From 1a9df83535589ced8c3bc66ffa620b3cb6d86074 Mon Sep 17 00:00:00 2001 From: bunnei Date: Mon, 26 Mar 2018 20:04:35 -0400 Subject: [PATCH] renderer_opengl: Only draw the screen if a framebuffer is specified. --- src/video_core/renderer_opengl/renderer_opengl.cpp | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index 1a24855d70..85e91c0e20 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -100,6 +100,8 @@ RendererOpenGL::~RendererOpenGL() = default; /// Swap buffers (render frame) void RendererOpenGL::SwapBuffers(boost::optional framebuffer) { + Core::System::GetInstance().perf_stats.EndSystemFrame(); + // Maintain the rasterizer's state as a priority OpenGLState prev_state = OpenGLState::GetCurState(); state.Apply(); @@ -114,20 +116,19 @@ void RendererOpenGL::SwapBuffers(boost::optionalSwapBuffers(); } - DrawScreens(); - - Core::System::GetInstance().perf_stats.EndSystemFrame(); - - // Swap buffers render_window->PollEvents(); - render_window->SwapBuffers(); Core::System::GetInstance().frame_limiter.DoFrameLimiting(CoreTiming::GetGlobalTimeUs()); Core::System::GetInstance().perf_stats.BeginSystemFrame(); + // Restore the rasterizer state prev_state.Apply(); RefreshRasterizerSetting(); }