glasm: Implement gl_FragDepth and gl_SampleMask stores

This commit is contained in:
ReinUsesLisp 2021-05-18 19:43:17 -03:00 committed by ameerj
parent 1ee7f8b943
commit 0fa421f82f
2 changed files with 5 additions and 5 deletions

View File

@ -120,12 +120,12 @@ void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, ScalarF32 valu
ctx.Add("MOV.F frag_color{}.{},{};", index, "xyzw"[component], value);
}
void EmitSetSampleMask([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarF32 value) {
throw NotImplementedException("GLASM instruction");
void EmitSetSampleMask(EmitContext& ctx, ScalarS32 value) {
ctx.Add("MOV.S result.samplemask.x,{};", value);
}
void EmitSetFragDepth([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarF32 value) {
throw NotImplementedException("GLASM instruction");
void EmitSetFragDepth(EmitContext& ctx, ScalarF32 value) {
ctx.Add("MOV.F result.depth.z,{};", value);
}
void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, ScalarU32 word_offset) {

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@ -56,7 +56,7 @@ void EmitSetAttributeIndexed(EmitContext& ctx, ScalarU32 offset, ScalarF32 value
void EmitGetPatch(EmitContext& ctx, IR::Patch patch);
void EmitSetPatch(EmitContext& ctx, IR::Patch patch, ScalarF32 value);
void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, ScalarF32 value);
void EmitSetSampleMask(EmitContext& ctx, ScalarF32 value);
void EmitSetSampleMask(EmitContext& ctx, ScalarS32 value);
void EmitSetFragDepth(EmitContext& ctx, ScalarF32 value);
void EmitGetZFlag(EmitContext& ctx);
void EmitGetSFlag(EmitContext& ctx);