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GPUMemoryManager: Force inmediate invalidation when writting block.
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@ -327,7 +327,7 @@ void MemoryManager::WriteBlock(GPUVAddr gpu_dest_addr, const void* src_buffer, s
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// Invalidate must happen on the rasterizer interface, such that memory is always
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// synchronous when it is written (even when in asynchronous GPU mode).
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rasterizer->InvalidateRegion(dest_addr, copy_amount);
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rasterizer->UnmapMemory(dest_addr, copy_amount);
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system.Memory().WriteBlockUnsafe(dest_addr, src_buffer, copy_amount);
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}
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