diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index c2ec120ba0..de742d11cb 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -264,28 +264,25 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ShaderTyp "#extension GL_NV_shader_thread_group : require\n" "#extension GL_NV_shader_thread_shuffle : require\n"; } - source += '\n'; if (shader_type == ShaderType::Geometry) { const auto [glsl_topology, max_vertices] = GetPrimitiveDescription(variant.primitive_mode); source += fmt::format("#define MAX_VERTEX_INPUT {}\n", max_vertices); - source += fmt::format("layout ({}) in;\n\n", glsl_topology); + source += fmt::format("layout ({}) in;\n", glsl_topology); } if (shader_type == ShaderType::Compute) { + if (variant.local_memory_size > 0) { + source += fmt::format("#define LOCAL_MEMORY_SIZE {}\n", + Common::AlignUp(variant.local_memory_size, 4) / 4); + } source += fmt::format("layout (local_size_x = {}, local_size_y = {}, local_size_z = {}) in;\n", variant.block_x, variant.block_y, variant.block_z); if (variant.shared_memory_size > 0) { - // TODO(Rodrigo): We should divide by four here, but having a larger shared memory pool - // avoids out of bound stores. Find out why shared memory size is being invalid. + // shared_memory_size is described in number of words source += fmt::format("shared uint smem[{}];\n", variant.shared_memory_size); } - - if (variant.local_memory_size > 0) { - source += fmt::format("#define LOCAL_MEMORY_SIZE {}\n", - Common::AlignUp(variant.local_memory_size, 4) / 4); - } } source += '\n';