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vk_resource_manager: Implement VKResourceManager and fence allocator
CommitFence iterates a pool of fences until one is found. If all fences are being used at the same time, allocate more.
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@ -4,12 +4,16 @@
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#include <algorithm>
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "video_core/renderer_vulkan/declarations.h"
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#include "video_core/renderer_vulkan/vk_device.h"
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#include "video_core/renderer_vulkan/vk_resource_manager.h"
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namespace Vulkan {
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// TODO(Rodrigo): Fine tune these numbers.
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constexpr std::size_t FENCES_GROW_STEP = 0x40;
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VKResource::VKResource() = default;
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VKResource::~VKResource() = default;
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@ -117,4 +121,62 @@ void VKFenceWatch::OnFenceRemoval(VKFence* signaling_fence) {
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fence = nullptr;
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}
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VKResourceManager::VKResourceManager(const VKDevice& device) : device{device} {
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GrowFences(FENCES_GROW_STEP);
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}
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VKResourceManager::~VKResourceManager() = default;
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VKFence& VKResourceManager::CommitFence() {
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const auto StepFences = [&](bool gpu_wait, bool owner_wait) -> VKFence* {
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const auto Tick = [=](auto& fence) { return fence->Tick(gpu_wait, owner_wait); };
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const auto hinted = fences.begin() + fences_iterator;
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auto it = std::find_if(hinted, fences.end(), Tick);
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if (it == fences.end()) {
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it = std::find_if(fences.begin(), hinted, Tick);
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if (it == hinted) {
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return nullptr;
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}
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}
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fences_iterator = std::distance(fences.begin(), it) + 1;
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if (fences_iterator >= fences.size())
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fences_iterator = 0;
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auto& fence = *it;
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fence->Commit();
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return fence.get();
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};
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VKFence* found_fence = StepFences(false, false);
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if (!found_fence) {
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// Try again, this time waiting.
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found_fence = StepFences(true, false);
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if (!found_fence) {
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// Allocate new fences and try again.
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LOG_INFO(Render_Vulkan, "Allocating new fences {} -> {}", fences.size(),
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fences.size() + FENCES_GROW_STEP);
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GrowFences(FENCES_GROW_STEP);
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found_fence = StepFences(true, false);
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ASSERT(found_fence != nullptr);
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}
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}
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return *found_fence;
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}
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void VKResourceManager::GrowFences(std::size_t new_fences_count) {
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const auto dev = device.GetLogical();
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const auto& dld = device.GetDispatchLoader();
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const vk::FenceCreateInfo fence_ci;
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const std::size_t previous_size = fences.size();
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fences.resize(previous_size + new_fences_count);
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std::generate(fences.begin() + previous_size, fences.end(), [&]() {
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return std::make_unique<VKFence>(device, dev.createFenceUnique(fence_ci, nullptr, dld));
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});
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}
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} // namespace Vulkan
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@ -4,6 +4,8 @@
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#pragma once
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#include <cstddef>
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#include <memory>
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#include <vector>
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#include "video_core/renderer_vulkan/declarations.h"
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@ -116,4 +118,25 @@ private:
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VKFence* fence{}; ///< Fence watching this resource. nullptr when the watch is free.
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};
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/**
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* The resource manager handles all resources that can be protected with a fence avoiding
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* driver-side or GPU-side concurrent usage. Usage is documented in VKFence.
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*/
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class VKResourceManager final {
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public:
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explicit VKResourceManager(const VKDevice& device);
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~VKResourceManager();
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/// Commits a fence. It has to be sent to a queue and released.
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VKFence& CommitFence();
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private:
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/// Allocates new fences.
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void GrowFences(std::size_t new_fences_count);
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const VKDevice& device; ///< Device handler.
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std::size_t fences_iterator = 0; ///< Index where a free fence is likely to be found.
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std::vector<std::unique_ptr<VKFence>> fences; ///< Pool of fences.
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};
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} // namespace Vulkan
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