mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-08-23 20:57:32 +02:00
Merge pull request #239 from Subv/shaders
GPU: Added some shader-related registers.
This commit is contained in:
commit
0eff775264
@ -19,6 +19,14 @@ void Maxwell3D::WriteReg(u32 method, u32 value) {
|
|||||||
#define MAXWELL3D_REG_INDEX(field_name) (offsetof(Regs, field_name) / sizeof(u32))
|
#define MAXWELL3D_REG_INDEX(field_name) (offsetof(Regs, field_name) / sizeof(u32))
|
||||||
|
|
||||||
switch (method) {
|
switch (method) {
|
||||||
|
case MAXWELL3D_REG_INDEX(code_address.code_address_high):
|
||||||
|
case MAXWELL3D_REG_INDEX(code_address.code_address_low): {
|
||||||
|
// Note: For some reason games (like Puyo Puyo Tetris) seem to write 0 to the CODE_ADDRESS
|
||||||
|
// register, we do not currently know if that's intended or a bug, so we assert it lest
|
||||||
|
// stuff breaks in other places (like the shader address calculation).
|
||||||
|
ASSERT_MSG(regs.code_address.CodeAddress() == 0, "Unexpected CODE_ADDRESS register value.");
|
||||||
|
break;
|
||||||
|
}
|
||||||
case MAXWELL3D_REG_INDEX(draw.vertex_end_gl): {
|
case MAXWELL3D_REG_INDEX(draw.vertex_end_gl): {
|
||||||
DrawArrays();
|
DrawArrays();
|
||||||
break;
|
break;
|
||||||
|
@ -30,9 +30,37 @@ public:
|
|||||||
Sync = 1,
|
Sync = 1,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
static constexpr size_t MaxShaderProgram = 6;
|
||||||
|
enum class ShaderProgram : u32 {
|
||||||
|
VertexA = 0,
|
||||||
|
VertexB = 1,
|
||||||
|
TesselationControl = 2,
|
||||||
|
TesselationEval = 3,
|
||||||
|
Geometry = 4,
|
||||||
|
Fragment = 5,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum class ShaderType : u32 {
|
||||||
|
Vertex = 0,
|
||||||
|
TesselationControl = 1,
|
||||||
|
TesselationEval = 2,
|
||||||
|
Geometry = 3,
|
||||||
|
Fragment = 4,
|
||||||
|
};
|
||||||
|
|
||||||
union {
|
union {
|
||||||
struct {
|
struct {
|
||||||
INSERT_PADDING_WORDS(0x585);
|
INSERT_PADDING_WORDS(0x582);
|
||||||
|
struct {
|
||||||
|
u32 code_address_high;
|
||||||
|
u32 code_address_low;
|
||||||
|
|
||||||
|
GPUVAddr CodeAddress() const {
|
||||||
|
return static_cast<GPUVAddr>(
|
||||||
|
(static_cast<GPUVAddr>(code_address_high) << 32) | code_address_low);
|
||||||
|
}
|
||||||
|
} code_address;
|
||||||
|
INSERT_PADDING_WORDS(1);
|
||||||
struct {
|
struct {
|
||||||
u32 vertex_end_gl;
|
u32 vertex_end_gl;
|
||||||
u32 vertex_begin_gl;
|
u32 vertex_begin_gl;
|
||||||
@ -54,7 +82,28 @@ public:
|
|||||||
(static_cast<GPUVAddr>(query_address_high) << 32) | query_address_low);
|
(static_cast<GPUVAddr>(query_address_high) << 32) | query_address_low);
|
||||||
}
|
}
|
||||||
} query;
|
} query;
|
||||||
INSERT_PADDING_WORDS(0x772);
|
|
||||||
|
INSERT_PADDING_WORDS(0x13C);
|
||||||
|
|
||||||
|
struct {
|
||||||
|
union {
|
||||||
|
BitField<0, 1, u32> enable;
|
||||||
|
BitField<4, 4, ShaderProgram> program;
|
||||||
|
};
|
||||||
|
u32 start_id;
|
||||||
|
INSERT_PADDING_WORDS(1);
|
||||||
|
u32 gpr_alloc;
|
||||||
|
ShaderType type;
|
||||||
|
INSERT_PADDING_WORDS(9);
|
||||||
|
} shader_config[6];
|
||||||
|
|
||||||
|
INSERT_PADDING_WORDS(0x5D0);
|
||||||
|
|
||||||
|
struct {
|
||||||
|
u32 shader_code_call;
|
||||||
|
u32 shader_code_args;
|
||||||
|
} shader_code;
|
||||||
|
INSERT_PADDING_WORDS(0x10);
|
||||||
};
|
};
|
||||||
std::array<u32, NUM_REGS> reg_array;
|
std::array<u32, NUM_REGS> reg_array;
|
||||||
};
|
};
|
||||||
@ -76,7 +125,11 @@ private:
|
|||||||
static_assert(offsetof(Maxwell3D::Regs, field_name) == position * 4, \
|
static_assert(offsetof(Maxwell3D::Regs, field_name) == position * 4, \
|
||||||
"Field " #field_name " has invalid position")
|
"Field " #field_name " has invalid position")
|
||||||
|
|
||||||
|
ASSERT_REG_POSITION(code_address, 0x582);
|
||||||
|
ASSERT_REG_POSITION(draw, 0x585);
|
||||||
ASSERT_REG_POSITION(query, 0x6C0);
|
ASSERT_REG_POSITION(query, 0x6C0);
|
||||||
|
ASSERT_REG_POSITION(shader_config[0], 0x800);
|
||||||
|
ASSERT_REG_POSITION(shader_code, 0xE24);
|
||||||
|
|
||||||
#undef ASSERT_REG_POSITION
|
#undef ASSERT_REG_POSITION
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user