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Fix player 1 default connected value
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@ -1005,7 +1005,8 @@ void Config::SavePlayerValue(std::size_t player_index) {
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static_cast<u8>(Settings::ControllerType::ProController));
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if (!player_prefix.isEmpty()) {
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WriteSetting(QStringLiteral("%1connected").arg(player_prefix), player.connected, false);
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WriteSetting(QStringLiteral("%1connected").arg(player_prefix), player.connected,
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player_index == 0);
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WriteSetting(QStringLiteral("%1vibration_enabled").arg(player_prefix),
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player.vibration_enabled, true);
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WriteSetting(QStringLiteral("%1vibration_strength").arg(player_prefix),
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