warp_intrinsics) {
UseShuffleNv(ctx, inst, "shuffleXorNV", value, index, clamp, segmentation_mask);
return;
}
const auto thread_id{"gl_SubGroupInvocationARB"};
const auto max_thread_id{GetMaxThreadId(thread_id, clamp, segmentation_mask)};
const auto src_thread_id{fmt::format("({}^{})", thread_id, index)};
ctx.Add("shfl_in_bounds=int({})<=int({});", src_thread_id, max_thread_id);
SetInBoundsFlag(ctx, inst);
ctx.AddU32("{}=shfl_in_bounds?readInvocationARB({},{}):{};", inst, value, src_thread_id, value);
}
void EmitFSwizzleAdd(EmitContext& ctx, IR::Inst& inst, std::string_view op_a, std::string_view op_b,
std::string_view swizzle) {
const auto mask{fmt::format("({}>>((gl_SubGroupInvocationARB&3)<<1))&3", swizzle)};
const std::string modifier_a = fmt::format("FSWZ_A[{}]", mask);
const std::string modifier_b = fmt::format("FSWZ_B[{}]", mask);
ctx.AddF32("{}=({}*{})+({}*{});", inst, op_a, modifier_a, op_b, modifier_b);
}
void EmitDPdxFine(EmitContext& ctx, IR::Inst& inst, std::string_view op_a) {
if (ctx.profile.support_gl_derivative_control) {
ctx.AddF32("{}=dFdxFine({});", inst, op_a);
} else {
LOG_WARNING(Shader_GLSL, "Device does not support dFdxFine, fallback to dFdx");
ctx.AddF32("{}=dFdx({});", inst, op_a);
}
}
void EmitDPdyFine(EmitContext& ctx, IR::Inst& inst, std::string_view op_a) {
if (ctx.profile.support_gl_derivative_control) {
ctx.AddF32("{}=dFdyFine({});", inst, op_a);
} else {
LOG_WARNING(Shader_GLSL, "Device does not support dFdyFine, fallback to dFdy");
ctx.AddF32("{}=dFdy({});", inst, op_a);
}
}
void EmitDPdxCoarse(EmitContext& ctx, IR::Inst& inst, std::string_view op_a) {
if (ctx.profile.support_gl_derivative_control) {
ctx.AddF32("{}=dFdxCoarse({});", inst, op_a);
} else {
LOG_WARNING(Shader_GLSL, "Device does not support dFdxCoarse, fallback to dFdx");
ctx.AddF32("{}=dFdx({});", inst, op_a);
}
}
void EmitDPdyCoarse(EmitContext& ctx, IR::Inst& inst, std::string_view op_a) {
if (ctx.profile.support_gl_derivative_control) {
ctx.AddF32("{}=dFdyCoarse({});", inst, op_a);
} else {
LOG_WARNING(Shader_GLSL, "Device does not support dFdyCoarse, fallback to dFdy");
ctx.AddF32("{}=dFdy({});", inst, op_a);
}
}
} // namespace Shader::Backend::GLSL

View File

@ -0,0 +1,308 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string>
#include <string_view>
#include <fmt/format.h>
#include "shader_recompiler/backend/glsl/var_alloc.h"
#include "shader_recompiler/exception.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {
namespace {
std::string TypePrefix(GlslVarType type) {
switch (type) {
case GlslVarType::U1:
return "b_";
case GlslVarType::F16x2:
return "f16x2_";
case GlslVarType::U32:
return "u_";
case GlslVarType::F32:
return "f_";
case GlslVarType::U64:
return "u64_";
case GlslVarType::F64:
return "d_";
case GlslVarType::U32x2:
return "u2_";
case GlslVarType::F32x2:
return "f2_";
case GlslVarType::U32x3:
return "u3_";
case GlslVarType::F32x3:
return "f3_";
case GlslVarType::U32x4:
return "u4_";
case GlslVarType::F32x4:
return "f4_";
case GlslVarType::PrecF32:
return "pf_";
case GlslVarType::PrecF64:
return "pd_";
case GlslVarType::Void:
return "";
default:
throw NotImplementedException("Type {}", type);
}
}
std::string FormatFloat(std::string_view value, IR::Type type) {
// TODO: Confirm FP64 nan/inf
if (type == IR::Type::F32) {
if (value == "nan") {
return "utof(0x7fc00000)";
}
if (value == "inf") {
return "utof(0x7f800000)";
}
if (value == "-inf") {
return "utof(0xff800000)";
}
}
if (value.find_first_of('e') != std::string_view::npos) {
// scientific notation
const auto cast{type == IR::Type::F32 ? "float" : "double"};
return fmt::format("{}({})", cast, value);
}
const bool needs_dot{value.find_first_of('.') == std::string_view::npos};
const bool needs_suffix{!value.ends_with('f')};
const auto suffix{type == IR::Type::F32 ? "f" : "lf"};
return fmt::format("{}{}{}", value, needs_dot ? "." : "", needs_suffix ? suffix : "");
}
std::string MakeImm(const IR::Value& value) {
switch (value.Type()) {
case IR::Type::U1:
return fmt::format("{}", value.U1() ? "true" : "false");
case IR::Type::U32:
return fmt::format("{}u", value.U32());
case IR::Type::F32:
return FormatFloat(fmt::format("{}", value.F32()), IR::Type::F32);
case IR::Type::U64:
return fmt::format("{}ul", value.U64());
case IR::Type::F64:
return FormatFloat(fmt::format("{}", value.F64()), IR::Type::F64);
case IR::Type::Void:
return "";
default:
throw NotImplementedException("Immediate type {}", value.Type());
}
}
} // Anonymous namespace
std::string VarAlloc::Representation(u32 index, GlslVarType type) const {
const auto prefix{TypePrefix(type)};
return fmt::format("{}{}", prefix, index);
}
std::string VarAlloc::Representation(Id id) const {
return Representation(id.index, id.type);
}
std::string VarAlloc::Define(IR::Inst& inst, GlslVarType type) {
if (inst.HasUses()) {
inst.SetDefinition<Id>(Alloc(type));
return Representation(inst.Definition<Id>());
} else {
Id id{};
id.type.Assign(type);
GetUseTracker(type).uses_temp = true;
inst.SetDefinition<Id>(id);
return 't' + Representation(inst.Definition<Id>());
}
}
std::string VarAlloc::Define(IR::Inst& inst, IR::Type type) {
return Define(inst, RegType(type));
}
std::string VarAlloc::PhiDefine(IR::Inst& inst, IR::Type type) {
return AddDefine(inst, RegType(type));
}
std::string VarAlloc::AddDefine(IR::Inst& inst, GlslVarType type) {
if (inst.HasUses()) {
inst.SetDefinition<Id>(Alloc(type));
return Representation(inst.Definition<Id>());
} else {
return "";
}
return Representation(inst.Definition<Id>());
}
std::string VarAlloc::Consume(const IR::Value& value) {
return value.IsImmediate() ? MakeImm(value) : ConsumeInst(*value.InstRecursive());
}
std::string VarAlloc::ConsumeInst(IR::Inst& inst) {
inst.DestructiveRemoveUsage();
if (!inst.HasUses()) {
Free(inst.Definition<Id>());
}
return Representation(inst.Definition<Id>());
}
std::string VarAlloc::GetGlslType(IR::Type type) const {
return GetGlslType(RegType(type));
}
Id VarAlloc::Alloc(GlslVarType type) {
auto& use_tracker{GetUseTracker(type)};
const auto num_vars{use_tracker.var_use.size()};
for (size_t var = 0; var < num_vars; ++var) {
if (use_tracker.var_use[var]) {
continue;
}
use_tracker.num_used = std::max(use_tracker.num_used, var + 1);
use_tracker.var_use[var] = true;
Id ret{};
ret.is_valid.Assign(1);
ret.type.Assign(type);
ret.index.Assign(static_cast<u32>(var));
return ret;
}
// Allocate a new variable
use_tracker.var_use.push_back(true);
Id ret{};
ret.is_valid.Assign(1);
ret.type.Assign(type);
ret.index.Assign(static_cast<u32>(use_tracker.num_used));
++use_tracker.num_used;
return ret;
}
void VarAlloc::Free(Id id) {
if (id.is_valid == 0) {
throw LogicError("Freeing invalid variable");
}
auto& use_tracker{GetUseTracker(id.type)};
use_tracker.var_use[id.index] = false;
}
GlslVarType VarAlloc::RegType(IR::Type type) const {
switch (type) {
case IR::Type::U1:
return GlslVarType::U1;
case IR::Type::U32:
return GlslVarType::U32;
case IR::Type::F32:
return GlslVarType::F32;
case IR::Type::U64:
return GlslVarType::U64;
case IR::Type::F64:
return GlslVarType::F64;
default:
throw NotImplementedException("IR type {}", type);
}
}
std::string VarAlloc::GetGlslType(GlslVarType type) const {
switch (type) {
case GlslVarType::U1:
return "bool";
case GlslVarType::F16x2:
return "f16vec2";
case GlslVarType::U32:
return "uint";
case GlslVarType::F32:
case GlslVarType::PrecF32:
return "float";
case GlslVarType::U64:
return "uint64_t";
case GlslVarType::F64:
case GlslVarType::PrecF64:
return "double";
case GlslVarType::U32x2:
return "uvec2";
case GlslVarType::F32x2:
return "vec2";
case GlslVarType::U32x3:
return "uvec3";
case GlslVarType::F32x3:
return "vec3";
case GlslVarType::U32x4:
return "uvec4";
case GlslVarType::F32x4:
return "vec4";
case GlslVarType::Void:
return "";
default:
throw NotImplementedException("Type {}", type);
}
}
VarAlloc::UseTracker& VarAlloc::GetUseTracker(GlslVarType type) {
switch (type) {
case GlslVarType::U1:
return var_bool;
case GlslVarType::F16x2:
return var_f16x2;
case GlslVarType::U32:
return var_u32;
case GlslVarType::F32:
return var_f32;
case GlslVarType::U64:
return var_u64;
case GlslVarType::F64:
return var_f64;
case GlslVarType::U32x2:
return var_u32x2;
case GlslVarType::F32x2:
return var_f32x2;
case GlslVarType::U32x3:
return var_u32x3;
case GlslVarType::F32x3:
return var_f32x3;
case GlslVarType::U32x4:
return var_u32x4;
case GlslVarType::F32x4:
return var_f32x4;
case GlslVarType::PrecF32:
return var_precf32;
case GlslVarType::PrecF64:
return var_precf64;
default:
throw NotImplementedException("Type {}", type);
}
}
const VarAlloc::UseTracker& VarAlloc::GetUseTracker(GlslVarType type) const {
switch (type) {
case GlslVarType::U1:
return var_bool;
case GlslVarType::F16x2:
return var_f16x2;
case GlslVarType::U32:
return var_u32;
case GlslVarType::F32:
return var_f32;
case GlslVarType::U64:
return var_u64;
case GlslVarType::F64:
return var_f64;
case GlslVarType::U32x2:
return var_u32x2;
case GlslVarType::F32x2:
return var_f32x2;
case GlslVarType::U32x3:
return var_u32x3;
case GlslVarType::F32x3:
return var_f32x3;
case GlslVarType::U32x4:
return var_u32x4;
case GlslVarType::F32x4:
return var_f32x4;
case GlslVarType::PrecF32:
return var_precf32;
case GlslVarType::PrecF64:
return var_precf64;
default:
throw NotImplementedException("Type {}", type);
}
}
} // namespace Shader::Backend::GLSL

View File

@ -0,0 +1,105 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <bitset>
#include <string>
#include <vector>
#include "common/bit_field.h"
#include "common/common_types.h"
namespace Shader::IR {
class Inst;
class Value;
enum class Type;
} // namespace Shader::IR
namespace Shader::Backend::GLSL {
enum class GlslVarType : u32 {
U1,
F16x2,
U32,
F32,
U64,
F64,
U32x2,
F32x2,
U32x3,
F32x3,
U32x4,
F32x4,
PrecF32,
PrecF64,
Void,
};
struct Id {
union {
u32 raw;
BitField<0, 1, u32> is_valid;
BitField<1, 4, GlslVarType> type;
BitField<6, 26, u32> index;
};
bool operator==(Id rhs) const noexcept {
return raw == rhs.raw;
}
bool operator!=(Id rhs) const noexcept {
return !operator==(rhs);
}
};
static_assert(sizeof(Id) == sizeof(u32));
class VarAlloc {
public:
struct UseTracker {
bool uses_temp{};
size_t num_used{};
std::vector<bool> var_use;
};
/// Used for explicit usages of variables, may revert to temporaries
std::string Define(IR::Inst& inst, GlslVarType type);
std::string Define(IR::Inst& inst, IR::Type type);
/// Used to assign variables used by the IR. May return a blank string if
/// the instruction's result is unused in the IR.
std::string AddDefine(IR::Inst& inst, GlslVarType type);
std::string PhiDefine(IR::Inst& inst, IR::Type type);
std::string Consume(const IR::Value& value);
std::string ConsumeInst(IR::Inst& inst);
std::string GetGlslType(GlslVarType type) const;
std::string GetGlslType(IR::Type type) const;
const UseTracker& GetUseTracker(GlslVarType type) const;
std::string Representation(u32 index, GlslVarType type) const;
private:
GlslVarType RegType(IR::Type type) const;
Id Alloc(GlslVarType type);
void Free(Id id);
UseTracker& GetUseTracker(GlslVarType type);
std::string Representation(Id id) const;
UseTracker var_bool{};
UseTracker var_f16x2{};
UseTracker var_u32{};
UseTracker var_u32x2{};
UseTracker var_u32x3{};
UseTracker var_u32x4{};
UseTracker var_f32{};
UseTracker var_f32x2{};
UseTracker var_f32x3{};
UseTracker var_f32x4{};
UseTracker var_u64{};
UseTracker var_f64{};
UseTracker var_precf32{};
UseTracker var_precf64{};
};
} // namespace Shader::Backend::GLSL

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,307 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <string_view>
#include <sirit/sirit.h>
#include "shader_recompiler/backend/bindings.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/profile.h"
#include "shader_recompiler/runtime_info.h"
#include "shader_recompiler/shader_info.h"
namespace Shader::Backend::SPIRV {
using Sirit::Id;
class VectorTypes {
public:
void Define(Sirit::Module& sirit_ctx, Id base_type, std::string_view name);
[[nodiscard]] Id operator[](size_t size) const noexcept {
return defs[size - 1];
}
private:
std::array<Id, 4> defs{};
};
struct TextureDefinition {
Id id;
Id sampled_type;
Id pointer_type;
Id image_type;
u32 count;
};
struct TextureBufferDefinition {
Id id;
u32 count;
};
struct ImageBufferDefinition {
Id id;
Id image_type;
u32 count;
};
struct ImageDefinition {
Id id;
Id image_type;
u32 count;
};
struct UniformDefinitions {
Id U8{};
Id S8{};
Id U16{};
Id S16{};
Id U32{};
Id F32{};
Id U32x2{};
Id U32x4{};
};
struct StorageTypeDefinition {
Id array{};
Id element{};
};
struct StorageTypeDefinitions {
StorageTypeDefinition U8{};
StorageTypeDefinition S8{};
StorageTypeDefinition U16{};
StorageTypeDefinition S16{};
StorageTypeDefinition U32{};
StorageTypeDefinition U64{};
StorageTypeDefinition F32{};
StorageTypeDefinition U32x2{};
StorageTypeDefinition U32x4{};
};
struct StorageDefinitions {
Id U8{};
Id S8{};
Id U16{};
Id S16{};
Id U32{};
Id F32{};
Id U64{};
Id U32x2{};
Id U32x4{};
};
struct GenericElementInfo {
Id id{};
u32 first_element{};
u32 num_components{};
};
class EmitContext final : public Sirit::Module {
public:
explicit EmitContext(const Profile& profile, const RuntimeInfo& runtime_info,
IR::Program& program, Bindings& binding);
~EmitContext();
[[nodiscard]] Id Def(const IR::Value& value);
[[nodiscard]] Id BitOffset8(const IR::Value& offset);
[[nodiscard]] Id BitOffset16(const IR::Value& offset);
Id Const(u32 value) {
return Constant(U32[1], value);
}
Id Const(u32 element_1, u32 element_2) {
return ConstantComposite(U32[2], Const(element_1), Const(element_2));
}
Id Const(u32 element_1, u32 element_2, u32 element_3) {
return ConstantComposite(U32[3], Const(element_1), Const(element_2), Const(element_3));
}
Id Const(u32 element_1, u32 element_2, u32 element_3, u32 element_4) {
return ConstantComposite(U32[4], Const(element_1), Const(element_2), Const(element_3),
Const(element_4));
}
Id SConst(s32 value) {
return Constant(S32[1], value);
}
Id SConst(s32 element_1, s32 element_2) {
return ConstantComposite(S32[2], SConst(element_1), SConst(element_2));
}
Id SConst(s32 element_1, s32 element_2, s32 element_3) {
return ConstantComposite(S32[3], SConst(element_1), SConst(element_2), SConst(element_3));
}
Id SConst(s32 element_1, s32 element_2, s32 element_3, s32 element_4) {
return ConstantComposite(S32[4], SConst(element_1), SConst(element_2), SConst(element_3),
SConst(element_4));
}
Id Const(f32 value) {
return Constant(F32[1], value);
}
const Profile& profile;
const RuntimeInfo& runtime_info;
Stage stage{};
Id void_id{};
Id U1{};
Id U8{};
Id S8{};
Id U16{};
Id S16{};
Id U64{};
VectorTypes F32;
VectorTypes U32;
VectorTypes S32;
VectorTypes F16;
VectorTypes F64;
Id true_value{};
Id false_value{};
Id u32_zero_value{};
Id f32_zero_value{};
UniformDefinitions uniform_types;
StorageTypeDefinitions storage_types;
Id private_u32{};
Id shared_u8{};
Id shared_u16{};
Id shared_u32{};
Id shared_u64{};
Id shared_u32x2{};
Id shared_u32x4{};
Id input_f32{};
Id input_u32{};
Id input_s32{};
Id output_f32{};
Id output_u32{};
Id image_buffer_type{};
Id sampled_texture_buffer_type{};
Id image_u32{};
std::array<UniformDefinitions, Info::MAX_CBUFS> cbufs{};
std::array<StorageDefinitions, Info::MAX_SSBOS> ssbos{};
std::vector<TextureBufferDefinition> texture_buffers;
std::vector<ImageBufferDefinition> image_buffers;
std::vector<TextureDefinition> textures;
std::vector<ImageDefinition> images;
Id workgroup_id{};
Id local_invocation_id{};
Id invocation_id{};
Id sample_id{};
Id is_helper_invocation{};
Id subgroup_local_invocation_id{};
Id subgroup_mask_eq{};
Id subgroup_mask_lt{};
Id subgroup_mask_le{};
Id subgroup_mask_gt{};
Id subgroup_mask_ge{};
Id instance_id{};
Id instance_index{};
Id base_instance{};
Id vertex_id{};
Id vertex_index{};
Id base_vertex{};
Id front_face{};
Id point_coord{};
Id tess_coord{};
Id clip_distances{};
Id layer{};
Id viewport_index{};
Id viewport_mask{};
Id primitive_id{};
Id fswzadd_lut_a{};
Id fswzadd_lut_b{};
Id indexed_load_func{};
Id indexed_store_func{};
Id local_memory{};
Id shared_memory_u8{};
Id shared_memory_u16{};
Id shared_memory_u32{};
Id shared_memory_u64{};
Id shared_memory_u32x2{};
Id shared_memory_u32x4{};
Id shared_memory_u32_type{};
Id shared_store_u8_func{};
Id shared_store_u16_func{};
Id increment_cas_shared{};
Id increment_cas_ssbo{};
Id decrement_cas_shared{};
Id decrement_cas_ssbo{};
Id f32_add_cas{};
Id f16x2_add_cas{};
Id f16x2_min_cas{};
Id f16x2_max_cas{};
Id f32x2_add_cas{};
Id f32x2_min_cas{};
Id f32x2_max_cas{};
Id load_global_func_u32{};
Id load_global_func_u32x2{};
Id load_global_func_u32x4{};
Id write_global_func_u32{};
Id write_global_func_u32x2{};
Id write_global_func_u32x4{};
Id input_position{};
std::array<Id, 32> input_generics{};
Id output_point_size{};
Id output_position{};
std::array<std::array<GenericElementInfo, 4>, 32> output_generics{};
Id output_tess_level_outer{};
Id output_tess_level_inner{};
std::array<Id, 30> patches{};
std::array<Id, 8> frag_color{};
Id sample_mask{};
Id frag_depth{};
std::vector<Id> interfaces;
private:
void DefineCommonTypes(const Info& info);
void DefineCommonConstants();
void DefineInterfaces(const IR::Program& program);
void DefineLocalMemory(const IR::Program& program);
void DefineSharedMemory(const IR::Program& program);
void DefineSharedMemoryFunctions(const IR::Program& program);
void DefineConstantBuffers(const Info& info, u32& binding);
void DefineStorageBuffers(const Info& info, u32& binding);
void DefineTextureBuffers(const Info& info, u32& binding);
void DefineImageBuffers(const Info& info, u32& binding);
void DefineTextures(const Info& info, u32& binding);
void DefineImages(const Info& info, u32& binding);
void DefineAttributeMemAccess(const Info& info);
void DefineGlobalMemoryFunctions(const Info& info);
void DefineInputs(const IR::Program& program);
void DefineOutputs(const IR::Program& program);
};
} // namespace Shader::Backend::SPIRV

View File

@ -0,0 +1,541 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <span>
#include <tuple>
#include <type_traits>
#include <utility>
#include <vector>
#include "common/settings.h"
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/ir/program.h"
namespace Shader::Backend::SPIRV {
namespace {
template <class Func>
struct FuncTraits {};
template <class ReturnType_, class... Args>
struct FuncTraits<ReturnType_ (*)(Args...)> {
using ReturnType = ReturnType_;
static constexpr size_t NUM_ARGS = sizeof...(Args);
template <size_t I>
using ArgType = std::tuple_element_t<I, std::tuple<Args...>>;
};
template <auto func, typename... Args>
void SetDefinition(EmitContext& ctx, IR::Inst* inst, Args... args) {
inst->SetDefinition<Id>(func(ctx, std::forward<Args>(args)...));
}
template <typename ArgType>
ArgType Arg(EmitContext& ctx, const IR::Value& arg) {
if constexpr (std::is_same_v<ArgType, Id>) {
return ctx.Def(arg);
} else if constexpr (std::is_same_v<ArgType, const IR::Value&>) {
return arg;
} else if constexpr (std::is_same_v<ArgType, u32>) {
return arg.U32();
} else if constexpr (std::is_same_v<ArgType, IR::Attribute>) {
return arg.Attribute();
} else if constexpr (std::is_same_v<ArgType, IR::Patch>) {
return arg.Patch();
} else if constexpr (std::is_same_v<ArgType, IR::Reg>) {
return arg.Reg();
}
}
template <auto func, bool is_first_arg_inst, size_t... I>
void Invoke(EmitContext& ctx, IR::Inst* inst, std::index_sequence<I...>) {
using Traits = FuncTraits<decltype(func)>;
if constexpr (std::is_same_v<typename Traits::ReturnType, Id>) {
if constexpr (is_first_arg_inst) {
SetDefinition<func>(
ctx, inst, inst,
Arg<typename Traits::template ArgType<I + 2>>(ctx, inst->Arg(I))...);
} else {
SetDefinition<func>(
ctx, inst, Arg<typename Traits::template ArgType<I + 1>>(ctx, inst->Arg(I))...);
}
} else {
if constexpr (is_first_arg_inst) {
func(ctx, inst, Arg<typename Traits::template ArgType<I + 2>>(ctx, inst->Arg(I))...);
} else {
func(ctx, Arg<typename Traits::template ArgType<I + 1>>(ctx, inst->Arg(I))...);
}
}
}
template <auto func>
void Invoke(EmitContext& ctx, IR::Inst* inst) {
using Traits = FuncTraits<decltype(func)>;
static_assert(Traits::NUM_ARGS >= 1, "Insufficient arguments");
if constexpr (Traits::NUM_ARGS == 1) {
Invoke<func, false>(ctx, inst, std::make_index_sequence<0>{});
} else {
using FirstArgType = typename Traits::template ArgType<1>;
static constexpr bool is_first_arg_inst = std::is_same_v<FirstArgType, IR::Inst*>;
using Indices = std::make_index_sequence<Traits::NUM_ARGS - (is_first_arg_inst ? 2 : 1)>;
Invoke<func, is_first_arg_inst>(ctx, inst, Indices{});
}
}
void EmitInst(EmitContext& ctx, IR::Inst* inst) {
switch (inst->GetOpcode()) {
#define OPCODE(name, result_type, ...) \
case IR::Opcode::name: \
return Invoke<&Emit##name>(ctx, inst);
#include "shader_recompiler/frontend/ir/opcodes.inc"
#undef OPCODE
}
throw LogicError("Invalid opcode {}", inst->GetOpcode());
}
Id TypeId(const EmitContext& ctx, IR::Type type) {
switch (type) {
case IR::Type::U1:
return ctx.U1;
case IR::Type::U32:
return ctx.U32[1];
default:
throw NotImplementedException("Phi node type {}", type);
}
}
void Traverse(EmitContext& ctx, IR::Program& program) {
IR::Block* current_block{};
for (const IR::AbstractSyntaxNode& node : program.syntax_list) {
switch (node.type) {
case IR::AbstractSyntaxNode::Type::Block: {
const Id label{node.data.block->Definition<Id>()};
if (current_block) {
ctx.OpBranch(label);
}
current_block = node.data.block;
ctx.AddLabel(label);
for (IR::Inst& inst : node.data.block->Instructions()) {
EmitInst(ctx, &inst);
}
break;
}
case IR::AbstractSyntaxNode::Type::If: {
const Id if_label{node.data.if_node.body->Definition<Id>()};
const Id endif_label{node.data.if_node.merge->Definition<Id>()};
ctx.OpSelectionMerge(endif_label, spv::SelectionControlMask::MaskNone);
ctx.OpBranchConditional(ctx.Def(node.data.if_node.cond), if_label, endif_label);
break;
}
case IR::AbstractSyntaxNode::Type::Loop: {
const Id body_label{node.data.loop.body->Definition<Id>()};
const Id continue_label{node.data.loop.continue_block->Definition<Id>()};
const Id endloop_label{node.data.loop.merge->Definition<Id>()};
ctx.OpLoopMerge(endloop_label, continue_label, spv::LoopControlMask::MaskNone);
ctx.OpBranch(body_label);
break;
}
case IR::AbstractSyntaxNode::Type::Break: {
const Id break_label{node.data.break_node.merge->Definition<Id>()};
const Id skip_label{node.data.break_node.skip->Definition<Id>()};
ctx.OpBranchConditional(ctx.Def(node.data.break_node.cond), break_label, skip_label);
break;
}
case IR::AbstractSyntaxNode::Type::EndIf:
if (current_block) {
ctx.OpBranch(node.data.end_if.merge->Definition<Id>());
}
break;
case IR::AbstractSyntaxNode::Type::Repeat: {
Id cond{ctx.Def(node.data.repeat.cond)};
if (!Settings::values.disable_shader_loop_safety_checks) {
const Id pointer_type{ctx.TypePointer(spv::StorageClass::Private, ctx.U32[1])};
const Id safety_counter{ctx.AddGlobalVariable(
pointer_type, spv::StorageClass::Private, ctx.Const(0x2000u))};
if (ctx.profile.supported_spirv >= 0x00010400) {
ctx.interfaces.push_back(safety_counter);
}
const Id old_counter{ctx.OpLoad(ctx.U32[1], safety_counter)};
const Id new_counter{ctx.OpISub(ctx.U32[1], old_counter, ctx.Const(1u))};
ctx.OpStore(safety_counter, new_counter);
const Id safety_cond{
ctx.OpSGreaterThanEqual(ctx.U1, new_counter, ctx.u32_zero_value)};
cond = ctx.OpLogicalAnd(ctx.U1, cond, safety_cond);
}
const Id loop_header_label{node.data.repeat.loop_header->Definition<Id>()};
const Id merge_label{node.data.repeat.merge->Definition<Id>()};
ctx.OpBranchConditional(cond, loop_header_label, merge_label);
break;
}
case IR::AbstractSyntaxNode::Type::Return:
ctx.OpReturn();
break;
case IR::AbstractSyntaxNode::Type::Unreachable:
ctx.OpUnreachable();
break;
}
if (node.type != IR::AbstractSyntaxNode::Type::Block) {
current_block = nullptr;
}
}
}
Id DefineMain(EmitContext& ctx, IR::Program& program) {
const Id void_function{ctx.TypeFunction(ctx.void_id)};
const Id main{ctx.OpFunction(ctx.void_id, spv::FunctionControlMask::MaskNone, void_function)};
for (IR::Block* const block : program.blocks) {
block->SetDefinition(ctx.OpLabel());
}
Traverse(ctx, program);
ctx.OpFunctionEnd();
return main;
}
spv::ExecutionMode ExecutionMode(TessPrimitive primitive) {
switch (primitive) {
case TessPrimitive::Isolines:
return spv::ExecutionMode::Isolines;
case TessPrimitive::Triangles:
return spv::ExecutionMode::Triangles;
case TessPrimitive::Quads:
return spv::ExecutionMode::Quads;
}
throw InvalidArgument("Tessellation primitive {}", primitive);
}
spv::ExecutionMode ExecutionMode(TessSpacing spacing) {
switch (spacing) {
case TessSpacing::Equal:
return spv::ExecutionMode::SpacingEqual;
case TessSpacing::FractionalOdd:
return spv::ExecutionMode::SpacingFractionalOdd;
case TessSpacing::FractionalEven:
return spv::ExecutionMode::SpacingFractionalEven;
}
throw InvalidArgument("Tessellation spacing {}", spacing);
}
void DefineEntryPoint(const IR::Program& program, EmitContext& ctx, Id main) {
const std::span interfaces(ctx.interfaces.data(), ctx.interfaces.size());
spv::ExecutionModel execution_model{};
switch (program.stage) {
case Stage::Compute: {
const std::array<u32, 3> workgroup_size{program.workgroup_size};
execution_model = spv::ExecutionModel::GLCompute;
ctx.AddExecutionMode(main, spv::ExecutionMode::LocalSize, workgroup_size[0],
workgroup_size[1], workgroup_size[2]);
break;
}
case Stage::VertexB:
execution_model = spv::ExecutionModel::Vertex;
break;
case Stage::TessellationControl:
execution_model = spv::ExecutionModel::TessellationControl;
ctx.AddCapability(spv::Capability::Tessellation);
ctx.AddExecutionMode(main, spv::ExecutionMode::OutputVertices, program.invocations);
break;
case Stage::TessellationEval:
execution_model = spv::ExecutionModel::TessellationEvaluation;
ctx.AddCapability(spv::Capability::Tessellation);
ctx.AddExecutionMode(main, ExecutionMode(ctx.runtime_info.tess_primitive));
ctx.AddExecutionMode(main, ExecutionMode(ctx.runtime_info.tess_spacing));
ctx.AddExecutionMode(main, ctx.runtime_info.tess_clockwise
? spv::ExecutionMode::VertexOrderCw
: spv::ExecutionMode::VertexOrderCcw);
break;
case Stage::Geometry:
execution_model = spv::ExecutionModel::Geometry;
ctx.AddCapability(spv::Capability::Geometry);
ctx.AddCapability(spv::Capability::GeometryStreams);
switch (ctx.runtime_info.input_topology) {
case InputTopology::Points:
ctx.AddExecutionMode(main, spv::ExecutionMode::InputPoints);
break;
case InputTopology::Lines:
ctx.AddExecutionMode(main, spv::ExecutionMode::InputLines);
break;
case InputTopology::LinesAdjacency:
ctx.AddExecutionMode(main, spv::ExecutionMode::InputLinesAdjacency);
break;
case InputTopology::Triangles:
ctx.AddExecutionMode(main, spv::ExecutionMode::Triangles);
break;
case InputTopology::TrianglesAdjacency:
ctx.AddExecutionMode(main, spv::ExecutionMode::InputTrianglesAdjacency);
break;
}
switch (program.output_topology) {
case OutputTopology::PointList:
ctx.AddExecutionMode(main, spv::ExecutionMode::OutputPoints);
break;
case OutputTopology::LineStrip:
ctx.AddExecutionMode(main, spv::ExecutionMode::OutputLineStrip);
break;
case OutputTopology::TriangleStrip:
ctx.AddExecutionMode(main, spv::ExecutionMode::OutputTriangleStrip);
break;
}
if (program.info.stores[IR::Attribute::PointSize]) {
ctx.AddCapability(spv::Capability::GeometryPointSize);
}
ctx.AddExecutionMode(main, spv::ExecutionMode::OutputVertices, program.output_vertices);
ctx.AddExecutionMode(main, spv::ExecutionMode::Invocations, program.invocations);
if (program.is_geometry_passthrough) {
if (ctx.profile.support_geometry_shader_passthrough) {
ctx.AddExtension("SPV_NV_geometry_shader_passthrough");
ctx.AddCapability(spv::Capability::GeometryShaderPassthroughNV);
} else {
LOG_WARNING(Shader_SPIRV, "Geometry shader passthrough used with no support");
}
}
break;
case Stage::Fragment:
execution_model = spv::ExecutionModel::Fragment;
if (ctx.profile.lower_left_origin_mode) {
ctx.AddExecutionMode(main, spv::ExecutionMode::OriginLowerLeft);
} else {
ctx.AddExecutionMode(main, spv::ExecutionMode::OriginUpperLeft);
}
if (program.info.stores_frag_depth) {
ctx.AddExecutionMode(main, spv::ExecutionMode::DepthReplacing);
}
if (ctx.runtime_info.force_early_z) {
ctx.AddExecutionMode(main, spv::ExecutionMode::EarlyFragmentTests);
}
break;
default:
throw NotImplementedException("Stage {}", program.stage);
}
ctx.AddEntryPoint(execution_model, main, "main", interfaces);
}
void SetupDenormControl(const Profile& profile, const IR::Program& program, EmitContext& ctx,
Id main_func) {
const Info& info{program.info};
if (info.uses_fp32_denorms_flush && info.uses_fp32_denorms_preserve) {
LOG_DEBUG(Shader_SPIRV, "Fp32 denorm flush and preserve on the same shader");
} else if (info.uses_fp32_denorms_flush) {
if (profile.support_fp32_denorm_flush) {
ctx.AddCapability(spv::Capability::DenormFlushToZero);
ctx.AddExecutionMode(main_func, spv::ExecutionMode::DenormFlushToZero, 32U);
} else {
// Drivers will most likely flush denorms by default, no need to warn
}
} else if (info.uses_fp32_denorms_preserve) {
if (profile.support_fp32_denorm_preserve) {
ctx.AddCapability(spv::Capability::DenormPreserve);
ctx.AddExecutionMode(main_func, spv::ExecutionMode::DenormPreserve, 32U);
} else {
LOG_DEBUG(Shader_SPIRV, "Fp32 denorm preserve used in shader without host support");
}
}
if (!profile.support_separate_denorm_behavior || profile.has_broken_fp16_float_controls) {
// No separate denorm behavior
return;
}
if (info.uses_fp16_denorms_flush && info.uses_fp16_denorms_preserve) {
LOG_DEBUG(Shader_SPIRV, "Fp16 denorm flush and preserve on the same shader");
} else if (info.uses_fp16_denorms_flush) {
if (profile.support_fp16_denorm_flush) {
ctx.AddCapability(spv::Capability::DenormFlushToZero);
ctx.AddExecutionMode(main_func, spv::ExecutionMode::DenormFlushToZero, 16U);
} else {
// Same as fp32, no need to warn as most drivers will flush by default
}
} else if (info.uses_fp16_denorms_preserve) {
if (profile.support_fp16_denorm_preserve) {
ctx.AddCapability(spv::Capability::DenormPreserve);
ctx.AddExecutionMode(main_func, spv::ExecutionMode::DenormPreserve, 16U);
} else {
LOG_DEBUG(Shader_SPIRV, "Fp16 denorm preserve used in shader without host support");
}
}
}
void SetupSignedNanCapabilities(const Profile& profile, const IR::Program& program,
EmitContext& ctx, Id main_func) {
if (profile.has_broken_fp16_float_controls && program.info.uses_fp16) {
return;
}
if (program.info.uses_fp16 && profile.support_fp16_signed_zero_nan_preserve) {
ctx.AddCapability(spv::Capability::SignedZeroInfNanPreserve);
ctx.AddExecutionMode(main_func, spv::ExecutionMode::SignedZeroInfNanPreserve, 16U);
}
if (profile.support_fp32_signed_zero_nan_preserve) {
ctx.AddCapability(spv::Capability::SignedZeroInfNanPreserve);
ctx.AddExecutionMode(main_func, spv::ExecutionMode::SignedZeroInfNanPreserve, 32U);
}
if (program.info.uses_fp64 && profile.support_fp64_signed_zero_nan_preserve) {
ctx.AddCapability(spv::Capability::SignedZeroInfNanPreserve);
ctx.AddExecutionMode(main_func, spv::ExecutionMode::SignedZeroInfNanPreserve, 64U);
}
}
void SetupCapabilities(const Profile& profile, const Info& info, EmitContext& ctx) {
if (info.uses_sampled_1d) {
ctx.AddCapability(spv::Capability::Sampled1D);
}
if (info.uses_sparse_residency) {
ctx.AddCapability(spv::Capability::SparseResidency);
}
if (info.uses_demote_to_helper_invocation && profile.support_demote_to_helper_invocation) {
ctx.AddExtension("SPV_EXT_demote_to_helper_invocation");
ctx.AddCapability(spv::Capability::DemoteToHelperInvocationEXT);
}
if (info.stores[IR::Attribute::ViewportIndex]) {
ctx.AddCapability(spv::Capability::MultiViewport);
}
if (info.stores[IR::Attribute::ViewportMask] && profile.support_viewport_mask) {
ctx.AddExtension("SPV_NV_viewport_array2");
ctx.AddCapability(spv::Capability::ShaderViewportMaskNV);
}
if (info.stores[IR::Attribute::Layer] || info.stores[IR::Attribute::ViewportIndex]) {
if (profile.support_viewport_index_layer_non_geometry && ctx.stage != Stage::Geometry) {
ctx.AddExtension("SPV_EXT_shader_viewport_index_layer");
ctx.AddCapability(spv::Capability::ShaderViewportIndexLayerEXT);
}
}
if (!profile.support_vertex_instance_id &&
(info.loads[IR::Attribute::InstanceId] || info.loads[IR::Attribute::VertexId])) {
ctx.AddExtension("SPV_KHR_shader_draw_parameters");
ctx.AddCapability(spv::Capability::DrawParameters);
}
if ((info.uses_subgroup_vote || info.uses_subgroup_invocation_id ||
info.uses_subgroup_shuffles) &&
profile.support_vote) {
ctx.AddExtension("SPV_KHR_shader_ballot");
ctx.AddCapability(spv::Capability::SubgroupBallotKHR);
if (!profile.warp_size_potentially_larger_than_guest) {
// vote ops are only used when not taking the long path
ctx.AddExtension("SPV_KHR_subgroup_vote");
ctx.AddCapability(spv::Capability::SubgroupVoteKHR);
}
}
if (info.uses_int64_bit_atomics && profile.support_int64_atomics) {
ctx.AddCapability(spv::Capability::Int64Atomics);
}
if (info.uses_typeless_image_reads && profile.support_typeless_image_loads) {
ctx.AddCapability(spv::Capability::StorageImageReadWithoutFormat);
}
if (info.uses_typeless_image_writes) {
ctx.AddCapability(spv::Capability::StorageImageWriteWithoutFormat);
}
if (info.uses_image_buffers) {
ctx.AddCapability(spv::Capability::ImageBuffer);
}
if (info.uses_sample_id) {
ctx.AddCapability(spv::Capability::SampleRateShading);
}
if (!ctx.runtime_info.xfb_varyings.empty()) {
ctx.AddCapability(spv::Capability::TransformFeedback);
}
if (info.uses_derivatives) {
ctx.AddCapability(spv::Capability::DerivativeControl);
}
// TODO: Track this usage
ctx.AddCapability(spv::Capability::ImageGatherExtended);
ctx.AddCapability(spv::Capability::ImageQuery);
ctx.AddCapability(spv::Capability::SampledBuffer);
}
void PatchPhiNodes(IR::Program& program, EmitContext& ctx) {
auto inst{program.blocks.front()->begin()};
size_t block_index{0};
ctx.PatchDeferredPhi([&](size_t phi_arg) {
if (phi_arg == 0) {
++inst;
if (inst == program.blocks[block_index]->end() ||
inst->GetOpcode() != IR::Opcode::Phi) {
do {
++block_index;
inst = program.blocks[block_index]->begin();
} while (inst->GetOpcode() != IR::Opcode::Phi);
}
}
return ctx.Def(inst->Arg(phi_arg));
});
}
} // Anonymous namespace
std::vector<u32> EmitSPIRV(const Profile& profile, const RuntimeInfo& runtime_info,
IR::Program& program, Bindings& bindings) {
EmitContext ctx{profile, runtime_info, program, bindings};
const Id main{DefineMain(ctx, program)};
DefineEntryPoint(program, ctx, main);
if (profile.support_float_controls) {
ctx.AddExtension("SPV_KHR_float_controls");
SetupDenormControl(profile, program, ctx, main);
SetupSignedNanCapabilities(profile, program, ctx, main);
}
SetupCapabilities(profile, program.info, ctx);
PatchPhiNodes(program, ctx);
return ctx.Assemble();
}
Id EmitPhi(EmitContext& ctx, IR::Inst* inst) {
const size_t num_args{inst->NumArgs()};
boost::container::small_vector<Id, 32> blocks;
blocks.reserve(num_args);
for (size_t index = 0; index < num_args; ++index) {
blocks.push_back(inst->PhiBlock(index)->Definition<Id>());
}
// The type of a phi instruction is stored in its flags
const Id result_type{TypeId(ctx, inst->Flags<IR::Type>())};
return ctx.DeferredOpPhi(result_type, std::span(blocks.data(), blocks.size()));
}
void EmitVoid(EmitContext&) {}
Id EmitIdentity(EmitContext& ctx, const IR::Value& value) {
const Id id{ctx.Def(value)};
if (!Sirit::ValidId(id)) {
throw NotImplementedException("Forward identity declaration");
}
return id;
}
Id EmitConditionRef(EmitContext& ctx, const IR::Value& value) {
const Id id{ctx.Def(value)};
if (!Sirit::ValidId(id)) {
throw NotImplementedException("Forward identity declaration");
}
return id;
}
void EmitReference(EmitContext&) {}
void EmitPhiMove(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitGetZeroFromOp(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitGetSignFromOp(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitGetCarryFromOp(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitGetOverflowFromOp(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitGetSparseFromOp(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitGetInBoundsFromOp(EmitContext&) {
throw LogicError("Unreachable instruction");
}
} // namespace Shader::Backend::SPIRV

View File

@ -0,0 +1,27 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <vector>
#include <sirit/sirit.h>
#include "common/common_types.h"
#include "shader_recompiler/backend/bindings.h"
#include "shader_recompiler/backend/spirv/emit_context.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/profile.h"
namespace Shader::Backend::SPIRV {
[[nodiscard]] std::vector<u32> EmitSPIRV(const Profile& profile, const RuntimeInfo& runtime_info,
IR::Program& program, Bindings& bindings);
[[nodiscard]] inline std::vector<u32> EmitSPIRV(const Profile& profile, IR::Program& program) {
Bindings binding;
return EmitSPIRV(profile, {}, program, binding);
}
} // namespace Shader::Backend::SPIRV

View File

@ -0,0 +1,448 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
namespace Shader::Backend::SPIRV {
namespace {
Id SharedPointer(EmitContext& ctx, Id offset, u32 index_offset = 0) {
const Id shift_id{ctx.Const(2U)};
Id index{ctx.OpShiftRightArithmetic(ctx.U32[1], offset, shift_id)};
if (index_offset > 0) {
index = ctx.OpIAdd(ctx.U32[1], index, ctx.Const(index_offset));
}
return ctx.profile.support_explicit_workgroup_layout
? ctx.OpAccessChain(ctx.shared_u32, ctx.shared_memory_u32, ctx.u32_zero_value, index)
: ctx.OpAccessChain(ctx.shared_u32, ctx.shared_memory_u32, index);
}
Id StorageIndex(EmitContext& ctx, const IR::Value& offset, size_t element_size) {
if (offset.IsImmediate()) {
const u32 imm_offset{static_cast<u32>(offset.U32() / element_size)};
return ctx.Const(imm_offset);
}
const u32 shift{static_cast<u32>(std::countr_zero(element_size))};
const Id index{ctx.Def(offset)};
if (shift == 0) {
return index;
}
const Id shift_id{ctx.Const(shift)};
return ctx.OpShiftRightLogical(ctx.U32[1], index, shift_id);
}
Id StoragePointer(EmitContext& ctx, const StorageTypeDefinition& type_def,
Id StorageDefinitions::*member_ptr, const IR::Value& binding,
const IR::Value& offset, size_t element_size) {
if (!binding.IsImmediate()) {
throw NotImplementedException("Dynamic storage buffer indexing");
}
const Id ssbo{ctx.ssbos[binding.U32()].*member_ptr};
const Id index{StorageIndex(ctx, offset, element_size)};
return ctx.OpAccessChain(type_def.element, ssbo, ctx.u32_zero_value, index);
}
std::pair<Id, Id> AtomicArgs(EmitContext& ctx) {
const Id scope{ctx.Const(static_cast<u32>(spv::Scope::Device))};
const Id semantics{ctx.u32_zero_value};
return {scope, semantics};
}
Id SharedAtomicU32(EmitContext& ctx, Id offset, Id value,
Id (Sirit::Module::*atomic_func)(Id, Id, Id, Id, Id)) {
const Id pointer{SharedPointer(ctx, offset)};
const auto [scope, semantics]{AtomicArgs(ctx)};
return (ctx.*atomic_func)(ctx.U32[1], pointer, scope, semantics, value);
}
Id StorageAtomicU32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset, Id value,
Id (Sirit::Module::*atomic_func)(Id, Id, Id, Id, Id)) {
const Id pointer{StoragePointer(ctx, ctx.storage_types.U32, &StorageDefinitions::U32, binding,
offset, sizeof(u32))};
const auto [scope, semantics]{AtomicArgs(ctx)};
return (ctx.*atomic_func)(ctx.U32[1], pointer, scope, semantics, value);
}
Id StorageAtomicU64(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset, Id value,
Id (Sirit::Module::*atomic_func)(Id, Id, Id, Id, Id),
Id (Sirit::Module::*non_atomic_func)(Id, Id, Id)) {
if (ctx.profile.support_int64_atomics) {
const Id pointer{StoragePointer(ctx, ctx.storage_types.U64, &StorageDefinitions::U64,
binding, offset, sizeof(u64))};
const auto [scope, semantics]{AtomicArgs(ctx)};
return (ctx.*atomic_func)(ctx.U64, pointer, scope, semantics, value);
}
LOG_ERROR(Shader_SPIRV, "Int64 atomics not supported, fallback to non-atomic");
const Id pointer{StoragePointer(ctx, ctx.storage_types.U32x2, &StorageDefinitions::U32x2,
binding, offset, sizeof(u32[2]))};
const Id original_value{ctx.OpBitcast(ctx.U64, ctx.OpLoad(ctx.U32[2], pointer))};
const Id result{(ctx.*non_atomic_func)(ctx.U64, value, original_value)};
ctx.OpStore(pointer, ctx.OpBitcast(ctx.U32[2], result));
return original_value;
}
} // Anonymous namespace
Id EmitSharedAtomicIAdd32(EmitContext& ctx, Id offset, Id value) {
return SharedAtomicU32(ctx, offset, value, &Sirit::Module::OpAtomicIAdd);
}
Id EmitSharedAtomicSMin32(EmitContext& ctx, Id offset, Id value) {
return SharedAtomicU32(ctx, offset, value, &Sirit::Module::OpAtomicSMin);
}
Id EmitSharedAtomicUMin32(EmitContext& ctx, Id offset, Id value) {
return SharedAtomicU32(ctx, offset, value, &Sirit::Module::OpAtomicUMin);
}
Id EmitSharedAtomicSMax32(EmitContext& ctx, Id offset, Id value) {
return SharedAtomicU32(ctx, offset, value, &Sirit::Module::OpAtomicSMax);
}
Id EmitSharedAtomicUMax32(EmitContext& ctx, Id offset, Id value) {
return SharedAtomicU32(ctx, offset, value, &Sirit::Module::OpAtomicUMax);
}
Id EmitSharedAtomicInc32(EmitContext& ctx, Id offset, Id value) {
const Id shift_id{ctx.Const(2U)};
const Id index{ctx.OpShiftRightArithmetic(ctx.U32[1], offset, shift_id)};
return ctx.OpFunctionCall(ctx.U32[1], ctx.increment_cas_shared, index, value);
}
Id EmitSharedAtomicDec32(EmitContext& ctx, Id offset, Id value) {
const Id shift_id{ctx.Const(2U)};
const Id index{ctx.OpShiftRightArithmetic(ctx.U32[1], offset, shift_id)};
return ctx.OpFunctionCall(ctx.U32[1], ctx.decrement_cas_shared, index, value);
}
Id EmitSharedAtomicAnd32(EmitContext& ctx, Id offset, Id value) {
return SharedAtomicU32(ctx, offset, value, &Sirit::Module::OpAtomicAnd);
}
Id EmitSharedAtomicOr32(EmitContext& ctx, Id offset, Id value) {
return SharedAtomicU32(ctx, offset, value, &Sirit::Module::OpAtomicOr);
}
Id EmitSharedAtomicXor32(EmitContext& ctx, Id offset, Id value) {
return SharedAtomicU32(ctx, offset, value, &Sirit::Module::OpAtomicXor);
}
Id EmitSharedAtomicExchange32(EmitContext& ctx, Id offset, Id value) {
return SharedAtomicU32(ctx, offset, value, &Sirit::Module::OpAtomicExchange);
}
Id EmitSharedAtomicExchange64(EmitContext& ctx, Id offset, Id value) {
if (ctx.profile.support_int64_atomics && ctx.profile.support_explicit_workgroup_layout) {
const Id shift_id{ctx.Const(3U)};
const Id index{ctx.OpShiftRightArithmetic(ctx.U32[1], offset, shift_id)};
const Id pointer{
ctx.OpAccessChain(ctx.shared_u64, ctx.shared_memory_u64, ctx.u32_zero_value, index)};
const auto [scope, semantics]{AtomicArgs(ctx)};
return ctx.OpAtomicExchange(ctx.U64, pointer, scope, semantics, value);
}
LOG_ERROR(Shader_SPIRV, "Int64 atomics not supported, fallback to non-atomic");
const Id pointer_1{SharedPointer(ctx, offset, 0)};
const Id pointer_2{SharedPointer(ctx, offset, 1)};
const Id value_1{ctx.OpLoad(ctx.U32[1], pointer_1)};
const Id value_2{ctx.OpLoad(ctx.U32[1], pointer_2)};
const Id new_vector{ctx.OpBitcast(ctx.U32[2], value)};
ctx.OpStore(pointer_1, ctx.OpCompositeExtract(ctx.U32[1], new_vector, 0U));
ctx.OpStore(pointer_2, ctx.OpCompositeExtract(ctx.U32[1], new_vector, 1U));
return ctx.OpBitcast(ctx.U64, ctx.OpCompositeConstruct(ctx.U32[2], value_1, value_2));
}
Id EmitStorageAtomicIAdd32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
Id value) {
return StorageAtomicU32(ctx, binding, offset, value, &Sirit::Module::OpAtomicIAdd);
}
Id EmitStorageAtomicSMin32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
Id value) {
return StorageAtomicU32(ctx, binding, offset, value, &Sirit::Module::OpAtomicSMin);
}
Id EmitStorageAtomicUMin32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
Id value) {
return StorageAtomicU32(ctx, binding, offset, value, &Sirit::Module::OpAtomicUMin);
}
Id EmitStorageAtomicSMax32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
Id value) {
return StorageAtomicU32(ctx, binding, offset, value, &Sirit::Module::OpAtomicSMax);
}
Id EmitStorageAtomicUMax32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
Id value) {
return StorageAtomicU32(ctx, binding, offset, value, &Sirit::Module::OpAtomicUMax);
}
Id EmitStorageAtomicInc32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
Id value) {
const Id ssbo{ctx.ssbos[binding.U32()].U32};
const Id base_index{StorageIndex(ctx, offset, sizeof(u32))};
return ctx.OpFunctionCall(ctx.U32[1], ctx.increment_cas_ssbo, base_index, value, ssbo);
}
Id EmitStorageAtomicDec32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
Id value) {
const Id ssbo{ctx.ssbos[binding.U32()].U32};
const Id base_index{StorageIndex(ctx, offset, sizeof(u32))};
return ctx.OpFunctionCall(ctx.U32[1], ctx.decrement_cas_ssbo, base_index, value, ssbo);
}
Id EmitStorageAtomicAnd32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
Id value) {
return StorageAtomicU32(ctx, binding, offset, value, &Sirit::Module::OpAtomicAnd);
}
Id EmitStorageAtomicOr32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
Id value) {
return StorageAtomicU32(ctx, binding, offset, value, &Sirit::Module::OpAtomicOr);
}
Id EmitStorageAtomicXor32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
Id value) {
return StorageAtomicU32(ctx, binding, offset, value, &Sirit::Module::OpAtomicXor);
}
Id EmitStorageAtomicExchange32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
Id value) {
return StorageAtomicU32(ctx, binding, offset, value, &Sirit::Module::OpAtomicExchange);
}
Id EmitStorageAtomicIAdd64(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
Id value) {
return StorageAtomicU64(ctx, binding, offset, value, &Sirit::Module::OpAtomicIAdd,
&Sirit::Module::OpIAdd);
}
Id EmitStorageAtomicSMin64(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
Id value) {
return StorageAtomicU64(ctx, binding, offset, value, &Sirit::Module::OpAtomicSMin,
&Sirit::Module::OpSMin);
}
Id EmitStorageAtomicUMin64(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
Id value) {
return StorageAtomicU64(ctx, binding, offset, value, &Sirit::Module::OpAtomicUMin,
&Sirit::Module::OpUMin);
}
Id EmitStorageAtomicSMax64(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
Id value) {
return StorageAtomicU64(ctx, binding, offset, value, &Sirit::Module::OpAtomicSMax,
&Sirit::Module::OpSMax);
}
Id EmitStorageAtomicUMax64(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
Id value) {
return StorageAtomicU64(ctx, binding, offset, value, &Sirit::Module::OpAtomicUMax,
&Sirit::Module::OpUMax);
}
Id EmitStorageAtomicAnd64(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
Id value) {
return StorageAtomicU64(ctx, binding, offset, value, &Sirit::Module::OpAtomicAnd,
&Sirit::Module::OpBitwiseAnd);
}
Id EmitStorageAtomicOr64(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
Id value) {
return StorageAtomicU64(ctx, binding, offset, value, &Sirit::Module::OpAtomicOr,
&Sirit::Module::OpBitwiseOr);
}
Id EmitStorageAtomicXor64(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
Id value) {
return StorageAtomicU64(ctx, binding, offset, value, &Sirit::Module::OpAtomicXor,
&Sirit::Module::OpBitwiseXor);
}
Id EmitStorageAtomicExchange64(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
Id value) {
if (ctx.profile.support_int64_atomics) {
const Id pointer{StoragePointer(ctx, ctx.storage_types.U64, &StorageDefinitions::U64,
binding, offset, sizeof(u64))};
const auto [scope, semantics]{AtomicArgs(ctx)};
return ctx.OpAtomicExchange(ctx.U64, pointer, scope, semantics, value);
}
LOG_ERROR(Shader_SPIRV, "Int64 atomics not supported, fallback to non-atomic");
const Id pointer{StoragePointer(ctx, ctx.storage_types.U32x2, &StorageDefinitions::U32x2,
binding, offset, sizeof(u32[2]))};
const Id original{ctx.OpBitcast(ctx.U64, ctx.OpLoad(ctx.U32[2], pointer))};
ctx.OpStore(pointer, value);
return original;
}
Id EmitStorageAtomicAddF32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
Id value) {
const Id ssbo{ctx.ssbos[binding.U32()].U32};
const Id base_index{StorageIndex(ctx, offset, sizeof(u32))};
return ctx.OpFunctionCall(ctx.F32[1], ctx.f32_add_cas, base_index, value, ssbo);
}
Id EmitStorageAtomicAddF16x2(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
Id value) {
const Id ssbo{ctx.ssbos[binding.U32()].U32};
const Id base_index{StorageIndex(ctx, offset, sizeof(u32))};
const Id result{ctx.OpFunctionCall(ctx.F16[2], ctx.f16x2_add_cas, base_index, value, ssbo)};
return ctx.OpBitcast(ctx.U32[1], result);
}
Id EmitStorageAtomicAddF32x2(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
Id value) {
const Id ssbo{ctx.ssbos[binding.U32()].U32};
const Id base_index{StorageIndex(ctx, offset, sizeof(u32))};
const Id result{ctx.OpFunctionCall(ctx.F32[2], ctx.f32x2_add_cas, base_index, value, ssbo)};
return ctx.OpPackHalf2x16(ctx.U32[1], result);
}
Id EmitStorageAtomicMinF16x2(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
Id value) {
const Id ssbo{ctx.ssbos[binding.U32()].U32};
const Id base_index{StorageIndex(ctx, offset, sizeof(u32))};
const Id result{ctx.OpFunctionCall(ctx.F16[2], ctx.f16x2_min_cas, base_index, value, ssbo)};
return ctx.OpBitcast(ctx.U32[1], result);
}
Id EmitStorageAtomicMinF32x2(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
Id value) {
const Id ssbo{ctx.ssbos[binding.U32()].U32};
const Id base_index{StorageIndex(ctx, offset, sizeof(u32))};
const Id result{ctx.OpFunctionCall(ctx.F32[2], ctx.f32x2_min_cas, base_index, value, ssbo)};
return ctx.OpPackHalf2x16(ctx.U32[1], result);
}
Id EmitStorageAtomicMaxF16x2(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
Id value) {
const Id ssbo{ctx.ssbos[binding.U32()].U32};
const Id base_index{StorageIndex(ctx, offset, sizeof(u32))};
const Id result{ctx.OpFunctionCall(ctx.F16[2], ctx.f16x2_max_cas, base_index, value, ssbo)};
return ctx.OpBitcast(ctx.U32[1], result);
}
Id EmitStorageAtomicMaxF32x2(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
Id value) {
const Id ssbo{ctx.ssbos[binding.U32()].U32};
const Id base_index{StorageIndex(ctx, offset, sizeof(u32))};
const Id result{ctx.OpFunctionCall(ctx.F32[2], ctx.f32x2_max_cas, base_index, value, ssbo)};
return ctx.OpPackHalf2x16(ctx.U32[1], result);
}
Id EmitGlobalAtomicIAdd32(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitGlobalAtomicSMin32(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitGlobalAtomicUMin32(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitGlobalAtomicSMax32(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitGlobalAtomicUMax32(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitGlobalAtomicInc32(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitGlobalAtomicDec32(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitGlobalAtomicAnd32(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitGlobalAtomicOr32(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitGlobalAtomicXor32(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitGlobalAtomicExchange32(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitGlobalAtomicIAdd64(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitGlobalAtomicSMin64(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitGlobalAtomicUMin64(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitGlobalAtomicSMax64(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitGlobalAtomicUMax64(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitGlobalAtomicInc64(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitGlobalAtomicDec64(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitGlobalAtomicAnd64(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitGlobalAtomicOr64(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitGlobalAtomicXor64(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitGlobalAtomicExchange64(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitGlobalAtomicAddF32(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitGlobalAtomicAddF16x2(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitGlobalAtomicAddF32x2(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitGlobalAtomicMinF16x2(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitGlobalAtomicMinF32x2(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitGlobalAtomicMaxF16x2(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitGlobalAtomicMaxF32x2(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
} // namespace Shader::Backend::SPIRV

View File

@ -0,0 +1,38 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
namespace Shader::Backend::SPIRV {
namespace {
void MemoryBarrier(EmitContext& ctx, spv::Scope scope) {
const auto semantics{
spv::MemorySemanticsMask::AcquireRelease | spv::MemorySemanticsMask::UniformMemory |
spv::MemorySemanticsMask::WorkgroupMemory | spv::MemorySemanticsMask::AtomicCounterMemory |
spv::MemorySemanticsMask::ImageMemory};
ctx.OpMemoryBarrier(ctx.Const(static_cast<u32>(scope)), ctx.Const(static_cast<u32>(semantics)));
}
} // Anonymous namespace
void EmitBarrier(EmitContext& ctx) {
const auto execution{spv::Scope::Workgroup};
const auto memory{spv::Scope::Workgroup};
const auto memory_semantics{spv::MemorySemanticsMask::AcquireRelease |
spv::MemorySemanticsMask::WorkgroupMemory};
ctx.OpControlBarrier(ctx.Const(static_cast<u32>(execution)),
ctx.Const(static_cast<u32>(memory)),
ctx.Const(static_cast<u32>(memory_semantics)));
}
void EmitWorkgroupMemoryBarrier(EmitContext& ctx) {
MemoryBarrier(ctx, spv::Scope::Workgroup);
}
void EmitDeviceMemoryBarrier(EmitContext& ctx) {
MemoryBarrier(ctx, spv::Scope::Device);
}
} // namespace Shader::Backend::SPIRV

View File

@ -0,0 +1,66 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
namespace Shader::Backend::SPIRV {
void EmitBitCastU16F16(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitBitCastU32F32(EmitContext& ctx, Id value) {
return ctx.OpBitcast(ctx.U32[1], value);
}
void EmitBitCastU64F64(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitBitCastF16U16(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitBitCastF32U32(EmitContext& ctx, Id value) {
return ctx.OpBitcast(ctx.F32[1], value);
}
void EmitBitCastF64U64(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitPackUint2x32(EmitContext& ctx, Id value) {
return ctx.OpBitcast(ctx.U64, value);
}
Id EmitUnpackUint2x32(EmitContext& ctx, Id value) {
return ctx.OpBitcast(ctx.U32[2], value);
}
Id EmitPackFloat2x16(EmitContext& ctx, Id value) {
return ctx.OpBitcast(ctx.U32[1], value);
}
Id EmitUnpackFloat2x16(EmitContext& ctx, Id value) {
return ctx.OpBitcast(ctx.F16[2], value);
}
Id EmitPackHalf2x16(EmitContext& ctx, Id value) {
return ctx.OpPackHalf2x16(ctx.U32[1], value);
}
Id EmitUnpackHalf2x16(EmitContext& ctx, Id value) {
return ctx.OpUnpackHalf2x16(ctx.F32[2], value);
}
Id EmitPackDouble2x32(EmitContext& ctx, Id value) {
return ctx.OpBitcast(ctx.F64[1], value);
}
Id EmitUnpackDouble2x32(EmitContext& ctx, Id value) {
return ctx.OpBitcast(ctx.U32[2], value);
}
} // namespace Shader::Backend::SPIRV

View File

@ -0,0 +1,155 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
namespace Shader::Backend::SPIRV {
Id EmitCompositeConstructU32x2(EmitContext& ctx, Id e1, Id e2) {
return ctx.OpCompositeConstruct(ctx.U32[2], e1, e2);
}
Id EmitCompositeConstructU32x3(EmitContext& ctx, Id e1, Id e2, Id e3) {
return ctx.OpCompositeConstruct(ctx.U32[3], e1, e2, e3);
}
Id EmitCompositeConstructU32x4(EmitContext& ctx, Id e1, Id e2, Id e3, Id e4) {
return ctx.OpCompositeConstruct(ctx.U32[4], e1, e2, e3, e4);
}
Id EmitCompositeExtractU32x2(EmitContext& ctx, Id composite, u32 index) {
return ctx.OpCompositeExtract(ctx.U32[1], composite, index);
}
Id EmitCompositeExtractU32x3(EmitContext& ctx, Id composite, u32 index) {
return ctx.OpCompositeExtract(ctx.U32[1], composite, index);
}
Id EmitCompositeExtractU32x4(EmitContext& ctx, Id composite, u32 index) {
return ctx.OpCompositeExtract(ctx.U32[1], composite, index);
}
Id EmitCompositeInsertU32x2(EmitContext& ctx, Id composite, Id object, u32 index) {
return ctx.OpCompositeInsert(ctx.U32[2], object, composite, index);
}
Id EmitCompositeInsertU32x3(EmitContext& ctx, Id composite, Id object, u32 index) {
return ctx.OpCompositeInsert(ctx.U32[3], object, composite, index);
}
Id EmitCompositeInsertU32x4(EmitContext& ctx, Id composite, Id object, u32 index) {
return ctx.OpCompositeInsert(ctx.U32[4], object, composite, index);
}
Id EmitCompositeConstructF16x2(EmitContext& ctx, Id e1, Id e2) {
return ctx.OpCompositeConstruct(ctx.F16[2], e1, e2);
}
Id EmitCompositeConstructF16x3(EmitContext& ctx, Id e1, Id e2, Id e3) {
return ctx.OpCompositeConstruct(ctx.F16[3], e1, e2, e3);
}
Id EmitCompositeConstructF16x4(EmitContext& ctx, Id e1, Id e2, Id e3, Id e4) {
return ctx.OpCompositeConstruct(ctx.F16[4], e1, e2, e3, e4);
}
Id EmitCompositeExtractF16x2(EmitContext& ctx, Id composite, u32 index) {
return ctx.OpCompositeExtract(ctx.F16[1], composite, index);
}
Id EmitCompositeExtractF16x3(EmitContext& ctx, Id composite, u32 index) {
return ctx.OpCompositeExtract(ctx.F16[1], composite, index);
}
Id EmitCompositeExtractF16x4(EmitContext& ctx, Id composite, u32 index) {
return ctx.OpCompositeExtract(ctx.F16[1], composite, index);
}
Id EmitCompositeInsertF16x2(EmitContext& ctx, Id composite, Id object, u32 index) {
return ctx.OpCompositeInsert(ctx.F16[2], object, composite, index);
}
Id EmitCompositeInsertF16x3(EmitContext& ctx, Id composite, Id object, u32 index) {
return ctx.OpCompositeInsert(ctx.F16[3], object, composite, index);
}
Id EmitCompositeInsertF16x4(EmitContext& ctx, Id composite, Id object, u32 index) {
return ctx.OpCompositeInsert(ctx.F16[4], object, composite, index);
}
Id EmitCompositeConstructF32x2(EmitContext& ctx, Id e1, Id e2) {
return ctx.OpCompositeConstruct(ctx.F32[2], e1, e2);
}
Id EmitCompositeConstructF32x3(EmitContext& ctx, Id e1, Id e2, Id e3) {
return ctx.OpCompositeConstruct(ctx.F32[3], e1, e2, e3);
}
Id EmitCompositeConstructF32x4(EmitContext& ctx, Id e1, Id e2, Id e3, Id e4) {
return ctx.OpCompositeConstruct(ctx.F32[4], e1, e2, e3, e4);
}
Id EmitCompositeExtractF32x2(EmitContext& ctx, Id composite, u32 index) {
return ctx.OpCompositeExtract(ctx.F32[1], composite, index);
}
Id EmitCompositeExtractF32x3(EmitContext& ctx, Id composite, u32 index) {
return ctx.OpCompositeExtract(ctx.F32[1], composite, index);
}
Id EmitCompositeExtractF32x4(EmitContext& ctx, Id composite, u32 index) {
return ctx.OpCompositeExtract(ctx.F32[1], composite, index);
}
Id EmitCompositeInsertF32x2(EmitContext& ctx, Id composite, Id object, u32 index) {
return ctx.OpCompositeInsert(ctx.F32[2], object, composite, index);
}
Id EmitCompositeInsertF32x3(EmitContext& ctx, Id composite, Id object, u32 index) {
return ctx.OpCompositeInsert(ctx.F32[3], object, composite, index);
}
Id EmitCompositeInsertF32x4(EmitContext& ctx, Id composite, Id object, u32 index) {
return ctx.OpCompositeInsert(ctx.F32[4], object, composite, index);
}
void EmitCompositeConstructF64x2(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitCompositeConstructF64x3(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitCompositeConstructF64x4(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitCompositeExtractF64x2(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitCompositeExtractF64x3(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitCompositeExtractF64x4(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitCompositeInsertF64x2(EmitContext& ctx, Id composite, Id object, u32 index) {
return ctx.OpCompositeInsert(ctx.F64[2], object, composite, index);
}
Id EmitCompositeInsertF64x3(EmitContext& ctx, Id composite, Id object, u32 index) {
return ctx.OpCompositeInsert(ctx.F64[3], object, composite, index);
}
Id EmitCompositeInsertF64x4(EmitContext& ctx, Id composite, Id object, u32 index) {
return ctx.OpCompositeInsert(ctx.F64[4], object, composite, index);
}
} // namespace Shader::Backend::SPIRV

View File

@ -0,0 +1,505 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <tuple>
#include <utility>
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
namespace Shader::Backend::SPIRV {
namespace {
struct AttrInfo {
Id pointer;
Id id;
bool needs_cast;
};
std::optional<AttrInfo> AttrTypes(EmitContext& ctx, u32 index) {
const AttributeType type{ctx.runtime_info.generic_input_types.at(index)};
switch (type) {
case AttributeType::Float:
return AttrInfo{ctx.input_f32, ctx.F32[1], false};
case AttributeType::UnsignedInt:
return AttrInfo{ctx.input_u32, ctx.U32[1], true};
case AttributeType::SignedInt:
return AttrInfo{ctx.input_s32, ctx.TypeInt(32, true), true};
case AttributeType::Disabled:
return std::nullopt;
}
throw InvalidArgument("Invalid attribute type {}", type);
}
template <typename... Args>
Id AttrPointer(EmitContext& ctx, Id pointer_type, Id vertex, Id base, Args&&... args) {
switch (ctx.stage) {
case Stage::TessellationControl:
case Stage::TessellationEval:
case Stage::Geometry:
return ctx.OpAccessChain(pointer_type, base, vertex, std::forward<Args>(args)...);
default:
return ctx.OpAccessChain(pointer_type, base, std::forward<Args>(args)...);
}
}
template <typename... Args>
Id OutputAccessChain(EmitContext& ctx, Id result_type, Id base, Args&&... args) {
if (ctx.stage == Stage::TessellationControl) {
const Id invocation_id{ctx.OpLoad(ctx.U32[1], ctx.invocation_id)};
return ctx.OpAccessChain(result_type, base, invocation_id, std::forward<Args>(args)...);
} else {
return ctx.OpAccessChain(result_type, base, std::forward<Args>(args)...);
}
}
struct OutAttr {
OutAttr(Id pointer_) : pointer{pointer_} {}
OutAttr(Id pointer_, Id type_) : pointer{pointer_}, type{type_} {}
Id pointer{};
Id type{};
};
std::optional<OutAttr> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
if (IR::IsGeneric(attr)) {
const u32 index{IR::GenericAttributeIndex(attr)};
const u32 element{IR::GenericAttributeElement(attr)};
const GenericElementInfo& info{ctx.output_generics.at(index).at(element)};
if (info.num_components == 1) {
return info.id;
} else {
const u32 index_element{element - info.first_element};
const Id index_id{ctx.Const(index_element)};
return OutputAccessChain(ctx, ctx.output_f32, info.id, index_id);
}
}
switch (attr) {
case IR::Attribute::PointSize:
return ctx.output_point_size;
case IR::Attribute::PositionX:
case IR::Attribute::PositionY:
case IR::Attribute::PositionZ:
case IR::Attribute::PositionW: {
const u32 element{static_cast<u32>(attr) % 4};
const Id element_id{ctx.Const(element)};
return OutputAccessChain(ctx, ctx.output_f32, ctx.output_position, element_id);
}
case IR::Attribute::ClipDistance0:
case IR::Attribute::ClipDistance1:
case IR::Attribute::ClipDistance2:
case IR::Attribute::ClipDistance3:
case IR::Attribute::ClipDistance4:
case IR::Attribute::ClipDistance5:
case IR::Attribute::ClipDistance6:
case IR::Attribute::ClipDistance7: {
const u32 base{static_cast<u32>(IR::Attribute::ClipDistance0)};
const u32 index{static_cast<u32>(attr) - base};
const Id clip_num{ctx.Const(index)};
return OutputAccessChain(ctx, ctx.output_f32, ctx.clip_distances, clip_num);
}
case IR::Attribute::Layer:
if (ctx.profile.support_viewport_index_layer_non_geometry ||
ctx.stage == Shader::Stage::Geometry) {
return OutAttr{ctx.layer, ctx.U32[1]};
}
return std::nullopt;
case IR::Attribute::ViewportIndex:
if (ctx.profile.support_viewport_index_layer_non_geometry ||
ctx.stage == Shader::Stage::Geometry) {
return OutAttr{ctx.viewport_index, ctx.U32[1]};
}
return std::nullopt;
case IR::Attribute::ViewportMask:
if (!ctx.profile.support_viewport_mask) {
return std::nullopt;
}
return OutAttr{ctx.OpAccessChain(ctx.output_u32, ctx.viewport_mask, ctx.u32_zero_value),
ctx.U32[1]};
default:
throw NotImplementedException("Read attribute {}", attr);
}
}
Id GetCbuf(EmitContext& ctx, Id result_type, Id UniformDefinitions::*member_ptr, u32 element_size,
const IR::Value& binding, const IR::Value& offset) {
if (!binding.IsImmediate()) {
throw NotImplementedException("Constant buffer indexing");
}
const Id cbuf{ctx.cbufs[binding.U32()].*member_ptr};
const Id uniform_type{ctx.uniform_types.*member_ptr};
if (!offset.IsImmediate()) {
Id index{ctx.Def(offset)};
if (element_size > 1) {
const u32 log2_element_size{static_cast<u32>(std::countr_zero(element_size))};
const Id shift{ctx.Const(log2_element_size)};
index = ctx.OpShiftRightArithmetic(ctx.U32[1], ctx.Def(offset), shift);
}
const Id access_chain{ctx.OpAccessChain(uniform_type, cbuf, ctx.u32_zero_value, index)};
return ctx.OpLoad(result_type, access_chain);
}
// Hardware been proved to read the aligned offset (e.g. LDC.U32 at 6 will read offset 4)
const Id imm_offset{ctx.Const(offset.U32() / element_size)};
const Id access_chain{ctx.OpAccessChain(uniform_type, cbuf, ctx.u32_zero_value, imm_offset)};
return ctx.OpLoad(result_type, access_chain);
}
Id GetCbufU32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
return GetCbuf(ctx, ctx.U32[1], &UniformDefinitions::U32, sizeof(u32), binding, offset);
}
Id GetCbufU32x4(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
return GetCbuf(ctx, ctx.U32[4], &UniformDefinitions::U32x4, sizeof(u32[4]), binding, offset);
}
Id GetCbufElement(EmitContext& ctx, Id vector, const IR::Value& offset, u32 index_offset) {
if (offset.IsImmediate()) {
const u32 element{(offset.U32() / 4) % 4 + index_offset};
return ctx.OpCompositeExtract(ctx.U32[1], vector, element);
}
const Id shift{ctx.OpShiftRightArithmetic(ctx.U32[1], ctx.Def(offset), ctx.Const(2u))};
Id element{ctx.OpBitwiseAnd(ctx.U32[1], shift, ctx.Const(3u))};
if (index_offset > 0) {
element = ctx.OpIAdd(ctx.U32[1], element, ctx.Const(index_offset));
}
return ctx.OpVectorExtractDynamic(ctx.U32[1], vector, element);
}
} // Anonymous namespace
void EmitGetRegister(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitSetRegister(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitGetPred(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitSetPred(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitSetGotoVariable(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitGetGotoVariable(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitSetIndirectBranchVariable(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitGetIndirectBranchVariable(EmitContext&) {
throw LogicError("Unreachable instruction");
}
Id EmitGetCbufU8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
if (ctx.profile.support_descriptor_aliasing && ctx.profile.support_int8) {
const Id load{GetCbuf(ctx, ctx.U8, &UniformDefinitions::U8, sizeof(u8), binding, offset)};
return ctx.OpUConvert(ctx.U32[1], load);
}
Id element{};
if (ctx.profile.support_descriptor_aliasing) {
element = GetCbufU32(ctx, binding, offset);
} else {
const Id vector{GetCbufU32x4(ctx, binding, offset)};
element = GetCbufElement(ctx, vector, offset, 0u);
}
const Id bit_offset{ctx.BitOffset8(offset)};
return ctx.OpBitFieldUExtract(ctx.U32[1], element, bit_offset, ctx.Const(8u));
}
Id EmitGetCbufS8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
if (ctx.profile.support_descriptor_aliasing && ctx.profile.support_int8) {
const Id load{GetCbuf(ctx, ctx.S8, &UniformDefinitions::S8, sizeof(s8), binding, offset)};
return ctx.OpSConvert(ctx.U32[1], load);
}
Id element{};
if (ctx.profile.support_descriptor_aliasing) {
element = GetCbufU32(ctx, binding, offset);
} else {
const Id vector{GetCbufU32x4(ctx, binding, offset)};
element = GetCbufElement(ctx, vector, offset, 0u);
}
const Id bit_offset{ctx.BitOffset8(offset)};
return ctx.OpBitFieldSExtract(ctx.U32[1], element, bit_offset, ctx.Const(8u));
}
Id EmitGetCbufU16(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
if (ctx.profile.support_descriptor_aliasing && ctx.profile.support_int16) {
const Id load{
GetCbuf(ctx, ctx.U16, &UniformDefinitions::U16, sizeof(u16), binding, offset)};
return ctx.OpUConvert(ctx.U32[1], load);
}
Id element{};
if (ctx.profile.support_descriptor_aliasing) {
element = GetCbufU32(ctx, binding, offset);
} else {
const Id vector{GetCbufU32x4(ctx, binding, offset)};
element = GetCbufElement(ctx, vector, offset, 0u);
}
const Id bit_offset{ctx.BitOffset16(offset)};
return ctx.OpBitFieldUExtract(ctx.U32[1], element, bit_offset, ctx.Const(16u));
}
Id EmitGetCbufS16(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
if (ctx.profile.support_descriptor_aliasing && ctx.profile.support_int16) {
const Id load{
GetCbuf(ctx, ctx.S16, &UniformDefinitions::S16, sizeof(s16), binding, offset)};
return ctx.OpSConvert(ctx.U32[1], load);
}
Id element{};
if (ctx.profile.support_descriptor_aliasing) {
element = GetCbufU32(ctx, binding, offset);
} else {
const Id vector{GetCbufU32x4(ctx, binding, offset)};
element = GetCbufElement(ctx, vector, offset, 0u);
}
const Id bit_offset{ctx.BitOffset16(offset)};
return ctx.OpBitFieldSExtract(ctx.U32[1], element, bit_offset, ctx.Const(16u));
}
Id EmitGetCbufU32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
if (ctx.profile.support_descriptor_aliasing) {
return GetCbufU32(ctx, binding, offset);
} else {
const Id vector{GetCbufU32x4(ctx, binding, offset)};
return GetCbufElement(ctx, vector, offset, 0u);
}
}
Id EmitGetCbufF32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
if (ctx.profile.support_descriptor_aliasing) {
return GetCbuf(ctx, ctx.F32[1], &UniformDefinitions::F32, sizeof(f32), binding, offset);
} else {
const Id vector{GetCbufU32x4(ctx, binding, offset)};
return ctx.OpBitcast(ctx.F32[1], GetCbufElement(ctx, vector, offset, 0u));
}
}
Id EmitGetCbufU32x2(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
if (ctx.profile.support_descriptor_aliasing) {
return GetCbuf(ctx, ctx.U32[2], &UniformDefinitions::U32x2, sizeof(u32[2]), binding,
offset);
} else {
const Id vector{GetCbufU32x4(ctx, binding, offset)};
return ctx.OpCompositeConstruct(ctx.U32[2], GetCbufElement(ctx, vector, offset, 0u),
GetCbufElement(ctx, vector, offset, 1u));
}
}
Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
const u32 element{static_cast<u32>(attr) % 4};
if (IR::IsGeneric(attr)) {
const u32 index{IR::GenericAttributeIndex(attr)};
const std::optional<AttrInfo> type{AttrTypes(ctx, index)};
if (!type) {
// Attribute is disabled
return ctx.Const(element == 3 ? 1.0f : 0.0f);
}
if (!ctx.runtime_info.previous_stage_stores.Generic(index, element)) {
// Varying component is not written
return ctx.Const(type && element == 3 ? 1.0f : 0.0f);
}
const Id generic_id{ctx.input_generics.at(index)};
const Id pointer{AttrPointer(ctx, type->pointer, vertex, generic_id, ctx.Const(element))};
const Id value{ctx.OpLoad(type->id, pointer)};
return type->needs_cast ? ctx.OpBitcast(ctx.F32[1], value) : value;
}
switch (attr) {
case IR::Attribute::PrimitiveId:
return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.primitive_id));
case IR::Attribute::PositionX:
case IR::Attribute::PositionY:
case IR::Attribute::PositionZ:
case IR::Attribute::PositionW:
return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_position,
ctx.Const(element)));
case IR::Attribute::InstanceId:
if (ctx.profile.support_vertex_instance_id) {
return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.instance_id));
} else {
const Id index{ctx.OpLoad(ctx.U32[1], ctx.instance_index)};
const Id base{ctx.OpLoad(ctx.U32[1], ctx.base_instance)};
return ctx.OpBitcast(ctx.F32[1], ctx.OpISub(ctx.U32[1], index, base));
}
case IR::Attribute::VertexId:
if (ctx.profile.support_vertex_instance_id) {
return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.vertex_id));
} else {
const Id index{ctx.OpLoad(ctx.U32[1], ctx.vertex_index)};
const Id base{ctx.OpLoad(ctx.U32[1], ctx.base_vertex)};
return ctx.OpBitcast(ctx.F32[1], ctx.OpISub(ctx.U32[1], index, base));
}
case IR::Attribute::FrontFace:
return ctx.OpSelect(ctx.U32[1], ctx.OpLoad(ctx.U1, ctx.front_face),
ctx.Const(std::numeric_limits<u32>::max()), ctx.u32_zero_value);
case IR::Attribute::PointSpriteS:
return ctx.OpLoad(ctx.F32[1],
ctx.OpAccessChain(ctx.input_f32, ctx.point_coord, ctx.u32_zero_value));
case IR::Attribute::PointSpriteT:
return ctx.OpLoad(ctx.F32[1],
ctx.OpAccessChain(ctx.input_f32, ctx.point_coord, ctx.Const(1U)));
case IR::Attribute::TessellationEvaluationPointU:
return ctx.OpLoad(ctx.F32[1],
ctx.OpAccessChain(ctx.input_f32, ctx.tess_coord, ctx.u32_zero_value));
case IR::Attribute::TessellationEvaluationPointV:
return ctx.OpLoad(ctx.F32[1],
ctx.OpAccessChain(ctx.input_f32, ctx.tess_coord, ctx.Const(1U)));
default:
throw NotImplementedException("Read attribute {}", attr);
}
}
void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, Id value, [[maybe_unused]] Id vertex) {
const std::optional<OutAttr> output{OutputAttrPointer(ctx, attr)};
if (!output) {
return;
}
if (Sirit::ValidId(output->type)) {
value = ctx.OpBitcast(output->type, value);
}
ctx.OpStore(output->pointer, value);
}
Id EmitGetAttributeIndexed(EmitContext& ctx, Id offset, Id vertex) {
switch (ctx.stage) {
case Stage::TessellationControl:
case Stage::TessellationEval:
case Stage::Geometry:
return ctx.OpFunctionCall(ctx.F32[1], ctx.indexed_load_func, offset, vertex);
default:
return ctx.OpFunctionCall(ctx.F32[1], ctx.indexed_load_func, offset);
}
}
void EmitSetAttributeIndexed(EmitContext& ctx, Id offset, Id value, [[maybe_unused]] Id vertex) {
ctx.OpFunctionCall(ctx.void_id, ctx.indexed_store_func, offset, value);
}
Id EmitGetPatch(EmitContext& ctx, IR::Patch patch) {
if (!IR::IsGeneric(patch)) {
throw NotImplementedException("Non-generic patch load");
}
const u32 index{IR::GenericPatchIndex(patch)};
const Id element{ctx.Const(IR::GenericPatchElement(patch))};
const Id type{ctx.stage == Stage::TessellationControl ? ctx.output_f32 : ctx.input_f32};
const Id pointer{ctx.OpAccessChain(type, ctx.patches.at(index), element)};
return ctx.OpLoad(ctx.F32[1], pointer);
}
void EmitSetPatch(EmitContext& ctx, IR::Patch patch, Id value) {
const Id pointer{[&] {
if (IR::IsGeneric(patch)) {
const u32 index{IR::GenericPatchIndex(patch)};
const Id element{ctx.Const(IR::GenericPatchElement(patch))};
return ctx.OpAccessChain(ctx.output_f32, ctx.patches.at(index), element);
}
switch (patch) {
case IR::Patch::TessellationLodLeft:
case IR::Patch::TessellationLodRight:
case IR::Patch::TessellationLodTop:
case IR::Patch::TessellationLodBottom: {
const u32 index{static_cast<u32>(patch) - u32(IR::Patch::TessellationLodLeft)};
const Id index_id{ctx.Const(index)};
return ctx.OpAccessChain(ctx.output_f32, ctx.output_tess_level_outer, index_id);
}
case IR::Patch::TessellationLodInteriorU:
return ctx.OpAccessChain(ctx.output_f32, ctx.output_tess_level_inner,
ctx.u32_zero_value);
case IR::Patch::TessellationLodInteriorV:
return ctx.OpAccessChain(ctx.output_f32, ctx.output_tess_level_inner, ctx.Const(1u));
default:
throw NotImplementedException("Patch {}", patch);
}
}()};
ctx.OpStore(pointer, value);
}
void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, Id value) {
const Id component_id{ctx.Const(component)};
const Id pointer{ctx.OpAccessChain(ctx.output_f32, ctx.frag_color.at(index), component_id)};
ctx.OpStore(pointer, value);
}
void EmitSetSampleMask(EmitContext& ctx, Id value) {
ctx.OpStore(ctx.sample_mask, value);
}
void EmitSetFragDepth(EmitContext& ctx, Id value) {
ctx.OpStore(ctx.frag_depth, value);
}
void EmitGetZFlag(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitGetSFlag(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitGetCFlag(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitGetOFlag(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSetZFlag(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSetSFlag(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSetCFlag(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSetOFlag(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitWorkgroupId(EmitContext& ctx) {
return ctx.OpLoad(ctx.U32[3], ctx.workgroup_id);
}
Id EmitLocalInvocationId(EmitContext& ctx) {
return ctx.OpLoad(ctx.U32[3], ctx.local_invocation_id);
}
Id EmitInvocationId(EmitContext& ctx) {
return ctx.OpLoad(ctx.U32[1], ctx.invocation_id);
}
Id EmitSampleId(EmitContext& ctx) {
return ctx.OpLoad(ctx.U32[1], ctx.sample_id);
}
Id EmitIsHelperInvocation(EmitContext& ctx) {
return ctx.OpLoad(ctx.U1, ctx.is_helper_invocation);
}
Id EmitYDirection(EmitContext& ctx) {
return ctx.Const(ctx.runtime_info.y_negate ? -1.0f : 1.0f);
}
Id EmitLoadLocal(EmitContext& ctx, Id word_offset) {
const Id pointer{ctx.OpAccessChain(ctx.private_u32, ctx.local_memory, word_offset)};
return ctx.OpLoad(ctx.U32[1], pointer);
}
void EmitWriteLocal(EmitContext& ctx, Id word_offset, Id value) {
const Id pointer{ctx.OpAccessChain(ctx.private_u32, ctx.local_memory, word_offset)};
ctx.OpStore(pointer, value);
}
} // namespace Shader::Backend::SPIRV

View File

@ -0,0 +1,28 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
namespace Shader::Backend::SPIRV {
void EmitJoin(EmitContext&) {
throw NotImplementedException("Join shouldn't be emitted");
}
void EmitDemoteToHelperInvocation(EmitContext& ctx) {
if (ctx.profile.support_demote_to_helper_invocation) {
ctx.OpDemoteToHelperInvocationEXT();
} else {
const Id kill_label{ctx.OpLabel()};
const Id impossible_label{ctx.OpLabel()};
ctx.OpSelectionMerge(impossible_label, spv::SelectionControlMask::MaskNone);
ctx.OpBranchConditional(ctx.true_value, kill_label, impossible_label);
ctx.AddLabel(kill_label);
ctx.OpKill();
ctx.AddLabel(impossible_label);
}
}
} // namespace Shader::Backend::SPIRV

View File

@ -0,0 +1,269 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
namespace Shader::Backend::SPIRV {
namespace {
Id ExtractU16(EmitContext& ctx, Id value) {
if (ctx.profile.support_int16) {
return ctx.OpUConvert(ctx.U16, value);
} else {
return ctx.OpBitFieldUExtract(ctx.U32[1], value, ctx.u32_zero_value, ctx.Const(16u));
}
}
Id ExtractS16(EmitContext& ctx, Id value) {
if (ctx.profile.support_int16) {
return ctx.OpSConvert(ctx.S16, value);
} else {
return ctx.OpBitFieldSExtract(ctx.U32[1], value, ctx.u32_zero_value, ctx.Const(16u));
}
}
Id ExtractU8(EmitContext& ctx, Id value) {
if (ctx.profile.support_int8) {
return ctx.OpUConvert(ctx.U8, value);
} else {
return ctx.OpBitFieldUExtract(ctx.U32[1], value, ctx.u32_zero_value, ctx.Const(8u));
}
}
Id ExtractS8(EmitContext& ctx, Id value) {
if (ctx.profile.support_int8) {
return ctx.OpSConvert(ctx.S8, value);
} else {
return ctx.OpBitFieldSExtract(ctx.U32[1], value, ctx.u32_zero_value, ctx.Const(8u));
}
}
} // Anonymous namespace
Id EmitConvertS16F16(EmitContext& ctx, Id value) {
if (ctx.profile.support_int16) {
return ctx.OpSConvert(ctx.U32[1], ctx.OpConvertFToS(ctx.U16, value));
} else {
return ExtractS16(ctx, ctx.OpConvertFToS(ctx.U32[1], value));
}
}
Id EmitConvertS16F32(EmitContext& ctx, Id value) {
if (ctx.profile.support_int16) {
return ctx.OpSConvert(ctx.U32[1], ctx.OpConvertFToS(ctx.U16, value));
} else {
return ExtractS16(ctx, ctx.OpConvertFToS(ctx.U32[1], value));
}
}
Id EmitConvertS16F64(EmitContext& ctx, Id value) {
if (ctx.profile.support_int16) {
return ctx.OpSConvert(ctx.U32[1], ctx.OpConvertFToS(ctx.U16, value));
} else {
return ExtractS16(ctx, ctx.OpConvertFToS(ctx.U32[1], value));
}
}
Id EmitConvertS32F16(EmitContext& ctx, Id value) {
return ctx.OpConvertFToS(ctx.U32[1], value);
}
Id EmitConvertS32F32(EmitContext& ctx, Id value) {
if (ctx.profile.has_broken_signed_operations) {
return ctx.OpBitcast(ctx.U32[1], ctx.OpConvertFToS(ctx.S32[1], value));
} else {
return ctx.OpConvertFToS(ctx.U32[1], value);
}
}
Id EmitConvertS32F64(EmitContext& ctx, Id value) {
return ctx.OpConvertFToS(ctx.U32[1], value);
}
Id EmitConvertS64F16(EmitContext& ctx, Id value) {
return ctx.OpConvertFToS(ctx.U64, value);
}
Id EmitConvertS64F32(EmitContext& ctx, Id value) {
return ctx.OpConvertFToS(ctx.U64, value);
}
Id EmitConvertS64F64(EmitContext& ctx, Id value) {
return ctx.OpConvertFToS(ctx.U64, value);
}
Id EmitConvertU16F16(EmitContext& ctx, Id value) {
if (ctx.profile.support_int16) {
return ctx.OpUConvert(ctx.U32[1], ctx.OpConvertFToU(ctx.U16, value));
} else {
return ExtractU16(ctx, ctx.OpConvertFToU(ctx.U32[1], value));
}
}
Id EmitConvertU16F32(EmitContext& ctx, Id value) {
if (ctx.profile.support_int16) {
return ctx.OpUConvert(ctx.U32[1], ctx.OpConvertFToU(ctx.U16, value));
} else {
return ExtractU16(ctx, ctx.OpConvertFToU(ctx.U32[1], value));
}
}
Id EmitConvertU16F64(EmitContext& ctx, Id value) {
if (ctx.profile.support_int16) {
return ctx.OpUConvert(ctx.U32[1], ctx.OpConvertFToU(ctx.U16, value));
} else {
return ExtractU16(ctx, ctx.OpConvertFToU(ctx.U32[1], value));
}
}
Id EmitConvertU32F16(EmitContext& ctx, Id value) {
return ctx.OpConvertFToU(ctx.U32[1], value);
}
Id EmitConvertU32F32(EmitContext& ctx, Id value) {
return ctx.OpConvertFToU(ctx.U32[1], value);
}
Id EmitConvertU32F64(EmitContext& ctx, Id value) {
return ctx.OpConvertFToU(ctx.U32[1], value);
}
Id EmitConvertU64F16(EmitContext& ctx, Id value) {
return ctx.OpConvertFToU(ctx.U64, value);
}
Id EmitConvertU64F32(EmitContext& ctx, Id value) {
return ctx.OpConvertFToU(ctx.U64, value);
}
Id EmitConvertU64F64(EmitContext& ctx, Id value) {
return ctx.OpConvertFToU(ctx.U64, value);
}
Id EmitConvertU64U32(EmitContext& ctx, Id value) {
return ctx.OpUConvert(ctx.U64, value);
}
Id EmitConvertU32U64(EmitContext& ctx, Id value) {
return ctx.OpUConvert(ctx.U32[1], value);
}
Id EmitConvertF16F32(EmitContext& ctx, Id value) {
return ctx.OpFConvert(ctx.F16[1], value);
}
Id EmitConvertF32F16(EmitContext& ctx, Id value) {
return ctx.OpFConvert(ctx.F32[1], value);
}
Id EmitConvertF32F64(EmitContext& ctx, Id value) {
return ctx.OpFConvert(ctx.F32[1], value);
}
Id EmitConvertF64F32(EmitContext& ctx, Id value) {
return ctx.OpFConvert(ctx.F64[1], value);
}
Id EmitConvertF16S8(EmitContext& ctx, Id value) {
return ctx.OpConvertSToF(ctx.F16[1], ExtractS8(ctx, value));
}
Id EmitConvertF16S16(EmitContext& ctx, Id value) {
return ctx.OpConvertSToF(ctx.F16[1], ExtractS16(ctx, value));
}
Id EmitConvertF16S32(EmitContext& ctx, Id value) {
return ctx.OpConvertSToF(ctx.F16[1], value);
}
Id EmitConvertF16S64(EmitContext& ctx, Id value) {
return ctx.OpConvertSToF(ctx.F16[1], value);
}
Id EmitConvertF16U8(EmitContext& ctx, Id value) {
return ctx.OpConvertUToF(ctx.F16[1], ExtractU8(ctx, value));
}
Id EmitConvertF16U16(EmitContext& ctx, Id value) {
return ctx.OpConvertUToF(ctx.F16[1], ExtractU16(ctx, value));
}
Id EmitConvertF16U32(EmitContext& ctx, Id value) {
return ctx.OpConvertUToF(ctx.F16[1], value);
}
Id EmitConvertF16U64(EmitContext& ctx, Id value) {
return ctx.OpConvertUToF(ctx.F16[1], value);
}
Id EmitConvertF32S8(EmitContext& ctx, Id value) {
return ctx.OpConvertSToF(ctx.F32[1], ExtractS8(ctx, value));
}
Id EmitConvertF32S16(EmitContext& ctx, Id value) {
return ctx.OpConvertSToF(ctx.F32[1], ExtractS16(ctx, value));
}
Id EmitConvertF32S32(EmitContext& ctx, Id value) {
if (ctx.profile.has_broken_signed_operations) {
value = ctx.OpBitcast(ctx.S32[1], value);
}
return ctx.OpConvertSToF(ctx.F32[1], value);
}
Id EmitConvertF32S64(EmitContext& ctx, Id value) {
return ctx.OpConvertSToF(ctx.F32[1], value);
}
Id EmitConvertF32U8(EmitContext& ctx, Id value) {
return ctx.OpConvertUToF(ctx.F32[1], ExtractU8(ctx, value));
}
Id EmitConvertF32U16(EmitContext& ctx, Id value) {
return ctx.OpConvertUToF(ctx.F32[1], ExtractU16(ctx, value));
}
Id EmitConvertF32U32(EmitContext& ctx, Id value) {
return ctx.OpConvertUToF(ctx.F32[1], value);
}
Id EmitConvertF32U64(EmitContext& ctx, Id value) {
return ctx.OpConvertUToF(ctx.F32[1], value);
}
Id EmitConvertF64S8(EmitContext& ctx, Id value) {
return ctx.OpConvertSToF(ctx.F64[1], ExtractS8(ctx, value));
}
Id EmitConvertF64S16(EmitContext& ctx, Id value) {
return ctx.OpConvertSToF(ctx.F64[1], ExtractS16(ctx, value));
}
Id EmitConvertF64S32(EmitContext& ctx, Id value) {
if (ctx.profile.has_broken_signed_operations) {
value = ctx.OpBitcast(ctx.S32[1], value);
}
return ctx.OpConvertSToF(ctx.F64[1], value);
}
Id EmitConvertF64S64(EmitContext& ctx, Id value) {
return ctx.OpConvertSToF(ctx.F64[1], value);
}
Id EmitConvertF64U8(EmitContext& ctx, Id value) {
return ctx.OpConvertUToF(ctx.F64[1], ExtractU8(ctx, value));
}
Id EmitConvertF64U16(EmitContext& ctx, Id value) {
return ctx.OpConvertUToF(ctx.F64[1], ExtractU16(ctx, value));
}
Id EmitConvertF64U32(EmitContext& ctx, Id value) {
return ctx.OpConvertUToF(ctx.F64[1], value);
}
Id EmitConvertF64U64(EmitContext& ctx, Id value) {
return ctx.OpConvertUToF(ctx.F64[1], value);
}
} // namespace Shader::Backend::SPIRV

Some files were not shown because too many files have changed in this diff Show More