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https://github.com/yuzu-emu/yuzu.git
synced 2024-08-21 17:03:25 +02:00
vk_fence_manager: Use timeline semaphores instead of spin waits
With timeline semaphores we can avoid creating objects. Instead of creating an event, grab the current tick from the scheduler and flush the current command buffer. When the fence has to be queried/waited, we can do so against the master semaphore instead of spinning on an event. If Vulkan supported NVN like events or fences, we could signal from the command buffer and wait for that without splitting things in two separate command buffers.
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@ -3,7 +3,6 @@
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// Refer to the license.txt file included.
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#include <memory>
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#include <thread>
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#include "video_core/renderer_vulkan/vk_buffer_cache.h"
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#include "video_core/renderer_vulkan/vk_fence_manager.h"
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@ -14,13 +13,11 @@
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namespace Vulkan {
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InnerFence::InnerFence(const Device& device_, VKScheduler& scheduler_, u32 payload_,
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bool is_stubbed_)
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: FenceBase{payload_, is_stubbed_}, device{device_}, scheduler{scheduler_} {}
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InnerFence::InnerFence(VKScheduler& scheduler_, u32 payload_, bool is_stubbed_)
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: FenceBase{payload_, is_stubbed_}, scheduler{scheduler_} {}
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InnerFence::InnerFence(const Device& device_, VKScheduler& scheduler_, GPUVAddr address_,
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u32 payload_, bool is_stubbed_)
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: FenceBase{address_, payload_, is_stubbed_}, device{device_}, scheduler{scheduler_} {}
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InnerFence::InnerFence(VKScheduler& scheduler_, GPUVAddr address_, u32 payload_, bool is_stubbed_)
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: FenceBase{address_, payload_, is_stubbed_}, scheduler{scheduler_} {}
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InnerFence::~InnerFence() = default;
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@ -28,63 +25,38 @@ void InnerFence::Queue() {
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if (is_stubbed) {
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return;
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}
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ASSERT(!event);
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event = device.GetLogical().CreateEvent();
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ticks = scheduler.CurrentTick();
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scheduler.RequestOutsideRenderPassOperationContext();
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scheduler.Record([event = *event](vk::CommandBuffer cmdbuf) {
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cmdbuf.SetEvent(event, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT);
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});
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// Get the current tick so we can wait for it
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wait_tick = scheduler.CurrentTick();
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scheduler.Flush();
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}
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bool InnerFence::IsSignaled() const {
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if (is_stubbed) {
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return true;
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}
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ASSERT(event);
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return IsEventSignalled();
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return scheduler.IsFree(wait_tick);
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}
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void InnerFence::Wait() {
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if (is_stubbed) {
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return;
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}
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ASSERT(event);
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if (ticks >= scheduler.CurrentTick()) {
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scheduler.Flush();
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}
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while (!IsEventSignalled()) {
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std::this_thread::yield();
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}
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}
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bool InnerFence::IsEventSignalled() const {
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switch (const VkResult result = event.GetStatus()) {
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case VK_EVENT_SET:
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return true;
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case VK_EVENT_RESET:
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return false;
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default:
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throw vk::Exception(result);
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}
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scheduler.Wait(wait_tick);
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}
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VKFenceManager::VKFenceManager(VideoCore::RasterizerInterface& rasterizer_, Tegra::GPU& gpu_,
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Tegra::MemoryManager& memory_manager_, TextureCache& texture_cache_,
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VKBufferCache& buffer_cache_, VKQueryCache& query_cache_,
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const Device& device_, VKScheduler& scheduler_)
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VKScheduler& scheduler_)
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: GenericFenceManager{rasterizer_, gpu_, texture_cache_, buffer_cache_, query_cache_},
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device{device_}, scheduler{scheduler_} {}
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scheduler{scheduler_} {}
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Fence VKFenceManager::CreateFence(u32 value, bool is_stubbed) {
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return std::make_shared<InnerFence>(device, scheduler, value, is_stubbed);
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return std::make_shared<InnerFence>(scheduler, value, is_stubbed);
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}
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Fence VKFenceManager::CreateFence(GPUVAddr addr, u32 value, bool is_stubbed) {
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return std::make_shared<InnerFence>(device, scheduler, addr, value, is_stubbed);
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return std::make_shared<InnerFence>(scheduler, addr, value, is_stubbed);
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}
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void VKFenceManager::QueueFence(Fence& fence) {
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@ -28,10 +28,8 @@ class VKScheduler;
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class InnerFence : public VideoCommon::FenceBase {
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public:
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explicit InnerFence(const Device& device_, VKScheduler& scheduler_, u32 payload_,
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bool is_stubbed_);
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explicit InnerFence(const Device& device_, VKScheduler& scheduler_, GPUVAddr address_,
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u32 payload_, bool is_stubbed_);
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explicit InnerFence(VKScheduler& scheduler_, u32 payload_, bool is_stubbed_);
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explicit InnerFence(VKScheduler& scheduler_, GPUVAddr address_, u32 payload_, bool is_stubbed_);
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~InnerFence();
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void Queue();
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@ -41,12 +39,8 @@ public:
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void Wait();
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private:
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bool IsEventSignalled() const;
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const Device& device;
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VKScheduler& scheduler;
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vk::Event event;
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u64 ticks = 0;
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u64 wait_tick = 0;
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};
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using Fence = std::shared_ptr<InnerFence>;
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@ -58,7 +52,7 @@ public:
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explicit VKFenceManager(VideoCore::RasterizerInterface& rasterizer_, Tegra::GPU& gpu_,
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Tegra::MemoryManager& memory_manager_, TextureCache& texture_cache_,
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VKBufferCache& buffer_cache_, VKQueryCache& query_cache_,
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const Device& device_, VKScheduler& scheduler_);
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VKScheduler& scheduler_);
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protected:
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Fence CreateFence(u32 value, bool is_stubbed) override;
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@ -68,7 +62,6 @@ protected:
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void WaitFence(Fence& fence) override;
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private:
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const Device& device;
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VKScheduler& scheduler;
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};
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@ -428,8 +428,7 @@ RasterizerVulkan::RasterizerVulkan(Core::Frontend::EmuWindow& emu_window_, Tegra
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buffer_cache(*this, gpu_memory, cpu_memory_, device, memory_manager, scheduler, stream_buffer,
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staging_pool),
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query_cache{*this, maxwell3d, gpu_memory, device, scheduler},
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fence_manager(*this, gpu, gpu_memory, texture_cache, buffer_cache, query_cache, device,
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scheduler),
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fence_manager(*this, gpu, gpu_memory, texture_cache, buffer_cache, query_cache, scheduler),
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wfi_event(device.GetLogical().CreateEvent()), async_shaders(emu_window_) {
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scheduler.SetQueryCache(query_cache);
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if (device.UseAsynchronousShaders()) {
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